This thread saddens me = (
This thread saddens me = (
It's possible, maybe even probable, that XNA support will not carry over to whatever hardware is the successor of the 360. I say this based firstly on the fact that it's clear that XBLIG are not such a selling point that there'd be a lot of pressure towards needing BC, based secondly on the fact that MS as a whole appears to be moving away from XNA (as documented in many places), and based thirdly on the fact that if MS needed to force, for example, devs to recompile their games against a newer API, easily three quarters of the games on the service would simply vanish.
Given this, I'd like to see XNA devs make decisions to either release their games for free on PC or to consider selling them somewhere, like perhaps Desura, on PC. I think MS will equally ditch XNA on PC, but at the very least it provides a pretty effective place to start in terms of getting them running.
Has there been any conversation in the dev community about this?
Many, many devs are already porting to Desura or trying very hard to get on Steam. Frankly I think XNA devs might have a market in continuing to sell to people who have 360 even until end of 2013 or whatever, but of course it will probably be niche stuff that is successful.
Machiavelli's Ascent iOS
Miner Dig Deep N/A
CarneyVale Showtime WP7, GFWL
A Fading Melody N/A
Supercow PC (Other)
Johnny Platform's Biscuit Romp Homebrew DS
Being N/A
Halfbrick Echoes PSP Minis
Arkedo Series 01 Jump PSN Minis
Pixel Man N/A (semi remake on WP7)
Johnny Platform Saves Christmas Free on PC
Arkedo Series 03 Pixel PSN Minis
The Impossible Game iOS, Android, PSN Minis, WP7
Plucky's 3d Adventure N/A
Shoot 1UP WP7
Breath of Death VII PC (Steam)
Office Disorders N/A
CaveIn Miner Rescue Team ??? N/A
Ophidian Wars ??? N/A
Platformance Castle Pain WP7
Epic Dungeon/Cursed Loot N/A
Cthulhu Saves the World PC (Steam)
Oozi Episode 1 N/A
Platformance Temple Death WP7
TEC3001 OnLive
Apple Jack N/A
DLC Quest PC (Desura), Mac App Store
Escape Goat ??? N/A
Oozi Episode 2 N/A
VolChaos ??? N/A
マイケルの不思議な冒険 ??? N/A
Growing Pains N/A
Mute Crimson N/A
Null Divide N/A
Many, many devs are already porting to Desura or trying very hard to get on Steam. Frankly I think XNA devs might have a market in continuing to sell to people who have 360 even until end of 2013 or whatever, but of course it will probably be niche stuff that is successful.
Why use XNA over something like Unity or MonoGame or SharpDX is starting to get harder and harder to justify, but I still think it is nice for learning (I am messing around with it for a few projects now)
I expect Windows Phone to be the platform that continues to support XNA games for a looong time because I can't imagine them saying "hey you bunch of games on the marketplace, sorry but bugger off"
Even if this IDC report is even far off, even if WP platform only grows to low double digit or something - that would still probably be a pretty big opportunity for XNA devs...if it DOES turn out to be true, some XNA devs will probably laugh their way to the bank as they will be able to pump out games arguably faster than C++ devs can: http://www.wired.com/gadgetlab/2012/06/why-idc-predicts-windows-phone-will-surpass-ios-by-2016/
I have seen a list of games coming to Windows 8, for a while some months before that I thought "oh I should tell XBLIG devs to drop what they are doing and prepare for Windows 8 because it will be huge opportunity with a fresh open marketplace to jump onto"...I hate to be the bearer of bad news but don't get your hopes up about not having much competition
The days of an open marketplace that has little competition but high demand appears to be a thing of the past, it happened when XBLIG first launched and apparently some of the first "community games" as they were called then pulled some ridiculous numbers for how crappy they were.
The devs of A Pixel Escape have just tweeted that a major revamp of the clunky control and awkward movement systems will be updated soon. As the biggest source of complaint (and even then, it was copable with), that news is good to hear.
Next month's is looking better already, though!
Compare this June's thread to last June's thread though. The gulf in quality is nothing short of incredible.
Edit: Just doubled back on everything I own on XBLIG and where I'd have to rebuy it if the service closed down...
Mute Crimson N/A
Null Divide N/A
Stumpokapow said:Apple Jack N/A
toythatkills said:They should make it side on instead of first-person
Played through some 2D shooter/RPG dealie. It's about some girl and her flying table that goes through the world destroying CDs, boxes, and...I don't know it was stupid.
For some reason the guys on 2ch were hyped about that game, "oh my chabudai is out! chabudai chabudai!!" http://en.wikipedia.org/wiki/Chabudai Someone said they would recommend it to fans of Deathsmiles for the loli factor...
I hope they carry these games over but more importantly, next gen they need to implement some kind of quality control (more than just "does it run") and at least 100 gamer score to each title. Making it not quite XBLA but more than it is at it's current state. More than a trash bin, basically.It's possible, maybe even probable, that XNA support will not carry over to whatever hardware is the successor of the 360. I say this based firstly on the fact that it's clear that XBLIG are not such a selling point that there'd be a lot of pressure towards needing BC, based secondly on the fact that MS as a whole appears to be moving away from XNA (as documented in many places), and based thirdly on the fact that if MS needed to force, for example, devs to recompile their games against a newer API, easily three quarters of the games on the service would simply vanish.
Given this, I'd like to see XNA devs make decisions to either release their games for free on PC or to consider selling them somewhere, like perhaps Desura, on PC. I think MS will equally ditch XNA on PC, but at the very least it provides a pretty effective place to start in terms of getting them running.
Has there been any conversation in the dev community about this?
Sorry for the stupid question but... If the service closed down, wouldn't I be able to keep playing the games I bought anyway?
I'll release both Apple Jack games on PC (as a double pack) once the Xbox version of AJ2 is done with. And when I can be arsed.
By the time you can't play these on your 360 I will probably have released the games (and probably full source code) as freeware. The only reason I haven't released them as freeware is because I haven't had the time to make them into decent PC versions. Or maybe I could take the time and actually try to really, really fix them up a bit and try to put them on Desura sometime.
I'm sure it's something even stones know but... Fuck.I dare you to disconnect your console from online and try to launch an XBLIG.
Given that I just posted this in the old thread, I guess I will post this here.
~70-80 codes probably
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FREE CODES for some older games I made.
Some have already been used.
Quote to Reveal
3/15/2011 Mute Crimson VDQMP-7CMD2-VRJ4F-X899Y-7CQXJ
11/6/2010 Null Divide VP4HC-7X4VG-8VC9K-F4DRC-G682T
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With all due respect to all the great games on XBLIG, I can't seriously consider it a viable platform in the future. = (You're a talented dev. Let's see you save a month in the future with another standout title
With all due respect to all the great games on XBLIG, I can't seriously consider it a viable platform in the future. = (
I can't. The reasons for this would be...saying too much. >.>Can you support Xblig in addition to other platforms?
We're going to keep doing XBLIG in addition to PC (and smartphones/tablets) as long as we're doing XNA (and Unity ports for the other platforms).
Your choice of phrasing is curiousI can't. The reasons for this would be...saying too much. >.>
Your choice of phrasing is curious
On The Rain-Slick Precipice Of Darkness: Episode 3 was well received at E3, which is nice, because we tried desperately to bring about that very result. Were committed to releasing it When Its Done as they say, and it is done, so waiting until July seems dumb. How does the 25th sound, for Steam and XBLIG? Zeboyd is throwing in Cthulhu Saves The World for Steam purchases in the first week, which I thought was sweet of them. The ports are porting, EVEN NOW, and the PC version will have SteamPlay when Mac goes live. The trailer goes up Monday; I am trying not to be excited, to temper my expectations, but I am not doing a very good job .
Good news everyone, we finished and polished up Rainslick 3. It's ready to go!
As such we're moving up the release date, and so the game will be released on XBox Live Indie Games (and Windows/PC via Steam) on the 25th of this month! (*assuming nothing goes awry in playtest or peer review on xblig)
Alright that does it!
Fuck Brutal Chicken Shooting Fuckers.
Hate this game so much.
-Freaking ridiculous hit-detection
This is a common problem with the indie games. With all the help available in the XNA community, I have no idea why people send games out that have horrible hit detection. Getting it right is not brain surgery, and all they have to do is ask for help to get really good ideas about how to fix the problem.
Wait, they still sell indie games on XBLA?
I've said it since Microsoft started showing they didn't give a fuck about XNA anymore, but everyone should just use it as a PC kit and try to aim for Steam DD quality at the very least to release their games. XBLIG is going downhill fast, a shame since it brought forth so much goodness but still a sad truth. If making higher quality PC DD games is not an option they should move on to other toolsIt's possible, maybe even probable, that XNA support will not carry over to whatever hardware is the successor of the 360. I say this based firstly on the fact that it's clear that XBLIG are not such a selling point that there'd be a lot of pressure towards needing BC, based secondly on the fact that MS as a whole appears to be moving away from XNA (as documented in many places), and based thirdly on the fact that if MS needed to force, for example, devs to recompile their games against a newer API, easily three quarters of the games on the service would simply vanish.
Given this, I'd like to see XNA devs make decisions to either release their games for free on PC or to consider selling them somewhere, like perhaps Desura, on PC. I think MS will equally ditch XNA on PC, but at the very least it provides a pretty effective place to start in terms of getting them running.
Has there been any conversation in the dev community about this?
I bought Cthulhu Saves The World, Breath of Death VII, and West a year or so ago. I stopped paying attention to the Indie Games section when it looked like the only indie games being released were a bunch of Minecraft rip-offsNah man, this thread is all made up!
Of course they do! Were you a fan of them in the past? You may have a lot to catch up on.