Distinguished Sony panel discusses wild technologies, once unimaginable possibilities, and oncoming obstacles
Mark Cerny: Just to speak from a technical perspective, these future games will require an enormous amount of data. Current PS3 top games require 25 or 50 gigabytes. That’s about the only thing today that exists that can’t be constrained. At least in the near future it will be difficult to avoid optical data.
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I think we’ll just have optical media as the dominant media format for consoles, going forward.
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I think there are tremendous games that are digitally distributed, I just think that these worlds that we’re building are huge. All of a sudden you need hundreds of megabytes more data, and if you’re running a game from Blu-ray you can pull that data immediately.
We are going to have this division, I believe, in the games business for about ten more years where, sure we’d like things to be digital – digital distribution is fantastic – but we are going to be sticking with physical data for a while.
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I just did the math; Metal Gear Solid 4, which is 50 gigabytes, on my internet connection – which is a really god one that I pay a lot for, by the way – would take 36 hours to download. I’m not saying people won’t do that, I just think it won’t be the dominant distribution system. If you follow the rate that internet speeds are increasing, you’ll still have to wait ten years before that kind of download takes about an hour.