Start marking down all the people who think this is good, and thus when this all comes back to destroy the next Xbox launch, point and laugh at their tears. Bully them, in fact.
[ANNOUNCERS VOICE] "Don't you hate that feeling of having no-one to play with?"
*black and white footage of a kid sitting in front of a TV, looking disappointed with a controller in his hand"
[ANNOUNCERS VOICE] "Well not anymore." "With our Microsoft patented "AlwaysON" technology you have access to millions of gamers at the touch of a button." "Imagine the millions of interconnected gamers sharing their in-game progress and experiences with eachother online, the possibilities are endless!" "A true social experience like never seen before!"
*Colour footage of a kid having his mind blown while he's chatting away while shooting dudes*
[ANNOUNCERS VOICE] "No hacking, no cheating, it's where gamers call home!"
[ANNOUNCERS VOICE] "Only on Xbox Live"
Hire me Microsoft.
I agree, if rumors are true, which it seems things have been pretty correct so far, the "offline mode" is that you can simply have the console turned on while being offline. As far as we can gather so far, any app (games, music, etc.) will require an internet connection whether it actually needs to be online or not.
If the above is true then fuck him for trying to spin in there that there is a usuable offline mode.
And then says this is a part of Microsoft's next-gen strategy of offline capable hardware that uses apps/software in a way which assumes the hardware is always online. What does that even mean?Folks, the next Xbox is going to require an always-on Internet connection.
The article is hard to understand, he clearly states
And then says this is a part of Microsoft's next-gen strategy of offline capable hardware that uses apps/software in a way which assumes the hardware is always online. What does that even mean?
another random theory I just had:
MS will essentially treat retail games like XBLA games on the current Xbox 360. Every game will have a trial version. They'll use their rumored "you can play the game even when it's only partially installed" tech to help do this. This will apply to retail discs, or digital downloads.
Like current XBLA games, the game will get authorized to both the console you first install/download the game to, *and* your Xbox Live account. At this point, if you had a retail disc, it's essentially useless now (unless they allow some kind of deauthorization or re-licensing), so you can now play straight from the hard drive, kind of like a Steamworks retail game. But all the games can still be played offline, and by any user on that same machine, because it's registered to the console hardware as well. Again, this is basically how the current Xbox 360 works.
But, if you go to a different Xbox and try to play the same game, you will have to be logged in with your Xbox Live account to play it. Otherwise, it defaults to the trial version.
They could maybe modify this a bit and let you authorize up to 3 separate machines or something (so that you essentially have a set amount of "offline-capable" consoles), or make the license transfer more frequent (so if you play on a different console, you do have to log in at least once to "move" the license to the new machine, and automatically deauthorize the older one)
Obviously, I have no special inside info, but this does seem to nicely tie in their past behavior, and the rumors for the future. Still would be annoying DRM, and does restrict used games more, but it wouldn't be quite as evil as the current rumors imply.
Cross-posting from the megathread:
Hey look another article that can't distinguish "always on" and "always online." Becomes even more clear when he confusingly then suggests all the devices will have offline modes. And don't get me started on that "likely have high speed cable connections" quip, as if that suddenly makes them reliable or something.
It's a pretty shitty article that doesn't even know what he's trying to say and isn't clear in the slightest.
Folks, the next Xbox is going to require an always-on Internet connection. I dont know the specifics of what that means, but as I explained on this weeks What The Tech podcast, which was recorded on Friday instead of the usual Tuesday because of my travel earlier in this week, this piece of information had been communicated to me, along with some other relevant tidbits, in January. Its true.
Will Microsoft change this requirement in the wake of early outrage? Frankly I think were too far along in the development process of the next Xbox, codenamed Durango, to make such a change. More to the point, I think that an always-on Xbox is directly in keeping with Microsofts strategy for all next-generation platforms, including Windows Phone (all versions) and Windows 8/RT, which are designed to work as if you are simply connected all the time. Yes, they do work offline, of course. But the apps platform on these systemswhich will be replicated on the Windows 8-based next Xboxassumes a connection. Microsofts new platforms are integrated conduits for online services.
Lost in the "always-online" deal is just how much bandwidth that box is going to be chewing through. I'd be surprised if the average US connection was even 10 meg. I imagine it could bring a lot household connections to their knees if it starts downloading a ton of HD video ads.
Can someone explain to me what the difference between always-on and always-online is?
If Ms actually goes through with the always-on drm, it means all publisher are on board and happy to be Ms' bitch once again.
Besides, with rising costs, devs need two (three, with PC) platforms.
If you think PS4 will have more games, you're delusional.
Xbox sucks, PS4 will be king. Etc. Etc.
I still think Xbox is going to shoot themselves in the foot and I, personally at least, won't be there to bandage it up. They can have the rocky start to a generation that PS3 had last time.
It does get worse. There are people out there who buy a console for Mario games.
I hate it when people enjoy franchises I don't like