LuCkymoON said:I will be the first to admit that I don't buy used 360 games just to keep the attatch rate high. >_>
Don't buy them at Walmart either.
LuCkymoON said:I will be the first to admit that I don't buy used 360 games just to keep the attatch rate high. >_>
SA-X said:lol, how about because the PS3 just came out.You need to give people some time to buy more games, most people only buy 2-3 games when they first get a new system.
Compare the PS3's attach rate at 14 months to the 360's current 5.3 and then you'll have an at least somewhat fair comparison to draw conclusions from. (or you could just compare whatever 360's attach rate was at 2 1/2 months to the PS3's current number)
LuCkymoON said:I will be the first to admit that I don't buy used 360 games just to keep the attatch rate high. >_>
doicare said:I was very surprised to read that the xbox360's attach rate was 5.3 games per console after 14 months of being on sale in the u.s.
http://www.next-gen.biz/index.php?option=com_content&task=view&id=4487&Itemid=2
That's higher than the ps2, xbox or gamecube managed after 14 months worth of sales in the u.s. I just assumed the xbox360's software line up after 14 months was much better then what the xbox, ps2 or gamecube had after 14 months, but it wasn't, infact in most cases it is much worse then what the other consoles had to offer.
From gamerankings:
Number of xbox360 games rated between:
95% - 100% = 0
90% - 95% = 3
85% - 90% = 8
80% - 85% = 20
90%+ games:
The Elder Scrolls IV: Oblivion
Gears of War
Tom Clancy's Ghost Recon Advanced Warfighter
Number of ps2 games rated between:
95% - 100% = 1
90% - 95% = 12
85% - 90% = 11
80% - 85% = 23
90%+ games:
Grand Theft Auto III
Metal Gear Solid 2: Sons of Liberty
Gran Turismo 3: A-Spec
Tony Hawk's Pro Skater 3
Devil May Cry
SSX Tricky
Madden NFL 2002
SSX
Final Fantasy X
NCAA Football 2002
Jak and Daxter: The Precursor Legacy
ICO
Madden NFL 2001
Number of xbox games rated between:
95% - 100% = 1
90% - 95% = 3
85% - 90% = 24
80% - 85% = 22
90%+ games:
Halo: Combat Evolved
Tom Clancy's Splinter Cell
Tony Hawk's Pro Skater 3
NFL 2K3
Number of gamecube games rated between:
95% - 100% = 1
90% - 95% = 8
85% - 90% = 11
80% - 85% = 12
90%+ games:
Metroid Prime
Super Mario Sunshine
Tiger Woods PGA Tour 2003
Madden NFL 2003
Tony Hawk's Pro Skater 3
Resident Evil
Eternal Darkness: Sanity's Requiem
Madden NFL 2002
Super Smash Bros. Melee
So when the xbox360's line up of software after 14 months wasn't as good as most other consoles last gen after 14 months why does the xbox360 have the highest attach rate??
NinSoX said:PS gamers are lonely, overweight and don't have relationships so they spend more of their disposable income on videogames. Meanwhile the more athletic and handsome 360 owners have their hands full fingering multiple girlfriends in orgies![]()
The Faceless Master said:it's because of Xbox Live
shidoshi said:My library is only around 10 titles currently, so that's a third of my library that I wouldn't have purchased had it not been for the demos.
shidoshi said:Of course, it can also backfire. After wanting Phantasy Star Universe like you wouldn't believe, I tried the beta demo, and then decided I didn't need to be in any rush to get it. *heh*
doicare said:I was very surprised to read that the xbox360's attach rate was 5.3 games per console after 14 months of being on sale in the u.s.
http://www.next-gen.biz/index.php?option=com_content&task=view&id=4487&Itemid=2
as long as the demos make people want to buy more games that they didn't plan to than discourage the purchase of games they planned to, then the pverall system hasn't backfired, it's just getting people to buy more games they will like.shidoshi said:I have to give a lot of credit to the downloadable demos. I would never, EVER have been interested in Rainbox Six Vegas had I not tried and loved the mulitplayer terrorist hunt demo. The Tomb Raider Legends demo convinced me that the game would actually be fun and take me back to the good time I had with the original game, so that's another game I purchased from the demo. I got a ton of mileage out of the Far Cry "capture the flag" demo, so I picked up the game. My library is only around 10 titles currently, so that's a third of my library that I wouldn't have purchased had it not been for the demos.
Of course, it can also backfire. After wanting Phantasy Star Universe like you wouldn't believe, I tried the beta demo, and then decided I didn't need to be in any rush to get it. *heh*
This is the truth. The 360 has a great library, but it's the seamless community that really drives the sales. Just two weekends ago one of my friends bought R6:V after loving the demo, and after we had been playing together online he bought the vision cam because it was so hilarious seeing my custom character. We bought our vision cam originally so my roommate could video chat with his brother, via 360, in a different state. I have three fiends who will be buying Crackdown day one because we had so much fun playing the demo together over Live. And that game wasn't even on my radar until the demo, before that I thought it looked like crap.Arsenal said:This is the answer.
It is simply more fun to play the games everyone else is playing, and of course these games change regularly. Regardless of whether or not Microsoft "wins" this generation, they have created an online platform that they should be able to leverage for a long time to come.
what?TigersFan said:This early on a large tie-in ratio could means either :
a.) Lots of games sold, few systems
b.) Lots of systems sold, few games
The point being... well... I'm just not sure its a good number to look at this early on.
TigersFan said:This early on a large tie-in ratio could means either :
a.) Lots of games sold, few systems
b.) Lots of systems sold, few games
The point being... well... I'm just not sure its a good number to look at this early on.
TigersFan said:This early on a large tie-in ratio could means either :
b.) Lots of systems sold, few games
The point being... well... I'm just not sure its a good number to look at this early on.
PantherLotus said:Summary:
What I'm trying to get at is this: the 360 audience is very clearly defined and they are being targeted very, very well. That is why the attach rate is so high. It may also spell trouble for the 360 when it's time to cross that 20-25mill consoles sold threshold because that demographic is limited. The same exact strategy being used by Sony out of the gate may also lead to a weaker stance in next gen.
SA-X said:lol, how about because the PS3 just came out.You need to give people some time to buy more games, most people only buy 2-3 games when they first get a new system.
TigersFan said:This early on a large tie-in ratio could means either :
a.) Lots of games sold, few systems
b.) Lots of systems sold, few games
The point being... well... I'm just not sure its a good number to look at this early on.
LJ11 said:I'm pretty sure you're not the only one. I never buy used for similar reasons. I want publishers to get my dollars, not EB. If I don't support my consoles, who will?
2600 said:And, just to clarify-- is there a reason you're not using the PS2 release date as March 2000? Many of your games came out well after 14 months of the PS2 being released. I didn't check all of games in your list, but 4 out of the 5 I checked were "wrong":
Madden NFL 2002 - 8/29/2001 (17 months)
Grand Theft Auto III - 10/22/2001 (19 months)
Metal Gear Solid 2: Sons of Liberty - 11/12/2001 (20 months)
Final Fantasy X - 7/19/2001 in JP (16 months)
So, for the sake of argument, your figures are not really accurate, from an apples-to-apples point of view.
PantherLotus said:Has anybody mentioned that the primary audience of the 360 is a remarkably cohesive, defined, and rather predictable (no troll) demographic? Sports, Driving, Shooting, Fighting, wRPG. The people that own these systems are nearly identical to each other in what kind of gaming they prefer. Very American, very white, mid-to-late 20s, and spends a lot of money on games. Definitely owns multiple systems. You think 1/5 of those games that make up the 360 attach rate includes Puzzle games, Kid games, Kart Racers, Adventures, or jRPGs? Does Blue Dragon and Viva Pinata change all of that?
I'll be the first to say that I desperately want a 360 at this point because of the appeal to my inner hard-core gamer. Price keeps me at bay for now, but it's a matter of time. However, my inner-child gamer, my inner-casual gamer, etc, all are saying, "wait!"
The seeds for success that MS has laid with the 360 might also become the seeds of its potential lack of mainstream success. Can it ever become the NES or the PS2 without appealing to a wider demographic? Is this so-called demographic of the 360 gamer really an illusion? What are the top 20 selling titles on the 360? Will the complete failure of the 360 in Japan (consistently insignificant (tm)) limit what games the 360 will get?
Perhaps the most interesting part of this whole suggestion of a target demographic and the 360 is that Sony has very deliberately tried to do the same thing. Graphics, graphics, graphics. FPS, Driving, ad naseum. The PS2's greatest launch game was SSX, almost without question (an arcadey-mainstream-snowboarding-game with bright colors and flashy scores) The PS3? Resistance (fill in your description here). I think that Sony may have made a horrible, horrible decision to go after the 360 demographic out of the gate but at that price they didn't really have a lot of other options. Sony might be able to round out their demographics in the long run with some of their exclusives (specifically, FFXIII) but I think everyone knows it will take much more than that.
Summary:
What I'm trying to get at is this: the 360 audience is very clearly defined and they are being targeted very, very well. That is why the attach rate is so high. It may also spell trouble for the 360 when it's time to cross that 20-25mill consoles sold threshold because that demographic is limited. The same exact strategy being used by Sony out of the gate may also lead to a weaker stance in next gen.
I realize that what I've said in this post may be offensive to some but it's an opinion, one in which I don't believe I was rude about or unfair. Thank you for understanding this before responding.
DeaconKnowledge said:The 360 is the definitive hardcore gamers' system.
Through good marketing as well as XBOX Live, Microsoft has established a fanbase that will follow the market and each big name release and buy them accordingly. This is why attach rates are so high.
The problem with this is that the 360 market will presumably not grow much beyond this demographic. While Microsoft is trying to expand its reach with titles like Viva Pinata, they are being pushed aside because the general 360 fan does not want them. Therefore, the 360 will continue to be host to games that "Preach to the choir"; i.e: games that the hardcore will snap up, but not convert people who didn't already have interest in the console.
There is a precedent for this in the industry; The Cube was the same breed of console; one that gave the hardcore masses what they wanted but failed to do much to entice people who weren't already interested.
Juice said:All the OP's statistic serves is as evidence of the completely obvious (given the mediocre adoption rate) fact that the console's audience is primarily composed of hardcore gamers.
That's the reason the tie is so high. It has nothing to do with demos, quality of games, or anything Microsoft has done. As countless analysts have mentioned, this tie ratio is so high it is troublesome because it demonstrates that the average Joe isn't adopting the system en masse and if the 360 outperforms the PS3 in the long term without a surge in adoption rates, will certainly serve as a case study for how "mainstream game consoles" serve an increasingly narrowing niche and not a mass market.
Speevy said:Gamerankings doesn't track reviews of Japanese releases (mostly), and the PS2 launched in North America in October 2000?
Somnid said:Xbox fans are just that much more loyal and hardcore. It seems every 360 title is rated as "the next big thing" so all 360s owners go out and buy it to pledge their support, Nintendo fans do this a lot too but you have to realize that 360 is an expensive system and that in general 360 gamers have more disposable income that those of other consoles, save the PS3. Also those craftily retarded achievement points aim directly at those gaming perfectionists that are validated by a large e-penis, they'll buy more games just on the principal that it'll score them more points.
Game demos do jack-**** I garuantee it. For every demo that makes you want a game there's at least one other that will completely turn you off, especically given the high price of games.
Skilotonn said:Dang - now the cat's outta the bag!
You based your research on Gamerankings...
...Gamerankings.
I bet there are scores there that you don't even agree with...
That argument makes no sense against the original argument. What does it matter what those games would score today? The comparison is with THEIR OWN 14 MONTH PERIODS, so all that should be relevant is the critical reception within those time periods alone.Sho_Nuff82 said:So, say all of those games you just listed were released from fall 2005 to the present, would they rate exactly now as they did then? Conversely, if you released some of the 360 games that scored in the 80's (or even the 70's) nowadays and released them in 01/02, would they score as low?
Would you give up this crusade already? The tie rate is due to good word of mouth (due to LIVE), downloadable demos (due to LIVE), and a high concentration of hardcore gamers (due to pricepoint and specs).
You don't have to be a 'mindless sheep' to enjoy Dead Rising, Splinter Cell, Gears of War, Hexic, Call of Duty 3, Uno, and Rainbow Six Vegas (my 360 collection).
doicare said:Not by any significant amount.
Mana Knight said:I don't really think Xbox 360 has very many good games at all (I've played most all the good ones too).
8+8+8+8 > 9+9Barnolde said:It does. That's why. The problem is that it has so few GREAT games, so people settle for lower quality games, but they just buy more of them.
Mana Knight said:I don't really think Xbox 360 has very many good games at all (I've played most all the good ones too).