It would be really difficult to have both very large environments and high resolution textures with only 88 megabytes of RAM.ILikeFeet said:wow, Monolith really needs to work on their textures. :/ eh, I'll still play it if the gameplay is good, but I know this game won't get high marks for graphics.
Instro said:I like the environments and their size as well draw distances. The characters are pretty ugly though. Maybe they will bump up the graphics a bit for the NA release.
JordanLMiller said:*sigh* Still no gameplay in this one either, and word of this using the classic controller is making me uninterested. The environments look nice, characters not so much.
iirc BK had pre rendered backgrounds.ILikeFeet said:as long as the camera doesn't pull in too close, I think I can handle low res textures. but still, wtf? didn't Baten Kaitos look better than this? the gameplay better make up for this.
ILikeFeet said:why? unless there is some nessary mini game that needs motion controls, what is wrong with the classic controller? this isn't Little King's Story.
JordanLMiller said:Sorry, should've been more clear. It's just if time wasn't put into making the game look good, I would hope more effort was spent making the game unique in other ways, like in the battle system for instance... But if it ends up just being turn based or make selections in a menu type thing you can use the classic controller for, I'm gonna be pretty disappointed.
In other words, I just wish they'd show how this plays...
bdouble said:iirc BK had pre rendered backgrounds.
The scale of the world is much larger. The more memory you dedicate to level geometry and draw distance, the less you can dedicate to textures and character geometry.ILikeFeet said:I meant the real-time stuff. the character models and textures
It's definitely a real-time system.Skiesofwonder said:Any idea if Xenoblade has real-time fighting?
The way the animals were shown in the beginning of that trailer suggested real-time.
Please be real-time!
It's not turn-based.JordanLMiller said:But if it ends up just being turn based or make selections in a menu type thing you can use the classic controller for, I'm gonna be pretty disappointed.
jj984jj said:It's definitely a real-time system.
It's not turn-based.
duckroll said:About 2:40 onwards it sounds completely Mitsuda and like nothing Kajiura has composed ever.
Nirolak said:The scale of the world is much larger. The more memory you dedicate to level geometry and draw distance, the less you can dedicate to textures and character geometry.
Well the reveal article seems to imply this:ILikeFeet said:so for BK the charcters and enviroment textures are pretty damn good? with low character detail (polygons and textures) the world has too be pretty big with little loading. possibly bigger than FF12. DQ8 even (I know, that's being too hopeful :lol )
AndriaSang said:Your movement through the world will be seamless. "We've put effort into this," said Takahashi, "because we felt that in order to show a living world, we needed an overwhelming sense of scale, like that of an MMORPG."
Source: http://www.andriasang.com/e/blog/2010/02/17/xenoblade_preview/AndriaSang said:While most of this first interview was about Xenoblade's world setting, Takahashi also shared a few details on the Xenoblade battle system. Enemies in Xenoblade roam the fields alongside you. Encounter an enemy, and the game will transition seamlessly into battle. Takahashi explained that he didn't want make the game transition from field to battle in typical RPG style.
Since battles take place on the same fields across which you and the enemies roam, you'll find that nearby enemies will join in on the battle. As a strategy, you'll want to engage in battle in areas where there aren't any other enemies.
Nirolak said:Well the reveal article seems to imply this:
Source: http://www.andriasang.com/e/blog/2010/02/17/xenoblade_preview/
ILikeFeet said:so for BK the charcters and enviroment textures are pretty damn good? with low character detail (polygons and textures) the world has too be pretty big with little loading. possibly bigger than FF12. DQ8 even (I know, that's being too hopeful :lol )
I thought he left GT. I used to go to GT and see him on the forums. He doesn't know me though. :XILikeFeet said:there is a little bit of gameplay in the E3 trailer. it made it seem like FF12 (not a bad thing in my book)
I meant the real-time stuff. the character models and textures
also, don't you post on the GameTrailers forums?
ivysaur12 said:Scale looks great, some of the monsters looks great...
Textures look low res, character's look meh (especially the faces). Animation doesn't look too bad but there was really nothing to gauge on in the trailer.
Story also has me intrigued. Give me some gameplay and more plot details stat.
ILikeFeet said:there is a little bit of gameplay in the E3 trailer. it made it seem like FF12 (not a bad thing in my book)
teh_pwn said:Yep, this sounds like mitsuda, but it wouldn't be unusual for it to be a co-written song.
Edit: I'm replying to a very old post, and couldn't find out who the real composer is...so correct me if I'm wrong.
Bebpo said:The difference between the graphics in Xenoblade and Xenosaga have to reflect the difference between the budget given by Nintendo and the budget given by Namco.
Akai said:I thought this was a gaming forum, not Animation Nerds Anonymous...
pulga said:Yet if animation didn't exist, how would you play a game?
ILikeFeet said:as long as the camera doesn't pull in too close, I think I can handle low res textures. but still, wtf? didn't Baten Kaitos look better than this? the gameplay better make up for this.
Hero of Legend said:I don't really see the big deal about the characters, is it the same person who designed the characters in Xenosaga and Xenogears? Looks a bit similar from what I've seen of those games.
duckroll said:Yes, we get it. You have no interest in any games unless they're on a Nintendo system. You don't care about Xenogears, you don't care about Xenosaga. The only reason you're even posting in this thread is because it's a Wii RPG and you're trying hard to be excited. I get it. And I don't give a fuck.
Don't sweat him. He's just being a troll again.Hero of Legend said:"Quit it duckroll"[/paraphrase]
ivysaur12 said:I mean, that was one of the contributing factors to the Xenosaga series being cut in half :lol
And as long as the scale is huge, I'm fine with what we have. That horse animation was atrocious though.
doomed1 said:Don't sweat him. He's just being a troll again.
Hero of Legend said:I don't really see the big deal about the characters, is it the same person who designed the characters in Xenosaga and Xenogears? Looks a bit similar from what I've seen of those games.
Sinople said:No; it's the guy from Soma Bringer
My eyes might be deficient but it looks good to me. From an art direction point of view that is, which is what really matters IMHO. I'm relatively new here but were people always so concerned with technicalthings such as textures, animations, etc, during previous generations?trivial
Hero of Legend said:Oh is it's not Kunihiko TANAKA? Odd and sad they didn't want to keep the consistency.
Then again, this didn't become a "Xeno" game until much later, the game's regardless a thing of its own anyway.
Was the Xeno series character designer part of Monolith or was he always freelance? I read he did the characters in the Sand of Destruction TV series.
Nuclear Muffin said:Looks good to me (aside from the horse animation :lol) The sense of scale is very good, no small boxy environments here!
The textures will probably look sharper when you actually play it, the low quality of the video doesn't exactly help!
Still no gameplay though
I wish Kazuya Niinou never ended up there, even though I'm still very interested in Last Ranker (plus Arc Rise Fantasia and 7th Dragon pending localization conditions).duckroll said:OMG! Look, someone knows how to use google and ANN! Too bad the sources are inaccurate! Poor baby! Tanaka has had nothing to do with Xenosaga after Episode 1. There's no "consistency" anyway. He's a freelance illustrator and was never part of Square or Monolith. He didn't do the character designs for World Destruction either. Image Epoch lied about it. He was contracted to illustrate the cover of the game and he designed like, 2 minor sub-character NPCs. But after he did the illustration, they used his name to promote the game saying he's the "original character designer", and he was pretty upset about that. He posted on his blog that he clearly had no part in creating the characters or designing them from scratch. It's one big con job.
jj984jj said:I wish Kazuya Niinou never ended up there, even though I'm still very interested in Last Ranker (plus Arc Rise Fantasia and 7th Dragon).
duckroll said:The art direction is good, but I don't think it's so much that people are concerned with technical aspects as much as how games should be compared to their peers. They always have been, even in the NES and SNES days. There were always comparisons to how arcade counterparts back then tend to have better graphics and larger sprites, and there was definitely a technical interest both in gamers and in the press even back then.