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Yakuza 3 now official +pictures

So, my understanding is that Kiryu = Musashi... and somehow, Haruka's asks that Kiryu to kill Musashi, not knowing they are the same person...?

Interesting - but I'm not so sure of how this will pan out. Could be fresh, or could be a bit corny and arbitrary to make connection with Kiryu and Musashi being the same, and forcefully put Haruka in the place, where a lot of people already have read/seen the life of Miyamoto Musash in books, movies, etc.

And.. I miss buying things to Haruka. I mean, in 2nd one - you couldn't bring up the "bond" level w/ any of the lead female characters, which was a minor let-down.

and for the looks of it, it seems like the game structure itself is pretty much the same - 100 sub stories, mini-games, and of course, the bar-girls. (but now in the form of hot geisha).
 
lachesis said:
So, my understanding is that Kiryu = Musashi... and somehow, Haruka's asks that Kiryu to kill Musashi, not knowing they are the same person...?

If that's the case, then it reminds me of that Kids in the Hall episode when Dave Foley is a hitman hired to assassinate himself. :lol
 
Linkzg said:
what is the slim chance that Sega is going to be cool and include english subs in the japanese version because it would be a cool thing to do and Sega wants to show people that they are actual cool?
That would be so great, though I doubt it.
 
considering all the money they spent on voice acting for the localisation, it was fucking terrible!

"you're going no where

*dramatic pause*

you fucking bastard!"

YAKUZA FIGHT!
 
Bebpo said:
If no one mentioned it yet, the girl is Haruka and the game is about how Kazuma(nosuke) Kiryu meets Haruka and the story begins....

So it's sorta a spiritual remake of RGG1/Yakuza1 with an original plot, 300 years in the past.

I hope you can slice her head open then.
 
Borys said:
This is the closest you will get to a Shenmue III SEGA/ Xbox fans so I hope you put your bitterness and hatred down and buy a PS3 + Yakuza 3.

Oh who am I kidding.
I was thinking the same thing about this looking a lot like another spiritual successor to the Shenmue...

But the PS3 is still about $300 too pricey for my taste. Has my interest though... which aside from MGS4 and Uncharted the PS3 has not been able to do.
 
antiloop said:
Hey, this looks good.
Very. Even the simplest of things look to have good lighting. I'm going to assume this game has been blessed by tech/team members from VF5.

You guys should embrace the new setting. It allows for Sega to make Shenmue 3 without overlap from a modern Yakuza... or maybe not. Either way, it should be fine so long as they don't do an Assassin's Creed-like "future" past.
 
Game looks awesome! And i really do hope Sega adds some option for subs. we need to contact sega and annoy the **** out of them and see if they will listen.

Also...Sega please make this next.

 
anyone think the game might be swapping back and forth between time periods of yakuza in present day japan vs 17th century japan....parallels in the story, like the flashbacks in the godfather 2

that would be cool....
 
I hated the first Yakuza due to his crap design but this game has me so hyped by the pics alone.

I am a sucker for anything with SAmurai in them.
 
I wish they stayed with with the modern setting. Looks alright regardless. Hope this will be a fun game.
 
Sony fanboys have a reason to rejoice today as the console war rages on: Yakuza: Kenzan! is coming and you'll only be able to play it on the PlayStation 3.

Details announced in the latest issue of Famitsu say the adventure game will take place in 1605 Japan -- the Edo period -- and players will lead the charge as Japan's most famous swordsman and the author of the Book of Five Rings Musashi Miyamoto. Bringing down the bad guys will mean implementing four fighting styles -- weaponless, one sword, two sword, and broadsword -- and a number of special moves.

http://ps3.ign.com/articles/819/819597p1.html
 
so this is the right place ;p

interesting to see them changing the setting so drastically. it looks good. hope there is much to do in feudal Japan.
 
SappYoda said:
Sony fanboys? That sounded like bitter tears...

The quality of their writing is getting awful.

In before "getting? It's already awful"


I do wish that they kept to the modern setting, though. It's what made Yakuza fresh, and before anyone mentions GTA, they weren't that similar.
 
such a setting may prove unique and interesting to explore compared to the 500 'roaming' city games out there. and I like blood. more please.
 
RiverBed said:
such a setting may prove unique and interesting to explore compared to the 500 'roaming' city games out there. and I like blood. more please.

Yakuza isn't just another "roaming city" game. The city actually felt more realistic compared to most sandbox games, except the whole random battle aspect.

HEY YOU
 
Scribble said:
Yakuza isn't just another "roaming city" game. The city actually felt more realistic compared to most sandbox games, except the whole random battle aspect.

HEY YOU

So give a realistic Edo-era Kyoto?

I mean honestly, the only other game that's done Edo-era free-roaming has been Samurai 1&2, so it's not like it's been done a dozen times. At this point there's already been 2 free-roaming modern Japan city games, namely RGG1&2 (and yes, it was getting stale by the end of RGG2). A big shake up is exactly what the franchise needed.
 
Like I said in the other thread it's nice to see some horse riding, but I hope it will be for more than mini-games, such as maybe a way to move from one urban area to another. And if they do that they need Shadow of the Colossus like quality horse animations and controls.

BTW, anyone going to translate the important parts of this?:|
 
If the game had some sort of online component where you can team up with others, do some rivalry, etc., it would be cool. But my guess is that there will be no online for this one, and they will make the sequel online. Making it set in old Japan makes the game more accessible.
 
Bebpo said:
So give a realistic Edo-era Kyoto?

I mean honestly, the only other game that's done Edo-era free-roaming has been Samurai 1&2, so it's not like it's been done a dozen times. At this point there's already been 2 free-roaming modern Japan city games, namely RGG1&2 (and yes, it was getting stale by the end of RGG2). A big shake up is exactly what the franchise needed.

I think Edo has a lot of potential, especially if they made the effort to bring the culture to life (Which they will) instead of being another "cool Samurai game" but I do wish that they applied the "Shenmueish" improvements to a modern Japan setting. But yeah, Nagoshi isn't Yu Suzuki, so he doesn't owe us Shenmue fans anything.
 
AAK said:
I wish they stayed with with the modern setting. Looks alright regardless. Hope this will be a fun game.

I keep reading comments that express this sentiment and I think it may be coming, but the texture work on something more modern would be a bigger undertaking than a period piece.

Ganondorfo said:
Will they ever release yakuza 2 in NA? (if not, I think yakuza 3 will also stay in japan)

I think it has a chance. It seems like the new one isn't directly related to the first two story wise. Plus the PS3 has a shortage of games and to not release something that seems to have a moderate budget worldwide would be foolish.
 
Bebpo said:
So give a realistic Edo-era Kyoto?

I mean honestly, the only other game that's done Edo-era free-roaming has been Samurai 1&2, so it's not like it's been done a dozen times. At this point there's already been 2 free-roaming modern Japan city games, namely RGG1&2 (and yes, it was getting stale by the end of RGG2). A big shake up is exactly what the franchise needed.

And it's not like Samurai 1 or 2 did the idea justice. Samurai 1's town was microscopic and could be completely explored in less than 15 minutes, Samurai 2 was just a total disappointment all-around.

I just hope they don't cut to battle areas in RGG3 and it just lets you whip out your sword at any moment and fight.
 
Dali said:
I keep reading comments that express this sentiment and I think it may be coming, but the texture work on something more modern would be a bigger undertaking than a period piece.

It's much more than texture work, in fact texture work is pretty much the same in both cases. When you make a next-gen game, everything has to be more convincing. What was easy to do in the SNES days is difficult to do now, such as rain for example. Now it has to be convincing, surfaces have to become wet, and characters too, etc.

On a technical basis, they don't have to deal with more than walking people. No need for cars, which was severely lacking in Yakuza. Just driving around the city in a car would have been more difficult to do. Add to this more complex issues like how to justify the fact that people can attack you out of nowhere, etc. It gets pretty complex. Then you have the lighting, everything is artificial which means that instead of having just a sunlight you need a lot of dynamic lights (on PS2 everything was faked but this is not really acceptable for next-gen).

Of course the top reason behind setting it in the Edo period was probably to make it more accessible outside of Japan. But on a technical side it's also a lot easier.
 
Ether_Snake said:
It's much more than texture work, in fact texture work is pretty much the same in both cases. When you make a next-gen game, everything has to be more convincing. What was easy to do in the SNES days is difficult to do now, such as rain for example. Now it has to be convincing, surfaces have to become wet, and characters too, etc.

On a technical basis, they don't have to deal with more than walking people. No need for cars, which was severely lacking in Yakuza. Just driving around the city in a car would have been more difficult to do. Add to this more complex issues like how to justify the fact that people can attack you out of nowhere, etc. It gets pretty complex. Then you have the lighting, everything is artificial which means that instead of having just a sunlight you need a lot of dynamic lights (on PS2 everything was faked but this is not really acceptable for next-gen).

Of course the top reason behind setting it in the Edo period was probably to make it more accessible outside of Japan. But on a technical side it's also a lot easier.

Good points you make which is basically what I was thinking. We could be wrong, but I just thought one of the main reasons for Edo period would be it would simply be harder to make a PS3 game in the same vein as the other two Yakuzas. When I brought texture work up I was thinking of the buildings, the different clothes, walking into shops and arcades and seeing the different products etc. I'm sure it would not be about the same for modern day vs. Edo period.
 
Dali said:
I keep reading comments that express this sentiment and I think it may be coming
When those digicam pics were up before I felt the same way. But seeing the scans, I'm definitely excited about this now. But I'll definitely miss the heat moves.

Plus with this being on the PS3 and departing from the previous 2 games, we'll probably see this get to see this localized.
 
Dali said:
I prefer

DSC00149.gif


DSC00150.gif
 
They really should have just taken the extra effort and gotten the Vagabond license. Would have certainly paid off in sales (I know RGG is already pretty popular there, but not nearly as much as Vagabond).

And can we stop calling this Yakuza 3? Equating Musashi to a gang member is so horribly wrong.
 
FUCK THIS GARBAGE.

I need suits, pink neon lights, pink shirts, pin striped tuxs, coats, jackets, pointy tip dress shoes and pistols and black BMWs!
 
NeonBlade said:
FUCK THIS GARBAGE.

I need suits, pink neon lights, pink shirts, pin striped tuxs, coats, jackets, pointy tip dress shoes and pistols and black BMWs!
well, your name is 'neon' blade. lol
 
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