Only good MMORPG is WoW
What was the point of this driveby post
Being so controller friendly is a huge part of its success imo. That and it's aesthetics are the main reasons I even picked it up so many years ago.
A huge portion of the pc players I know all use some controller surprisingly.
Being so controller friendly is a huge part of its success imo. That and it's aesthetics are the main reasons I even picked it up so many years ago.
A huge portion of the pc players I know all use some controller surprisingly.
Being so controller friendly is a huge part of its success imo. That and it's aesthetics are the main reasons I even picked it up so many years ago.
A huge portion of the pc players I know all use some controller surprisingly.
It's been said numerous times, but what he did wasn't make a mediocre product decent. He took a project so bad that it had to be literally blown up, and turned it around into something with great critical acclaim. It's a complete fliparound, not a modest improvement.
So much was stacked against it. It shouldn't have happened. And yet here we are.
It's been said numerous times, but what he did wasn't make a mediocre product decent. He took a project so bad that it had to be literally blown up, and turned it around into something with great critical acclaim. It's a complete fliparound, not a modest improvement.
So much was stacked against it. It shouldn't have happened. And yet here we are.
Also contains a screenshot of this imminently reusable slide from his GDC presentation:
It's been said numerous times, but what he did wasn't make a mediocre product decent. He took a project so bad that it had to be literally blown up, and turned it around into something with great critical acclaim. It's a complete fliparound, not a modest improvement.
So much was stacked against it. It shouldn't have happened. And yet here we are.
As far as I'm concerned it's a frontrunner for 'biggest achievement in gaming of the past decade'. It's that impressive.
I thought they were out of their fucking minds to try and remake the game from the ground up. I thought it was the very definition of throwing good money after bad and I thought it could sink Square Enix.
But thanks to this guys efforts, all of their most optimistic plans came true, and we got a fantastic game out of it too.
Yoshi-p seems like the best person working at square.
snip
I like Yoshi. He's a very charismatic presence and genuinely enjoys the fans. He also is dedicated to FFXIV and making it a fantastic RPG. As an avid player of the game from day 1 (yes FFXIV 1.0), I am still a little suspect though that he can sustain the game's growth. There is a disappointing pattern being developed since the end of Realm Reborn that does not reward the time of players who log in daily and play. His team has created an alternating patch pattern of 2-3 new dungeons per path (now mostly 2), story content, and then either a new chapter of the 24 man raid or the patch's 8 man raid with its harder (savage) version. Best gear is always from raids, followed by gear purchasable with tomes you get by constantly doing one of the 2 new dungeons EVERY day or spamming primals, followed by gear from the raid (which you can only get one piece once a week), followed by gear from the 8 man raid. The problem here is that gear becomes obsolete WAY too quickly and saps any sense of achievement in earning it. For example. You work your butt off for an Alexander gear piece, only for 2 weeks later you have enough tomes to buy a gear option that is significantly better than the one you worked hard for. The difference between each tier is too large to ignore.
I still do plenty of old content in FFXI and are rewarded with gear that is still very useful for my characters. The lack of horizontal progression and fixation of constant vertical progression needs to be curtailed.
Then there is the battle system which is still the same 1-2-3 combo from RR. I love blasting things with Fire IV as BLM but I still find it weird how effective fire and thunder spells are against creatures MADE of fire and lightning. A little variety is sorely needed and Stormblood will be a true test on the game's ability to evolve IMHO
Where are we now? Is it still more of a team arena game is are RPG mechanics and builds making a comeback?
I doubt anything is going to change ever for a long while, 4.0. will still be another glorified patch.
GAF seems the only place where I still read (almost) unanimous love for this guy, most FFXI-XIV 1.0. players turned against him and sites like BG are starting to become quite critical of FFXIV formula.
I like Yoshi. He's a very charismatic presence and genuinely enjoys the fans. He also is dedicated to FFXIV and making it a fantastic RPG. As an avid player of the game from day 1 (yes FFXIV 1.0), I am still a little suspect though that he can sustain the game's growth. There is a disappointing pattern being developed since the end of Realm Reborn that does not reward the time of players who log in daily and play. His team has created an alternating patch pattern of 2-3 new dungeons per path (now mostly 2), story content, and then either a new chapter of the 24 man raid or the patch's 8 man raid with its harder (savage) version. Best gear is always from raids, followed by gear purchasable with tomes you get by constantly doing one of the 2 new dungeons EVERY day or spamming primals, followed by gear from the raid (which you can only get one piece once a week), followed by gear from the 8 man raid. The problem here is that gear becomes obsolete WAY too quickly and saps any sense of achievement in earning it. For example. You work your butt off for an Alexander gear piece, only for 2 weeks later you have enough tomes to buy a gear option that is significantly better than the one you worked hard for. The difference between each tier is too large to ignore.
I still do plenty of old content in FFXI and are rewarded with gear that is still very useful for my characters. The lack of horizontal progression and fixation of constant vertical progression needs to be curtailed.
Then there is the battle system which is still the same 1-2-3 combo from RR. I love blasting things with Fire IV as BLM but I still find it weird how effective fire and thunder spells are against creatures MADE of fire and lightning. A little variety is sorely needed and Stormblood will be a true test on the game's ability to evolve IMHO
I doubt anything is going to change ever for a long while, 4.0. will still be another glorified patch.
GAF seems the only place where I still read (almost) unanimous love for this guy, most FFXI-XIV 1.0. players turned against him and sites like BG are starting to become quite critical of FFXIV formula.
I don't know how you can get horizontal gear progression in a game like FFXIV. In XI it was simpler because you were expected to gear swap via macros to maximize abilities and spells. If we had horizontal progression with gear in XiV there's always going to be that one piece that's just "better" than the other so the other piece will be ignored (or used for glamour).
At first Diadem was supposed to be the alternative endgame area, but it failed hard. Gear at the time was supposedly better than the Alex savage Gordias counterparts but over time people just stopped doing this due to RNG frustration. Part of me wishes it was successful, because I left my hardcore MMO days behind me in XI. Now I play XIV and don't have the time or patience for statics anymore. IMO 24 man raids should be harder but provide the same ilvl gear as Savage raids.
This game doesn't have gear that can boost your abilities or spells, instead you just wear the best gear you have and juggle a hotbar rotation that can punish you and your entire team if you screw up.
Has the guy ever answered a question of what he things of the prospect of directing a mainline offline title at some point?
I don't recall ever having seen that.
Yoshida évoque même le fait que certains médias et joueurs aimeraient le voir créer le prochain Final Fantasy numéroté, ou même un jeu totalement nouveau, mais dit que ses futurs projets seront décidés par la direction de Square Enix et non par lui-même. Cela dit, si cet avis revient souvent, cela pourrait influencer la décision de sa hiérarchie.
Rough translation said:Yoshida even mentions the fact that some medias and players would like to see him create the next numbered Final Fantasy, or even a brand new game, but he says that his future projects will be decided by Square Enix management and not by himself. That said, if this opinion comes up frequently, it may influence the decision of his higherups.
Crying.
He basically did what Tabata couldn't.
I haven't really been following XIV since I don't play MMOs, all I know is that it was panned when it came out and apparently did a huge 180 and is now pretty popular. What is it about the new game that people like so much?
lol Blue Gartr still squaking is no surprise. They used to be the forefront of the XI days and set the "standards" of how to play XI (by excluding most jobs in favor of optimal party setups that you'd be hard pressed to shake up) Now they're the old guys hating on something the new generation wants to enjoy. Not saying that they're wrong about how XIV can feel like a rinse/repeat cycle of content, because I'd love to see some XI styled content that actually has alternative rewards that are the same tier as savage raids... just it's bittersweet after all these years.
BG used to be pretty excited about FFXIV during 2.0., so I don't think it's just a case of "hating stuff because it's popular/new".
A lot of old MMORPG players started to turn on the game because ultimately the repetitive gear cycle that doesn't offer anything new really wears off on people that are used to much more diverse gears and contents. (Not to mention general depth when it comes to the actual RPG system) Heck, it should (it is?) wear off people that aren't used to horizontal progression because it is awful!
I found XV to be a bitter disappointment myself, but I don't think that holding Tabata to the standard of Yoshi-P is fair to either of them. Yoshi-P managed a once in a lifetime feat.He basically did what Tabata couldn't.
Mhm, Yoshi P was also allowed to nuke the setting and pick and chose what to keep. He could do whatever because the original game panned completely so nobody had any attachment.I found XV to be a bitter disappointment myself, but I don't think that holding Tabata to the standard of Yoshi-P is fair to either of them. Yoshi-P managed a once in a lifetime fear.
He didn't entirely cut clean though. XIV still follows the original characters and lore established in 1.0.Mhm, Yoshi P was also allowed to nuke the setting and pick and chose what to keep. He could do whatever because the original game panned completely so nobody had any attachment.
Tabata was never going to be able to actually cut clean like that. The Versus stuff was to revered to make a clean break from it even though it's clear they probably would have if given the choice
No, I know but what I meant was he didn't have to worry about reception, he could do his own thing, if he changed something to fit it didn't cause any uproar because nobody really cared, (Look at how diffirent the Ascians are now compared to 1.0)not like how enthralled people are by Versus and incredibly attachedHe didn't entirely cut clean though. XIV still follows the original characters and lore established in 1.0.
I think the MMORPG market declined in no small part thanks to how they were redesigned over the years, borrowing more and more elements from single player RPGs in an effort to make them "better", in addition to adding a bunch of automated matchmaking systems similar to what you'd find in modern action multiplayer games, making the social elements much more convenient and not requiring players to actively interact and communicate with others to experience group content. All these things added together essentially eroded much of the original novelty of the genre as living virtual worlds which set them apart from other games.
Survival games like DayZ and Rust essentially stepped in to fill the void in the market left by new school MMORPGs (minus the "massive" part) by providing the same kind of unique online social experience they used to have.
I haven't really been following XIV since I don't play MMOs, all I know is that it was panned when it came out and apparently did a huge 180 and is now pretty popular. What is it about the new game that people like so much?
Yoshi-P, who was once a core gamer, never cared for equipment that shows too much skin.
Breast bounce is now taboo? Lol... and a breast slider is bad too? Geez... neither of those were done in excess and represent what you see every day around you. Different sizes and soft bodiesYet they added breast slider, breast bounce, female AF armors that show more skin than male variants ...
I mean,, is not as bad as the other MMOs out there but ARR added some fanservice compared to 1.0 or XI. Still, it's good that they maintain their point of view instead on going all in with stupid fanservice.
Yet they added breast slider, breast bounce, female AF armors that show more skin than male variants ...
I mean,, is not as bad as the other MMOs out there but ARR added some fanservice compared to 1.0 or XI. Still, it's good that they maintain their point of view instead on going all in with stupid fanservice.