Plinko said:
I don't think you understand what "Crossplay" means.
We've already covered in this thread why the PS3/Vita can't do lag-free streaming like the Wii U.
No we haven't, we've done the opposite you just keep saying "nuh-uh". It's absolutely possible and not even exotic.
Callibretto said:
Can't Sony just add infrared attachment under PSvita and have sensor bar connected to PS3 via USB. sure it's gonna be super shameless if they do that but it's technically possible right?
They may not need to for tracking, it does have a camera back there, and I imagine the rectangle of the tv screen shows up pretty good, even at 640x480. But yeah they could.
tycoonheart said:
If someone is streaming an HD movie off of Netflix on the same network, could you potentially see latency issues?
Here's a difference in the one category that gofreak defined at the top of the page that I would further elaborate on.
There are 2 kinds of "streaming" we are talking about here.
1 kind, the network/IP kind, you do over your network, ala Netflix. That's handled by your router, that's local internet traffic.
2nd kind, a proprietary wireless RF video-mirroring solution. This is what Nintendo is using, some kind of UWB thing - this does not run on your network. It's like a cordless phone base, it's its own thing, and won't impact the traffic on your local network.
The only real issue is potential interference but I imagine they have that sorted with frequencies and channel hopping.
The Wii U method is #2, it is going to be extremely solid and not prone to dropping out, in all likelihood. Sony would have to employ method #1 for video streaming, which they do NOT need to do to support 2-screen gaming. The PS3 game on disc would come with a little Vita app that would install once and handle very light communication via WiFi or BT, obviating the need for compressing and throwing around a big laggy video stream.
Remote Play is primarily for watching videos that are on your PS3, via your PSP. It works super well for that. But the gaming thing is an artifact, and no dev would go that route, it costs too much in CPU time and memory, when you can just adjust a tiny handful of numbers and throw those back and forth instead. It's like juggling with ping pong balls (client method) vs bowling balls (network streaming).