gofreak said:The Vita software would come with the PS3 game and get sent over when the game's played in 'vita mode'. (This is all presuming a supporting framework from Sony, of course.)
Callibretto said:the PS3 screen (you hdtv) basically switch off during remote play, you got message saying remote play is in progress. in Wii-U, the HDTV is still functioning and can display something different altogether than the Tablet screen. current Remote Play can't do that
Man said:Well obviously they would have to put out an API for PS3/PSVita. They wouldn't just use the existing PSP streaming.
titiklabingapat said:Like the Move copycat, it will likely fall flat on it's face. It has to be there right from the start, not an add-on. Better to invest the money in integrating it in PS4 instead.
AbortedWalrusFetus said:I haven't had a networking class in a damn long time, so someone who is better at this stuff is going to have to correct me, buuuut...
The max bitrate for a blu-ray disc for movies is 54Mbps, correct? And 802.11g has a peak data rate of 54Mbps, right? So using those measurements you easily have the bandwidth to stream a compressed 1080p video signal. So we know the bandwidth exists to stream at least that.
The next question is the latency. Latency would be effected by the propagation velocity of the radio wave itself, and any additional processing required to handle the transfer of the signal (IE, what your wireless card and router do so fast that you don't actually care about it). The propagation velocity cannot be effected by hardware. So the only real way to effect latency is to reduce the distance the signal must travel, or remove obstacles that would hinder the propagation velocity. So essentially, the only place you can eliminate latency is in the processing of the signal. We know both the PS3 and the Vita have some pretty serious hardware that would be capable of doing that.
Now, PS3 has a built in 802.11g wireless card, and the Vita has even better than that. I don't quite understand where the conflict on having the PS3 system stream the data directly to the Vita is coming from. It's nowhere NEAR impossible, and it's probably not going to have much more latency than anything, unless they need to send more than 54Mb of data to the Vita per second. In reality, the amount of data they'd need to send would be much less than 54Mb, and could be much more heavily compressed, as the Vita doesn't even have a 1080p resolution screen.
But I may be wrong because I really don't remember how this shit works that well, so I welcome people correcting me.
Withnail said:Has anybody mentioned that Singstar on PS3 can use the PSP as a second screen to build playlists while the main display is used to play the game? That's available today and has been in Singstar for some time now. It doesn't involve any special app on the PSP, just standard remote play.
Callibretto said:I like the idea, but your example of GT5 is not very practical imo. simply because you're not gonna look down to your Vita to see track and time while you're playing the game and look at your TV.
better example would be LBP and Mod Nation Racers, hook up Vita to get access of Vita creation tools with touchscreen and everything to make levels in PS3 LBP.
Cwarrior said:Too bad this will never be supported out side 1 or maybe even 2 games.
How many users will own a vita and ps3 plus a game that support the feature....not Many so devs have very little reason to support a feature only few can take advantage of.
Big difference between the two is, every wiiu comes with a controller while psvitas don't come with a ps3.
Fredrik said:PS3 and PSVita are two completely different consoles, it will be impossible for Sony to highlight this connectivity funtionality without just doing Nintendo a huge favor. It would only strengthen Nintendo even more. Everyone who buy a Wii U will get this funtionality. Everyone. And every single game will use it in some fashion. But the only ones who'll get it with PS3-Vita is the one with both a PS3 and a Vita and who buy the PS3-Vita-connected games. Please don't go this way Sony. Just Don't.
Look, even if it worked Sony would still just split their user base once again. Those who own a Vita - And those who don't.
tycoonheart said:Explain to me how this is possible between the PS3 and Vita w/o any lag or latency issues?
I think the only way its possible is if a copy of the game exists in your Vita and all the PS3 has to do is send small bits of data back to the Vita. But if the game is of decent size, how do you fit that in the Vita?
How would you move massive amount of data between the PS3 and Vita over Wifi or Bluetooth?
tycoonheart said:"With this bit of history in mind, I don't get why a few people here insist that this type of connectivity won't be possible between PS3 and PS Vita."
I have already outlined why this type of connectivity is unfeasible between the PS3 and Vita.
Lets take hypothetical WiiU game where your TV screen blanks out and the game moves on to your handheld screen. The game moves to the controller screen in all its glory. Its not just an inventory screen or a map or something small. Its the full game.
Explain to me how this is possible between the PS3 and Vita w/o any lag or latency issues?
I think the only way its possible is if a copy of the game exists in your Vita and all the PS3 has to do is send small bits of data back to the Vita. But if the game is of decent size, how do you fit that in the Vita?
How would you move massive amount of data between the PS3 and Vita over Wifi or Bluetooth?
tycoonheart said:Can't compare bluray bitrate to network bitrate like that. There are way too many limiting factors in network access. Just imagine how many CPU cycles are used rendering the damn thing. Just because 802.11g's maximum through put is 54mpbs doesn't mean that you will be seeing all of it.
Agent X said:You didn't read my post very thoroughly, did you? "This type of connectivity" meaning something like using your system as a secondary screen for a game. This is not video streaming. There is a big difference.
Also, a "copy of the game" would not have to exist on the Vita. Please see the example with SingStar. This type of "secondary screen" functionality exists now, with the PS3 and PSP systems that are available now. You don't buy a SingStar game for the PSP to make this type of interoperability work.
Now, moving a game from the big screen to the controller...yeah, they wouldn't be able to do this as elegantly using streaming. But Sony has their own way of allowing you to "transfer" your gameplay experience between PS3 and Vita--one which has its own set of advantages and disadvantages.
AbortedWalrusFetus said:Actually, you essentially can compare them in terms of bandwidth. There's nothing keeping that data from being transferred. That's the question. The Wii U controller and Wii U system will need to do just as many CPU cycles to decompress/render/handle input as anything else will. There's no magic instantaneous data processing happening. The best argument you could have is that the Wii U would be able to send it uncompressed and therefore eliminate the latency in decompressing the data, since it theoretically has higher bandwidth (we don't actually know this, since they didn't release technical details). But the amount of latency decompressing the feed would add is nearly negligible compared to the rest. Would the Wii U have less latency, granting that? Yeah, sure. But adding 30-50ms of latency (three frames?) isn't going to have any effect on most types of games. Yes, it would suck for fighters that require frame precision, sure. But most games that would use this sort of tech wouldn't be limited by that.
Almost all of the latency people talk about when it comes to remote play probably is network latency.
Edit: I am overstating that a bit. There's some obvious network overhead with packet management, etc, but it's not that much of an overstatement.
Wireless HDMI works in a similar way to a regular remote control only it is much more powerful. It uses the 5GHz band and has enough bandwidth to carry a full 1080p signal, making it a great, yet expensive way to stream HD data wirelessly from one room to the next.
A transmitter will to transmit uncompressed high-definition video and audio wirelessly. Data will be sent through the airwaves to the receiver where the video and audio are decompressed and then sent through the HDMI port to the displaying device
AbortedWalrusFetus said:Actually, you essentially can compare them in terms of bandwidth. There's nothing keeping that data from being transferred. That's the question. The Wii U controller and Wii U system will need to do just as many CPU cycles to decompress/render/handle input as anything else will. There's no magic instantaneous data processing happening. The best argument you could have is that the Wii U would be able to send it uncompressed and therefore eliminate the latency in decompressing the data, since it theoretically has higher bandwidth (we don't actually know this, since they didn't release technical details). But the amount of latency decompressing the feed would add is nearly negligible compared to the rest. Would the Wii U have less latency, granting that? Yeah, sure. But adding 30-50ms of latency (three frames?) isn't going to have any effect on most types of games. Yes, it would suck for fighters that require frame precision, sure. But most games that would use this sort of tech wouldn't be limited by that.
Almost all of the latency people talk about when it comes to remote play probably is network latency.
Edit: I am overstating that a bit. There's some obvious network overhead with packet management, etc, but it's not that much of an overstatement.
Look, even if they managed to get it to work just as good Wii U would still have tons of other cool features where this is used, not just a few games here and there. Sony cannot win this. Wii U would come out on top no matter what. And Sony would do Nintendo a favor, a commercial for PS3-PSVita connectivity would pretty much be a commercial for Wii U. As soon as people start to think that this tech is cool they'll rather buy a Wii U.Agent X said:It wouldn't split the user base, if it's done properly.
Take, for example, a football game like Madden NFL '13.
On the Wii U, you would be able to select your plays on the tablet, and draw routes using the touch screen.
On the PS3, if you have a Vita, then you would be able to do exactly the same thing.
On the PS3, if you don't have a Vita, then you would select plays in exactly the same way that you did in previous Madden games.
There's no splitting of the user base. It would merely be an added option for people who happen to own both machines.
tycoonheart said:The streaming capabilities of WiiU probably works kind of like how wireless HDMI works.
http://technology.17things.com/how-does-wireless-hdmi-work
And the dongles can be as small as this:
TTP said:I don't think this matters much. I don't think Sony would even be happy with letting people play PS3 games on the Vita when a genuine Vita version of that game exists.
I'm thinking more about letting users use the Vita as a secondary screen/input for other stuff that interact with the main game running on the PS3. Just like they imagined the PSP could be used for via Remote Play (rear mirror etc).
I think that's totally doable without even using Remote Play. Just transfer some data, run it on the Vita and let the bluetooth do the UI talking.
AbortedWalrusFetus said:All that is is an increase in the bandwidth of the data transfer. It's like upgrading from 802.11g (54Mbps) to 802.11n (100-200Mbps). All that does is allow you to transfer more data at once. Which is great, because it means you can have less compression in order to eliminate some of the latency decompression and processing would bring in. The REAL question is whether a) more than 54Mbps of bandwidth is necessary and b) whether decompression and processing would add enough latency to actually be a bother.
Fredrik said:Look, even if they managed to get it to work just as good Wii U would still have tons of other cool features where this is used, not just a few games here and there. Sony cannot win this. Wii U would come out on top no matter what. And Sony would do Nintendo a favor, a commercial for PS3-PSVita connectivity would pretty much be a commercial for Wii U. As soon as people start to think that this tech is cool they'll rather buy a Wii U.
tycoonheart said:This is a response more to your previous post:
Why would the stream to the WiiU controller screen need to processed? Your HDTV receives the stream from say an HDMI cable and displays it, wouldn't your controller screen be essentially be doing the same, except wirelessly?
tycoonheart said:Yes... maps, inventories and simple stuff could be streamed on to the Vita because the amount of data required for that kind of stuff isn't massive. But if/when WiiU comes out with a game that uses the controller screen to show a different view or perspective of the 3D world you see on your TV, I highly doubt this could be done well on the PS3/Vita.
Fredrik said:Look, even if they managed to get it to work just as good Wii U would still have tons of other cool features where this is used, not just a few games here and there. Sony cannot win this. Wii U would come out on top no matter what.
why does it have to be about "winning"?? what would they be winning exactly? the point is, it won't split the userbase and it would be a great feature for vita/ps3. obviously, the wii u will offer more connectivity since all wii u's will have a wii u controller.Fredrik said:Look, even if they managed to get it to work just as good Wii U would still have tons of other cool features where this is used, not just a few games here and there. Sony cannot win this. Wii U would come out on top no matter what. And Sony would do Nintendo a favor, a commercial for PS3-PSVita connectivity would pretty much be a commercial for Wii U. As soon as people start to think that this tech is cool they'll rather buy a Wii U.
Good artists copy, great artists steal?Londa said:No, make up some ideas for yourself.
WTF Sony? All you do is follow Nintendo these days. The only time you lead the industry is when graphics mattered. Now graphics have hit a spot where the lastest graphics are not that important and you don't know what to do with yourself. So you resort to copying. lol
Fredrik said:Look, even if they managed to get it to work just as good Wii U would still have tons of other cool features where this is used, not just a few games here and there. Sony cannot win this. Wii U would come out on top no matter what. And Sony would do Nintendo a favor, a commercial for PS3-PSVita connectivity would pretty much be a commercial for Wii U. As soon as people start to think that this tech is cool they'll rather buy a Wii U.
AbortedWalrusFetus said:Believe it or not, your TV has a processor in it that decodes the HDMI signal, and then instructs the pixels on the screen to change their values, in order to render the image. Your TV, depending on what features it has, probably does some other post processing, like motion smoothing, or dumb stuff like adding yellows to the source. In that case it's all done in hardware, so it's pretty fast, certainly faster than a software solution, if the software solution were running on a processor of similar power. But the processor of the Vita is probably significantly more powerful.
AbortedWalrusFetus said:The only reason I bring it up is that some people are saying the Vita would have to essentially run executable code in order to make this function at all, and it would require installs, and yada yada. It's completely feasible for the PS3 to handle all processing and stream the video portion only to the Vita, via it's wireless card.
This solution would be similar to ad hoc party as it would mandate that the PS3 could not use the wireless network for internet, since that would have to be entirely dedicated to streaming the video to the Vita.
btkadams said:why does it have to be about "winning"?? what would they be winning exactly? the point is, it won't split the userbase and it would be a great feature for vita/ps3. obviously, the wii u will offer more connectivity since all wii u's will have a wii u controller.
CamHostage said:Wii U has game demos already that show full 3D on both screens, as impressed as I was with how graphically complete the Singstar PS3-to-PSP Remote Play functionality is I'm not sure that there's enough in the PS3's tank to spit out this much polygonal detail to both the TV and remote handheld. (Though remember when PS3 was originally going to ship with two HDMI ports??)
TTP said:I'm not so sure. Remote play eat a lot of system resources already, and even tho custom firmware allows to stream games such as GTA4 on the PSP, I have yet to see a PS3 game running on the main screen AND on the PSP simultaneously. That's the issue. Not just the wifi streaming. It's the WiFi streaming PLUS the "main" one on the big screen. I doubt the PS3 could handle both unless the game supporting this tech is super easy on the system resources (like Ad Hoc Party).
CamHostage said:Wii U has game demos already that show full 3D on both screens, as impressed as I was with how graphically complete the Singstar PS3-to-PSP Remote Play functionality is I'm not sure that there's enough in the PS3's tank to spit out this much polygonal detail to both the TV and remote handheld. (Though remember when PS3 was originally going to ship with two HDMI ports??)
http://www.youtube.com/watch?v=bpCLm0wlmfs&feature=player_embedded
That said, all this is useless conversation because Sony doesn't have to use Remote Play at all, Vita can simply get a download app and it'll be capable of much that Wii U can do. It won't be nearly as elegant, though.
Nobody's talking "winning", we're just talking about what's doable.
tycoonheart said:But I'm not sure the WiiU needs to spit out two sets of polygonal detail to have something showing on the TV and be mirrored on the screen.
If that is true, then the WiiU CPU and GPU are much more behemoths than anyone ever imagined.
I'd like to get more detail on this streaming technology they are using.
Zoe said:The only way it wouldn't is if the controller could process it on its own.
And that's probably one of the reasons why the graphics aren't blowing everyone away as much as they thought they would.
Zoe said:The only way it wouldn't is if the controller could process it on its own.
And that's probably one of the reasons why the graphics aren't blowing everyone away as much as they thought they would.
zomgbbqftw said:Err, HDMI splitter?
Zoe said:That's still rendering two different streams to display.
zomgbbqftw said:Are you sure about that?
I don't think those setups with one Blu-ray player running 20-30 displays in an electronics shop requires the player to render 20-30 streams...
Not an expert though, maybe tech-GAF can explain how it works.
zomgbbqftw said:Are you sure about that?
I don't think those setups with one Blu-ray player running 20-30 displays in an electronics shop requires the player to render 20-30 streams...
Not an expert though, maybe tech-GAF can explain how it works.
Zoe said:They're playing the exact same video. The Wii U plays different streams.
ciaossu said:Good artists copy, great artists steal?
That would be brutal if Sony releases PS3-Vita linked games before WiiU is out. Do it, Sony. Fierce competition
zomgbbqftw said:Good point. In that case it looks like Nintendo could be leveraging Eyefinity, but would that not limit the ability to do 1080p for the main stream?
I'm not particularly familiar with how Wii U is implementing things, but why would this necessitate latency on PS3/PSV?Slime said:Could result in some interesting experiments, but there's no way they could present the same experiences without latency