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Ys - Celceta, Sea of Trees announced for Vita

Princess Skittles

Prince's's 'Skittle's
Yuterald said:
Anyone who is overly concerned about how the game looks is playing Falcom games for the wrong reasons. Ys games, in particular, are about flipping out, mowing down enemies, and rocking out to amazing music. Gameplay and mechanics come first.
I think everybody here understands that. But there's still room to be slightly disappointed given the move to more powerful hardware.
 

ctrayne

Member
Princess Skittles said:
I think everybody here understands that. But there's still room to be slightly disappointed given the move to more powerful hardware.
I suppose things could change before release. I don't think the game is even on Falcom's site yet. The HUD looks a little unfinished too, though I like it in it's current state.

Looking forward to see how they re-imagine some of the characters. Also hoping for an Ys V remake someday, but this is great news in the meantime.
 
Princess Skittles said:
I think everybody here understands that. But there's still room to be slightly disappointed given the move to more powerful hardware.


this

the only way this makes sense is if it was indeed planned as a PSP title first and then now moved to the Vita i guess...
 

Princess Skittles

Prince's's 'Skittle's
Winnie the Pimp said:
the only way this makes sense is if it was indeed planned as a PSP title first and then now moved to the Vita i guess...
This makes sense if you think that they probably started this project (at least in some capacity) after Ys Seven finished up.

I'll buy a Vita for this (eventually), but I'm still kind of hoping given there might be a dual release (however unlikely).
 

wyrdwad

XSEED Localization Specialist
Ctrayne: Considering the history of the Ys series, I'm surprised to hear you say 6 and 7 have weak plots, since along with 5 and Origin, I feel they have some of the best and most well-written stories in the entire series. 6, in particular, is an oft-unsung gem in that regard, as its plot is multilayered, connects brilliantly with plot threads introduced in Ys IV, and has excellent characterization throughout.

I'm also not sure how you can say their games aren't "dark" anymore, unless you're going SOLELY by art style. Ys Seven had one of the darkest plots of any Ys game, and the entire Kiseki series is so dark and disturbing in some of its plot developments that it actually reaches (and even surpasses) Dinosaur levels at times, and completely blows away anything from Xanadu Next.

Heck, even Zwei II gets so dark as to be disturbing in parts -- and in that case, the cutesy art style enhances the atmosphere, making the dark/disturbing sections of the game all the MORE dark and disturbing. Personally, I love it when cute things are put into decidedly un-cute situations, and feel this is a great way of making anything much more moody and memorable.

If your concern is merely art style... well, then I guess I can't exactly argue. But just because something has an anime art style, or even a CUTESY anime art style, doesn't preclude it from being dark and atmospheric. Just look at Corpse Party. :)
 

Bebpo

Banned
Falcom games usually have good visuals (good art design, decent tech, good framerate). No excuse if this looks poor in finished product.


Hopefully this is just early or bad screens.
 

Paracelsus

Member
The only disappointing thing of those screens are the models, they look like they really are from a PSP game, and not a big-budget one. Environments will definetely look better on the smaller quality screen. Hopefully animations and improved framerate will make up for the lack of detail on characters.
 

Varion

Member
Bebpo said:
Falcom games usually have good visuals (good art design, decent tech, good framerate). No excuse if this looks poor in finished product.

Hopefully this is just early or bad screens.
Considering the game doesn't come out until next year, that swimming screenshot still obviously unfinished due to the box outlines, there's a weird green box behind the talk etc buttons, I'm not worried. Not that I play Falcom games for graphics anyway. I survived Ys 7 and its immense dithering, this is a step up from that already. It also doesn't help that as someone already pointed out the images are low quality jpgs, and it shows.

Also lord, when did Wyrd Wad Tom join GAF? Welcome!
 

krYlon

Member
Jinfash said:
Your name. I've seen it somewhere. Falcom related too... Hmmm.

Edit: One of Gamefaq's Legend of Heroes boards, at least 4-5 years ago, right?

I think he's been on a few more message boards besides that hehe
 

Jinfash

needs 2 extra inches
krYlon said:
He also works for Xseed
Well that makes more sense
KuGsj.gif


I only remember him from the Tears of Vermilion's board on gamesfaq.
 

ctrayne

Member
Wyrdy: We've had this discussion before on the seldane forums. How's that Xanadu Next translation coming? :p

I am talking about aesthetics, not plot. I've rarely looked to Falcom games for a good story, though they do surprise me with that sometimes. Falcom is all about solid game mechanics. But the art styles in these games permeate everything.

I'm totally 100% cool with other people liking SnK, and I'm not here to tell you not to. That thread about Japanese gaming tastes explained a lot to me about why many (not all) JRPGs seem dead set on having us play as 17 year old schoolkids for the Nth time. Whatever, it's cool. But you guys have got how many Kiseki games in the past few years? Plus that silly crossover game? I'd love to see Xanadu make a comeback. Brandish PSP was nice, but it seems like a dead end.

There's something simple and beautiful about the original Xanadu. You're a nameless guy chucked in a massive underground complex to get rich and kill bad stuff. It's pure, undiluted Falcom.

I really don't want to derail this thread anymore than I have.
 

wyrdwad

XSEED Localization Specialist
Jinfash: I've been a regular on almost every English-language Falcom-related board for years now, and am currently employed at XSEED, so yeah... wouldn't be surprised if you've seen me around. I like to make myself known, often to a dangerous extent. Surprised I haven't said anything stupid enough to get me fired yet, honestly. ;) Heheheheh...
 
Nice, I really enjoyed Mask of the Sun , so it'll be nice to play a modern reimagining of it.

Although, and this is just me personally speaking, I'm not super excited that it's using Ys SEVEN's engine. While I thought SEVEN was decent, I much preferred the Napishtim engine with the jumping, limited skills and bosses that didn't take aeons to take down (for the wrong reason). However, I'll definitely be watching to see how this game pans out.
 

chaosblade

Unconfirmed Member
Aveyn Knight said:
Nice, I really enjoyed Mask of the Sun , so it'll be nice to play a modern reimagining of it.

Although, and this is just me personally speaking, I'm not super excited that it's using Ys SEVEN's engine. While I thought SEVEN was decent, I much preferred the Napishtim engine with the jumping, limited skills and bosses that didn't take aeons to take down (for the wrong reason). However, I'll definitely be watching to see how this game pans out.
I'd guess this game has jumping. Didn't they add that in Ys vs SnK? Not sure why they'd pull it again after that unless it just causes huge balance issues.
 

jackdoe

Member
Mr_Brit said:
Wow, this would look bad for 3DS nevermind the Vita.

Edit: Just took another look, this is more like bad for PSP nevermind 3DS. Even the HUD is PSP quality.
PSP quality HUDs actually look better than some 3DS huds, sadly enough (RE:R hud looks awful).

Anyways, where the hell is the gameplay trailer?
 

Patapwn

Member
The game looks like shit. I mean it might be a great game, but it LOOK like shit. What's the deal?

It's so unfortunate that vita's power to make games not look like a jaggie mess is being forgone.
 

wyrdwad

XSEED Localization Specialist
It... really doesn't look THAT bad, does it? I mean, you guys are making it sound like it's some sort of hideous mess... but it's not! The character models are nice, the backgrounds are detailed... yeah, it's no Uncharted, but it's still more than sufficient for the kind of game it is. It looks like Ys Seven, but with a higher resolution, better textures and a better draw distance. And there ain't nothin' wrong with that!

After all, just because the Vita CAN do better doesn't really mean it HAS to. If every console had to achieve its maximum potential with every game, we'd miss out on a lot of really great titles.
 
is it bad that i google "Games like Ys" They just need to remake them all for the psp/vita. I'm actually replaying Oath right now and think I'm going to go back to 7 on a harder dificulty.
 

chaosblade

Unconfirmed Member
Can someone post that scaled down size like they would look like on VITA?
You can't really because of the pixel density. That is the same size it will be on Vita, but the Vita screen has significantly higher PPI (~220) compared to your monitor. So it will look a lot better just because of that. Scaling it won't create an accurate representation.

Not to mention the fact those screens are horribly, horribly compressed. It's so bad the artifacts make it look like it's dithered.

Edit: In my tired state I got monitor ppi confused with print for some reason. Your monitor ppi depends on your resolution and size, but it's most likely less than half that of the Vita.
 

Durante

Member
wyrdwad said:
After all, just because the Vita CAN do better doesn't really mean it HAS to. If every console had to achieve its maximum potential with every game, we'd miss out on a lot of really great titles.
Sure, but enabling MSAA and fricking mip-mapping should be what? 5 lines of code? I'm just flabbergasted at why some of these Japanese devs aren't doing that.
 

LiquidMetal14

hide your water-based mammals
chaosblade said:
You can't really because of the pixel density. That is the same size it will be on Vita, but the Vita screen has significantly higher DPI (~220) compared to your monitor (~72). So it will look a lot better just because of that. Scaling it won't create an accurate representation.

Not to mention the fact those screens are horribly, horribly compressed. It's so bad the artifacts make it look like it's dithered.
Showing them like that makes them look worse though. Kind of like them P4 VITA screens. Looked a lot better according to the resized pics.
 

jackdoe

Member
wyrdwad said:
It... really doesn't look THAT bad, does it? I mean, you guys are making it sound like it's some sort of hideous mess... but it's not! The character models are nice, the backgrounds are detailed... yeah, it's no Uncharted, but it's still more than sufficient for the kind of game it is. It looks like Ys Seven, but with a higher resolution, better textures and a better draw distance. And there ain't nothin' wrong with that!

After all, just because the Vita CAN do better doesn't really mean it HAS to. If every console had to achieve its maximum potential with every game, we'd miss out on a lot of really great titles.
It looks fine, especially if it runs at 60 fps. I'm just wondering if they'll implement some rudimentary effects like depth of field or motion blur (that should barely impact a budget most of the time).

Durante said:
Sure, but enabling MSAA and fricking mip-mapping should be what? 5 lines of code? I'm just flabbergasted at why some of these Japanese devs aren't doing that.
Mip mapping might require texture work, but definitely enabling MSAA should be doable (assuming its necessary, which is impossible to tell unless you're playing on the Vita screen).
 

Princess Skittles

Prince's's 'Skittle's
wyrdwad said:
It... really doesn't look THAT bad, does it? I mean, you guys are making it sound like it's some sort of hideous mess... but it's not! The character models are nice, the backgrounds are detailed... yeah, it's no Uncharted, but it's still more than sufficient for the kind of game it is. It looks like Ys Seven, but with a higher resolution, better textures and a better draw distance. And there ain't nothin' wrong with that!

After all, just because the Vita CAN do better doesn't really mean it HAS to. If every console had to achieve its maximum potential with every game, we'd miss out on a lot of really great titles.
It does look that bad. It's certainly not a detriment to what makes Ys games great, but it's a puzzling decision to abandon a platform where they have an established company and franchise install base while it's still rather active (in Japan, at least) to move to hardware whose future is a giant question mark (especially after the Nintendo and Sony press conferences) and then not even attempt to make even MINIMAL advantage of the extra power of said hardware.

I think the vibe in this thread is absolutely and overwhelmingly positive for a new Ys game (especially after an onslaught of Kiseki content most of us will never see) but the screenshots definitely just create a little bit of confusion on the decision to move them (and us) to a brand new system.
 

jorgeton

Member
Hot damn, as if I weren't psyched enough for the Vita already.

Re: graphics, maybe it's still early enough in production that there will be time to tszuj 'em up a bit? But, as its been said before, you don't play Falcom games for graphics.

Though, I gotta say, I thought Ys: OIF was one of the more attractive PSP games I've played, the way the music, art direction and graphics all meshed as one experience really elevated it above a lot of PSP games.
 

Durante

Member
For the record, I'm as excited about a new Ys game (well, new as in I never played 4 and it's a remake) as everyone else, I just can't for the life of me understand why a dev wouldn't simply enable image quality enhancing features that are basically free and increase the visual quality of the output massively.

jackdoe said:
Mip mapping might require texture work, but definitely enabling MSAA should be doable (assuming its necessary, which is impossible to tell unless you're playing on the Vita screen).
Why would mip mapping require texture work? The art style doesn't look like it would suffer if you just enabled automatic mip map generation. And MSAA is always necessary, I don't believe Vita's screen PPI is at the limits of human perception ;)
 

Yuterald

Member
BlazingDarkness said:
Looks like fun :D

Would this be a good place to get into the Ys series? Never played one before

Start with the 3 PSP titles. Oath in Felghana is the best, starter Ys game, in my opinion. Then I'd suggest picking up Ys Chronicles so you get a nice perspective on the series roots. Top it off with Ys 7 and I'd say you are well acquainted with the series. I started with Ys 6 on PS2 and it ignited my love for the series. I'd say go with the PS2 version if you can because the PSP port is not as good.
 
BlazingDarkness said:
Looks like fun :D

Would this be a good place to get into the Ys series? Never played one before

If you have a psp their are 4 entries available. Oath of Felghana or Ys 7 are great entries.
 

Yuterald

Member
BlazingDarkness said:
My PSP is broke ;_; Though I might be buying one of those cheap PSP launching later this year in Europe

Are any of the Ys games on the PSN?

Yeah, I'm pretty sure you can at least download the 3 XSEED Ys games. Not sure about Ark of Napishtim though.
 

Princess Skittles

Prince's's 'Skittle's
Yuterald said:
Yeah, I'm pretty sure you can at least download the 3 XSEED Ys games. Not sure about Ark of Napishtim though.
Ark is not on PSN which is a DAMN shame because without the burden of early UMD load times destroying the game, the port is not that bad.

Doesn't hurt that Ark is probably my favorite game. Or Oath? Damn! I can't decide!
 

chaosblade

Unconfirmed Member
Durante said:
For the record, I'm as excited about a new Ys game (well, new as in I never played 4 and it's a remake) as everyone else, I just can't for the life of me understand why a dev wouldn't simply enable image quality enhancing features that are basically free and increase the visual quality of the output massively.

Why would mip mapping require texture work? The art style doesn't look like it would suffer if you just enabled automatic mip map generation. And MSAA is always necessary, I don't believe Vita's screen PPI is at the limits of human perception ;)
Sending an email to Falcom would probably be at least a little more productive than posting about it here ;D But I agree, this game isn't pushing the hardware. Given the bounding box we know these are pretty early screens, so maybe they'll implement something like that before release. MSAA at least.



And Ark of Napishtim isn't on PSN. Both the PS2 and PSP versions are kind of borked though. Best off getting the PC version plus fan translation, that's the best version of the game technically, but it's missing the extras from the other versions. If you can't get that, then the PS2 version is probably a better bet than PSP.

Edit: And Oath in Felghana is amazing, I'm hesitant to recommend playing it first because the others might not live up to it! The others are really good too, but that one stood out a lot. Also check out some videos of Chronicles to make sure it's for you before you buy it, it's really, really old-school. I loved it, personally, but I can see why it might not click with people.
 
Andriasang says that the screenshots were removed quickly from the original site they were posted on which, combined with the quick removal of the trailer, make me believe that these are from an earlier build than Falcom would like to show. I'm not worried about the visuals - especially with the game pushed from the originally announced launch timeframe into 2012, there's plenty of time to clean things up.
 

wyrdwad

XSEED Localization Specialist
BlazingDarkness: All of ours are (Ys Seven, Ys: The Oath in Felghana and Ys I & II Chronicles), in both North America and Europe.

Skittles: I don't think the Vita's future is as big a question mark as you assume. I'm betting that in Japan especially, the thing is going to tear up sales charts. Falcom's taking a gamble switching to Vita, sure... but it's practically a sure bet. Definitely one of the least risky gambles they could possibly take -- and one that helps ensure a continued international presence, since the PSP is undoubtedly going to become unprofitable in western territories long before it becomes unprofitable in Japan.
 

chaosblade

Unconfirmed Member
wyrdwad said:
BlazingDarkness: All of ours are (Ys Seven, Ys: The Oath in Felghana and Ys I & II Chronicles), in both North America and Europe.

Skittles: I don't think the Vita's future is as big a question mark as you assume. I'm betting that in Japan especially, the thing is going to tear up sales charts. Falcom's taking a gamble switching to Vita, sure... but it's practically a sure bet. Definitely one of the least risky gambles they could possibly take -- and one that helps ensure a continued international presence, since the PSP is undoubtedly going to become unprofitable in western territories long before it becomes unprofitable in Japan.
Are you implying something ;) But seriously, like I said on XSEED's forums, I can't imagine you guys passing on this, even if it comes a little late due to other projects.
 
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