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KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Esch

Banned
Zeliard said:
If Killzone 2 is "almost exclusively" about "popping someone in the face", then you are basically admitting that the story and characters are irrelevant (or at least highly unimportant), so why put so much emphasis on them when reviewing the SP?

And would anyone really call Killzone 2 "story-driven"? Really? It's gunplay-driven, probably the most pure "gun game" since FEAR and Black (both of which are, not coincidentally, mentioned in the review).

I mean honestly, this game is just basically fine-tuned hard scifi gun porn. And that's amazing, the story and other production vvalue bonuses are just another bit of icing on the cake. This game, at it's core.. Is Gears' tactical-lite scripting and pacing combined with FEAR/Black's viscerality and ballistic wizardry. It just makes no sense to not evaluate for what it is.
 

todahawk

Member
Doc Evils said:
Not if you keep it sane and debate in a clean manner.

TheRagnCajun said:
Only if you start flamming other posters...

Edit: or shamelessly promote your website on GAF.

1918trainwreck.jpg
 
why is story so important to some?... cause personally.. i don't give a Flying F*ck about the story.. most stories are pretty unoriginal anyway...

If there IS a good story, i can appreciate it, sure... but come on.. you don't have to judge every game on a story.. In this game.. you shoot shit up... The Story can be read on the website and is pretty good. Some of it will be in the game i'm sure..
 

Sorc3r3r

Member
Always-honest said:
why is story so important to some?... cause personally.. i don't give a Flying F*ck about the story.. most stories are pretty unoriginal anyway...

If there IS a good story, i can appreciate it, sure... but come on.. you don't have to judge every game on a story.. In this game.. you shoot shit up... The Story can be read on the website and is pretty good. Some of it will be in the game i'm sure..

But if you can't nitpick something else...
 

FirewalkR

Member
Cruzader said:
God, I dont know what GG is gonna do, I hope they dont end up changing anything. Its impossible to post anything on the Official PS forums since its really bad meaning if you say the game plays fine for you, asses over there call you ignorant and link that dumb Utube video like you're the one who's wrong for not having any issues how the game plays.

There seems to be people that feel input lag or others (like me) that feel that the aiming could be more customizable. Instead of having only aiming sensitivity settings I'd like to customize the initial response. I mean hey, if you can customize the maximum aiming speed, why not also how long it takes to reach that speed. As far as I'm concerned, GG needs to break absolutely nothing for anyone, just add an option. And if they don't, whatever, I got used to it.
 

Cheech

Member
I subscribe to Edge, and it's a great mag.

Anyone else who actually reads the mag knows they tend to review games from the perspective of a game developer, since that is the the target audience. That's why games that push the envelope in ways besides graphical prowess tend to review higher.

Hey, I thought the KZ2 demo was tits also, but it had some problems and seemed like a fairly generic shooter. I'll reserve my final opinion until I can play through the whole game, but the KZ2 demo did not grab me like this generation's best shooters have.
 

Returners

Member
So I got Killzone 1 and tried it yesterday for about half and hour.

1) I'm amazed that Guerrilla had L3 to sprint sooo long ago (did CoD 2 have it?)
2) The controls are awfully similar to the current generation. (except that reload was mapped to triangle instead of square)
3) Too much smoke and mirrors

Anyway, I'm glad GG have the graphical poweress of the PS3 and its Cell processor. They kept all the good parts of KZ1 (interface, some controls) and improved dramatically on KZ2.

KZ1 is surprisingly playable even in 2009.
 
FFObsessed said:
Well that's just to get to the top rank (General) where you receive the last Badge. (Scout Badge). Badges = Classes

To get the Medals for the classes which unlock the secondary abilities and then allow you to swap secondary abilities to create hybrid classes take way more hours than that. Then there's the objective medals which give you more points for completing the objectives, then there's general medals. (Headshots, melee kills etc.)

All in all there are 100+ hours worth of stuff to achieve and that doesn't include all the time you'll be playing after that just for fun! :) Plus the extensive clan support, valor points and such. And there are trophies where you need to be in the top 5% in any give week if you need something to keep you motivated.

But to just unlock all the Classes will be 12-25 hours. But that's just the beginning, the casual part. Everyone will unlock the classes given enough time. The depth comes after that.

I would err on the higher side of that time range. You were in Phase 2 and had some good practice. Then when phase 3 opened a bunch of us noobs jumped in creating a huge experience gulf. In the beginning I was only getting between 10-20 points a match. I dedicated myself to learning the ropes and by the end of the beta I was pulling 60-80 points out of a Warzone. However, it took me probably 20+hrs to get the scout badge (I never even got close to unlocking all support badges in my 70+hrs of play).

With that said, if you play sp first you will probably rank up faster due to a greater familiarity with weapons and controls. Also, if you dedicate some time to getting the body count bonus then you should probably rank up quicker.

The good thing is that a player does not become more powerful by ranking up. The soldier class (due to weapon availability despite lacking any badges) is a great class and the default weapons are amazing at all levels of play. True, you might prefer the play style of a certain class, but the class itself has no inherent strengths that make it better then any other class (when you play to each classes strengths).

Just shy of 3 weeks . . . this is taking so long . . .
 

gcubed

Member
Cheech said:
I subscribe to Edge, and it's a great mag.

Anyone else who actually reads the mag knows they tend to review games from the perspective of a game developer, since that is the the target audience. That's why games that push the envelope in ways besides graphical prowess tend to review higher.

Hey, I thought the KZ2 demo was tits also, but it had some problems and seemed like a fairly generic shooter. I'll reserve my final opinion until I can play through the whole game, but the KZ2 demo did not grab me like this generation's best shooters have.

awesome... generic. If you are going to use the word generic, then list why so we know if you know how to properly use that word, because i've only played a few "non generic" games this generation... and none of them were shooters.
 

Zeliard

Member
Cheech said:
I subscribe to Edge, and it's a great mag.

Anyone else who actually reads the mag knows they tend to review games from the perspective of a game developer, since that is the the target audience. That's why games that push the envelope in ways besides graphical prowess tend to review higher.

Hey, I thought the KZ2 demo was tits also, but it had some problems and seemed like a fairly generic shooter. I'll reserve my final opinion until I can play through the whole game, but the KZ2 demo did not grab me like this generation's best shooters have.

I'm not talking about the score - the 7 doesn't even mean anything by itself. I'm talking about the written text. There's a direct contradiction in there which I noted, as well the puzzling notion that Dead Space is somehow innovative while Killzone 2 is not (DS is one of my favorite games of the gen, btw). It's particularly odd being that that primary criticism leveled at Dead Space from critics in general was for its perceived lack of innovation.
 

Oni Jazar

Member
I gotta say it's a shame that GG didn't spend some more time on making an interesting story. Couldn't have been too hard to add a little more exposition, discovery and intrigue when you have this fully realized world. That would've gone a long way to please the story thirsty critics and made those who want a little more then just gun porn to be satisfied.
 

KZObsessed

Member
YoungHav said:
It only takes 12-25hrs to unlock everything in MP? That's too short IMO. Cod4 had a good leveling pace, I'm at 40hrs and only lvl 52. Warhawk was too much of a grindfest, took FOREVER to lvl up. 40+hrs and not even halfway through ranks.

No. Read my second post. Killzone 2 is set up differently. The initial phase of "leveling" just gets you to the top "rank" where you get all the classes. That will take you around 12-25 hours, maybe a lot lot more, depends on skill level. To get all the medals for each class which gives you their secondary abilities and then the ability to swap the secondary abilities with other classes to form hybrids, would maybe take you double that.

The initial ranking system is just based on how long you play it, it's very casual, means everyone can unlock every class eventually, no one gets left behind. But the second phase, the medal system, you don't just get rewarded by just playing a lot, you get rewarded by playing well. So depending on how good you are, you might never get every medal.

From the Beta, in Phase 2 I played the game properly and after 45 hours had only gotten half of the medals. And that was the stuff I was good at, the other half would have taken me even longer. The very best guys in the Beta had 80-100+ hours clocked in and they didn't have every medal.
 

Esch

Banned
Oni Jazar said:
I gotta say it's a shame that GG didn't spend some more time on making an interesting story. Couldn't have been too hard to add a little more exposition, discovery and intrigue when you have this fully realized world. That would've gone a long way to please the story thirsty critics and made those who want a little more then just gun porn to be satisfied.

The actual backstory is pretty deep and fleshed out. Check it out at killzone.com. The only problem is that that depth doesn't seem to translate to the actual game's narrative.
 

icechai

Member
FFObsessed said:
No. Read my second post. Killzone 2 is set up differently. The initial phase of "leveling" just gets you to the top "rank" where you get all the classes. That will take you around 12-25 hours, maybe a lot lot more, depends on skill level. To get all the medals for each class which gives you their secondary abilities and then the ability to swap the secondary abilities with other classes to form hybrids, would maybe take you double that.

The initial ranking system is just based on how long you play it, it's very casual, means everyone can unlock every class eventually, no one gets left behind. But the second phase, the medal system, you don't just get rewarded by just playing a lot, you get rewarded by playing well. So depending on how good you are, you might never get every medal.

From the Beta, in Phase 2 I played the game properly and after 45 hours had only gotten half of the medals. And that was the stuff I was good at, the other half would have taken me even longer. The very best guys in the Beta had 80-100+ hours clocked in and they didn't have every medal.

Not to mention that after you have all the medals after all those hours, you're still constantly trying to help your clan out by gaining valor points in the clan wars (if you're into clan stuff and working with other people). Top valor clans are listed on the website and it seems they rotate top clans for small featurettes on that page as well.
 

FirewalkR

Member
Oni Jazar said:
I gotta say it's a shame that GG didn't spend some more time on making an interesting story. Couldn't have been too hard to add a little more exposition, discovery and intrigue when you have this fully realized world. That would've gone a long way to please the story thirsty critics and made those who want a little more then just gun porn to be satisfied.

Perhaps in KZ3 they'll improve on that, since the ammount of effort on the tech front won't be so obscene. The world is fantastic.
 

Tideas

Banned
Oni Jazar said:
I gotta say it's a shame that GG didn't spend some more time on making an interesting story. Couldn't have been too hard to add a little more exposition, discovery and intrigue when you have this fully realized world. That would've gone a long way to please the story thirsty critics and made those who want a little more then just gun porn to be satisfied.

what I'm curious about is since when is it expected of FPS to have first-rated story?

Did anyone knock on L4D for its lame (more like non-existant) story? or Cod4 for its trite story?
 

bigswords

Member
YoungHav said:
It only takes 12-25hrs to unlock everything in MP? That's too short IMO. Cod4 had a good leveling pace, I'm at 40hrs and only lvl 52. Warhawk was too much of a grindfest, took FOREVER to lvl up. 40+hrs and not even halfway through ranks.

Is this true? David Ellis said that after 3 hours he didn't unlock anything.

I do hope the unlocking for skills and classes don't take too long in a class based multiplayer game.
 

Esch

Banned
Tideas said:
what I'm curious about is since when is it expected of FPS to have first-rated story?

Did anyone knock on L4D for its lame (more like non-existant) story? or Cod4 for its trite story?

COD4 had a mediocre story but the storytelling was pretty great, you have to admit. I didn't even like COD4 as a shooter and I'll say that much.
 

beast786

Member
Overall 9.5 / 10

Killzone 2 is definitely a must have title no doubt about it. It is the best FPS to date on the Playstation 3. I completed the campaign in 8 hours and 43 mins, now you may think that's pretty short but there is a lot of replay value still with hidden Helghan Intel pieces to find along with the Helghan symbols to destroy. Plus if you like your trophies there are a few that are really hard to get. With all of the customised features in multiplayer, most gamers will be playing Killzone 2 for many years to come. For those of you that don't have a Playstation 3 what are you waiting for go out and buy one today this is a game you want to play! If this is the quality of games to come in 2009 it's going to be a very exciting year

http://www.gamingobsession.com.au/index.php?option=com_content&task=view&id=411&Itemid=4
 

KZObsessed

Member
the_prime_mover said:
I would err on the higher side of that time range. You were in Phase 2 and had some good practice. Then when phase 3 opened a bunch of us noobs jumped in creating a huge experience gulf. In the beginning I was only getting between 10-20 points a match. I dedicated myself to learning the ropes and by the end of the beta I was pulling 60-80 points out of a Warzone. However, it took me probably 20+hrs to get the scout badge (I never even got close to unlocking all support badges in my 70+hrs of play).

With that said, if you play sp first you will probably rank up faster due to a greater familiarity with weapons and controls. Also, if you dedicate some time to getting the body count bonus then you should probably rank up quicker.

The good thing is that a player does not become more powerful by ranking up. The soldier class (due to weapon availability despite lacking any badges) is a great class and the default weapons are amazing at all levels of play. True, you might prefer the play style of a certain class, but the class itself has no inherent strengths that make it better then any other class (when you play to each classes strengths).

Just shy of 3 weeks . . . this is taking so long . . .

Indeed. It all depends on skill level. I included the 12 hours because you can physically get all the classes in that time, but most people it's going to be 20+ hours. It took me 25 hours while playing properly the first time. ie not trying to rank up as fast as possible.

I agree with you about the balance. You can play with "my rank only" on if you want so you only have to play with people who have unlocked the same amount of classes as you, but you could go into a game with just the standard rifle with no class and come top in a game filled with Scouts, Assaults, Saboteurs etc if you're good enough. No one is really that overpowered when it comes to the classes if you know how to play them and if youre a good player.

Really want to get back into it again now.
 

nib95

Banned
Awesome pics Forsete! Make sure you take tonnes more of levels from the full retail game at that kind of image quality. Would be fantastic.
 

FightyF

Banned
If it's being sold over Ebay from Canadian sources...you know what that means Canada GAF! Let's get on it and find out where it's out.

Zellers was notorious for doing this, but they did crack down a while ago. Still, I think it's the best guess at this point in time.

With the game shipping this early, it means Sony expects to sell a lot on day 1.
 

DunpealD

Member
bigswords said:
Is this true? David Ellis said that after 3 hours he didn't unlock anything.

I do hope the unlocking for skills and classes don't take too long in a class based multiplayer game.

Can't be, seeing the chart you'll unlock things such as the ability to create squads, clans and weapons very early on. Maybe he was only playing against bots?
 

Oni Jazar

Member
Tideas said:
what I'm curious about is since when is it expected of FPS to have first-rated story?

Did anyone knock on L4D for its lame (more like non-existant) story? or Cod4 for its trite story?

Well it sounds like KZ2 doesn't even reach the low bar of standard first person shooters. At least in games like Halo, Half Life 2, and even COD4 there are some twists, turns & reveals with the plot. KZ2 is just GO GO GO! Not that there's anything wrong with that but KZ2 defiintely has a rich backstory that they coud've brought a little closer to the forefront. Like FirewalkR says hopefully the next game will come soon and have more of that.
 
Great pics man thanks for posting.

I just got done with my probably my 10th or 11th run through of the demo and now that I have completely
acclimated to the controls I cant believe how much fun I am having. I think people that are really harping
on the controls are being way to quick in judging the game. However, I can see where they are coming from.
I play a fair amount of FPS games(Resistance 2 being the one that took up the majority of my time) and I had
a hard time adjusting from the tried and true system of many to KZ2's. Once I did though I grew to completely
love the way the game feels and handles. I think your enjoyment like eurogamer said is directly tied to how
much of your time and patience your willing to give to the game.
 

____

Member
BruceLeeRoy said:
Great pics man thanks for posting.

I just got done with my probably my 10th or 11th run through of the demo and now that I have completely
acclimated to the controls I cant believe how much fun I am having. I think people that are really harping
on the controls are being way to quick in judging the game. However, I can see where they are coming from.
I play a fair amount of FPS games(Resistance 2 being the one that took up the majority of my time) and I had
a hard time adjusting from the tried and true system of many to KZ2's. Once I did though I grew to completely
love the way the game feels and handles. I think your enjoyment like eurogamer said is directly tied to how
much of your time and patience your willing to give to the game.

You can PM me a preview of the Official Thread. I won't share with anyone.
 

bigswords

Member
DunpealD said:
Can't be, seeing the chart you'll unlock things such as the ability to create squads, clans and weapons very early on. Maybe he was only playing against bots?

This one?
killzoneperksnoscalefy6.jpg


Cool, anyways credits to the person in Gamespot for posting.
 

Totobeni

An blind dancing ho
so I went to my local game store today..and all Killzone ( PS2 ) copies are gone ( there were 15 of them or something two weeks ago ) and if people read the reviews and thought it was the PS2 version then this is freaking hilarious , but if they want to catch with the story or because of the demo then KZ2 serious business
 
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