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Rayman Legends |OT| "It's a bit like a porno" (Michel Ancel) WiiU/360/PS3/Vita/PC

Which are 60 second (or under 40 if you get gold) Time Trial remixes (often mirrored) of portions of the main game, right?

Yes. They are time trials that remix the levels with new enemies/traps/obstacles/patterns and are the most challenging content in the game.
 

Micerider

Member
Yes. They are time trials that remix the levels with new enemies/traps/obstacles/patterns and are the most challenging content in the game.

They are clearly the salt of the game for hardcore players. That's where most of the greatest challenges are, so it's a bit sad if Vita players can't have them.

That said, still loving the game so far on Wii U.
 
So, the Vita trophy list basically confirms the missing levels. Now we just gotta know why and if Ubisoft will patch them in or give us the option for payed/free DLC.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Which are 60 second (or under 40 if you get gold) Time Trial remixes (often mirrored) of portions of the main game, right?

Using the time limit as as estimate for the length is misleading though, because most people will not make it through the levels on their first try. Also, these levels feel completely different than any other level. There might be some platform placement alike to the standard level, but there is so much changed, that it doesn't feel like remixes at all, but just like new levels.
 

overcast

Member
Opinions and whatever, but for my money the game is fantastic. We can sit here quibbling about variations in difficulty and how there's "only" five worlds (each with about ten levels) and that the daily/weekly challenges are just segments of the main levels (they sometimes share bits of structure, but they don't play the same) but you're still looking at a stellar game.

If you adored Origins you will likely adore this game too. The core game is fun, like I said before, it's just more of everything that made Origins great, and there is certainly enough in it to justify $60. It just has a few shortcomings but they aren't too detrimental to the experience.
Okay, I was probably going to buy it regardless of what I said. As long as I have enough content, plus the invasion levels sound right up my alley.
 
Origins has 61 altogether (including treasure chases and livid dead).

origins had 66 stages, sorry but if we are going into figures....
But this isn't the point really, the game feels, and can be beaten in easily half the time.

I think the length issue might be due to the ease of the unlocks. Its really easy to acquire all ten teensies and 600 lums a stage, and doing so racks up the unlocks really quick. I remember the first time through Origins I hit walls where Id have to go back and get more electoons constantly. Its way easier to avoid that in Legends.

This here is a big, big problem for me.
It's one thing to change a game so that a younger audience is able to get through to the end with relative ease.
But one of the biggest problems for me is that i was playing some stages,
and as i was playing i'd miss things, like a cage of lums, or i'd mess up so that i didn't get a line of them correctly.
In origins, not playing well meant you wouldn't get a good score.
In legends, you can mess up loads, miss tons of lums and still get gold.
It leaves nothing to go back to and try to master.
Origins made you work hard for a good score,
this one doesn't care if your good or bad.your still getting gold.
And this is the case throughout the whole game until maybe the last 3 levels.

And i can't figure out why they would have done this, there is no good reason to.
Do they want everyone to have a high awesomeness score really quickly so that the challenges unlock?
I just can't get my head around this fact, it's been dumbed down to such a ridiculous level
that you can play really, really badly. miss loads of lums, not worry about doubling up your lum score, die over and over again yet your awarded with a gold cup.
And to top it off the teensies in cages, at least a lot of them, have now been placed directly in your path.
No need to find them, or figure out how to reach them, they come to you now.

Origins felt like you'd accomplished something by reaching the end of the game, legends has no kind of feeling, it pushes you onwards to the end of the game as fast as it can.
Once it's over, realising that you have infact already apparently mastered most of the levels, even if you played badly is bad design.
 
Picked it up yesterday, such a great game. To gamers like me who own all the platforms the Wii U version is by far the superior version. The Murphy levels are much better and the menu layout on the touch screen, the five player multiplayer and the great little gamepad usage with the musical bubbles, scratch cards etc really makes the whole experience even more magical.

Can't recommend this game enough.
 

wouwie

Member
The soundtrack of this game is once again amazing. It manages to surprise and it's really varied. I might have to buy this on iTunes. Unlike Origins, it seems the full soundtrack is included this time (the iTunes Origins ost didn't have the Héral tunes).

Visually, this game is so sparkling and colorful. I love it.

I found that a really nice way to play this game is to not rush the main "story" levels but to play a bit of everything as it unlocks. So far i have replayed all the unlocked Origins levels in between playing the "story" levels. I also try to get max in each level (gold and all collectibles) before going to the next level. I think it's more fun than first playing all new "story" levels, then all Origins levels and then the invasion levels. It gives a good balance between the old and new levels and a good mix of gameplay.
 
I played yesterday co-op with my friend, and this game its just awesome, the grapihics is very beautiful and the gameplay great, and i didn't see any bug. Great job Ubisoft!
 
Origins made you work hard for a good score,
this one doesn't care if your good or bad.your still getting gold.
And this is the case throughout the whole game until maybe the last 3 levels.

Haha, in one of the last stages, the gold requirement was 100 Lums and I ended up with around 630 (the level where they literally dump Lums on the ground at the end)
 

Twinduct

Member
So, the Vita trophy list basically confirms the missing levels. Now we just gotta know why and if Ubisoft will patch them in or give us the option for payed/free DLC.

Hope it gets patched in. This series pretty much exists for me as a portable experience, playing it on console/ PC just doesn't do it for me,
 

PaulloDEC

Member
I'm really enjoying the 20,000 Lums Under the Sea stages. I went in expecting a lot of tedious swimming, but it's actually really varied so far with a lot of neat spy/submarine themed stuff. Love the return of the "Glou Glou" musical theme from Origins too.
 

Social

Member
I am very happy that Legends is a bit easier in terms of getting gold medals because it made me not see everything in Origins. I still find a lot of levels tough to master and am having a great time replaying some of them to do so.

I guess I don't like games that are too hard or unforgiving anymore as my play time is limited because of real life. This game if perfect for that! I love the sequence restarts, so great!

I do agree they could have included a harder mode for you guys that want a much bigger challenge. Less lums, no sequences, maybe even better hidden things.
 

HT UK

Member
Anyone on PC able to connect to the Ubisoft servers? They challenges haven't worked for me since release :(
 
Anyone on PC able to connect to the Ubisoft servers? They challenges haven't worked for me since release :(
Join the club. I and at least one other GAF member can't access challenges and leaderboards on the PC. Also, couple of people that replied to my Steam Community thread addressing that, so it doesn't seem to be a widespread problem. Which sadly means that we'll probably be left with a game that doesn't work as intended.
 
I am very happy that Legends is a bit easier in terms of getting gold medals because it made me not see everything in Origins. I still find a lot of levels tough to master and am having a great time replaying some of them to do so.

I guess I don't like games that are too hard or unforgiving anymore as my play time is limited because of real life. This game if perfect for that! I love the sequence restarts, so great!

I do agree they could have included a harder mode for you guys that want a much bigger challenge. Less lums, no sequences, maybe even better hidden things.

Origins was not too hard by any means, it just gave you a challenge if you were a perfectionist and wanted all the gold medals and hidden treasures.

A bit sad that it seems that Ubisoft ordered this game to be designed so that even a potato could complete it 100%.

Welp, the art, visuals, music and fun factor still seem to be there.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Hope it gets patched in. This series pretty much exists for me as a portable experience, playing it on console/ PC just doesn't do it for me,

Then Rayman 1&2 must have given you a hard time of waiting. Not to mention Rayman 3 which to my knowledge still wasn't released for a proper handheld console.
 
Origins was not too hard by any means, it just gave you a challenge if you were a perfectionist and wanted all the gold medals and hidden treasures.

A bit sad that it seems that Ubisoft ordered this game to be designed so that even a potato could complete it 100%.

Welp, the art, visuals, music and fun factor still seem to be there.

I keep hearing it's easier, which has really put me off. Origins was perfectly pitched, though.
 

Lijik

Member
Maybe it was just me but I'll peg getting under 40 seconds in Infiltration Station Invaded down as being as hard as the hardest stuff in Rayman Origins. A lot of simple mistakes can happen in those last two rooms especially after playing it for like 30-40 minutes

Am I the only one who hates the movement of the character? It feels too floaty or something.

That seems to be a common complaint with people who didnt like Origins. I dig the controls, and Legends feels even better than Origins but its definitely not everyone's cup of tea.
 

Chronoja

Member
Maybe it was just me but I'll peg getting under 40 seconds in Infiltration Station Invaded down as being as hard as the hardest stuff in Rayman Origins Legends (fixed :p). A lot of simple mistakes can happen in those last two rooms especially after playing it for like 30-40 minutes



That seems to be a common complaint with people who didnt like Origins. I dig the controls, and Legends feels even better than Origins but its definitely not everyone's cup of tea.

I definitely agree with you about Infiltration Station - Invaded. I think I cleared it with like 0.01 or 0.02 seconds to spare. Cut it real fine.
 

Lijik

Member
I definitely agree with you about Infiltration Station - Invaded. I think I cleared it with like 0.01 or 0.02 seconds to spare. Cut it real fine.
I dunno it took me about 30-40 minutes to do which was about the time i spent doing the Chase and Livid Dead in Origins for the first time
 

qko

Member
So what I'm hearing is that is game was such a cash in it probably should have stayed exclusive to the Wii U? People complaining that the Murphy levels were "tacked on" due to the game pad and somehow don't work on the 360 and PS3 versions are the most brilliant trolls on GAF yet. I mean, they had since February to improve the game and it sounds like they made a quick port which was probably completed in late March and haven't touched the game since.
 

Farmboy

Member
Nearing the end now. It's an amazing game. However, I am inclined to agree with the sentiment that Origins was slightly superior.

Three reasons for this:

1) The oft-mentioned difficulty. Legends is just a tad too easy. A few difficulty spikes (mostly in the Invasion levels) make sure it's no cakewalk, but Origins at its hardest was a true nailbiter while still remaining fair at all times. Legends never* quite reaches that level. We're (two player with my gf) usually getting all Teensies and sufficient Lums in our first go-around. When we don't, we only very rarely need more than one extra playthrough. This is partially due to experience (100%'ing Origins), but it's also obviously much easier to do.

Also, I'm really, really missing the Tricky Treasure chases. Sure, the invasion levels are kind of similar (and a definite highlight), but they're not quite on the same level of awesome (they re-use layouts, for one).

*I still have one world to go though. Also, the Challenges ameliorate the problem to some extent, as do the Origins remake levels.

2) Too much Murfy. These sequences, even when played the way they're meant to be (which in my opinion is on Wii U, in co-op mode) would have been fine for occasional variety, similar to, say, the mosquito-levels in the orginal. As it stands, though, they just pop up too often and overstay their welcome.

3) Repeated mechanics/less surprises. I realize the development team was in a tough spot here, as it would have been equally disappointing if the game hadn't included, say, air floating levels or underwater chases or sequences with a bunch of platforms falling down while you make your way up (in fact, I just expressed my disappointment with the lack of Tricky Treasures). Still, while it would have been impossible for Legends to be as fresh and surprising as Origins, I feel it should have been slightly more fresh and surprising than it is.

That said, I feel it's close; certainly, the one great innovation in Legends, the Music Levels, is absolutely genius (they, also, are a bit easy, but that's probably by design: they feel like rewards more than challenges and that's fine). And there's still quite a few new twists and ideas (although a significant portion of them are in the Murfy sequences)... so yes, I do feel a bit guilty asking for even more.

I don't want to sound too down on the game, as it would have been a winner even if it had just been an Origins level pack... and it certainly is more than that. In fact, the two games together reflect the pinnacle of 2D-platforming as far as I'm concerned. Super polished.
 

wouwie

Member
Nearing the end now. It's an amazing game. However, I am inclined to agree with the sentiment that Origins was slightly superior.

Three reasons for this:

1) The oft-mentioned difficulty. Legends is just a tad too easy. A few difficulty spikes (mostly in the Invasion levels) make sure it's no cakewalk, but Origins at its hardest was a true nailbiter while still remaining fair at all times. Legends never* quite reaches that level. We're (two player with my gf) usually getting all Teensies and sufficient Lums in our first go-around. When we don't, we only very rarely need more than one extra playthrough. This is partially due to experience (100%'ing Origins), but it's also obviously much easier to do.

Also, I'm really, really missing the Tricky Treasure chases. Sure, the invasion levels are kind of similar (and a definite highlight), but they're not quite on the same level of awesome (they re-use layouts, for one).

*I still have one world to go though. Also, the Challenges ameliorate the problem to some extent, as do the Origins remake levels.

2) Too much Murfy. These sequences, even when played the way they're meant to be (which in my opinion is on Wii U, in co-op mode) would have been fine for occasional variety, similar to, say, the mosquito-levels in the orginal. As it stands, though, they just pop up too often and overstay their welcome.

3) Repeated mechanics/less surprises. I realize the development team was in a tough spot here, as it would have been equally disappointing if the game hadn't included, say, air floating levels or underwater chases or sequences with a bunch of platforms falling down while you make your way up (in fact, I just expressed my disappointment with the lack of Tricky Treasures). Still, while it would have been impossible for Legends to be as fresh and surprising as Origins, I feel it should have been slightly more fresh and surprising than it is.

That said, I feel it's close; certainly, the one great innovation in Legends, the Music Levels, is absolutely genius (they, also, are a bit easy, but that's probably by design: they feel like rewards more than challenges and that's fine). And there's still quite a few new twists and ideas (although a significant portion of them are in the Murfy sequences)... so yes, I do feel a bit guilty asking for even more.

I don't want to sound too down on the game, as it would have been a winner even if it had just been an Origins level pack... and it certainly is more than that. In fact, the two games together reflect the pinnacle of 2D-platforming as far as I'm concerned. Super polished.

I haven't finished the game yet but you sum up my thoughts quite nicely :). As a whole though, and similar to you, i find both Origins and Legends to be fantastic games that are amongst my highlights of this generation. Fun to play, polished, smooth and a visual and audio delight i wouldn't want to have missed.
 
Glad to see a few people starting to come to there senses regarding legends botched difficulty and fake length.
I don't like to constantly hate on any game,
but if people don't start speaking up(because reviews haven't)
then other developers are going to start taking this route in the future.

Half a dumbed down game, so reviewers can breeze through and are happy.
And the previous title thrown in there to make up for the missing content.
It's not on,
i'm hoping more people start speaking up once it's out in america.
This was supposed to be the sequel to origins, yet it adds almost nothing.
Which would be fine given how great origins was, but they've removed most of the best things origins had going for it other than it's art design.
 

VanWinkle

Member
So what I'm hearing is that is game was such a cash in it probably should have stayed exclusive to the Wii U? People complaining that the Murphy levels were "tacked on" due to the game pad and somehow don't work on the 360 and PS3 versions are the most brilliant trolls on GAF yet. I mean, they had since February to improve the game and it sounds like they made a quick port which was probably completed in late March and haven't touched the game since.

I can't tell if you're hating in the game or hating in the people hating the game. But they essentially added New Super Luigi U to the game during the delay (the Invasion stages) and the back Back to Origins levels.
 
Just ran through the main game again but this time in co-op, in one sitting from the start to beating the five main worlds, tremendous fun.
As expected Murphy stages are a lot more enjoyable in co-op and don't carry anywhere near the same sense of dread as in solo play on the Wii U.
 

Metal-Geo

Member
Just like Origins, I really wish they put in a little more... story. Or any excuse for getting more funny cutscenes. Seeing the same animations/cutscenes every world became pretty boring pretty fast.

Btw, does anyone know where the last teensie and the king is in Spoiled Rotten?
 

Chronoja

Member
Those dark Rayman invaded level and that last world, just wow.
So hard and so fun!

We really shouldn't be encouraging anyone to emulate or replicate what they decided to do for the Living Dead Party levels. Using screen distorting effects to artificially increase the difficulty is such a cheap and frustrating way to avoid any actual level designing. If this were to become a trend we'd end up with developers trying to 1 up the "difficulty" with each iteration and in turn we'd end up getting more and more obnoxious screen distortions. Before long I'm sure we'd end up with some bright spark developer creating a completely black level where you just have to guess where to jump or something silly.

Point being, yes they were interesting, fun..ish...but I truly never want to see this kind of thing implemented in another game as a legitimate feature ever again.
 

Rizsparky

Member
Just like Origins, I really wish they put in a little more... story. Or any excuse for getting more funny cutscenes. Seeing the same animations/cutscenes every world became pretty boring pretty fast.

Btw, does anyone know where the last teensie and the king is in Spoiled Rotten?

Even the original Rayman had more story, although Origins and Legends are amazing beautiful games, they don't capture the same magic that the original had.
 

PaulloDEC

Member
Glad to see a few people starting to come to there senses regarding legends botched difficulty and fake length.
I don't like to constantly hate on any game,
but if people don't start speaking up(because reviews haven't)
then other developers are going to start taking this route in the future.

I'm curious about the bolded; what about Legends suggests "botched difficulty" to you, rather than it just being an easier game? Likewise, I'd like to hear how this "fake length" you mention is distinct from a game that just happens to be a little shorter.

It seems pretty clear that the devs decided to focus more on variety over levels-in-bulk and accessibility over challenge this time around, and I can't really fault them for doing so (especially given that the game originated on the WiiU). I know that the core crowd likes to look down on anything that caters to a wider audience, but Legends is hardly the sell-out travesty that some people are making it out be. It just has a slightly different audience focus.
 
Game ain't Rayman 1 level that's for sure.

I do like the challenges tho at least the few I have tried.

I don't think I have ever played a platformer where death meant so little. There are checkpoints up the ASS and unlimited lives to boot. You don't even want to pay attention to the game sometimes.
 
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