was the reason behind the "Matchmaking Error" thing ever announced?
This is worse than the KZ3 beta
and that's hard to do. Really want to play other people.
Holy crap. They just described one of the hardest trophies ever:
Fire a freeze missile at someone that is already frozen so it bounces back, hits you for 1HP damage, and kills you.
Not hard at all if you can earn it in a custom match with friends. Can you? This is the only way I platinumed Red Faction: Guerrilla.
Who is everyone using that finds the AI hard? I didn't play much, but picked the Ghostbuster car and it seems to remedy these issues.
That would kill the entire spirit of that trophy
I would get this game but I really don't like the person behind it. Also this needed to be multiplatform. Is it really gonna sell? Most people these days are the CoD crowd and don't even know what Twisted Metal is.
I would get this game but I really don't like the person behind it. Also this needed to be multiplatform. Is it really gonna sell? Most people these days are the CoD crowd and don't even know what Twisted Metal is.
Man I hope that's sarcasm.
The irony here is that TM was basically the original dudebro game. And I mean that in the best possible way.I would get this game but I really don't like the person behind it. Also this needed to be multiplatform. Is it really gonna sell? Most people these days are the CoD crowd and don't even know what Twisted Metal is.
I would get this game but I really don't like the person behind it. Also this needed to be multiplatform. Is it really gonna sell? Most people these days are the CoD crowd and don't even know what Twisted Metal is.
This is such a stupid post and a reason to not buy a game. You must miss out on a lot of great games then.
people should just answer to your post with another post of yours:
I'm still not digging the controls. Race Controls are more to my speed, but they're still cumbersome. It feels to me like they just mapped buttons because they were there and not because it's elegant design.
Ideally I'd prefer:
L2 brake.
Hold L2 to reverse.
L2x2 Reverse Turbo.
R2 to accelerate.
R2x2 Turbo (as it is now)
I am trying to think of how to handle the E Brake. I was thinking the War/Starhawk control method handles it perfectly by pressing gas and brake at the same time and cutting your wheel. Although with what I proposed above, I'm not sure if that would further complicate matters. Or just put E Brake on R3, not exactly elegant.
This would then free up L1/R1 for main and secondary weapons.
Move weapon cycling to the D-Pad L/R.
Put the ram move on D-Pad Up while boosting.
Press D-Pad down to fire backward.
Face symbol buttons could then be mapped to handle the special moves (freeze/mine/shield/I forget the fourth).
I want to like this game, but the controls are really pissing me off. :\
The irony here is that TM was basically the original dudebro game. And I mean that in the best possible way.
Yeah I'm rusty as fuck >_<
I was like why am I not moving... pressing R2 over and over, then realize it's []
Wasted all my ammo lol
I'm pedigreed into the R2 = Accelerate, L2 = Reverse, [] = Handbrake, X = Turbo, /\ = View, O = Look Back, for the racing genre
This is like Uncharted all over again, usually [] = Reload, but R2 is reload in that one, most shooter [] = Reload, R3 Melee, takes me a few hours for the brain to convert to Uncharted Style, then back to say a COD style lol
Also gonna harp on the goddamn to many buttons, good lord, this will take an investment of time to get all the cobwebs/kinks out, practice will be necessary
Only got into 2 deathmatches, had a blast, LOL'ed hard when a semi rammed the ever living shit out of a heli going for a health pick up, I was like good god, Massacred
MWAHAHAHAHA!
I'm still not digging the controls. Race Controls are more to my speed, but they're still cumbersome. It feels to me like they just mapped buttons because they were there and not because it's elegant design.
Ideally I'd prefer:
L2 brake.
Hold L2 to reverse.
L2x2 Reverse Turbo.
R2 to accelerate.
R2x2 Turbo (as it is now)
I am trying to think of how to handle the E Brake. I was thinking the War/Starhawk control method handles it perfectly by pressing gas and brake at the same time and cutting your wheel. Although with what I proposed above, I'm not sure if that would further complicate matters. Or just put E Brake on R3, not exactly elegant.
This would then free up L1/R1 for main and secondary weapons.
Move weapon cycling to the D-Pad L/R.
Put the ram move on D-Pad Up while boosting.
Press D-Pad down to fire backward.
Face symbol buttons could then be mapped to handle the special moves (freeze/mine/shield/I forget the fourth).
I want to like this game, but the controls are really pissing me off. :\
Damn should have checked =/
I was trying to re-learn it, but the f'n genre has brainwashed me into it
Once the servers stabilize, hopefully I can try out the different options
Can't believe as earlier post pointed out no custom option for the button situation... come on!
The irony here is that TM was basically the original dudebro game. And I mean that in the best possible way.
Fuck, why can people get online but not me?
Fuck, why can people get online but not me?
I've been getting problems connecting too. I can probably connect 1 in 5 matches.
This is exactly what I thought when I first saw the mapping and played a couple games. It just doesn't seem natural. I'll switch over to racing and see if that seems any better.
MWAHAHAHAHA!
Any tips? Or was it just a case of bad players?
ps. so glad you are digging it! THANKS FROM ALL OF US!
That's a valid concern, but TM is an important historic franchise for Sony. LTD sales are in the 6+ million range. Big names can still sell in declining genres. Civilization, Starcraft and Final Fantasy are good examples.I liked TMB it looked great too at 60fps. I used to play split screen. I just don't know if there's a market for car combat now though, mostly because of CoD. I don't see it making npd's for example. Most ps3 only titles never seem to sell as well as they hoped, which is why I was saying it should be multi (but in this case it can't).