People talking like this is exactly why Masuda said what he did, chill, seriously.
Why should Game Freak be held to such lenient standards compared to other developers?
Stagnancy of their vision after they just released a game that removed so many of the tropes and expectations?
I don't disagree that Sun and Moon took steps forward, but there's still a long way to go both in terms of 1) maintaining QOL and feature improvements across new series entries and 2) improving the freedom of exploration in the world.
This is also a bit personal to me, obviously, but Pokémon had such a monumental impact on me as a child and teenager due to the unique feeling they gave of being alone on adventure in this peaceful yet mysterious world, and largely being left to your own devices while you do it. This is baked into the series' premise to start with: kids can leave home alone at twelve years old to begin their "Pokémon adventure."
For a series centered around capturing, interacting and battling with creatures, the lack of evolution in how you explore that world, the types of wilderness you can encounter, the depth of the towns and cities, and the incessant increase in tutorials, cutscenes and tacked-on side functionality have all served to keep the series' feeling bound by its Game Boy origins in structure while making only modest steps forward in presentation.
And again, Sun and Moon were still a step forward. And these comments are obviously very personal to me, and shouldn't be taken as a mandate for where the series should go or whatever. But if nothing else, it's fair to expect
something bolder, as we would from pretty much any studio with such a historically beloved and commercially lucrative property under its care. It doesn't need to be
like Breath of the Wild, but it wouldn't hurt for them to be a little inspired by that spirit of reinvention.