Just as good as System Shock 2 should be fine.Will this end up being better than System Shock 2? Can't see it..
Is it just me or does this demo have huge input lag?
Just as good as System Shock 2 should be fine.
And System Shock 2 wasn't exactly a flawless game.
If you're playing on the PS4 that will be fixed at launch.
Looking at all the complaints about the mimics being too agile and hard to hit makes me think that even though Arkane presented the Gloo gun next to a frozen mimic, players thought it was a cool feature of the gun rather than being necessary for enemies.Slowing mimics down with the gun and then smashing away with the crowbar makes these encounters a lot less frustrating, and the gun having such a large capacity means you really shouldn't run into any ammunition issues even if you spray. Flailing away at the mimics is not the way to deal with them, but I know as a player it's frustrating to be told you're not playing the game the way it is meant to be played.
I enjoyed the demo quite a bit and am excited to see how it opens up when more skills are unlocked, but the decision to start us off fresh with no skills was a bad decision that will easily turn off players players who are not aware of how progression in this genre works. Dealing with the enemies in Prey felt unfair early on, and it was only once I started to unlock more abilities that I was able to comfortably get the upper hand (played on Hard).
Overall I believe many of the complaints about combat will diminish when players have more options of their own choosing available to them, rather than being forced to use the Gloo gun/wrench like we have to early on.
If you're playing on the PS4 that will be fixed at launch.
Has the general reception in this thread been good?
Im kinda disappointed in it, its not really what i was expecting. The story seems interesting but the gameplay was not very good. I thought it would be more of a straightforward shooter with an interesting story. Can't quite put my finger on it but something feels off about the whole thing.
I particularly love howThe good
Interactivity: The level of interactivity in this game is really well done. I often times get disappointed with games that are visually rich in their environments but lack any sort of meaningful interactivity. Prey stops that trend and follows a path more akin to something like Bioshock. In prey you can do the most obvious things as press a button, open door etc, but you can also flush the toilet, turn on the sink, turn the lights on/off, take a bath, break and throw around a plethora of objects, and yes even turn speakers on for some nice music. I always have appreciated these small touches, makes me feel there was a great attention to detail.
Denonsuprised me a few ways (good and bad) . Went into it blind as the prerelease stuff never looked that interesting
- loved thee story and initial setup
- love the world
- love the computer interfaces
- hated the enemies , they better have a ton of variety , fighting crabs is not that fun
- graphics were ok
- did not experience much input lag (Xbox 1 ) but still a bit of stutter
Overall mixed impressions , will probably pickup when it's cheap , I'm really intrigued by the story
I particularly love howyou can take a peek behind the wizard's curtain and mess around with the simulation controls to see exactly how they would change the environment during the opening part of the game.
Yes i actually pressed one of the simulation buttons to trigger the roof simulation and jumped down there in ecxitement. Then i remembered that i had jumped down and wouldn't be able to go back up and got very stressed out, thinking that i had to restart the game or jump off the building. But of course it occured to me that i could just use the wrench and destroy the simulation room to find my way back, not a pretty sight, i'll tell you that much.
I totally missed this part (I even looked for it) and can't be bothered to download the demo again. Does anyone have a video of this?
Not just that.There's a control room with a computer that handles the simulation which is near the decontamination sector
Yep -Was I supposed to find a shotgun? My only weapons are the gloo gun, wrench, and stun gun
Was I supposed to find a shotgun? My only weapons are the gloo gun, wrench, and stun gun
Has the general reception in this thread been good?
Im kinda disappointed in it, its not really what i was expecting. The story seems interesting but the gameplay was not very good. I thought it would be more of a straightforward shooter with an interesting story. Can't quite put my finger on it but something feels off about the whole thing.
Yeah, now that I found the shotgun,1. Reception has been mixed erring on negative. Mainly due to PS4 control issues and music.
2. No way is it a straightforward shooter. It's an immersive sim. Part sandbox, part RPG, part puzzler, part shooter.
Immersive sims really shine later on the experience when you've specced your character to have cool abilities: hacking stuff, possessing stuff, sneaking, making things fight each other, etc.
They're sandbox games.
This sounds awesome. Does anyone have a video of this? I've tried searching, but haven't found any.Not just that.If you enter the elevators and press the floor options, you can watch the environment transform into the different "floors".
The not so good
Combat music: This one would actually have been a very good thing if only it didn't feel so repetitive and predictable. The first time i heard the combat music i screamed in fear, i was shocked, was definitely not expecting that. I now know not to turn the volume up so much when i am wearing headphones. It felt perfect in creating the spooky atmosphere and it complimented the gameplay very well.
The problem however was that it would come every single time when encountering an enemy, and due to the nature of the tune, it would be rather annoying to listen to. I mean the combat music makes my body extremely tense and stressed out, both due to it always being the same one they keep playing, but also because it lasts for quite a while even after i have killed the enemies in the area. Therefore it becomes an annoyance and after a while it doesn't scare or surprise me anymore, it becomes a predictable game of go kill this enemy, and wait five more minutes for this very tense and bizarre sound to go away.( I had to turn it down to 10 from the options menu.)
Facial animations and graphics in general didn't impress me either, but i appreciate the level of interactivity and the artstyle is not the worst so it's not that big of a problem.
Is that confirmed? Because if so that's great there was alot about the demo I actually liked.Combat music audio is fixed for final game, so no worries
Is that confirmed? Because if so that's great there was alot about the demo I actually liked.
I like it, on ps4 felt clunky as hell. But I guess that gets smoothed over.
Will there be melee builds in full game, or is this mainly a pure shooter?
Does progress carry over from the demo? Think I'm going to have to pick this up, want to see what happens next
Combat feels much better when you have a shotgun
Do we know if this game has dialogue choices?Loved the time I put into the demo. Really interesting pace and I like the skill tree stuff I saw hinted at. Only thing I couldn't really parse was additional supporting cast, but damn the opening was great.