This is a personal and humbling moment for myself, and I want to take an aside to reflect on the making of this game.
I started this game project because I was a duelist in Jedi Knight II: Jedi Outcast, and I wanted to share that same experience I had with others, with people who may not be that interested in Star Wars, but were more interested in the sword-fighting. It began as a hobby which turned into a crusade, and along the way Ive met incredibly talented developers and artists who helped shape this game every step along the way.
Its rare that a personal hobby project transforms into a full-fledged game. This is only possible because of the people who believed in us, and supported us. Through Kickstarter, Early Access, press and Youtube, you guys helped spread the word, and joined the beta. You advised us on every minutia and spent hundreds of hours playing and testing and creating awesome new content.
Yes, there is so much room for improvement. When I see the game now, I cant help but see all the flaws, to quote Phil Phish, [we] have been staring at it >< this f**king close for years. Releasing a game is the most terrifying thing Ive ever had to do. Our team has sacrificed some serious blood, sweat and tears. And, Id do it all again tomorrow.
On May 7th, well have reached a milestone, and even though its called Release, this does not stop our patch cycle and we still plan on adding at least one more character, and community features that further expand the game.
The community has been extremely patient and supportive of us, and we owe everything to you guys. Ive never seen such an awesome, friendly, and helpful community in my entire career, and its one that I deeply treasure and am thankful for.