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PPSSPP Emulation and Discussion Thread

Oemenia

Banned
Screen-tearing can be further alleviated if the built in emulator's Vsync doesn't do it for you by forcing it in your Graphic Card Control Panel. This is of course dependant on your graphics card vendor (AMD/NVIDIA) or even your chosen platform (Windows/Android etc).

As for the internal framerate, the method for altering it is currently done on a game by game basis. Have a look at this thread in the ppsspp.org forums for further details. There isn't one unified method to magically make all games run internally at 60 FPS at the moment, unfortunately, and not every game is supported either.
Tried forcing it through NVIDIA Control Panel and it did nothing.

As for speeding up the CPU, is it simply done by turning up the slider to 333 mhz?
 

Perkel

Banned
I'm intrigued: what kind of game is it? Action adventure? RPG? First Person Shooter? Racing game? Puzzler? Shmup? Sports game? Farming simulator?

It is very similar game to Tactics Ogre. You have team of characters and combat is turn based.
Game is linear more or less but it is bloody fantastic. Charming characters good story.



Difference between Tactics Ogre and JArc is that 1st one is mostly class based where JArc is mostly choose your equipment for battle type. Sure some characters work better being warriors but overall gems rule over combat.

GFX is very good for PSP game, anime short FMVs and more importantly charm charm and once again charm.
 
Tried forcing it through NVIDIA Control Panel and it did nothing.

As for speeding up the CPU, is it simply done by turning up the slider to 333 mhz?

Strange, that should've done the trick, every NVIDIA user I know has had that work out for them if the emulator's own Vsync function failed to do the job. I have to ask, is every game affected by tearing?

For your second question, the answer is yes. 333 mhz or higher should do it. Go for 666 mhz too. (multiples of the original 222 mhz speed)
 

Oemenia

Banned
Strange, that should've done the trick, every NVIDIA user I know has had that work out for them if the emulator's own Vsync function failed to do the job. I have to ask, is every game affected by tearing?

For your second question, the answer is yes. 333 mhz or higher should do it. Go for 666 mhz too. (multiples of the original 222 mhz speed)
Unfortunately doing it through the drivers made no difference. I played Gran Turismo earlier and it was at 60 FPS suggesting that the CPU is clocked at 333mhz (I didnt tinker with it).

How safe is 666mhz and what are the benefits?
 
Unfortunately doing it through the drivers made no difference. I played Gran Turismo earlier and it was at 60 FPS suggesting that the CPU is clocked at 333mhz (I didnt tinker with it).

How safe is 666mhz and what are the benefits?

Used to be (in the older revisions), that some games had issues keeping up their internal framerates due to the inadequacies of the emulator (essentially timing issues). The interim solution was to force the CPU to run at 666 MHz. Nowadays, this is no longer needed.

It's very, very safe, and compatible with most games except for one very curious exception, which is Tekken 6. Tekken 6 refuses to boot up at any frequency except for the default 222 MHz.
 

oldmario

Member
not sure if this is the right place to ask but it concerns ppsspp
is there any way without putting cfw on my psp 3000 to rip umds? up to this point i've just been using my psn psp games to play via the emu but i wanna try out crisis core and birth by sleep
 

chaosblade

Unconfirmed Member
not sure if this is the right place to ask but it concerns ppsspp
is there any way without putting cfw on my psp 3000 to rip umds? up to this point i've just been using my psn psp games to play via the emu but i wanna try out crisis core and birth by sleep

You can't run unsigned code or access the UMD drive correctly to rip games without CFW. If you want to rip them for the emulator you'll need to install it.

Installing CFW is as easy as a manual firmware update (download, stick the file on the memory stick, run it), so if you want to rip the games and play them you shouldn't let that stop you.
 

Oemenia

Banned
Used to be (in the older revisions), that some games had issues keeping up their internal framerates due to the inadequacies of the emulator (essentially timing issues). The interim solution was to force the CPU to run at 666 MHz. Nowadays, this is no longer needed.

It's very, very safe, and compatible with most games except for one very curious exception, which is Tekken 6. Tekken 6 refuses to boot up at any frequency except for the default 222 MHz.
Thats a shame, it couldve looked a lot better had they gone for the higher speed.

Are there any suggestions for v-sync, the emulator one does little and forcing it through the Nvidia drives didnt help either.
 

Not sure if you've played any SRPGs of this type but they were fairly common in the ~mid-90s. It's one of those SRPGs where certain characters have a "Charge gauge" and after it fills they can transform into a grossly overpowered form which uses up charge each turn they are in it, and when its done they transform back to normal. One of the SNES Tenchi Muyo RPG games used this, so did a relatively recently released PS Classic on PSN who's name I can't remember but was based on Journey to the West, I believe Legend of Dragoon had a pretty similar mechanic to.
 
I've just acquired the full Japanese version. It doesn't work with the latest public build (0.9.6). Will your method (Decrypting the EBOOT.BIN using iso tool) work with a CSO? The file is in that format.

Decompress the CSO to ISO first using a tool like CISOMulticompressor, and then Decrypt the EBOOT.BIN of the resulting ISO using isotool.

That should do the trick.
 

Quixzlizx

Member
Not sure if you've played any SRPGs of this type but they were fairly common in the ~mid-90s. It's one of those SRPGs where certain characters have a "Charge gauge" and after it fills they can transform into a grossly overpowered form which uses up charge each turn they are in it, and when its done they transform back to normal. One of the SNES Tenchi Muyo RPG games used this, so did a relatively recently released PS Classic on PSN who's name I can't remember but was based on Journey to the West, I believe Legend of Dragoon had a pretty similar mechanic to.

Saiyuki.
 

Link Man

Banned
Just curious, but is it possible to run PSN versions of games on this? Don't have a PSP or UMDs anymore, since I have a Vita.

Edit: Nevermind, just checked it out, and it does work. Nice! And it plays PS1 games as well!
 

duckroll

Member
I've just acquired the full Japanese version. It doesn't work with the latest public build (0.9.6). Will your method (Decrypting the EBOOT.BIN using iso tool) work with a CSO? The file is in that format.

Why would it be in CSO if you bought the game and ripped it?
 
New to the thread. How well does this run on Samsung Galaxy note 3?
Runs great. I used to play P3P on my Note 2. I know MHFU ran at full speed, though of course the game is difficult/unplayable via touchscreen. My phone gets pretty hot though.

Patapon 2 also runs well, especially since one of the later updates that fixed the control latency. Beating drums still isn't as satisfying as pressing actual buttons on the PSP though.
 

plc268

Member
Is there anyway to change settings on a per game basis? I'm finding that most games run great with buffered rendering, but some don't like that at all. Would be nice to have the emulator automatically select the correct settings based on the game.
 

paolo11

Member
Runs great. I used to play P3P on my Note 2. I know MHFU ran at full speed, though of course the game is difficult/unplayable via touchscreen. My phone gets pretty hot though.

Patapon 2 also runs well, especially since one of the later updates that fixed the control latency. Beating drums still isn't as satisfying as pressing actual buttons on the PSP though.

How about Xmen legends 2 or phantasy star portable 2?
 

Gala

Member
How is the iOS version of this these days? I'll get an iPhone 5S in the next couple of days and I'm wondering if it works well on it. Especially in regards to Final Fantasy Crisis Core and Type-0.
 
Does Ad-Hoc and Online work with PPSSPP? If not, are there any plans on getting it working?

It does, but only for a selection of games at the moment. Compatibility is iffy and varies from game to game.

Refer to this ppsspp.org forum section for further details. It's laid out better than I can type out here.

How is the iOS version of this these days? I'll get an iPhone 5S in the next couple of days and I'm wondering if it works well on it. Especially in regards to Final Fantasy Crisis Core and Type-0.

The latest builds have some notable issues with older devices with regards to the use of the Hardware Transform option in quite a number of games (like crashing etc.), but newer devices like the Iphone 5S should perform really well with most games and be relatively problem free. It's a blazing fast phone with high performing hardware. I use an Ipad 3 (JB'ed using posixpwn and with 6.1.2) with the emulator, and I had to stick to an older build because of the reproducible crashes in the newer builds for my particular device. Performance in Crisis Core is perfect even on the Ipad 3 but type 0 is a bit iffy.
 

Sajjaja

Member
New announcement on version 0.97 was posted:

February 4, 2014: 0.9.7 is coming soon

The next release, 0.9.7, will have a bunch of fixes that many of you have been waiting for - for example, the Yu Gi Oh games no longer hang when you attempt to move. Also, you will be able to play in portrait mode on Android, and more. Stay tuned for the release, which if all goes well will happen in a week or so.
 
Just a heads up for those running the bleeding edge buildbot builds on Windows.

Starting from v0.9.6-804-g9c41246 onwards, all builds of PPSSPP will require Visual C++ Redistributable Packages for Visual Studio 2013. Compatibility with current Windows versions is unchanged; Windows XP users need not worry.

Get the installers from Microsoft here, and install the appropriate ones for the version of PPSSPP you're using. (e.g. vcredist_x64.exe for 64bit systems and vcredist_x86.exe for 32bit systems)
 
Just tried the most recent build. The characters are still missing. Is there a setting I need to switch to?

No special setting required. What's your device/graphics card?

The fix only applies to PC graphics cards that support OpenGL 3.3 or higher and mobile devices that have OpenGL ES 3 support only at the moment. Basically any PC made in the past 6 - 7 years, but only very recent mobile devices.

Older devices/graphics cards still have that issue at the moment unfortunately.
 
Just a heads up for the people wanting to play Jeanne D'arc, there are still bugs in the game that will stop you from progressing.

Game is good by the way so it is worth the wait
 
Jeez, running Metal Gear Portable Ops is kinda nice. That game was borderline unplayable with the awful control scheme, but setting that stuff to 360 controls and swapping some stuff around makes it tenable. Also the 1080p FXAA is awesome. I just wish the game wasn't capped at like 20fps.
 
Jeez, running Metal Gear Portable Ops is kinda nice. That game was borderline unplayable with the awful control scheme, but setting that stuff to 360 controls and swapping some stuff around makes it tenable. Also the 1080p FXAA is awesome. I just wish the game wasn't capped at like 20fps.

Yeah.. that's a hardcoded internal framerate set by the developers due to the limitations of the PSP hardware. Folk down at the forums have been trying to get it to run at at least 30 FPS using various methods but the solution has yet to be found. Both Metal Gear Portable Ops Plus and Metal Gear Solid Peace Walker are also limited to 20 FPS.
 
So I've been playing Valkyria Chronicles 2, Final Fantasy Tactics, and I've at least started up Valkyria Chronicles 3 (fan translation patch) and I'm noticing crackling audio. This is happening on my tablet (Tegra Note 7) and my PC. Both of which are more than powerful enough to handle PSP. When I googled it seemed that different version eliminated then reintroduced sound crackle? Is there an obvious setting I might be missing?
 
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