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PPSSPP Emulation and Discussion Thread

So I've been playing Valkyria Chronicles 2, Final Fantasy Tactics, and I've at least started up Valkyria Chronicles 3 (fan translation patch) and I'm noticing crackling audio. This is happening on my tablet (Tegra Note 7) and my PC. Both of which are more than powerful enough to handle PSP. When I googled it seemed that different version eliminated then reintroduced sound crackle? Is there an obvious setting I might be missing?

I've just tried out those games on my system and they're working fine. Audio crackling usually occurs when the emulation speed is less than 100%. I can verify, however that, some audio crackling still occurs on VC 3 especially when swapping between the maps during the strategic phase of a mission. These are caused by minor internal FPS (not Speed) dips that inexplicably occur even when your hardware is more than capable of running the game, possibly timing issues.

Enable the "Show FPS Counter" and set it to "Both" in the Graphics Options. (Settings --> Graphics)

Does the audio crackling occur even at 100% speed?

Does it happen even when using default settings? You can easily go back to the defaults by choosing the "Restore PPSSPP's settings to default" option in the System Options. (Settings --> System)

Do you also have the "Low Latency Audio" option (Settings --> Audio) enabled? That could cause crackling, especially on Windows.
 
I've just tried out those games on my system and they're working fine. Audio crackling usually occurs when the emulation speed is less than 100%. I can verify, however that, some audio crackling still occurs on VC 3 especially when swapping between the maps during the strategic phase of a mission. These are caused by minor internal FPS (not Speed) dips that inexplicably occur even when your hardware is more than capable of running the game, possibly timing issues.

Enable the "Show FPS Counter" and set it to "Both" in the Graphics Options. (Settings --> Graphics)

Does the audio crackling occur even at 100% speed?

Does it happen even when using default settings? You can easily go back to the defaults by choosing the "Restore PPSSPP's settings to default" option in the System Options. (Settings --> System)

Do you also have the "Low Latency Audio" option (Settings --> Audio) enabled? That could cause crackling, especially on Windows.

Thanks for the tips. I was unable to reproduce the issue on PC some it may have been an issue of me having too much stuff over when I tried it last time. I seem to be able to run VC2 with everything cranked.

On my tablet I went ahead and reset to defaults. Perhaps I had a little too much faith in the Tegra 4 chip inside the tablet. Once I reset things to default and enabled auto frame skip I'm able to hover at 100% speed +or- 3-5%. I'm leaving a bunch of the fancy options off and just setting it to render at 3x. I'll poke around with it more to see what else I might be able to enable without kicking the speed down in %.
 

Dark_castle

Junior Member
No special setting required. What's your device/graphics card?

The fix only applies to PC graphics cards that support OpenGL 3.3 or higher and mobile devices that have OpenGL ES 3 support only at the moment. Basically any PC made in the past 6 - 7 years, but only very recent mobile devices.

Older devices/graphics cards still have that issue at the moment unfortunately.

I'm on my laptop with geforce gt555m. How do I check my current OpenGL version? lol
 
I'm on my laptop with geforce gt555m. How do I check my current OpenGL version? lol

Open up the emulator. Head to "Settings", then "System", then "Developer Tools" followed by "System Information". It should be there.

Here's mine for example:-
inrLNXW740RML.jpg

Hmm.. your gt 555m should definitely support OpenGL 3.3+ though, AFAIK, it's a OpenGL 4.4 compliant card which means the fix should've worked. Are you using the latest build from the buildbot here?
 

Dark_castle

Junior Member
Open up the emulator. Head to "Settings", then "System", then "Developer Tools" followed by "System Information". It should be there.

Here's mine for example:-


Hmm.. your gt 555m should definitely support OpenGL 3.3+ though, AFAIK, it's a OpenGL 4.4 compliant card which means the fix should've worked. Are you using the latest build from the buildbot here?

Thanks, the characters appear now!
 

EGM92

Member
So I'm trying to play some games (Phantasy Star Portable and Valkyria Chronicles 2) and I'm getting stuttering, choppy audio and performance. Any suggestions on how I should setup the emu?

Here are my specs:

6SX0P.jpg
 
So I'm trying to play some games (Phantasy Star Portable and Valkyria Chronicles 2) and I'm getting stuttering, choppy audio and performance. Any suggestions on how I should setup the emu?

Here are my specs:

http://puu.sh/6SX0P.jpg[IMG][/QUOTE]

Firstly, reset all settings to default by deleting the ppsspp.ini file generated in the ppsspp\memstick\PSP\SYSTEM folder, and allow the emulator to generate a new one by loading it up again.

Secondly, refer to [URL="http://forums.ppsspp.org/showthread.php?tid=5236"]this rather comprehensive guide[/URL] that I wrote up some time ago on the ppsspp.org forums, it should help out.

Or just [URL="https://gist.github.com/solarmystic/8950472"]copy and paste the contents of this ppsspp.ini file[/URL] I generated which works perfectly for me.

Additional required details/tips:-

1. Which build are you using? The official 0.9.6 or the [URL="http://buildbot.orphis.net/ppsspp/"]ones from the buildbot page[/URL]? When in doubt, always update to the latest ones on that page and try again.

2. Enable the "Show FPS Counter" option in the Graphics Options and set it to "Both" (Settings ---> Graphics). Boot up the afflicted games. When the audio stuttering occurs, are you still getting 100% on the FPS/Speed counter?

3. Ensure that Low Latency Audio is disabled. (Settings --> Audio)

4. What Catalyst drivers are you using for that Mobility Radeon 5800 card? The newer OpenGL drivers bundled with the latest drivers may not necessarily be the best ones for older AMD/ATI cards, but seeing that you're on Windows 8.1, you may not have a choice in the matter.

5. Those specs should be more than enough to power through those two games and indeed the emulator. Make sure you have the Performance set to High for the laptop and that no CPU/GPU throttling is going on (use GPUz and CPUz/HW Monitor (for temps) to monitor GPU and CPU clocks respectively) while running the emulator.

For the record, I've got those two games running smoothly on my much more inferior laptop running a Core 2 Duo and Mobility Radeon 4670 on Windows 7 SP1 x64. Phantasy Star Portable still has that issue with dialogue text not appearing correctly though.
 
Firstly, reset all settings to default by deleting the ppsspp.ini file generated in the ppssppmemstickPSPSYSTEM folder, and allow the emulator to generate a new one by loading it up again.

Secondly, refer to this rather comprehensive guide that I wrote up some time ago on the ppsspp.org forums, it should help out.

Or just copy and paste the contents of this ppsspp.ini file I generated which works perfectly for me.

Additional required details/tips:-

1. Which build are you using? The official 0.9.6 or the ones from the buildbot page? When in doubt, always update to the latest ones on that page and try again.

2. Enable the "Show FPS Counter" option in the Graphics Options and set it to "Both" (Settings ---> Graphics). Boot up the afflicted games. When the audio stuttering occurs, are you still getting 100% on the FPS/Speed counter?

3. Ensure that Low Latency Audio is disabled. (Settings --> Audio)

4. What Catalyst drivers are you using for that Mobility Radeon 5800 card? The newer OpenGL drivers bundled with the latest drivers may not necessarily be the best ones for older AMD/ATI cards, but seeing that you're on Windows 8.1, you may not have a choice in the matter.

5. Those specs should be more than enough to power through those two games and indeed the emulator. Make sure you have the Performance set to High for the laptop and that no CPU/GPU throttling is going on (use GPUz and CPUz/HW Monitor (for temps) to monitor GPU and CPU clocks respectively) while running the emulator.

For the record, I've got those two games running smoothly on my much more inferior laptop running a Core 2 Duo and Mobility Radeon 4670 on Windows 7 SP1 x64. Phantasy Star Portable still has that issue with dialogue text not appearing correctly though.

Thanks for this. It's helped me out in playing Itadaki Street Portable. My only issue is the menu screen and the various frame rates. The menu is 60 fps, the majority of gameplay is 20 fps, and the casino games are at 30. I have frame skipping set to Auto, but I get nasty flickering on the menu screen. What do you suggest? I'm on 0.9.6.2, Windows 7 32 bit, 2 GB of ram, and an i3 2.93. My decent little HTPC rig.
 
Thanks for this. It's helped me out in playing Itadaki Street Portable. My only issue is the menu screen and the various frame rates. The menu is 60 fps, the majority of gameplay is 20 fps, and the casino games are at 30. I have frame skipping set to Auto, but I get nasty flickering on the menu screen. What do you suggest? I'm on 0.9.6.2, Windows 7 32 bit, 2 GB of ram, and an i3 2.93. My decent little HTPC rig.

In your case, Frame Skipping should not be on in the first place. Your rig's Intel i3 CPU is more than powerful enough to handle most games at decent resolutions. The GPU may be the decider; are you using the Integrated Intel GPU that comes with the CPU or a dedicated GPU?

To reiterate, when it comes to PPSSPP, frameskipping is mainly a crutch for mobile devices with weaker CPUs and GPUs. Modern Desktops should not have to use it for any game as long as reasonable settings (such as the ones I suggested in the guide) are used.

Also, as I've already mentioned before, try using one of the latest dev builds from the buildbot, it's much more updated than the official 0.9.6-2 version that you're currently using and will contain fixes that weren't present before.

Lastly, if the game is still giving you grief, it might just be that we haven't accounted for it yet in terms of compatibility.
 
In your case, Frame Skipping should not be on in the first place. Your rig's Intel i3 CPU is more than powerful enough to handle most games at decent resolutions. The GPU may be the decider; are you using the Integrated Intel GPU that comes with the CPU or a dedicated GPU?

To reiterate, when it comes to PPSSPP, frameskipping is mainly a crutch for mobile devices with weaker CPUs and GPUs. Modern Desktops should not have to use it for any game as long as reasonable settings (such as the ones I suggested in the guide) are used.

Also, as I've already mentioned before, try using one of the latest dev builds from the buildbot, it's much more updated than the official 0.9.6-2 version that you're currently using and will contain fixes that weren't present before.

Lastly, if the game is still giving you grief, it might just be that we haven't accounted for it yet in terms of compatibility.

Okay I'll try to turn it off and see. Sadly I'm working with integrated graphics instead of a dedicated gpu. While it might've been one of the other settings I toggled it definitely fixed issues with the occasional audio glitch where at a specific point in the music track you'd hear a quick, loud screech.
 
0.9.7 has been officially released!

VC 2013 redistributables are now required for Windows versions of the emulator.

Changelog:
Code:
    Several scheduling and audio fixes, fixing black screens in Yu Gi Oh games among other things.
    Screen rotation and immersive mode support on Android
    Large improvements to the software renderer (still not really playable, but looks right more often than not)
    New VPL allocator and bugfixes, fixing Pangya Golf performance problems.
    Some mpeg/video playback fixes, fixing Parappa The Rapper and others. Some issues remain.
    Fix save state bugs causing incompatibility between 32 and 64-bit platforms.
    Symbol map/debugger improvements
    Depth buffer copy, fixing Jeanne D'arc. May cause minor slowdowns though, this will be worked around in the future.
    MsgDialog fixes. Saving fixed in numerous games.
    Initial multitouch support on Windows 8 for on-screen controls.

If you've been keeping up with the constantly updated dev builds from the buildbot page, the official release is just a formality. Others who've been sticking with official releases only will find a lot to like from 0.9.7.
 

EGM92

Member
Firstly, reset all settings to default by deleting the ppsspp.ini file generated in the ppsspp\memstick\PSP\SYSTEM folder, and allow the emulator to generate a new one by loading it up again.

Secondly, refer to this rather comprehensive guide that I wrote up some time ago on the ppsspp.org forums, it should help out.

Or just copy and paste the contents of this ppsspp.ini file I generated which works perfectly for me.

Additional required details/tips:-

1. Which build are you using? The official 0.9.6 or the ones from the buildbot page? When in doubt, always update to the latest ones on that page and try again.

2. Enable the "Show FPS Counter" option in the Graphics Options and set it to "Both" (Settings ---> Graphics). Boot up the afflicted games. When the audio stuttering occurs, are you still getting 100% on the FPS/Speed counter?

3. Ensure that Low Latency Audio is disabled. (Settings --> Audio)

4. What Catalyst drivers are you using for that Mobility Radeon 5800 card? The newer OpenGL drivers bundled with the latest drivers may not necessarily be the best ones for older AMD/ATI cards, but seeing that you're on Windows 8.1, you may not have a choice in the matter.

5. Those specs should be more than enough to power through those two games and indeed the emulator. Make sure you have the Performance set to High for the laptop and that no CPU/GPU throttling is going on (use GPUz and CPUz/HW Monitor (for temps) to monitor GPU and CPU clocks respectively) while running the emulator.

For the record, I've got those two games running smoothly on my much more inferior laptop running a Core 2 Duo and Mobility Radeon 4670 on Windows 7 SP1 x64. Phantasy Star Portable still has that issue with dialogue text not appearing correctly though.

1. I was using the latest buildbot build.
2. When the audio stutters the percentage drops, maybe into the mid 90s, sometimes into the 80s
4. I'm using Catalyst 14.1 beta. Is there a specific build I should be using? Does the OpenGL need to be a different version?
5. It's an Alienware m15x with ample cooling heat is definitely not a problem, it's constantly plugged in and power profile is a custom version of High Performance with some tweaks to HDD performance.
 

solid mike

Member
What do I do with the VLC runtime link on the main site? Do I download all the three files...

Windows just says the vcredist_arm.exe is not a valid Win32 application
 
2. When the audio stutters the percentage drops, maybe into the mid 90s, sometimes into the 80s

Ah, so it is a performance issue. What rendering resolution settings are you using? Did you try lowering it to something a bit more reasonable (e.g. 3x - 4x) as a test? Also disable texture scaling completely. Did you try out my posted ppsspp.ini settings?

Also, just to be sure, confirm that your GPU is hitting performance mode clocks while the application is active. I have had to manually clock up my ATI GPU while running the 64bit version of the emulator since Catalyst won't do it for me. It was previously running in power saving clocks until I changed it myself.

Audio stuttering while Speed is below 100% is perfectly normal, since it's tied up together with the emulation speed at the moment. We don't have an asynchronous audio mode available yet. What would have worried me is if you were still getting audio stuttering at consistant 100% Speed.
 

EGM92

Member
Ah, so it is a performance issue. What rendering resolution settings are you using? Did you try lowering it to something a bit more reasonable (e.g. 3x - 4x) as a test? Also disable texture scaling completely. Did you try out my posted ppsspp.ini settings?

Also, just to be sure, confirm that your GPU is hitting performance mode clocks while the application is active. I have had to manually clock up my ATI GPU while running the 64bit version of the emulator since Catalyst won't do it for me. It was previously running in power saving clocks until I changed it myself.

Audio stuttering while Speed is below 100% is perfectly normal, since it's tied up together with the emulation speed at the moment. We don't have an asynchronous audio mode available yet. What would have worried me is if you were still getting audio stuttering at consistant 100% Speed.

Thanks for some reason PPSSPP was the only app I've ever had that wouldn't make my GPU go to full speed, it'd stay at 200/300mhz I had to use AMD GPU Clock tool to get it up performance in PSP/PSP2 is flawless now minus the hiccups here and there but framerates are completely stable.

The only problem I'm having now is crashes in Parasite Eve 3rd Birthday. Constantly crashes at the exact same loading area though 9.7.1 got me past that part but now it's doing it in another part. Works great though the game looks amazing for a PSP game.
 
The only problem I'm having now is crashes in Parasite Eve 3rd Birthday. Constantly crashes at the exact same loading area though 9.7.1 got me past that part but now it's doing it in another part. Works great though the game looks amazing for a PSP game.

If you'd like to help us investigate this further, you can upload a save state/save file right before the crash occurs so that we (the devs and testers) can reproduce it ourselves in order to fix it.

As a temporary measure, try disabling Fast Memory before loading it up again, it's been known to cause crashes in certain scenarios.
 

EGM92

Member
If you'd like to help us investigate this further, you can upload a save state/save file right before the crash occurs so that we (the devs and testers) can reproduce it ourselves in order to fix it.

As a temporary measure, try disabling Fast Memory before loading it up again, it's been known to cause crashes in certain scenarios.

That definitely helped, the 100% crash is now gone, but there's a noticable performance hit but it's definitely got me past that part. Thanks!

Here's a link to the save state: Holy Shit these saves are big!!

When I disabled the Fast Memory it definitely helped but now crashes are more random even just running around while before it was just at loading screens. If there's anything else you'd like or anything else I can do to help bug fixes let me know.
 
That definitely helped, the 100% crash is now gone, but there's a noticable performance hit but it's definitely got me past that part. Thanks!

Here's a link to the save state: Holy Shit these saves are big!!

When I disabled the Fast Memory it definitely helped but now crashes are more random even just running around while before it was just at loading screens. If there's anything else you'd like or anything else I can do to help bug fixes let me know.

Thanks for the savestate, it was really helpful and I've added your report for this issue on the github together with your savestate and the appropriate devs have been notified.

Another question if I may, did you happen to enable any of the "Read Framebuffers to Memory" rendering modes for this game? Any speedhacks?

You can view the progress of your issue here if you wish.
 

Knurek

Member
ambientmystic, any chance for taking filename for screenshot creation from game serial? JPSP does that and this is nice if you're (like me) taking screenshots from all regional versions of the game - you instantly see which was taken from which game.
 
ambientmystic, any chance for taking filename for screenshot creation from game serial? JPSP does that and this is nice if you're (like me) taking screenshots from all regional versions of the game - you instantly see which was taken from which game.

That's actually not a bad idea, I'll put in a Feature Request for it. Thanks for the suggestion.

On another note, 0.9.7.2 has just been released. This is yet another bugfix release intended to rectify some drastic slowdowns in certain games that are due to some overzealous reporting.
 
Is there any update on Vsync, the option in the emulator or through my GPU drivers makes no difference.

It's still behaving the same way for you?

You're not using Adaptive V-Sync or anything like that are you?

I forgot to ask this earlier on, but this screen tearing only happens in PPSSPP and no other game in your inventory, correct?
 
@Knurek

It's done. All screenshot files will now be prefixed with the game id and followed by the first available screenshot number taken for the specific game.

E.g. For Monster Hunter Freedom Unite which has a game id of ULUS10391, the first screenshot taken will have a file name of ULUS10391_00000.jpg or ULUS10391_00000.png depending on whether or not you've chosen to take PNG screenshots in the options.

Download the latest version off the buildbot when it appears (version v0.9.7.2-17 or newer) if you're interested in trying out this modification.
 

DarkCloud

Member
Does anyone else have issues with setting controls for a 2nd Xinput device? I have a 360 madcatz fightpad or arcade stick tethered to my pc at all times and use a 2nd 360 pad via the wireless adapter. This means when i restart my pc the fightpad is always listed as controller 1 and it's the control that ppsspp automaps.

I swear i was able to remap to my 2nd control in the past but it's not even seeing it now, and I can't even find a setting to select the pad I wish to use.
 
Does anyone else have issues with setting controls for a 2nd Xinput device? I have a 360 madcatz fightpad or arcade stick tethered to my pc at all times and use a 2nd 360 pad via the wireless adapter. This means when i restart my pc the fightpad is always listed as controller 1 and it's the control that ppsspp automaps.

I swear i was able to remap to my 2nd control in the past but it's not even seeing it now, and I can't even find a setting to select the pad I wish to use.

There's a way to solve this issue, it's rather rough but it works:-

1. Assuming that you're using Windows 7, hit start, and in the search box type in, "Set up USB Game Controllers". (without the " " signs of course). Hit Enter at the first option that appears.

2. In the Game Controllers dialog box that pops up, click on Advanced.

3. In the Advanced Settings box, choose the 2nd 360 wireless pad as the Preferred device and hit OK.

4. Now start up PPSSPP. It should recognise that wireless pad as the primary controller and will automap that one instead.
 

DarkCloud

Member
On win 8.1 for this machine, but I've got the controller config location memorized at this point. Unfortunately doing as stated gave me no different result even after deleting my controller config and starting fresh. The wired fightpad persists in being the only control that ppsspp wants to acknowledge atm.

If i plug in a 2nd xinput device (wired) it will see that controller as well as the fightpad. it just seems to have issues with the wireless pad via the usb adapter.

-edit-

Actually I take that back. After restarting my pc with the pad turned on it actually enabled it as the player 1 control. I'd tried this in the past yet it always signed on as player 2 despite that so I guess assigning it as preferred overcame that issue for me.
 
Actually I take that back. After restarting my pc with the pad turned on it actually enabled it as the player 1 control. I'd tried this in the past yet it always signed on as player 2 despite that so I guess assigning it as preferred overcame that issue for me.

Glad to see it did something positive at the very least. I wasn't too sure of your OS, so I suggested what worked for me and some others using Windows 7 in the past.
 

Oemenia

Banned
It's still behaving the same way for you?

You're not using Adaptive V-Sync or anything like that are you?

I forgot to ask this earlier on, but this screen tearing only happens in PPSSPP and no other game in your inventory, correct?
Hey you remembered! I dont know if Im using Adapative or not but screen-tearing is really nasty, what exactly is the difference?

Also Ive been using 64-bit builds perfectly but the stable releases of 0.9.7 have all refused to launch saying they are 'unable to launch.'
 
Hey you remembered! I dont know if Im using Adapative or not but screen-tearing is really nasty, what exactly is the difference?

Adaptive V-sync is an NVIDIA only Vsync ability in which the driver will turn off/on Vsync depending on the current framerate in the application.

Check and see whether it's on.

Also Ive been using 64-bit builds perfectly but the stable releases of 0.9.7 have all refused to launch saying they are 'unable to launch.'

Hmm, that sounds odd. Have you installed the newest Visual Studio 2013 redistributables I linked to earlier on?
 

Im_Special

Member
Every stable I always look forward to booting up Dissidia 012 and see how it fairs, but it seems that there is a new regression now making cutscenes all red 'n crap, in addition to that really bad ghosting it does that's been going on forever.

For those who care to play Dissidia without the red tint, v0.9.6-483-gf80adef is the latest build before the regression started. I hope one day Dissidia will become literally perfect to play and hopefully soon, it's the second most popular PSP game there is only second to Monster Hunter, I'm surprised it isn't more of a priority.
 
For those who care to play Dissidia without the red tint, v0.9.6-483-gf80adef is the latest build before the regression started. I hope one day Dissidia will become literally perfect to play and hopefully soon, it's the second most popular PSP game there is only second to Monster Hunter, I'm surprised it isn't more of a priority.

The regression is due to this specific commit which was intended to fix another game.

I can compile a special build based on the newest master that omits that specific commit for those who're interested but there's not much point in doing that since I'd have to constantly update it to add in the newer updates that are regularly being added onto the emulator on a daily/sometimes hourly basis.

Still, here's one for those who're interested. Unzip the 7z archive into any working ppsspp folder; I've included both 32 and 64bit Windows executables. It's perfectly safe to use them side by side in the same folder as the latest normal builds if you rename them. These builds are also up to date with the current bleeding edge buildbot ones at the very moment.

If you self-compile and build your own versions of PPSSPP, you can always ignore such problematic commits for the games you're interested in and change the code back to the way it worked. The overall process on Windows has never been easier, thanks to the move to Visual Studio 2013 Express.
 

Im_Special

Member
Thanks for that, do the dev's know about the commit that caused the regression? I might have to make a git account just to report it then, ideally it would get fixed and not have us rely on custom builds or older builds, because as you said so much progression happens every day you really don't want to be missing out on all the general improvements the emulator see.
 
Thanks for that, do the dev's know about the commit that caused the regression? I might have to make a git account just to report it then, ideally it would get fixed and not have us rely on custom builds or older builds, because as you said so much progression happens every day you really don't want to be missing out on all the general improvements the emulator see.

We are aware of it (read the comment and the ones that follow), but as usual, it will be fixed when it's fixed, since that particular commit was considered "functionally correct" overall. Opening up a seperate and properly documented issue report on the github will put it into the spotlight again, increasing the likelihood of other devs picking up on the issue.

Fixing games can often be a delicate balance at times, but we strive to be as accurate as is humanly possible. The proper fix would have to involve a different approach to the code so both games would be satisfied. The reverted build I offered would break the other game that it was intended to fix in the first place, granted it is a rather obscure Japanese title.
 

Oemenia

Banned
Adaptive V-sync is an NVIDIA only Vsync ability in which the driver will turn off/on Vsync depending on the current framerate in the application.

Check and see whether it's on.



Hmm, that sounds odd. Have you installed the newest Visual Studio 2013 redistributables I linked to earlier on?
I cant seem to find an option to turn off AVS but I tried installing the files you linked to and it didnt help.
 
I cant seem to find an option to turn off AVS but I tried installing the files you linked to and it didnt help.

Okay, let's go back to square one.

The first thing I should've asked for is your exact system specifications. I know you're using a NVIDIA graphics card but which one?

Grab a screenshot from the System Information screen (Settings --> System --> Developer Tools --> System Information) of the emulator and post it in your next reply, please. Thanks.

Also find out your Driver version from the NV Control Panel and post it too. I need to know whether the tearing also affects other games on your system as well, plus whether or not you're using Aero/Glass on Windows (if on Vista/7).
 
Is it possible to play MHFU on PC PPSSPP > PSP/Vita over local wifi or would it be better to all be on the same platform?
Following on from that, if we all go PC via wifi is it pretty stable or would it be an exercise in frustration?
 
Is it possible to play MHFU on PC PPSSPP > PSP/Vita over local wifi or would it be better to all be on the same platform?
Following on from that, if we all go PC via wifi is it pretty stable or would it be an exercise in frustration?

The general answers are in this thread.

Here's a useful thread for MH3PHD if anyone is interested in Adhoc MP for that game instead.

Playing locally is your best bet for the best experience obviously, although Hamachi is passable.
 

Sykotik

Member
I've been playing Monster Hunter Freedom Unite on PPSSPP. Great emulator. I've even been playing it via online co-op with a friend on the other side of the country.

It's been nearly flawless, but the one issue that is just nagging is this strange input bug. The D-Pad is very unresponsive. As far as I can gather, the cause is most likely because I bound the right analogue-stick (DS4 to Xinput) to the D-Pad inputs.

Would love a fix for that. But, otherwise, I couldn't be happier with how this turned out. Thanks to all who have contributed. It's allowed me and a friend to finally be able to play MH together, again.
 
So I just found out I can pair a DS4 to Android but PPSSPP doesn't seem to recognize it or let me map buttons at all. Is there another app I need?
 
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