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MGS:GZ - Looks and Performs a lot better on PS4...

I'm curious if the Phantom Pain will perform more or less the same as Ground Zeroes or if the much larger open worlds maps like Afghanistan and the African Jungle will be more taxing on the game's performance. The "room to spare" comment makes me hopeful.
 

DieH@rd

Banned
Kojima mentioned he would do a comparison video, but I don't recall him outright saying GZ is better. But if he did, that's a pretty big deal.

GI journalists said in their cover story that Kojima confirmed their observation that PS4 version is better than Xbone version.
 

Sub_Level

wants to fuck an Asian grill.
I'm curious if the Phantom Pain will perform more or less the same as Ground Zeroes or if the much larger open worlds maps like Afghanistan and the African Jungle will be more taxing on the game's performance. The "room to spare" comment makes me hopeful.

I'm sure they can optimize it. Wouldn't mind if they had to cut corners and make objects like corpses and shell casings disappear more quickly to keep performance up. Important thing is maintaining 60fps and decent draw distance. The fact that they come out with statements like this in the OP also means they don't necessarily need parity which is great.
 

mrklaw

MrArseFace
I don't know either. But it is very odd to see someone trumping one platform over the other while releasing the game for both.

would you rather they pussyfoot around the question and imply parity where there is none? Neither is ideal but I prefer transparancy
 
I'm curious if the Phantom Pain will perform more or less the same as Ground Zeroes or if the much larger open worlds maps like Afghanistan and the African Jungle will be more taxing on the game's performance. The "room to spare" comment makes me hopeful.

Phantom Pain's extra year (or more) of development won't hurt, either. Kojima did say he wanted the next-gen versions of TPP to run at 60, so I hope he can pull it off.
 

Jea Song

Did the right thing
This topic will be brought up over and over again. And you can blame Microsoft for it. They keep downplaying it and say the power difference isn't much and irreverent. Well apparently it's very revelant
 

Bgamer90

Banned
Why does downplaying one version stop people who only own that console from buying it? Plenty of people bought inferior multiplats on Xbone at launch despite owning both-- CoD, BF...well, everything. If you told them, "You know, you're getting the shitty version,"--which they knew anyway and picked up the box while wiping away tears-- they're suddenly not going to buy it? If you only have one console, you don't even have a choice. It's not like we're awash in high quality software.

Agreed. PS1, PS2, and PS3 consoles had great multiplatform game sales due to the "one console" reason alone -- even though the games looked better on other consoles. Wasn't like they were completely unplayable; they still looked like next gen leaps above the (at the time) previous gen consoles.

That always frustrated me in PS360 face-offs. I enjoyed them for the technical break downs, but as I only had a PS3, it really didn't sway my purchasing choice unless the PS3 version was so bad that it was unplayable. Yet those seemingly simple technical comparison threads almost inevitably contain a lot of console warrior nonsense.

I realise it is early in the generation, but if you have both Xbox one and PS4, you pretty much know which version of a multiplatform game you are going to buy - PS4 will almost always be better technically (often noticably), so you'll buy that unless you have friends on xbox you want to play with, then you'll swing that way. Pretty much the same as you'd do on PS360, only the other way round.

Yep.

Wasn't here on these forums for the majority of last gen. Didn't know it was that bad.


I only lurked GAF back in those days, but the quick answer is no. The PS2 and GameCube people, on the other hand, were the ones butting heads.

Heh, that would make sense I guess. The GameCube had more power and was $100 cheaper for the whole gen, yet it still didn't do anywhere as well as the PS2. Guess some GameCube people were frustrated.
 

RetroStu

Banned
I made my decision months before launch and after countless debates over paper specs (nevermind the PR suicide), it goes to show alot of people were correct, the difference could increase further when full gpGPU and compute functions are taken advantage off.

What i don't get is that i don't believe for a second that both Microsoft and Sony didn't know exactly what each others consoles would have in them regarding cpu and gpu etc, whether through internal leaks or literaly paying people off to get info (yes this does go on in business) yet Microsoft still chose to release a console with less power.
Did Microsoft really think kinect would sway people towards them? or did they think the power difference wouldn't be enough to make a clear difference?.
 
What i don't get is that i don't believe for a second that both Microsoft and Sony didn't know exactly what each others consoles would have in them regarding cpu and gpu etc, whether through internal leaks or literaly paying people off to get info (yes this does go on in business) yet Microsoft still chose to release a console with less power.
Did Microsoft really think kinect would sway people towards them? or did they think the power difference wouldn't be enough to make a clear difference?.

Sony surprised even their First Party studios with the 8 GB GDDR5.
 

N.Domixis

Banned
What i don't get is that i don't believe for a second that both Microsoft and Sony didn't know exactly what each others consoles would have in them regarding cpu and gpu etc, whether through internal leaks or literaly paying people off to get info (yes this does go on in business) yet Microsoft still chose to release a console with less power.
Did Microsoft really think kinect would sway people towards them? or did they think the power difference wouldn't be enough to make a clear difference?.

MS thought kinect would make the xbox 1 the next wii. LMAO they were so wrong.
 

mrklaw

MrArseFace
Sony surprised even their First Party studios with the 8 GB GDDR5.

Must simply have been a combination of MS being too far down the track with their plans to suddenly change, combined with them being comfortable with their expectation that Sony would go more powerful but with only 2GB memory (and a risk they'd hit 4GB)
 

RoKKeR

Member
What an outrage. Hoopla. Hubabaloo.

As someone who has an Xbox I'm sort of becoming numb to this news, not because it's any less disappointing but because we have seen it time and time again, and will continue to see it for the foreseeable future.

I've come to accept that games will look better on PS4, and that's just fine. Does that make the games like Tomb Raider look any worse on my Xbox when I'm not playing the two side by side or bitching about framerates? Not for me at least.

BF4 is my most played game on XO and I am still impressed by it's visuals. I've become less concerned about the comparisons and more tuned in to what I'm seeing on my screen at any time, and so far it's been pretty solid.

Also very happy to have a PS4 to go home to over the summertime.
 
Wonder if Microsoft will bring Kojima back out on stage at E3 after he's stated publicly that the Xbox One version is inferior lol
 

Bgamer90

Banned
Thats why i didn't include ram, i'm pretty sure that was an almost last thing change.

Has a time frame been stated in terms of when they changed from 4GB to 8GB? Remember the article about devs saying the PS4 "would get crushed" if they didn't go to 8 but it would be interesting to know when they did it (how many months before system reveal).

Wonder if Microsoft will bring Kojima back out on stage at E3 after he's stated publicly that the Xbox One version is inferior lol

If the game still sells well on the Xbox One, why not...
 

Vizzeh

Banned
What i don't get is that i don't believe for a second that both Microsoft and Sony didn't know exactly what each others consoles would have in them regarding cpu and gpu etc, whether through internal leaks or literaly paying people off to get info (yes this does go on in business) yet Microsoft still chose to release a console with less power.
Did Microsoft really think kinect would sway people towards them? or did they think the power difference wouldn't be enough to make a clear difference?.

This is pretty much the main theory why:
MS had a budget, one that included kinect with every console, they also had a vision and one they needed a huge OS for (3GB) with GDDR5 not in sizable chips to meet 8GB with the correct price at the time, they had to go with what they knew, DDR3 Ram. That in itself cost the system performance.

Then the domino effect. Because they had went with DDR3 Ram, they needed more bandwidth to feed their graphics, rops + Cu's, therefore they had to use ESRAM.

This is where the 2 graphical power differences occur, PS4 had the full space of their Die (CPU + GPU silicon space) to use for GCN Cores, where MS had to use some of that silicon budget space for the Esram. Hence why the Xbox One has 768 Shader units 12 GCN graphics cores. The PS4 has 1,152 SU's + 18GCN cores.

Thats basically why PS4 has the massive advantage on Ram bandwidth + Graphical power. There are other figures to consider why aswell, but its all numbers, basically the PS4 has the better tech due to their gamer centric vision, not the "all in one entertainment machine"

Not to mention X1 seems to be under the ROP performance / Bandwidth since If you require 16Rops per 512Cu's and X1 having 768, ie X1 does not have enough ROPs (according to AMD and possibly why there are resolution issues etc) the bandwidth also effects performance, swapping from DDR3 and esram..

AMD: In fact, excellent gaming performance is all about keeping resources local to the GPU and its framebuffer. Farming texture fetches (for example) out to system RAM is very substantial performance penalty.
 
Archievement, complete the game 12 times.

At the end its all about being able to play it, the little bit fps / visual difference probably doesn't interesting 95% of the gamers that bought a console to start with.

Yeah, Earth Defense Force 2017 comes to mind where completing each difficulty gives you 20% completion.
 

kaching

"GAF's biggest wanker"
MS thought kinect would make the xbox 1 the next wii. LMAO they were so wrong.
It's hard to be right when MS didn't even bother to produce any significant software to support it at launch. It's really bizarre the way they half-committed to the featureset, hamstringing the hardware because of it while providing limited appreciable software benefits.
 

Bgamer90

Banned
MS thought kinect would make the xbox 1 the next wii. LMAO they were so wrong.


It's hard to be right when MS didn't even bother to produce any significant software to support it at launch. It's really bizarre the way they half-committed to the featureset, hamstringing the hardware because of it while providing limited appreciable software benefits.

Kinect Sports was originally going to come out at launch but got delayed due to it not being ready I guess which isn't a bad thing at all -- wouldn't be good to have a bad game, especially one for kinect.

Plus we aren't even 4 months in yet. There could be some popular kinect games on the Xbox One in the future.
 

Grinchy

Banned
It's hard to be right when MS didn't even bother to produce any significant software to support it at launch. It's really bizarre the way they half-committed to the featureset, hamstringing the hardware because of it while providing limited appreciable software benefits.

I feel like they just had too many cooks in the kitchen. And half of the cooks had never actually cooked anything before.
 
Better graphics are a given. It's performance that matters and it's worrying the XB1 performs worse. That should be the focus for parity.
 
I have to shake my head when I see people talking about how great Peace Walker was. How many times can you play all that same handful of tiny levels over and over without going insane? Run through them forwards, run through them backwards, capture all the dudes, kill all the dudes, don't kill any dudes, only kill this one dude... Sure, the 'content' was there, but I had no interest in playing it. Hell, I'd seen enough of them in my main story playthrough alone just because of all the backtracking; by the time I'd seen the real ending I never wanted to play that game again.

That's the main reason I have no expectations for Ground Zeroes' side missions. If they turn out to have some actual substance, that'll be a nice surprise, but for now I remain utterly skeptical.


The main story and progression through it is excellent (except for that the final chapter). The thing is the game is a little schizophrenic, in that it's a handheld game so it has all these little side-missions that can be beat in 3mins or less, but the main story has cutscenes that last 10+mins. It just seems to be in constant battle with it's own identity...and then there's that final chapter.
You're pretty much let off a leash to go find the different parts of the chapter yourself, but with very little clues on what to do or where to go next. It all just stacks up to the grinding and wears out it's welcome seeing as how youre doing the same damn thing about 7 times in a row over a few hours.
It's a damn mess and it really boggles me how people say it's the proper MGS4.
 
Same here. I think he was maybe dissuaded by the fact that around MGS4's release, the 360 was the gaming platform of choice. Also development for the PS3 was supposedly hard, so maybe he retained a bit of resentment from that. Add to the fact that Peace Walker, and every mainline game except 4 went to 360, and yeah, it seems like he wanted to "jump in". If you follow his twitter, though, he has posted various things about Playstation nostalgia. I dunno, we're probably reading into things too much. At any rate things seem back to normal lol

I also recall a Tweet, but maybe I made it up, that he was disappointed Sony hadn't approached him when designing the PS4 the way they had with other devs.
 
It's worth noting that Kojima does make reference to the console being the best out of those available in the Japanese domestic market, thereby not comparing it to Microsoft's Xbox One, which is set to release in Japan some time later this year.

IGN gonna IGN.
 
The rest is more than likely just filler. Fetch-quest type crap.

This doesn't really say anything.

Are we supposed to infer that there are 10 campaigns or main missions in this thing?

Seems like a worse collect-a-ton game than AC4

Simply, they forgot to adjust the % counter. It remained set as when GZ was actually the first level in MGSV.

Mistery solved!

Probably more of a damning indication of how terrible most commercial reviewers are at videogames more than anything.

Archievement, complete the game 12 times.

At the end its all about being able to play it, the little bit fps / visual difference probably doesn't interesting 95% of the gamers that bought a console to start with.

Man, y'all are some seriously cynical sons of...

What the happened to believing that it might be some meaty content Kojima hasn't talked about or something equally interested? Just believe, man.

BELIEVE!
 
Must simply have been a combination of MS being too far down the track with their plans to suddenly change, combined with them being comfortable with their expectation that Sony would go more powerful but with only 2GB memory (and a risk they'd hit 4GB)

The funny thing about the entire Ram scenario is even IF the PS4 had only 4gigs of Ram you would still see the PS4 graphical advantages in multiplatform games.
 
Is the game 1080p on X1? Who is this guy: https://twitter.com/DouglasNerd

He tweeted:

Douglas ‏@DouglasNerd 14h

@sharoKuso People are weird, huh. Anyway, I don't have exact resolutions, but PS4 is higher, probably 1080. Can't say if One is 900 or 720.

Hmm, thanks for the link. This is interesting.

AulRqu5.png
 

Daingurse

Member
Good, superior hardware should
yield better performance. We should see this happen with virtually all multi-plats. It's the way it should be.
 
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