As I mentioned in the other thread, this explains to me why the game looks blurry and worse than SP. I've always just assumed terrible AA was used to claw back the FPS, and left it at that. However, now that we know we're dealing with low pixel counts and some temporal witchcraft I don't understand, it makes me question why the game cannot retain a constant 60FPS.
I shrugged off the performance fluctuations because hey, a 1080p next-gen launch title is gonna have some issues. I questioned the "AA problems" and wished for a crisper image, but hey - 1080p next-gen launch title, right? But... it's not 1080p. And it's not 60FPS. And the maps aren't all that big. And the player count isn't all that large.
I still love the game, but trading a Full HD image for a fluctuating 30-60 FPS doesn't feel like the right decision to me, given that this was supposed to be the first title to really push the visual standard on PS4. For me, it's pretty disappointing that they didn't come clean. I'm not gonna go all "FUCK YOU PS4", I love my console, but I'm certainly not going to buy into the hype next time. Is this a sign of things to come?