• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Oculus Rift Development Kit 2 announced, up for preorder (based on Crystal Cove)

Big_Al

Unconfirmed Member
Would love to get one of these but it's gonna be a while, maybe even waiting for the consumer version. Has anyone that wears glasses tried it ?

Also I keep seeing Crystal Cove and thinking Cabot Cove, my brain's fuckin with me.
 

Blizzard

Banned
Some interview quotes about the consumer version further improving refresh rate over DK2, combined with the Valve specs.
Sure, but the rest of the post was talking about the 1920x1080 panel, which is apparently also being improved for the consumer release.
 

Haines

Banned
You just don't get it, period.

Potential. Literally, you're paying for potential -- and it's so staggering, there's an extraordinarily good chance of getting your money's worth. And then some.

By that time potential rolls out retail will be here tho.
 

Soi-Fong

Member
I played through most of Half Life 2 for the FIRST time with the DK1. IT. WAS. AMAZING!

Seriously. I havent been able to play a game for more than an hour at best for a long time. But with HL2 and the rift, was was playing 2-3 hours sessions and completely forgetting myself. It was awesome and a bit scary at the same time. Taking off the headset and going back to reality was actually a bit jarring.

Im looking forward to actually finishing it and possibly playing episodes 2 and 3 with DK2.

I've never played HL2. Bought the rift at 10 am pst this morning. Is it really that good?

Im also wondering on my rig. I7 2600k and Hd 5970
 

Durante

Member
Is SLI really that bad for Rift? I know SLI is better than Crossfire in micro-stuttering.. perhaps they are the same now. Has anyone tested this on their own?
The problem with SLI is that it introduces latency.

Actually, purely in terms of HW, 2-card SLI would be really great for VR. You could independently render the left and right eye views simultaneously on the cards, actually reducing total latency! But that can only happen when VR is popular enough to be added explicitly to graphics APIs.
 

Cyriades

Member
For anyone who has tried DK1, and ideally even DK2 how does this demonstration match up (with regards to the "screen door effect")?

http://vr.mkeblx.net/oculus-sim/

I'm curious whether the AMOLED benefits are taken into account with regards to the "sceen door effect". Assuming the consumer version releases at 1440p and using a AMOLED screen, is that enough to practically remove the screen door effect completely?

Thanks for that!
 

LordCanti

Member
Should I get myself a very early birthday present? I should have sold my DK1 before they announced this :p

For anyone who has tried DK1, and ideally even DK2 how does this demonstration match up (with regards to the "screen door effect")?

http://vr.mkeblx.net/oculus-sim/

I'm curious whether the AMOLED benefits are taken into account with regards to the "sceen door effect". Assuming the consumer version releases at 1440p and using a AMOLED screen, is that enough to practically remove the screen door effect completely?

It's pretty close for Devkit 1. AMOLED having more pixel fill (if I'm using the right term) probably looks a little better than the 1080p tab.

Screendoor won't be gone, but hopefully it would be diminished to the point that it isn't as big of a deal.
 

Seanspeed

Banned
Are higher resolution and refresh rate really confirmed?
Yes, 100% confirmed by the man himself.

"So, DK2 is a huge jump over DK1. It adds all kinds of features that will enable experiences that were just not possible to make with DK1. The comfort is better, the visual quality is much better, the position tracking is going to open up all kinds of new gameplay mechanics, but it is NOT the consumer version.

"Good news is that we know what the consumer product needs to be. We spent the last year kind of R&D'ing around it. We're not creeping anymore, we're not unsure. We know what it needs to be, we know when the parts are coming out, we know how we're going to make it....we just need to make it. And it'll be worth the wait.

"So if you're not a developer, do not buy DK2. It is much better than DK1 but the consumer product is going to have higher resolution, lower latency, higher framerate. Its just better in so many ways that there's very little reason to buy the DK2 unless you do plan on developing content for it."

http://www.engadget.com/2014/03/19/oculus-rift-development-kit-2/
 
Finally ordered

IP-0145xxx

Anyone's starting with IP as well?

Will we all who ordered it today be in the first batch? (seems to be around ~20k people?)
 
Maybe I'm going to say something stupid... but what if they used a 21/9 panel ?
Which would be a 2560*1080 screen with would mean 1280*1080 per eyes...
Well... maybe that kind of panel screen isn't widely available... I guess they're limited to what smartphones use, right ?
 

Cyriades

Member
The problem with SLI is that it introduces latency.

Actually, purely in terms of HW, 2-card SLI would be really great for VR. You could independently render the left and right eye views simultaneously on the cards, actually reducing total latency! But that can only happen when VR is popular enough to be added explicitly to graphics APIs.

Should I sell my 670s and buy one 780 ti? Flipping SLI on/off is not ideal
 

Durante

Member
Wow, I didn't expect a definite confirmation of higher refresh for the consumer version, and what sounds almost definite for higher resolution.

Honestly, a year ago I expected the consumer version to be a 60 Hz 1080p LCD panel, and I'd have been happy with that. Now it looks like it could realistically be a 90 Hz low persistence OLED 1440p display. It's really amazing how far we've come in such a short time.

Should I sell my 670s and buy one 780 ti?
If you want to focus on the short term for VR, maybe. I'd wait though and see what happens.
 
It actually is not stereoscopic (i.e. 2 1080p rendered images as on 3DTV's of today), it's 1080p cut in half for each eye, effectively 2 960x1080 screens which has the same number of pixels as standard 1080p, but the key factor here is that you have to maintain (ideally) on the consumer version a constant unwavering 90FPS in order to have the optimum experience. To do that, yeah, you're going to need to either have a beefy single GPU (a 780ti or the like, as SLI introduces a lot of latency and just isn't as stable) or turn the graphical bells and whistles down a bit (on my 770 i'll likely have to revert to medium/high settings as opposed to all ultra though this depends on the game obviously).
Well I can be pedantic too. It is stereoscopic, because that simply means there are two images taken from two different viewpoints to create a perception of depth. And yes, it has the same number of pixels as standard 1080p, but (as I mentioned in a follow-up post) it is still more demanding than standard 1080p as it is having to deal with two camera angles.
 

Durante

Member
Well I can be pedantic too. It is stereoscopic, because that simply means there are two images taken from two different viewpoints to create a perception of depth. And yes, it has the same number of pixels as standard 1080p, but (as I mentioned in a follow-up post) it is still more demanding than standard 1080p as it is having to deal with two camera angles.
I didn't really want to get into that discussion, but yeah, it is stereoscopic.

I think it's strange that I've now seen multiple people object to using that term for VR rendering. It's clearly stereoscopic, it doesn't matter what the dimensions of the output viewports in pixels are.
 

Riptwo

Member
I'm so close to ordering this because the DK1 still makes me insanely motion sick ( I never managed to develop my "vr legs") and I want to develop for it without relying on Gravol. That being said, ordering a second dev kit seems like a bad plan if the consumer model is anywhere close to release.
 
What's global display?
update all pixel simultaneously instead of scanout (line moving from top to bottom)
it removes latency variation between top and bottom of screen, a known cause of dizziness.

Done via switching off backlight during scanout (LCD, lightboost) or pre-buffering image (valve oled VR).
 
I didn't really want to get into that discussion, but yeah, it is stereoscopic.

I think it's strange that I've now seen multiple people object to using that term for VR rendering. It's clearly stereoscopic, it doesn't matter what the dimensions of the output viewports in pixels are.

You're converging two images to simulate what our eyes already do, totally makes sense that it's considered stereoscopic. After having used basic antique stereoscopes you understand that's what's happening and this is no different.
 

E-Cat

Member
By that time potential rolls out retail will be here tho.

But there are some enthusiasts who simple cannot wait. ;) Already, you can find lots of nifty little experiences for the DK1, and I have no doubt they will continue to materialize as we get closer to the consumer launch date.
 

Cyriades

Member
Wow, I didn't expect a definite confirmation of higher refresh for the consumer version, and what sounds almost definite for higher resolution.

Honestly, a year ago I expected the consumer version to be a 60 Hz 1080p LCD panel, and I'd have been happy with that. Now it looks like it could realistically be a 90 Hz low persistence OLED 1440p display. It's really amazing how far we've come in such a short time.

If you want to focus on the short term for VR, maybe. I'd wait though and see what happens.

I wonder if Nvidia or ATI for that matter can get behind this and add drivers for multi-gpu support
 

elyetis

Member
The problem with SLI is that it introduces latency.

Actually, purely in terms of HW, 2-card SLI would be really great for VR. You could independently render the left and right eye views simultaneously on the cards, actually reducing total latency! But that can only happen when VR is popular enough to be added explicitly to graphics APIs.
Why does Nvidia has to be late for their 800 series, I want a 880 to replace my 570 SLI.. >.<"
Guess I might end up taking a 780 for (a few?) month... ( well I actually already thought about doing so for Star citizen dof fighting module, guess it's just another good reason )
 

Durante

Member
I wonder if Nvidia or ATI for that matter can get behind this and add drivers
If I were them I would ASAP. Add some driver hackery in conjunction with support in the major middleware to make it work. SLIVR and CrossVR. I can already see it.

The people early adopting VR are the same people who'll spend too much money on your HW :p
 

Gnub

Member
- consumer version unlikely in 2014
- preorders will be available on OculusVR website today, first shipments July of 2014 [first come, first serve]
- supported refresh rates 75Hz, 72Hz, and 60Hz
- 440g without its cable
- $350 !

I was really hoping for this year. That price is right tho.
 
Back from errands, watching video about Project Morpheus... oh, it auto-switched to one about Oculus... why are they talking about DK2 as if-

FUCK FUCK FUCK ORDER PAGE WHY WON'T YOU TAKE AMEX TRY PAYPAL WHY IS PAYPAL NOT WORKING AGH ORDER


I'm 8 hours late ordering this thing... that probably translates into months of delay. X_X
 

Durante

Member
Back from errands, watching video about Project Morpheus... oh, it auto-switched to one about Oculus... why are they talking about DK2 as if-

FUCK FUCK FUCK ORDER PAGE WHY WON'T YOU TAKE AMEX TRY PAYPAL WHY IS PAYPAL NOT WORKING AGH ORDER


I'm 8 hours late ordering this thing... that probably translates into months of delay. X_X
I really think they'll have better production levels this time around.

May just be wishful thinking because I'm 1.5 hours late myself though :p
 

Atrophis

Member
I wonder how many gaffers have bought this sucker today?

Personally I'm looking forward to the day that we consider the DK2 as huge a piece of shit as DK1. With the pace of development, it surely won't be long.
 

LordCanti

Member
I'm so late that I might as well wait for impressions, or at least until I've actually sold my DK1 to offset the price a bit.

This is probably a mistake, but whatever.

I wonder how many gaffers have bought this sucker today?

Personally I'm looking forward to the day that we consider the DK2 as huge a piece of shit as DK1. With the pace of development, it surely won't be long.

Somewhere around 4k seems to be where this tech really shines and phone manufacturers keep pushing higher resolution panels. Hopefully we'll get there soon enough.
 

Seanspeed

Banned
I wonder how many gaffers have bought this sucker today?

Personally I'm looking forward to the day that we consider the DK2 as huge a piece of shit as DK1. With the pace of development, it surely won't be long.
Well it sounds like the consumer version will already be enough to render the DK2 comprehensively outdated. Maybe not a piece of shit, but probably bad enough that you wouldn't want to go back to it if you'd tried the newer hardware.
 
Now its the long wait till July

flat,550x550,075,f.jpg
 

Soi-Fong

Member
I really think they'll have better production levels this time around.

May just be wishful thinking because I'm 1.5 hours late myself though :p

Do we know when Maxwell is coming out? I really dont want to get say a 770 then a few months later Maxwell come out.
 

orioto

Good Art™
I really think they'll have better production levels this time around.

May just be wishful thinking because I'm 1.5 hours late myself though :p

I'm worried now, when was it online exactly ? I bought it like.. 5 hours ago. How late am i ?
 
Top Bottom