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Trials Fusion Day One Patch - Increases res on X1, improves F.R on PS4

Orca

Member
Why does anyone care it was 800p prepatch? it isnt when you actually play it

I want to know what the framerate is like if they improve it on ps4 but increased rez on xb1...

I was wondering how long it would take before people stopped piling on the Xbox One and noticed it mentioned PS4 as well.
 
you realize PS4 had day one Res patches?

This shows that the dev may not be fully familiar with X1 tools. On the same hand I can see how this may be embarrassing but 900p is fine with me if the gameplay is great and the game still looks good.

Yeah, but those day 1 patches were for 1080P, not 900P. That was his point, as I can see.
 

Tsundere

Banned
you realize PS4 had day one Res patches?

This shows that the dev may not be fully familiar with X1 tools. On the same hand I can see how this may be embarrassing but 900p is fine with me if the gameplay is great and the game still looks good.
This excuse is getting old. Do you think developers have any more experience with PS4 tools?
 

ethomaz

Banned
This excuse is getting old. Do you think developers have any more experience with PS4 tools?
To be fair devs have more experience with Xbone's API than PS4's API... most devs already works with DirectX.

Well that is my opinion using common sense but I can be wrong ;)
 

big_z

Member
Someone should run trials offline on ps4 to see what the framerate is like before the patch. Framerate is far more important than resolution so its something to consider for offline gamers.
 

jaypah

Member
To be fair devs have more experience with Xbone's API than PS4's API... most devs already works with DirectX.

Well that is my opinion using common sense but I can be wrong ;)

I thought PS4 tools were pretty great while some devs thought the XO tools were....fucked? Or at least I remember forum blowback a while ago when a dev said that. "How can MS have worse tools? They were always so good in that department!" and all that jazz.

edit: Not saying that the XO doesn't have noticeably worse hardware. Just that I wouldn't rule out the double whammy of worse hardware/worse dev environment.
 

SFenton

Member
I thought PS4 tools were pretty great while some devs thought the XO tools were....fucked? Or at least I remember forum blowback a while ago when a dev said that. "How can MS have worse tools? They were always so good in that department!" and all that jazz.

I seem to recall it's a combination of this and the fact that PS4 is easier to work with even if you're not too acquainted with the APIs and whatnot simply because the hardware is nice and quick, so it's easy to get performance out of.
 

jaypah

Member
I seem to recall it's a combination of this and the fact that PS4 is easier to work with even if you're not too acquainted with the APIs and whatnot simply because the hardware is nice and quick, so it's easy to get performance out of.

It does seem like the PS4 was designed to help devs get up and running as fast as possible from listening to Mark talk about the design.
 

big_z

Member
I thought PS4 tools were pretty great while some devs thought the XO tools were....fucked? Or at least I remember forum blowback a while ago when a dev said that. "How can MS have worse tools? They were always so good in that department!" and all that jazz.

Dave Lang mentioned on the bombcast a few weeks back that sonys tools were mostly finished for the ps4 . The Xbox one tools were and still are really rough but improving. It's not so much the sdk is bad like it was on the ps3 its simply that part are incomplete/buggy. Both companies communicate what parts of their kits have issues so developers have some idea if they're venturing into shakey territory.
 
It doesn't quite work like that...

1600 x 900 = 1,440,000 pixels
1920 x 1080 = 2,073,000 pixels

That's a gulf of 633,000 pixels.

ahh so the difference would be quite apparent. over half a million pixels. Why wouldn't microsoft care about hitting 1080p? Forza does it and Forza looks awesome, in that respect shouldn't trials be able to hit that?

My crazy thought is that maybe they can hit 1080p with some games but they want the game to release along side the ps4 version and further optimising with the esram would take more time but they are confident with 900p. I don't know just trying to make sense out of this confusion
 

RoboPlato

I'd be in the dick
Stuff like this and the couple resolution patches are why I wish the PS4 could download and install patches before booting the game up the first time. I hate starting a game just to immediately quit to make sure I get the patch up first.
 

Vashetti

Banned
ahh so the difference would be quite apparent. over half a million pixels. Why wouldn't microsoft care about hitting 1080p? Forza does it and Forza looks awesome, in that respect shouldn't trials be able to hit that?

My crazy thought is that maybe they can hit 1080p with some games but they want the game to release along side the ps4 version and further optimising with the esram would take more time but they are confident with 900p. I don't know just trying to make sense out of this confusion

Forza was downgraded to hell and back from the original reveal to hit the 1080p target:

aOEwJbe.png

J7MARIc.png

timthumb.php
 

Piggus

Member
ahh so the difference would be quite apparent. over half a million pixels. Why wouldn't microsoft care about hitting 1080p? Forza does it and Forza looks awesome, in that respect shouldn't trials be able to hit that?

My crazy thought is that maybe they can hit 1080p with some games but they want the game to release along side the ps4 version and further optimising with the esram would take more time but they are confident with 900p. I don't know just trying to make sense out of this confusion

Forza has practically no anti-aliasing and a static pre-baked lighting system. It would not be running at 1080p if it had an actual dynamic lighting system and AA (like Trials does).

The ESRAM is not the issue here. It's the GPU with HALF the number of ROPs (raster units) as what AMD themselves recommend for 1080p gaming. It's the slow DDR3 memory that the ESRAM tries to make up for. It's the overall much weaker GPU that simply can't match what's in the PS4 no matter what optimizations devs make. Those same optimizations for the most part can be applied to the PS4 versions of games.

Please people. Stop blaming the ESRAM for these issues. The ESRAM is simply there to make up for the deficiencies in the rest of the system. Without the ESRAM the system would be MUCH more bandwidth starved. We could have much better discussions if people would actually educate themselves about the hardware.

And for the love of fuck if I see one more "Save us DX12!" post.... Ugh. It simply astounds me how people take what MS says at face value considering their recent history with technical discussion. A god damn API is not going to double the performance of the system. Devs in fact will be more inclined to code to the metal as the generation progresses which provides much better performance than when coding with an API.
 

Papercuts

fired zero bullets in the orphanage.
Stuff like this and the couple resolution patches are why I wish the PS4 could download and install patches before booting the game up the first time. I hate starting a game just to immediately quit to make sure I get the patch up first.

I think it's weird that devs can't/aren't just grouping the file on the store as the patched version already. I mean, it's already digital.
 

RoboPlato

I'd be in the dick
I think it's weird that devs can't/aren't just grouping the file on the store as the patched version already. I mean, it's already digital.

I was talking about retail disks. The patches DL automatically with digital.

Why can't people just finish the games before they release them...
Then we won't need day one patches anymore.
Day 1 patches are a good thing. They let devs use the time after they go gold to improve the game before people play it.
 
Not to heap too much praise on the PS4 but wasn't there a game (CoD: Ghosts I think) that had a patch on PS4 to improve framerate that was actually a patch to stop it going over 60FPS and stuttering?

Just saying. It's more likely it means getting it to 60, but it could also mean limiting it to 60.
 

pixlexic

Banned
Forza was downgraded to hell and back from the original reveal to hit the 1080p target:

actually the building still looks like that .. both images are correct .. its just the lod you are showing .. which can be pretty jarring when turning corners or objects that appear from behind other objects.

if you look closely at the third building down in your "before" pic you see its similar to the others. it just hasn't lod in yet.

now did they up the lod distance to be closer in the final game? maybe.
 

Portugeezer

Member
actually the building still looks like that .. both images are correct .. its just the lod you are showing .. which can be pretty jarring when turning corners or objects that appear from behind other objects.

if you look closely at the third building down in your "before" pic you see its similar to the others. it just hasn't lod in yet.

now did they up the lod distance to be closer in the final game? maybe.

I just watched the video, doesn't look like detail loads in.

https://www.youtube.com/watch?v=NogFF3Hrw4w around 2:34 here.
 

ethomaz

Banned
Forza has practically no anti-aliasing and a static pre-baked lighting system. It would not be running at 1080p if it had an actual dynamic lighting system and AA (like Trials does).

The ESRAM is not the issue here. It's the GPU with HALF the number of ROPs (raster units) as what AMD themselves recommend for 1080p gaming. It's the slow DDR3 memory that the ESRAM tries to make up for. It's the overall much weaker GPU that simply can't match what's in the PS4 no matter what optimizations devs make. Those same optimizations for the most part can be applied to the PS4 versions of games.

Please people. Stop blaming the ESRAM for these issues. The ESRAM is simply there to make up for the deficiencies in the rest of the system. Without the ESRAM the system would be MUCH more bandwidth starved. We could have much better discussions if people would actually educate themselves about the hardware.

And for the love of fuck if I see one more "Save us DX12!" post.... Ugh. It simply astounds me how people take what MS says at face value considering their recent history with technical discussion. A god damn API is not going to double the performance of the system. Devs in fact will be more inclined to code to the metal as the generation progresses which provides much better performance than when coding with an API.
People blame eSRAM because it was not enough to make up for the deficiencies...

They are having trouble to deal with 1080p because 32MB is little for a 1080p game with good AA processing... Forza dropped the AA for a 1080p framebuffer and added a lot of motion blur to try to hide these drops.

For example... if the eSRAM had 45MB or even 64MB then you won't see the resolution difference between the games.

Games right now are not stressing the GPU in these new system... there are a lot of GPU power to be used yet (more on PS4 due the Asyncronous Compute).
 

pixlexic

Banned
I just watched the video, doesn't look like detail loads in.

https://www.youtube.com/watch?v=NogFF3Hrw4w around 2:34 here.


yeah you are right. I went back and drove slowly around that track, and it seems there is only LOD on few specific buildings. Also the high res normal maps that are on some buildings do not appear until you are right on top of them.

It seems to be buggy also .. there are some things that appear.. then disappear then reappear as you get closer to them
 

Timu

Member
They are having trouble to deal with 1080p because 32MB is little for a 1080p game with good AA processing... Forza dropped the AA for a 1080p framebuffer and added a lot of motion blur to try to hide these drops.

For example... if the eSRAM had 45MB or even 64MB then you won't see the resolution difference between the games.
Couldn't they use SMAA to also allow 1080p as well?
 

StuBurns

Banned
The resolution is one thing, but the advantage of no scaling really is worth maintaining above almost anything else. It's a bigger difference than the resolution to me.
 
Devs alot of time patch in requested features and such its a good thing.

Yeah, but those don't usually happen on day 1. The day 1 patches are mostly about "lets get this game to the resolution and framerate that it was supposed to be on originally." I can understand it for retail games, but digital-only games? Just don't release it til you're done.
 

Lima

Member
Yeah, but those don't usually happen on day 1. The day 1 patches are mostly about "lets get this game to the resolution and framerate that it was supposed to be on originally." I can understand it for retail games, but digital-only games? Just don't release it til you're done.

And this game comes out on disc at retail so I don't see your point when it comes to Trials.
 

Hawk269

Member
I was wondering how long it would take before people stopped piling on the Xbox One and noticed it mentioned PS4 as well.

In that original post it says the patch improves the frame rate of the PS4 version, but if it is locked 60fps, what does this mean? Is it not locked on PS4?
 

jet1911

Member
Yeah, but those don't usually happen on day 1. The day 1 patches are mostly about "lets get this game to the resolution and framerate that it was supposed to be on originally." I can understand it for retail games, but digital-only games? Just don't release it til you're done.

Devs still have to send their games for certification even if it's only digital. This doesn't happen 3 days before they release date of these games.
 

Jedi2016

Member
In that original post it says the patch improves the frame rate of the PS4 version, but if it is locked 60fps, what does this mean? Is it not locked on PS4?
I'm guessing it wasn't quite 60fps. Wouldn't be the first game with a "locked 60fps" that didn't actually hit it.
 
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