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STEAM | April 2014 - Insert witty title here.

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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Finally finished LEGO - The Hobbit.

4MDT1j6.png


Took a little while, but I had a great time with it. I'm actually looking forward to the DLC for the third movie.
 

RionaaM

Unconfirmed Member
It's actually more expensive outside the US last I checked, which is probably why. Seems to be 15 for US and Australia, around 20 everywhere else.
$15 too here in Argentina. But since it's region locked, you can only activate it in South America.
 

MUnited83

For you.
I wouldn't worry: the flag's been present since the sub popped up a month ago. If it were a mistake, it would've been fixed by now.

Oh, nice to know. Never had a look at the Retail sub before so I though it was odd. I mean, what sense does it make to put the gifting and trading restrictions on a key? :p
 

zkylon

zkylewd
This post is very very good, though I wouldn't expect anything different coming from you. I admit I don't have the patience required for this game, and that for me is the hardest obstacle to overcome. I get extremely frustrated extremely fast (this doesn't apply only to games, but to every other aspect of my life too), and that makes me drop the game and never come back, completely sure that I will never be able to beat it. That, coupled with the fact that I couldn't feel myself getting better at it, was a recipe for disaster, and probably the main reason why I couldn't enjoy the time spent playing it.

I don't know what I need to do for the game to click with me. I'd like it to happen, but it seems really improbable at this point. But yeah, if the game ever starts working again, I think I'm gonna try it again. Or get DS2 once it sells for $5 (but not a single cent more!)


If the game is meant to be played by cursing and screaming and wanting to punch myself, then I'm totally nailin' it. If not, then I'm doing it all wrong!
c'mon dude that's not fair

like, the recipe to success in dark souls is no secret: don't be fucking greedy.

there's very little cursing and screaming if you play like you're meant to, there's a lot of it if you don't.

it's not a big revelation or anything, if you just play safe you win, it's not a hard game at all, it's just a game that punishes you harder than most for not playing it right.

but you know, it's a lot more rewarding, which is why people like it so much
 

Dice

Pokémon Parentage Conspiracy Theorist
I agree that it is not hard. You just have to play it how it wants to be played, and then it's like you auto-win. Unfortunately, winning in itself is not fun, and the way it wants you to play is not fun, so if you want to have fun, it will punish you. That is, unless you are the kind of person who for some reason incomprehensible to me actually enjoys the way it wants you to play, then it is only fun for you, because the way it works never changes.
 

JaseC

gave away the keys to the kingdom.
Oh, nice to know. Never had a look at the Retail sub before so I though it was odd. I mean, what sense does it make to put the gifting and trading restrictions on a key? :p

Well, it wasn't a retail-specific sub initially, but the odd thing is that the flag was added after the change, haha.
 

zkylon

zkylewd
I agree that it is not hard. You just have to play it how it wants to be played, and then it's like you auto-win. Unfortunately, winning in itself is not fun, and the way it wants you to play is not fun, so if you want to have fun, it will punish you. That is, unless you are the kind of person who for some reason incomprehensible to me actually enjoys the way it wants you to play, then it is only fun for you, because the way it works never changes.
not sure if i agree with this

i find playing it safe is in itself pretty fun and then pushing the limits of how much risk you can take (like doublehanding or parrying or running with low armor) is even moreso

i won't ever go for sl1 runs or crazy stuff like that, but just trying different weapons or starting over with different classes and just getting the first few bosses is pretty cool to me
 
c'mon dude that's not fair

like, the recipe to success in dark souls is no secret: don't be fucking greedy.

there's very little cursing and screaming if you play like you're meant to, there's a lot of it if you don't.

it's not a big revelation or anything, if you just play safe you win, it's not a hard game at all, it's just a game that punishes you harder than most for not playing it right.

but you know, it's a lot more rewarding, which is why people like it so much

I still dont get why many people do not really wanna see the criticism in this Game.
People are saying "there are no unfair parts" in this game, when this is simply not true, especially when you are playing as a certain class.

I like DS1+2, but I think there are still things you can criticise about the Game and not everything can be defended by "git gud scrub"...
 

DocSeuss

Member
I agree that it is not hard. You just have to play it how it wants to be played, and then it's like you auto-win. Unfortunately, winning in itself is not fun, and the way it wants you to play is not fun, so if you want to have fun, it will punish you. That is, unless you are the kind of person who for some reason incomprehensible to me actually enjoys the way it wants you to play, then it is only fun for you, because the way it works never changes.

This is the best explanation of Dark Souls I've ever heard.

I watched a friend destroy Smough and Ornstein in about thirty seconds once. No idea who they were at the time, just saw him blasting through. He's like "yeah, once you get the pattern down, there's nothing to it."

Why would anyone want to play that? Where's the fun?
 

KenOD

a kinder, gentler sort of Scrooge
I don't follow that train of thought at all as I could play rather differently in Demon's Souls and Dark Souls using different weapons and tactics or styles, especially with some weapons like the iron fists (Hands of God for example). Aye I could play it cheap and get it all done right away, blast through, but like Super Mario 3 just because I could speed run it through "once you know what you are doing and can go through things as quickly as possible", but I tried different tactics and some took longer than others because many were rather fun. Punching a dragon with two giant fists or bleeding an old king to death never got old for me even if they weren't the "blast through it" way.

Even the "be patient, take your time, and spot traps" can be altered a fair amount once you know the game and throw out the need for armour and the like and go straight for quick slashes (or back stabs in Demon's Souls) and plenty of rolling around. Which isn't the best way most will say, but still possible and challenging to do which can be fun for the sake of reward for all that risk.
 
Have we heard anything about whether Daylight is going to be any good? I believe Destructoid streamed it, but I didn't want to spoil anything so I didn't watch it.
 
D

Deleted member 102362

Unconfirmed Member
Hey, folks. I have some free Steam stuff for anyone interested.

CS:GO-related:
-1 Guarded Steam background

Coupons:
-50% Abyss: The Wraiths of Eden
-50% One Finger Death Punch
-50% Little Racers STREET
-75% Jack Orlando: Director's Cut
-66% Stealth Bastard Deluxe
-10% Toki Tori 2+ (x3)

and finally:
-a couple of TF2 crates

Add me on Steam if you're interested.
 
This is the best explanation of Dark Souls I've ever heard.

I watched a friend destroy Smough and Ornstein in about thirty seconds once. No idea who they were at the time, just saw him blasting through. He's like "yeah, once you get the pattern down, there's nothing to it."

Why would anyone want to play that? Where's the fun?

You just described the fun part?
 

JaseC

gave away the keys to the kingdom.
Have we heard anything about whether Daylight is going to be any good? I believe Destructoid streamed it, but I didn't want to spoil anything so I didn't watch it.

The impressions in the OT haven't been kind. Reportedly, there's very little to the gameplay and the campaign is very short.
 
This is the best explanation of Dark Souls I've ever heard.

I watched a friend destroy Smough and Ornstein in about thirty seconds once. No idea who they were at the time, just saw him blasting through. He's like "yeah, once you get the pattern down, there's nothing to it."

Why would anyone want to play that? Where's the fun?
I don't get it, learning the ins and outs of a combat scenario retroactively makes the whole process pointless? Then that kind of covers all combat against AI in games period.
 

zkylon

zkylewd
I still dont get why many people do not really wanna see the criticism in this Game.
People are saying "there are no unfair parts" in this game, when this is simply not true, especially when you are playing as a certain class.

I like DS1+2, but I think there are still things you can criticise about the Game and not everything can be defended by "git gud scrub"...
i never said that. like on an earlier post on the same page i even said there's bullshitty stuff and that the game trolls you often. i'd never say "git gud scrub" pls don't put words in my mouth

if your overall impression of the game is "it's frustrating" then you're playing it wrong dude. you may not like how it's supposed to be played or think there's more bullshit than there should be (a point with which i agree) and you can bitch about imbalances (of which there are many) but you can't criticize the game for being frustrating if you refuse to play the game how it's supposed to be played

I don't follow that train of thought at all as I could play rather differently in Demon's Souls and Dark Souls using different weapons and tactics or styles, especially with some weapons like the iron fists (Hands of God for example). Aye I could play it cheap and get it all done right away, blast through, but like Super Mario 3 just because I could speed run it through "once you know what you are doing and can go through things as quickly as possible", but I tried different tactics and some took longer than others because many were rather fun. Punching a dragon with two giant fists or bleeding an old king to death never got old for me even if they weren't the "blast through it" way.

Even the "be patient, take your time, and spot traps" can be altered a fair amount once you know the game and throw out the need for armour and the like and go straight for quick slashes (or back stabs in Demon's Souls) and plenty of rolling around. Which isn't the best way most will say, but still possible and challenging to do which can be fun for the sake of reward for all that risk.
yup, not all lines of experimentation are fully supported but it's fun seeing how far you can go

specially since every weapon has its own moveset, it doesn't get any better than that
 

Dice

Pokémon Parentage Conspiracy Theorist
I don't follow that train of thought at all as I could play rather differently in Demon's Souls and Dark Souls using different weapons and tactics or styles, especially with some weapons like the iron fists (Hands of God for example). Aye I could play it cheap and get it all done right away, blast through, but like Super Mario 3 just because I could speed run it through "once you know what you are doing and can go through things as quickly as possible", but I tried different tactics and some took longer than others because many were rather fun. Punching a dragon with two giant fists or bleeding an old king to death never got old for me even if they weren't the "blast through it" way.

Even the "be patient, take your time, and spot traps" can be altered a fair amount once you know the game and throw out the need for armour and the like and go straight for quick slashes (or back stabs in Demon's Souls) and plenty of rolling around. Which isn't the best way most will say, but still possible and challenging to do which can be fun for the sake of reward for all that risk.
That is still just "learn what to do, and then do it" pre-planned gameplay, only with a different build once your knowledge of the game is extensive enough, and even that amount still requires the same over-cautious learning period. Nothing done on your feet, in the heat of the moment, nothing spontaneously creative, expressive of a passing mood, changed as you wish minute to minute, nothing risked and failed but survived to adjust, etc. It's simply do right or die. I prefer hard games that are dynamic, not games that are simply so punishing that they become static (unless it is about high use of skills and no wasted time for new attempts, ala guitar hero or super meat boy), and especially not ones with so much monotonous investment required to get new sorts of preparations and approaches in order.

As I said, and as you explain of yourself, if you do actually enjoy the way it works, then the process is all joy to you. I just don't enjoy the process or the reward. I think it works very differently from games I do enjoy.

i find playing it safe is in itself pretty fun and then pushing the limits of how much risk you can take (like doublehanding or parrying or running with low armor) is even moreso
Yeah, see in my 20 hours I eventually started trying to "find the fun" by parrying everything when I didn't even need to and whatnot, but that didn't fix it for me. And if you die from these needless risks taken and have to repeat more of the boring shit you already went through a few times while on your way to searching a new area for fun that is never actually found, well that is truly wasted time...

You just have to like what it is. I really don't think it is about "getting it" or "doing it right" or "being good enough" and then it is magically amazing, as some fans of the game seem to like to think. It really is possible for a person to just not like its design.
 
i never said that. like on an earlier post on the same page i even said there's bullshitty stuff and that the game trolls you often. i'd never say "git gud scrub" pls don't put words in my mouth

I didnt mean you , but in the OT of DS1 and in a lot of DS-discussions a lot of people didnt really wanna acknowledge the flaws of the Games and just tell people "You are too bad for this Game", when there are clearly flaws.

I also wouldnt call it "trolling", since the designers effed up at some parts. It is okay, if there is a small bridge and you fall down when an enemy attacks you. It is not okay, if you stand on a ledge and the enemy attacks you through part of the wall.
 

JaseC

gave away the keys to the kingdom.
what's currently on sale in that Activision Amazon sale?
A bunch of Activision deals

http://www.amazon.com/dp/B00D6K43VS/?tag=neogaf0e-20 - 75% - Vampire: The Masquerade: Bloodlines [Online Game Code] - $5.00 (Steam)
http://www.amazon.com/dp/B00ATF5ZHE/?tag=neogaf0e-20 - 75% - Transformers: War for Cybertron [Download] - $5.00 (Steam)
http://www.amazon.com/dp/B00CONQO88/?tag=neogaf0e-20 - 75% - Fast and Furious: Showdown [Online Game Code] - $7.50 (Steam)
http://www.amazon.com/dp/B007ZF9TAK/?tag=neogaf0e-20 - 75% - Prototype 2 [Online Game Code] - $10.00 (Steam)
http://www.amazon.com/dp/B00A2T1QV6/?tag=neogaf0e-20 - 75% - Family Guy: Back to the Multiverse [Download] - $12.50 (Steam)
http://www.amazon.com/dp/B009ADMTZC/?tag=neogaf0e-20 - 66% - The Amazing Spider-Man [Download] - $17.00 (Steam)
http://www.amazon.com/dp/B00A2T1QUW/?tag=neogaf0e-20 - 75% - Prototype Pack [Download] - $17.49 (Steam)
http://www.amazon.com/dp/B009CEM332/?tag=neogaf0e-20 - 75% - Tony Hawk's Pro Skater HD [Download] - $2.50 (Steam)
http://www.amazon.com/dp/B008S2G7WM/?tag=neogaf0e-20 - 75% - Prototype [Download] - $5.00
http://www.amazon.com/dp/B00D7N1ONE/?tag=neogaf0e-20 - 75% - GUN [Online Game Code] - $5.00 (Steam)
http://www.amazon.com/dp/B00I2UDVSI/?tag=neogaf0e-20 - 75% - TimeShift [Online Game Code] - $5.00(Steam)
http://www.amazon.com/dp/B00EUHVJIQ/?tag=neogaf0e-20 - 50% - Teenage Mutant Ninja Turtles: Out of the Shadows [Online Game Code] - $7.50 (Steam)
http://www.amazon.com/dp/B00ATF5YY8/?tag=neogaf0e-20 - 75% - Singularity [Download] - $7.50 (Steam)
http://www.amazon.com/dp/B009NI0JVA/?tag=neogaf0e-20 - 75% - Cabela's Hunting Expeditions [Download] - $7.50 (Steam)
http://www.amazon.com/dp/B00J0CILWI/?tag=neogaf0e-20 - 50% - Cabela's Big Game Hunter Pro Hunts [Online Game Code] - $15.00(Steam)
http://www.amazon.com/dp/B008N07LDS/?tag=neogaf0e-20 - 75% - Transformers: Fall of Cybertron [Download] - $15.00(Steam)
http://www.amazon.com/dp/B009NI0JWE/?tag=neogaf0e-20 - 75% - Cabela's Dangerous Hunts 2013 [Download] - $7.50 (Steam)
http://www.amazon.com/dp/B00I12RZMA/?tag=neogaf0e-20 - 75% - Ice Age 4: Continental Drift: Arctic Games [Download] - $10.00
http://www.amazon.com/dp/B00BR0Q0GK/?tag=neogaf0e-20 - 75% - The Walking Dead: Survival Instinct [Online Game Code] - $12.50 (Steam)

Prototype 1 by itself is not Steam-redeemable; everything else is.
 

Sajjaja

Member
Hey, folks. I have some free Steam stuff for anyone interested.

CS:GO-related:
-2 Guarded Steam backgrounds
-1 Camo Steam background
-1 B Steam background

Coupons:
-50% Abyss: The Wraiths of Eden
-50% One Finger Death Punch
-50% Little Racers STREET
-75% Jack Orlando: Director's Cut
-90% Serious Sam 3: BFE
-66% Stealth Bastard Deluxe
-10% Toki Tori 2+ (x3)

and finally:
-a couple of TF2 crates

For the backgrounds and coupons, please limit it to 1 per person (yes, you can get a background AND a coupon, just one of each, except Toki Tori 2. pick any coupon AND a TT2 coupon, if that makes sense). For the crates, no limits.

Add me on Steam if you're interested.

Added for a guarded background.
 
This is the best explanation of Dark Souls I've ever heard.

I watched a friend destroy Smough and Ornstein in about thirty seconds once. No idea who they were at the time, just saw him blasting through. He's like "yeah, once you get the pattern down, there's nothing to it."

Why would anyone want to play that? Where's the fun?

For most of the people who don't follow a guide, going from getting one-shotted by a boss to handily defeating it is fun. Even ignoring how demanding, yet fair, the combat is, figuring out how to surmount a particular challenge and doing so despite one's weakness is enjoyable.
 

Tizoc

Member
Which of the Free to play games on Steam offer Steam cards?

Found this:

The top one is most faithful to the japanese text, but is a tiny bit harder to understand. The middle is the easier to understand, but not as faithful. The bottom one is british.

Hmm after reading VNs localized by NISA and AKSYS, etc. I'd rather there be a balance of the dialog being interesting and fun to read while being faithful to the original Japanese. If it's just plain translation it can lead to a snorefest I'm sad to say ^^;

Will play with the top translation tho and see if it manages to entice me.
 

zkylon

zkylewd
That is still just "learn what to do, and then do it" pre-planned gameplay, only with a different build once your knowledge of the game is extensive enough, and even that amount still requires the same over-cautious learning period. Nothing done on your feet, in the heat of the moment, nothing creative, nothing expressive of a passing mood, changed as you wish, nothing risked and failed but survived to adjust, etc. It's simply do right or die. I prefer hard games that are dynamic, not games that are simply so punishing that they become static, and especially not ones with so much monotonous investment required to get new sorts of preparations and approaches in order.

As I said, and as you explain of yourself, if you do actually enjoy the way it works, then the process is all joy to you. I just don't enjoy the process or the reward. I think it works very differently from games I do enjoy.
i agree with what you're saying here, but the game itself doesn't end up being as formulaic, specially on some of the better encounters and bosses. there's a lot of rushes when the inexpected happens and it's not like you start the game with the boss choreography down and you just gotta perform it.

i appreciate the learning process a lot, falling off cliffs cos i wasn't paying attention, catching a glimpse of the tip of a sword on the other side of the hallway so i know there's a dude about to ambush me, or seeing a new boss attack, then going back through it with the knowledge of knowing how to beat that section and doing it with ease is super satisfying

same with the lore and exploration, the a-ha! moments are what make it work and piecing it all together is fantastic

when the design goes awry and you get things like bed of chaos then yea that's no fun at all but when it works like the artorias fight then the whole ignorance to mastery thing feels totally rewarding in a very different way to like bayonetta, which i also love but u know, differently

but yea it's totes fair if you don't agree with how the game's meant to be played, i just find that people struggling against the game are usually just fighting against it for some reason

I didnt mean you , but in the OT of DS1 and in a lot of DS-discussions a lot of people didnt really wanna acknowledge the flaws of the Games and just tell people "You are too bad for this Game", when there are clearly flaws.

I also wouldnt call it "trolling", since the designers effed up at some parts. It is okay, if there is a small bridge and you fall down when an enemy attacks you. It is not okay, if you stand on a ledge and the enemy attacks you through part of the wall.
well there's a bit of intentional trolling with like placing items on ledges and things like that and there's some clipping bullshit too with like enemy attacks like you say

there's tons of issues with the series

it's just that i don't think those things are nearly enough to throw the game under the bus

i also think they're prolly the most exciting games i've played this generation

if fallout new vegas wasn't all i ever wanted out of a new fallout game they would probably be my favorites too
 

Milamber

Member
Hmm after reading VNs localized by NISA and AKSYS, etc. I'd rather there be a balance of the dialog being interesting and fun to read while being faithful to the original Japanese. If it's just plain translation it can lead to a snorefest I'm sad to say ^^;

Will play with the top translation tho and see if it manages to entice me.

RyRL8lg.jpg
 

DocSeuss

Member
For most of the people who don't follow a guide, going from getting one-shotted by a boss to handily defeating it is fun. Even ignoring how demanding, yet fair, the combat is, figuring out how to surmount a particular challenge and doing so despite one's weakness is enjoyable.

Alright, the journey there, I can understand. For me... it's just... it's all about breaking the mold. I like coming into a situation that neither the designers nor myself expected, a weird confluence of events that only I may encounter. I like applying the knowledge I have to new situations, not memorizing patterns and worrying about timing in order to deal with them.

Here's something I wrote on Thief to describe what I mean:

Thief’s world has zombies, but they’re not what you think. Instead of being easily-killed, mindless fodder, Thief’s undead can’t be killed through violence. Hack them up, and they’ll wait a few minutes before returning. You can outrun them, but if you’re not careful, they’ll gang up on you. If you want to kill a zombie, you’re going to need holy water. Unfortunately, it’s not the most common of items, and the best way to put holy water on zombies is to use it in your water arrows, which tends to be expensive.

One of the game’s levels has about twenty zombies roaming a massive chamber. I died a few times trying to take the zombies out. It was too easy for them to spot me and gang up (I’m not the most patient person when it comes to stealth, I must add), and I didn’t have enough arrows to take them all on. I had to do something about it, so I came up with a plan.

When a zombie notices you, it groans. This alerts other zombies.

Water arrows have a splash effect when you shoot them.

One of the rooms in the map, where a few zombies lay dormant, was fairly small. I could, I was fairly certain, attract a few zombies to the room, then use the splash damage to kill as many as possible.

I sneaked through the level, climbed my way up to a vantage point, and used a regular arrow on a zombie. It groaned. The other dormant zombies got up, groaning. A few zombies shuffled through the door after a few moments.

I was ready.

And then some more zombies shuffled through the door.

And some more.

I couldn’t believe my luck, used the holy water on my arrows, and started firing. The splash damage, I discovered, stacked, meaning I wouldn’t even have to aim at zombies. One by one, and sometimes two by three, the zombies exploded as I drenched them. By the time it was over, I had killed all but one of the twenty or so zombies in the level!

This is why I think Thief is one of the best games ever made. It’s a game that continually subverts my expectations, that operates on rules that approximate real-world logic. It’s a game that doesn’t pander to me or treat me like I’m an idiot, but instead presents me with problems that I have to use my brain to solve. Unlike the new Thief, which apparently kills people for deviating from their set path, the original Thief said “hey, there’s a logic here—real logic, not just pattern memorization—and if you can figure it out, you’ll live. If you can’t, well… tough luck.”

Thief is one of the only games that is content to trust me to play it well. It’s one of the only games that lets me author my own experience, rather than consistently attempting to interrupt and curate my play. It’s weird, it’s strange, and it’s beautiful. Of course it’s got faults—the default key bindings are terrible, the graphics were bad, even for 1998—but the faults are nothing compared to the brilliance of Thief.

If you play it, you’ll find yourself experiencing things no one else has. You’ll be able to share stories, tell people new things, and be engaged in ways you’ve never even dreamed possible.
 

Dice

Pokémon Parentage Conspiracy Theorist
when the design goes awry and you get things like bed of chaos then yea that's no fun at all but when it works like the artorias fight then the whole ignorance to mastery thing feels totally rewarding in a very different way to like bayonetta, which i also love but u know, differently
Haha, Bayonetta seems to come up as an alternative pretty often, but the way people use it seems to differ. Some say insultingly "Well you cant beat it using the same thing over and over like Bayonetta" but I think others, who really understand the difference, see that Bayonetta is filled with arbitrary mastery. Yes, you can learn a basic moveset and rely on extremely high reactivity to get you through, or you can make things easier on yourself and also more fun by learning all the moves and being creative. These qualities are best known in the high difficulties, just as with DMC and God Hand.

Yet it isn't just the moveset; there is a lot more give-and-take and you affecting the enemy just as they affect you. I find that in DS there is positioning and timing, but after that, someone just dies. Then of course there is the preparation vs dive-in differences of approach. For all these reasons I think Bayonetta is intuitively realized by people as the other end of the design spectrum, but not all recognize that it doesn't mean Bayonetta is flashy trash without substance. They are both high-level games made with a niche market of hardcore gamers in mind, but satisfy in very different ways, and not everyone is satisfied by both.
 

zkylon

zkylewd
didn't know if was your birthday yo

happy bday milamber-kun!

Alright, the journey there, I can understand. For me... it's just... it's all about breaking the mold. I like coming into a situation that neither the designers nor myself expected, a weird confluence of events that only I may encounter. I like applying the knowledge I have to new situations, not memorizing patterns and worrying about timing in order to deal with them.

Here's something I wrote on Thief to describe what I mean:
there's room to experiment in your builds in dark souls. they're not all equally strong or balanced, there are some that are clearly overpowered and not all of them will be fun, but that's what you can do. you can break the mold by saying "imma try using magic and pyromancies at the same time!" or "imma go full tank!" or "imma go deprived!".

like you simply can't really get creative like that in 99% of the games.

play dishonored and it'll still look like call of duty when compared to deus ex

maybe i'm not catching up to what you mean but i find it weird that you're minding this in dark souls of all games

Haha, Bayonetta seems to come up as an alternative pretty often, but the way people use it seems to differ. Some say insultingly "Well you cant beat it using the same thing over and over like Bayonetta" but I think others, who really understand the difference, see that Bayonetta is filled with arbitrary mastery. Yes, you can learn a basic moveset and rely on extremely high reactivity to get you through, or you can make things easier on yourself and also more fun by learning all the moves and being creative. These qualities are best known in the high difficulties, just as with DMC and God Hand.

Yet it isn't just the moveset; there is a lot more give-and-take and you affecting the enemy just as they affect you. I find that in DS there is positioning and timing, but after that, someone just dies. Then of course there is the preparation vs dive-in differences of approach. For all these reasons I think Bayonetta is intuitively realized by people as the other end of the design spectrum, but not all recognize that it doesn't mean Bayonetta is flashy trash without substance. They are both high-level games made with a niche market of hardcore gamers in mind, but satisfy in very different ways, and not everyone is satisfied by both.
yea i love bayonetta, it's probably my favorite straight up action game for the very reason you're saying, i love mixing up combos and weapons just cos it looks cool.

i just compare it to bayonetta in the sense that bayonetta is a much more dynamic action game while dark souls is more like a puzzle rpg thing in which you have to time rolls and shit.

and while i enjoy the mechanical dexterity that comes from "mastering" bayonetta, i love maybe the intellectual? (not the right word but i think you get what i'm trying to say) mastery of dark souls more. feels like solving a puzzle, then stabbing that puzzle in the chest
 

Miguel81

Member
I was thinking of getting AC IV Black Flag Gold off of Nuuvem, but I see that it's Uplay-only. Don't know if I should bite the bullet. Would you guys recommend it to someone that only liked AC I & II?

Nevermind, sale is over.
 
I was thinking of getting AC IV Black Flag Gold off of Nuuvem, but I see that it's Uplay-only. Don't know if I should bite the bullet. Would you guys recommend it to someone that only liked AC I & II?

Nevermind, sale is over.

Make Rayman Legends your first uPlay game. It's so beautiful.
 

Tizoc

Member
I really want to get Rayman Legends on Steam since for whatever crazy reason my PS3 digital ver. of the game keeps deleting my save data T.T
 
Haha, Bayonetta seems to come up as an alternative pretty often, but the way people use it seems to differ. Some say insultingly "Well you cant beat it using the same thing over and over like Bayonetta" but I think others, who really understand the difference, see that Bayonetta is filled with arbitrary mastery. Yes, you can learn a basic moveset and rely on extremely high reactivity to get you through, or you can make things easier on yourself and also more fun by learning all the moves and being creative. These qualities are best known in the high difficulties, just as with DMC and God Hand.

Yet it isn't just the moveset; there is a lot more give-and-take and you affecting the enemy just as they affect you. I find that in DS there is positioning and timing, but after that, someone just dies. Then of course there is the preparation vs dive-in differences of approach. For all these reasons I think Bayonetta is intuitively realized by people as the other end of the design spectrum, but not all recognize that it doesn't mean Bayonetta is flashy trash without substance. They are both high-level games made with a niche market of hardcore gamers in mind, but satisfy in very different ways, and not everyone is satisfied by both.

For what it's worth, I beat Bayonetta on hard mode using a single combo for at least 95% of the game.
I still laugh about that.
There's so much to Bayonetta that is completely optional in terms of learning. I still think it's a solid action game, but I fault it for never teaching you or requiring you to learn the some of the more complex mechanics that make the game different.
 
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