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Ubisoft: Watch_Dogs will run at 900p on PS4 and 792p on XB1, both at 30fps

tehbible

Member
At least the found time for their shitty DLC-fest:

WQSkKX6.jpg

omg... i just... i just don't know what to say about this. that's really pathetic. greedy greedy greedy of them.
 

gruenel

Member
Jesus christ this resolution bullshit has gone to far. I play games because i want to have some fun, and not to see some 4k leafs flying arround my virtual 4k ass in 240fps.

I saw the 101 trailer yesterday and fuck me, it looks like a lot of fun to PLAY the game!

Get away with your resolution and fps BS. 30fps is absolutly sufficient for this game.

Also i got over 150h in bf4 and guess what, its only 900p on the ps4!! But i played it for so long because it was FUN!

I will buy this game day one and will have fun, while you will still count the pixels of it.

/rageoff

Sounds like thread whining to me
 

Gen X

Trust no one. Eat steaks.
The over reactions in this thread is amazing. Did you all complain during the 80s and 90s that PAL developed games had 625 lines while NTSC developed games had 525 lines? Of course not.

Overeaction set to Keyboard Warrior!
 
Huh? Bad because the PS4 can't render it at 1080p30? I would have assumed that instead the game was pretty hardcore requiring a system with some actual fucking power. Consoles are pretty weak this cycle.

No they are not, and he is right. Infamous: SS looks better and it's 1080p so there really is no excuse for this game for not being 1080p as well.
 
Holy crap. There are times when I've thought to myself; 'I should probably start reading a book.' I don't think there would be a book more entertaining as this thread. I sincerely thank every and all posters. This means a lot to me, as I've spent the last few hours reading it...

Who's going to build the roller coaster?
I want to get off Mr watch dog's wild ride!
 
I completely disagree and I think "living breathing city" is the epitome of enthusiast press hyperbole.
^
that

Can't see much difference between Sleeping Dogs, GTAV and ISS open worlds and I doubt there is a lot of it. Developers know that people won't focus on it anyway, so they add nice touches like different idle animations and reactions to Day/Night and weather cycle. ISS delivered on this - people were hanging around with umbrellas during rain, were talking on cell-phones, hanging around in cafes and so on and so forth.

Honestly I don't remember a single event from GTAV that made me go "wow, it's a living breathing city and ISS is not".
 

c0de

Member
No they are not, and he is right. Infamous: SS looks better and it's 1080p so there really is no excuse for this game for not being 1080p as well.

But looking better doesn't mean it does a better job on the technical side. We don't know what in this game is eating up cycles so the comparison just visually is totally off to me.
 

Codiox

Member
The over reactions in this thread is amazing. Did you all complain during the 80s and 90s that PAL developed games had 625 lines while NTSC developed games had 525 lines? Of course not.

Overeaction set to Keyboard Warrior!

Thank you!
 

impact

Banned
But, you will be playing at 1080p if you buy it on PC.

But it's $60 on Steam and GMG only has Uplay codes (which is an issue for another thread) hence why I wanted to Gamefly it on PS4 :p

I can wait. I've got about 100 Steam games I haven't opened once.
 

benny_a

extra source of jiggaflops
^
that

Can't see much difference between Sleeping Dogs, GTAV and ISS open worlds and I doubt there is a lot of it. Developers know that people won't focus on it anyway, so they add nice touches like different idle animations and reactions to Day/Night and weather cycle. ISS delivered on this - people were hanging around with umbrellas during rain, were talking on cell-phones, hanging around in cafes and so on and so forth.

Honestly I don't remember a single event from GTAV that made me go "wow, it's a living breathing city and ISS is not".
I just want to point out that there is a lot more that you can do in Watch Dogs and GTAV than there is to do in Infamous Second Son.

What I'm interested in is that I get an explanation how the additional living breathing worldniness impacts the actual graphics. What's wrong with asking for clarification for a post while (I thought humorously) pointing out the enthusiast-press goto description that has no explanatory power.
 

KingSnake

The Birthday Skeleton
They aren't. They are judging it based on resolution, primarily because Sony is spending a lot of money to convince people things like that matter when deciding if a game is good or not.

Cmon Sony, invest elsewhere. You were almost better than that, and that tactic (obviously) backfires too when the winds change.

That's practically the issue. Sony pushed a lot of marketing money promoting the graphics capabilities of PS4 and PS4 practically sold a lot just based on its power rather than the existing games. There were also those kind of statements "you will talk a lot about 1080p 60fps" and the mistake of stating that Watch Dogs will be 1080p 60 fps only amplified everything. On one side it is good for Sony, as they can market PS4 way more easily, the secondary effect being that any big game that is not 1080p has a backfiring potential. And because they are relying so much on the 3rd party games, this is also out of their hand. A beautiful hot potato with lots of polygons.

Now, Ubisoft has a big part of the guilt, as they should have been more transparent about this and announce the resolution/framerate way earlier. I mean, look at Order 1886, everyone accepted it will be 1080p with two big black bars and the damage is minimal. But Ubisoft kind of handled this game like an unwanted child in terms of communication anyhow.
 

Jack cw

Member
The over reactions in this thread is amazing. Did you all complain during the 80s and 90s that PAL developed games had 625 lines while NTSC developed games had 525 lines? Of course not.

Overeaction set to Keyboard Warrior!

Hyperbole on your side isnt less amazing.
We dont live in the 80ies and 90ies anymore. Technical awareness has grown and many of us decide for themselves what to spend their money on. A company wants my money and reveals a graphically very sohisticated game but fails terribly to deliver. If you like it or not, graphics and fidelity are also part of the fun and if that part underwhelms like this I dont buy it.
 

Data West

coaches in the WNBA
The over reactions in this thread is amazing. Did you all complain during the 80s and 90s that PAL developed games had 625 lines while NTSC developed games had 525 lines? Of course not.

Overeaction set to Keyboard Warrior!

Sorry that your expectations are still set in the 80s and 90s.
 

c0de

Member
I just want to point out that there is a lot more that you can do in Watch Dogs and GTAV than there is to do in Infamous Second Son.

What I'm interested in is that I get an explanation how the additional living breathing worldniness impacts the actual graphics. What's wrong with asking for clarification for a post while (I thought humorously) pointing out the enthusiast-press goto description that has no explanatory power.

Other question: is game logic totally for free in every frame and every cycle in a system spent into rendering frames? One could imagine exactly that reading most of the comments here. In fact it's obviously not. Simulating NPCs, AI, traffic system, just to mention a few. Yes, was all done before, but perhaps WD is taking it to a better level than it was before? If, then this does *not* come for free in your game.
 

benny_a

extra source of jiggaflops
All the computing time and memory spent on simulation is computing time and memory that can't be spent on graphics, simple as that. There's a real tug of war between the two.
In the quote I posted I have stated my assumption that this is all smoke and mirrors. Do you not agree?

Is Watch Dogs actually a AAA Dwarf Fortress?

Other question: is game logic totally for free in every frame and every cycle in a system spent into rendering frames? One could imagine exactly that reading most of the comments here. In fact it's obviously not. Simulating NPCs, AI, traffic system, just to mention a few. Yes, was all done before, but perhaps WD is taking it to a better level than it was before? If, then this does *not* come for free in your game.
Infamous has NPCs, AI and traffic.

I think I've made it pretty clear that I want specifics and not hand-waving.

"Yes, was all done before, but perhaps WD is taking it to a better level than it was before? If, then this does *not* come for free in your game."
That's your conjecture then. I'll wait for the poster that I responded to initially to expand on what he specifically thought about when he made that statement I quoted.
 

Bar81

Member
So instead of spending money hiring competent programmers/giving programmers time to properly program the game, they spent all their money in the marketing department coming out with about 100 different shitty packages. Preorder Cancelled.
 
All the computing time and memory spent on simulation is computing time and memory that can't be spent on graphics, simple as that. There's a real tug of war between the two.

I'd say most of the graphics stuff is made on a GPU and on a dedicated CPU thread called "rendering thread". Game logic is a whole different beast and doesn't usually overlap with it. What exact simulation are you talking about? Why is it so costly?
 

Chev

Member
In the quote I posted I have stated my assumption that this is all smoke and mirrors. Do you not agree?
I do think it's smoke and mirrors too, but it can still be resource-intensive smoke and mirrors.

I'd say most of the graphics stuff is made on a GPU and on a dedicated CPU thread called "rendering thread". Game logic is a whole different beast and doesn't usually overlap with it. What exact simulation are you talking about? Why is it so costly?
These days the barriers blur. A number of precomputations will be run on either CPU threads or tthe GPU (using compute shaders) with a much less clear separation between game logic and graphical tasks. To take a simple but resource-intensive example, culling is usually performed on CPU despite being graphics-related because its whole goal is to limit the amount of data the GPU will handle and it's particularly important for streaming worlds, and one of the best currently know methods is to actually render a simplified version of the scene entirely on CPU. Some of the more complex skinning tasks also have to be done on CPU, as does part of the global illumination, etc.
 

GD71

Banned
No they are not, and he is right. Infamous: SS looks better and it's 1080p so there really is no excuse for this game for not being 1080p as well.

But SS is empty by comparison. Less traffic and pedestrians equals higher res and framerates. Different by design.

I enjoyed SS but it was empty even by GTA standards.
 

c0de

Member
So instead of spending money hiring competent programmers/giving programmers time to properly program the game, they spent all their money in the marketing department coming out with about 100 different shitty packages. Preorder Cancelled.

smh.
 

Corpekata

Banned
It's funny seeing some of the "this don't matter" crowd and looking at their post history and seeing them gleeful at that 1080p60fps thread. Or other tech specs oriented threads. NOW it don't matter, I guess.
 
So instead of spending money hiring competent programmers/giving programmers time to properly program the game, they spent all their money in the marketing department coming out with about 100 different shitty packages. Preorder Cancelled.

It's understandable when it comes to massive projects like this (reported 600 employees worked on this game); bloated marketing will sell the game in the millions to the mainstream audience, who don't care for 1080p/60fps.
 

MJLord

Member
The DLC list is far more insulting than the downgrade.

It's nothing we haven't seen before. I'd go as far to say it's standard for a Game release like this nowadays.

A lot of this DLC looks like the DLC skin tat that you could take or leave anyway. Anything under the DLC in that table isn't required to enjoy the game.
 

Gen X

Trust no one. Eat steaks.
Sorry that your expectations are still set in the 80s and 90s.

They're not but losing 180 lines of resolution doesn't phase me. Then again maybe it's the Xbowners that are complaining the most because they have 288 lines less.


Hyperbole on your side isnt less amazing.
We dont live in the 80ies and 90ies anymore. Technical awareness has grown and many of us decide for themselves what to spend their money on. A company wants my money and reveals a graphically very sohisticated game but fails terribly to deliver. If you like it or not, graphics and fidelity are also part of the fun and if that part underwhelms like this I dont buy it.

You must dread every console game reveal then wondering for years if 1080p will be reached when the game eventually releases. Last gen must've been a real bitch for you with every game company "failing terribly to deliver" .

My condolences. bro hug.gif
 
So instead of spending money hiring competent programmers/giving programmers time to properly program the game, they spent all their money in the marketing department coming out with about 100 different shitty packages. Preorder Cancelled.

Of course they did. They completely intended on the game selling itself and decided to spend their entire budget on marketing. Marketing that did them absolutely no good because the game got delayed. Nothing like paying for premature marketing. I'm sure it was completely in their intentions to release a marketing campaign, and then delay the game. Who knows, they probably demoted their programmers to marketers. I'm sure it probably cost them nothing.

In fact, they probably spent money on counter-marketing. Too bad you weren't there to fix all the problems. Your resume must have gotten lost in the mail.
 

TheD

The Detective
Needs to be 900p for them graphics
iboqqHgyy5tOsD.gif

That is not even the same location in game (look at the map) and then you also have to take into account the fact it is not raining in the newer gif, that it is a different car and that the bridge looks like that because the game is highlighting it.
 

Outcome

Banned
I was gonna play 2560p anyway. Consoles are for exclusives only. May as well be for badly ported to PC games (like first DS).
 

Jack cw

Member
You must dread every console game reveal then wondering for years if 1080p will be reached when the game eventually releases. Last gen must've been a real bitch for you with every game company "failing terribly to deliver" .

My condolences. bro hug.gif

Its hard to discuss with somebody who can only talk sarcastically. Last gen was limited by its tech and specs like this gen. I bought the version that was the best, most titles ran at 720p and steady 30 fps on 360 and that was fine for me and I had fun with those. A cross gen title that has been constantly downgraded for 2 years now while other devs manage to run similar games at 1080p with better performance on PS4 makes wonder what happened with this game. They might patch this after release like AC4 but I doubt it. I know GAF has changed recently but being called out here because I have realistic standards is so absurd that I cant really discuss this topic anymore.
 

TheCloser

Banned
I dont know why people keep posting on here suggesting that others buy a pc. It's only one game and the reason it's poor is because of ubisoft and not either console. This game is a ps360 game at its core for crying out loud. There is no reason it should run so poorly. As a dev, you know your constraints and its your job to work within them.

As someone who games on PC, I would never recommend it to someone unless they were technically adept. The only thing that is organized in the pc gaming world is steam. Everything else is a giant pain in the ass. Using 3rd party software to do everything thing is a giant pain as well. Some games require you to install proprietary software like ubisoft games and EA games. There is also other nonsense to deal with like punkbuster and TeamSpeak. There's even more nonsense like waiting for new drivers when a new game comes out and then updating said drivers. If you're a Nvidia person, it's relatively simple but if you're using amd........

There is this notion that gaming on PC saves you money, this is true to an extent. If you a smart purchaser and purchase only what you'll play, then there is the potential to save quite a bit of money. Unfortunately, most pc gamers fall into the trap of purchasing games that they will never play because of sales, etc. The backlog continues to grow and people continue to fool themselves by justifing useless purchases with the statement, "Look how much money I saved." You will save a lot of money if you purchase games not on because of their price but because it fits into your time budget. If you know game X & Y will take up your time for the foreseeable future, then there is no need to buy game Z that is coming out today. By the time you get around to buying game Z, it will be cheaper thus saving you money. Please note that not all pc gamers spend like this.

There are 2 main reasons why people buy consoles, affordability and simplicity. Just because people have money to purchase a $400 console doesn't mean that they have the money to purchase an $800-$900 pc. Pc's are great and they are powerful but when gaming on PC, you're chasing a moving target. The reason people suggest pc is to get 1080p@60fps. Yea, you will get that on today's games but games next year or the year after will result in a drop in performance. The next comment we often hear is this: "At least it's running better than consoles." True but you didn't spend 800-900 for just that, you spent that money for 1080p@60fps. Then people will tell you that if this is important to you, just turn down the settings. I hope you see where I'm going with this. At this point, you ate now experiencing to concept of tradeoffs which is what devs have to deal with everyday. The question at the end of the day is "was this 800-900 purchase worth it?" That is up to you to decide.

When we refer to pc's on gaf, it is referred to as a singular entity. You often read statements like this, "it will run better on PC" or other variations of the statement. This is clearly false, a particular pc build can run it better but it is not true for all pc's.

Essentially what I'm trying to say is can we stop the nonsense that is going on in this thread. We really do not need a pc defense force in the thread and a console defense force in the thread. The discussion revolves around a particular game which appears to be an anomaly in the library of both consoles. Given ubisoft history, the focus should be on the incompetence of the developers and not on a perceived deficiency in the consoles. There are more demanding games that run better on these consoles like BF4. Watch Dogs is a ps360 game and the devs should be criticized for their work. The game barely looks better than gta 5 on the ps360 so it's clearly a dev problem.
 

Persona7

Banned
How fast did sony pull this?

zdkioqfhpjky.png


as for the comparison to Infamous, I wonder how populated the city is in comparison. infamous is pretty much empty once you get off the ground level even slightly. Some spots even running around on the ground area are empty as well.
 

KORNdoggy

Member
How fast did sony pull this?

zdkioqfhpjky.png


as for the comparison to Infamous, I wonder how populated the city is in comparison. infamous is pretty much empty once you get off the ground level even slightly. Some spots even running around on the ground area are empty as well.

looking at the most recent footage it's a baron wasteland. chicago if a virus had wiped out 3 quarters of its population
 
I do think it's smoke and mirrors too, but it can still be resource-intensive smoke and mirrors.


These days the barriers blur. A number of precomputations will be run on either CPU threads or tthe GPU (using compute shaders) with a much less clear separation between game logic and graphical tasks. To take a simple but resource-intensive example, culling is usually performed on CPU despite being graphics-related because its whole goal is to limit the amount of data the GPU will handle and it's particularly important for streaming worlds, and one of the best currently know methods is to actually render a simplified version of the scene entirely on CPU. Some of the more complex skinning tasks also have to be done on CPU, as does part of the global illumination, etc.

Well, I said GPU and a CPU thread. Granted, there could probably be 2 rendering threads, but only one can call the GPU. It doesn't change the fact that game logic and all kinds of simulations are ran separately.
 

TheCloser

Banned
looking at the most recent footage it's a baron wasteland. chicago if a virus had wiped out 3 quarters of its population
This was very obvious in the footage. Now the game not only looks worse than infamous but it's sparsely populated as well. Honestly, it's truly embarrassing for ubisoft. Morin and crew should be ashamed. Ubisoft provided them with 6 extra months of development and the game managed to look worse than their e3 showing. Shameful.
 
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