Can't wait for the review thread for this game. Will be glorious.
Why would you wish the game ends up being crap ? It will probably end up LOOKING not that hot because we already have videos which don't look that good and Ubi never made a game in a modern city but that's all. Graphics aren't everything.
The game may be fun and bring something new, that's what matters more than the number of pixels on screen...
The DF face off thread will be a slaughter ground.
*maybe worth own thread*
Watch_Dogs is now gold after 5 1/2 years in development.
http://blog.ubi.com/watch-dogs-gone-gold/
not long till we see just how downgraded it was.
Still hoping for a fun game though!
*maybe worth own thread*
Watch_Dogs is now gold after 5 1/2 years in development.
http://blog.ubi.com/watch-dogs-gone-gold/
not long till we see just how downgraded it was.
Still hoping for a fun game though!
70 pages about frames per sec? At what point do you realize you've been discussing nonsense. The only question that should matter is if the game is fun or not. This is the same crowd that plays and loves minecraft, and other 8 to 16 bit graphics games and you never once cared about frames per sec
Bad framerates ruin my fun. It's why I don't own GTAV yet. I'm hard up for a sandbox game though so I'll probably be playing this on the PC.70 pages about frames per sec? At what point do you realize you've been discussing nonsense. The only question that should matter is if the game is fun or not. This is the same crowd that plays and loves minecraft, and other 8 to 16 bit graphics games and you never once cared about frames per sec
I am finding it harder and harder to hide my utter disgust at this turn of events.
How the hell were they advertising full 1080P and 60FPS when it wasn;t either of those two features?
Do these people not even try to establish the actual visual fidelity of a game before they make such specious boasts?
http://www.joystiq.com/2014/05/15/witcher-dev-says-1080p-vs-720p-is-a-pr-differentiation/
Witcher dev says 1080p vs 720p is 'a PR differentiation'
Great news for those who play 20 feet away from their 32" LCD's.
5 post thread incoming.
http://www.joystiq.com/2014/05/15/witcher-dev-says-1080p-vs-720p-is-a-pr-differentiation/
Witcher dev says 1080p vs 720p is 'a PR differentiation'
Any speculation on why PS4 only runs at 29% more pixels than Xbone and same fps? Seems odd to me.
Any speculation on why PS4 only runs at 29% more pixels than Xbone and same fps? Seems odd to me.
Better AA, better Textures and Effects? But i´d guess both versions are rather identical. Ubisoft mentioned that there is a lot simulation (e.g. wind, citizens) going on in the background so that makes me think that this is the reason why the game does not run at 1080p on PS4. (well i hope so... dont want subHD to become the norm again only 6 months into the gen)
Better AA, better Textures and Effects? But i´d guess both versions are rather identical. Ubisoft mentioned that there is a lot simulation (e.g. wind, citizens) going on in the background so that makes me think that this is the reason why the game does not run at 1080p on PS4. (well i hope so... dont want subHD to become the norm again only 6 months into the gen)
Very disappointed in current gen consoles.
I would say that wind simulation looks like something expensive, but citizens? Can you give me a link? I've yet to see anything related to crowd simulations in any of the promotional material.
You know, this actually brings up a very valid point. I'd like to see someone here take a stab at this?
Why are current gen consoles so much less powerful over their previous iterations. compared to console generations before. Especially given the incredibly wide gap between these consoles and the last gen.
In previous console generations, newer consoles were substantially more potent than past consoles and time elapsed between console generations was shorter, which makes the discrepancy even more egregious.
You know, this actually brings up a very valid point. I'd like to see someone here take a stab at this?
Why are current gen consoles so much less powerful over their previous iterations. compared to console generations before. Especially given the incredibly wide gap between these consoles and the last gen.
In previous console generations, newer consoles were substantially more potent than past consoles and time elapsed between console generations was shorter, which makes the discrepancy even more egregious.
You know, this actually brings up a very valid point. I'd like to see someone here take a stab at this?
Why are current gen consoles so much less powerful over their previous iterations. compared to console generations before. Especially given the incredibly wide gap between these consoles and the last gen.
In previous console generations, newer consoles were substantially more potent than past consoles and time elapsed between console generations was shorter, which makes the discrepancy even more egregious.
Yeah, not getting this game. Wasn't very interested in it in the first place, but no 1080p on PS4 pretty much seals the deal for me. It's the resolution I've come to expect on PS4, anything lower just isn't good enough IMO.
This is a very flawed reasoning. If by any chance Uncharted 4 is not 1080p you will still not get it? If by any chance Watch Dogs wins 100 GOTY awards you will still not buy it?
If yes then it must be very hard for you to have enjoyment as a gamer.
Yeah, not getting this game. Wasn't very interested in it in the first place, but no 1080p on PS4 pretty much seals the deal for me. It's the resolution I've come to expect on PS4, anything lower just isn't good enough IMO.
I remember when only PC gamers cared about graphics over gameplay.
Yeah, not getting this game. Wasn't very interested in it in the first place, but no 1080p on PS4 pretty much seals the deal for me. It's the resolution I've come to expect on PS4, anything lower just isn't good enough IMO.
Nothing has changed. When I was a kid, we argued over whether Mode 7 was better than Blast Processing. Now it's just comparing pixel counts.The gamer of tomorrow.
This thread is astonishing.
Lots and lots of games on consoles won't be 1080p so why did you invest in one?
People have had a pretty reasonable expectation of PS4 games being 1080p.
Including Watch Dogs being 900p and the rest of the games releasing in May there's only 2 out of roughly 67 PS4 games released in NA that are 900p with the rest being 1080p. The other one of those was a 900p 60fps launch title. That's a huge streak that Ubisoft is breaking. It's completely acceptable that anyone who bought a PS4 up to this point would be surprised by this. Not to mention that at this point Watch Dogs is not a particularly impressive looking game graphics-wise.
This seems more like an optimization problem and a game that's been delayed and gone through development hell more than anything else at least.
It is still perfectly reasonable to expect that PS4 games coming out will continue to be 1080p unless there is a drastic shift in the average resolution in games. 2 out of 67 not being 1080p is not a trend.
I remember when only PC gamers cared about graphics over gameplay.
I've decided to give this a go on PS4 after finally managing to get a pre-order below £40 yesterday.
Despite being less than thrilled about the downgrade this game has received over the last year or so, and the resolution it is running at (in my mind, not really justified) I still think that the game has potential to be interesting, although I have no doubts that many people will feel it doesn't really do anything new and will be disappointed that it hasn't really delivered on what it initially promised. I go into it with reasonably tempered expectations so I'm sure I'll be happy with it unless it's an absolute disaster.
I'm not too sure I buy into the whole advanced wind simulation and NPC simulation being the reason for why it isn't running in 1080p. Time will tell I guess, but it wouldn't be the first time that much touted features such as these have either failed to materialise, or haven't amounted to anything like what they were claimed to be before release.
This is being somewhat disingenuous. Out of those 67 games, how many are 2D indie titles or games with (by modern standards) simple graphics?
Also let's stop saying games that merely target 60fps ARE 60fps when they spend most of their time in the 40s or 50s, at least in technical discussions where accuracy is important.
This is surprising when the standard "AAA" console game consists of very cinema influenced experiences and flashy set piece moments. That isn't to say I haven't enjoyed some of these games, but in contrast PC titles in general seem to be more focused on mechanics and depth of gameplay. Perhaps you're referring to a period much further back?
Nothing has changed. When I was a kid, we argued over whether Mode 7 was better than Blast Processing. Now it's just comparing pixel counts.
That post is just me being cheeky. I'm referring to how certain groups of gamers conveniently change their stance on whether graphics matter or not depending on the current situation or discussion.
I am finding it harder and harder to hide my utter disgust at this turn of events.
How the hell were they advertising full 1080P and 60FPS when it wasn;t either of those two features?
Do these people not even try to establish the actual visual fidelity of a game before they make such specious boasts?
I remember when only PC gamers cared about graphics over gameplay.