Isnt it basically this?
Pretty much 1:1 setting. The name too.
Isnt it basically this?
Pretty much 1:1 setting. The name too.
So is this a new Hunter: The Reckoning style game?
I love me some dark siders and I love me some hunter the reckoning. I watched the reveal trailer and I was thinking to myself please be third person.
Can't wait for more information.
Tomorrow... I think!
Tomorrow... I think!
That's what I immediately thought of when I saw the picture. That game was awesome.
Tomorrow... I think!
Unrelated, but how do I change the text next to my avatar? =O I looked in the options but I couldn't find it. DOH! I just want it to say Crytek Austin =).
Unrelated, but how do I change the text next to my avatar? =O I looked in the options but I couldn't find it. DOH! I just want it to say Crytek Austin =).
Character customisation is more in depth. You have full control over the way your character looks and the weapon he or she uses
"You go around, you've got guns, you shoot things," Adams says, bluntly. "There are some more elements to that. It's not just shooting and shooting and shooting - but that's stuff we can get into later. But from a pure gameplay point of view it's definitely action-oriented."
Adams won't go into detail on the monetisation, but it sounds like you'll be able to buy cosmetic items like outfits.
Structurally, Hunt is designed as an online experience, but Crytek USA wants to support single-player play. There isn't a linear story of the kind we're used to from, say, The Last of Us. It sounds like the game is more about players learning about the world as they play and finding clues from old diaries and journals. Through this you'll put the pieces of the puzzle together to form an image that will help you track down and kill the game's bosses. "That's the experience we want to create for the player," Adams says.
Darksiders was a boxed product in the traditional, THQ sense. You paid your money and you got your game. Hunt is free-to-play.
Hi! This was the info/interview I was waiting for. I can talk about basically anything mentioned in the interview and maybe shed a bit more light on it (though some things I may have to check on first!).
The most important to take note is the stance on free to play. Our goal from the start has simply been to make a great game - not a great "F2P" game - just a great game, and then put it out there for free. We want you to look at it and think "I would totally pay for this!" and then allow you to determine if you do and what you spend money on if you do. As for the things we monetize, that's still up in the air... but it is absolutely important to us that players don't feel like they have to pay to succeed. Conversely, we don't want anyone feeling that if they don't pay, they will be at a disadvantage. That is something we are definitely against and something we always have in our minds.
As for costumes/characters; you make your own character. You aren't forced to play the characters that appear in the trailer, but you can certainly make your character (male or female) look just like them (or even crazier, or even more traditional). Want to make a Wild Bill looking guy? Do it. Want to make a Sherlock Holmes? Do it. Like David said, if you can think of a character from that time period, you'll probably be able to make it. Totally up to you. Do it!
Other "elements" definitely include some form of melee as well as other stuff. Hopefully these things will be brought to life over the next week or so (E3, YEAH!).
Really, though... don't worry about the Free to Play nature of the game or see it as a drawback. We are all well aware of the stigma of "F2P" and we are truly working to fight against that very stigma. We just want to make a really badass, high-quality, AAA title that just happens to be free. If your reaction is ultimately "WOW, this game is free?!?!?" then we have absolutely succeeded!
There isn't a linear story of the kind we're used to from, say, The Last of Us. It sounds like the game is more about players learning about the world as they play and finding clues from old diaries and journals.
tragic ....any news on gameplay vids? that will answer most of my questions
The most interesting thing I take from this is that it's your team that is banging heads thinking on how to make this F2P model be fair for the players, and not Crytek. Is it fair to say that they just decided on F2P, and how to do it is up to you?
What about budget, is it about the same that you'd get if this was a buy to play game?
God, E3 needs to come right now, I want to see some combat footage and, most importantly, read you dissecating the combat systems we just saw, it was a blast to talk about Darksiders II's combat with you, I hope those guys all come back to discuss this too.
EDIT: I mean, you ARE Crytek now, but you know what I mean.
First thing I thought of.
another goddam 4 player coop hack and slash shooter. Maybe its just the lingering feelings after MS conference but there sure are a lot of these games all of the sudden.
The levels are procedurally generated crafted tiles of certain themes too, from places like abandoned mines, towns, bayous, etc. They're randomly combined based on certain criteria. The premise is that whatever enemies you fight can vary from zombies, skeletons, human cultists, etc depending on each location, and they become more inhuman the farther you venture out from civilization.
The controls are more slow and methodical, but not tank'ish like RE or anything.
Damn I missed it!!!