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Capcom completely denies that their COO says SF5 could have pay2win mechanics

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Laconic

Banned
Links are kind of essential to fighting games though, unless you go full dial a combo and juggle heavy like the recent MK games. But I don't know if that's still SF at that point. I guess they could make them (links) more lenient if anything.

One frame links were always stupid, and always will be. The fact that they are practically necessary for a decent chunk of SF4's cast to be played at high levels, is absurd. There comes a point where out-playing someone else should come from simply out-playing them. And that point is well before requiring 3 successive 1 frame links in a B&B, to punish.
 

Nzyme32

Member
This isn't necessarily bad. It would depend on the implementation and ability to recognise such advantaged-by-pay users, as well as rewarding those who defeat such players suitably for being more skilled against such an opponent with a handicap level/advantage given.

While it sounds awful, I'd wait to see what they do, how they price it and if it is actually going to unevenly favour a certain player
 

kirblar

Member
This isn't necessarily bad. It would depend on the implementation and ability to recognise such advantaged-by-pay users, as well as rewarding those who defeat such players suitably for being more skilled against such an opponent with a handicap level/advantage given.

While it sounds awful, I'd wait to see what they do, how they price it and if it is actually going to unevenly favour a certain player
A large part of the problem has to do with the inability of FGs to get good matchmaking systems due to structural issues.
 

Krackatoa

Member
Also, another thing that makes this hilarious is that higher-level players make better use of these "Pay-to-Win" subsystems. A common thing in SFxT was skilled players making use of Auto-block to create some intensely powerful option-selects and pressure (Due to the ability to walk-forward without worrying about taking stray pokes).

A new player could be beaten handily by a skilled player, even if they had the very powerful "Helper" gems, however, a skilled player with said gems only served to widen the gap.
 
Looks like Third Strike will still be the best Street Fighter.

aUgE0_original.gif
 
Is SNK making a new KOF?

Yeah. They're starting from scratch again and going with a Street Fighter IV/Guilty Gear Xrd style of cel-shaded 3D models. The hand-drawn sprites of XII and XIII were probably way too expensive and way, way too time-consuming to be feasible for them to get the roster anywhere near the size it should be.
 

Krackatoa

Member
Yeah. They're starting from scratch again and going with a Street Fighter IV/Guilty Gear Xrd style of cel-shaded 3D models. The hand-drawn sprites of XII and XIII were probably way too expensive and way, way too time-consuming to be feasible for them to get the roster anywhere near the size it should be.

Scalable and reusable art assets make me happy (They already have models available from KOFXII and XIII development). Was there an announcement for this?
 

WarMacheen

Member
I actually hope it does have P2W elements and then goes on to crash n' burn and ruin the brand beyond recovery, so that other developers see this bullshit and take note.
 

kitzkozan

Member
I understand why they would want to do this from a financial perspective. The challenge is to balance it properly between your hardcore and casual audience. I don't think Capcom has got the talent in place to pull it off right now.

One of the first reason why casual won't even touch multiplayer is because they feel that they aren't good enough. Pay 2 win is a waste of time and most casual wouldn't use it anyway imo. Some people buy SF just because they love the characters and the moves and play the game casually / aka between friends only. It takes time to learn a SF game, even beyond execution as you need to learn the concept of the neutral game, playing footsies, applying pressure and how to control the space.

If they want a bigger audience, focus on making an entertaining single player campaign such as what Mortal Kombat 9 or X will do. The extra fluff will help sell the game to the masses, because Mortal Kombat sure didn't sell about 4 million copies because of it's competitive aspect. Even Starcraft 2 went in this direction as the focus on the singleplayer campaign is much bigger than it was in the original. The RTS is another genre that is shrinking and Blizzard made the campaign more involving in order to sell as much copies of the game as they could since they know the competitive crowd is rather small (and they got blown up by the "esport" popularity of moba such as League of Legend and DOTA 2).
 
Yeah. They're starting from scratch again and going with a Street Fighter IV/Guilty Gear Xrd style of cel-shaded 3D models. The hand-drawn sprites of XII and XIII were probably way too expensive and way, way too time-consuming to be feasible for them to get the roster anywhere near the size it should be.
Skullgirls was the only fighter with pure hand drawn art (aside from 3D models of stuff like Big Band's instruments and Painwheel's... wheel). KOF XII and XIII were 3D models that were then drawn over with sprites.

3D Models
Sprites
Hand Drawn
Flash

It's all kinda confusing.
 
taking advantage of beginners? pathetic.


i can imagine how online matches will end up


"lol you just got owned, scrub!"

"dude you paid for 20 layers of health..."

or

"wow dude you suck. paid for an advantage and i still whooped your ass...."
 

Raitaro

Member
Honestly I rather see Fatal Fury come back and not as a pachinko slot machine.

Amen brother! Are you OK?

Good post incoming:

I understand why they would want to do this from a financial perspective. The challenge is to balance it properly between your hardcore and casual audience. I don't think Capcom has got the talent in place to pull it off right now.

One of the first reason why casual won't even touch multiplayer is because they feel that they aren't good enough. Pay 2 win is a waste of time and most casual wouldn't use it anyway imo. Some people buy SF just because they love the characters and the moves and play the game casually / aka between friends only. It takes time to learn a SF game, even beyond execution as you need to learn the concept of the neutral game, playing footsies, applying pressure and how to control the space.

If they want a bigger audience, focus on making an entertaining single player campaign such as what Mortal Kombat 9 or X will do. The extra fluff will help sell the game to the masses, because Mortal Kombat sure didn't sell about 4 million copies because of it's competitive aspect. Even Starcraft 2 went in this direction as the focus on the singleplayer campaign is much bigger than it was in the original. The RTS is another genre that is shrinking and Blizzard made the campaign more involving in order to sell as much copies of the game as they could since they know the competitive crowd is rather small (and they got blown up by the "esport" popularity of moba such as League of Legend and DOTA 2).

I'm also thinking of Divekick, a game with arguably the most simple controls possible in a traditional 2D fighting game. Did this game manage to entice new players to enter this genre? And if not, was this due to the heavy emphasis on fighting community in-jokes (and its quite weird character designs), or because some people just don't care about games that essentially revolve around two characters beating each other up in a small 2D or 3D playing field?

I would happily support any effort to broaden the fighting game community to include more people, if that is indeed what Capcom 's intention is, but I have no clue what would help the most in achieving this cause: simpler controls, a better single player mode (did Mortal Kombat 9 do well with - excuse me - "casuals" and manage to expand the community?), pay-to-win shenanigans, or all of the above. Perhaps we would need a full overhaul of the genre in the vein of how the first 3D fighting games like Virtua Fighter and Tekken led to a new branch on the fighting game tree.
 

Freshmaker

I am Korean.
But gems worked so well the last time. You'd think Capcom would learn and just settle for mining people with DLC costumes.
 
What they need to do:

  • Proper tutorials for each character.
  • Proper systems tutorial. Perhaps have something similar to the Vesper Arcade tutorial, but available for free and integrated into the game.
  • A challenge mode that actually uses practical combos. Highlight why these are good as optional plain text. A write-up of each BnB, and where to use it, is an afternoon of interns working.
  • In-game wiki/lexicon of FG terms and system mechanics.
  • On the extreme side: Look into input buffers for linked normals/specials. Core facets of the engine make the game hard to get into.
  • Jettison Double QCF/HCF motions. These are rarely moves that are "too powerful". Save for mid-range reaction punishes against projectiles/slow pokes, who's really scared of raw ultra? You can compensate by further delaying startup of Supers/Ultras.
  • More comprehensive matchmaking. Give new players the ability to say "Yes, if your matchmaking times out, don't just put me in a match with an A-rank player". More support for 1v1, long-set matchmaking.
  • Better implementation of rollback netcode. A key to a BIG community, is online play. While locals will never go away, you won't reach GIGANTOESPORTS without solid netplay.
  • No pay-for key systems (Gems). If you have to monetize, please, for the love of god, use the League/KI model. Characters on rotation. Vanity items. Namco-style Universal attachments. There's so many ways to monetize that don't revolve around fucking with core gameplay mechanics. Players will benefit more from good tutorials than a $1 auto-block gem.

so-much-THIS-fireworks.gif
 
A game being played=/=a game being popular, making money, etc.

Trust me, you don't want to go into the fucking dark days from when MvC2 came out to when SF4 came out, that's some zombie shit. It's hilarious that you bring up 3s too, considering that shit fucking died so quick after SFIV came out it basically never existed.

And to be blunt, who cares what you want? If you want to play old games, you're more than welcome to, but the reality is they need to start now, or they fall into the dark ages again. People don't just want to play the old games over and over and over again. Not enough people do for it to be useful, anyway.
Oversaturation of the market is part of what brought on those dark days.

But like I said, I'm glad development is starting now, and it would seem that SF4 will still enjoy a 10 year lifespan anyway, so what's to argue about?
 

desmax

Member
Sure, I can understand that a new player can be desmotivated from the game if he gets destroyed by an experienced one on online modes.

But come on; this is ridiculous.
 

impact

Banned
Nothing that this shitty company does or says surprises me anymore. They've mishandled every single franchise they own.
 

kitzkozan

Member
I can already imagine that the pay 2 win advantages would focus on removing most of the execution hurdles, but it wouldn't change anything lol. A lack of spacing, zoning, footsies and neutral game is not something that can be bypassed lol. Those are virtual and cerebral tools since it's invisible to the uninitiated eye.

It doesn't work and never will with fighting games. :^p
 

Carbonox

Member
Capcom are continuing their downhill shit streak in to the new generation. Congratulations. At this point it would be best to ignore them.
 

Zukuu

Banned
Hardcore SF4 player; won't bother with this if they implement that shit. SFxT was borderline broken due to pay-to-win already. How about making a funding competitive game from the get go cashcom? Are the fucking overpriced costumes not enough additional money income?
 
Oversaturation of the market is part of what brought on those dark days.

But like I said, I'm glad development is starting now, and it would seem that SF4 will still enjoy a 10 year lifespan anyway, so what's to argue about?

Yes, let's enlighten me on what actually led to those dark days, because I'm not aware, or anything.

What's there to argue about? You want them to simply cater to their dwindling fanbase. Ports and revisions can only work for so long, and they're past that. They need something new, not the same pattern that you want/they've followed for the past 20 years.

You brought up fucking Turbo as a game that's still being played today. It was barely being played in 05, for fuck's sake, and it's only gotten smaller and smaller.
 

DemiMatt

Member
I hate this Carebear mentality of gaming. What happened to getting good or putting in work? Now people just bitch to win and the devs accomodate them.
 

Ferrio

Banned
I hate this Carebear mentality of gaming. What happened to getting good or putting in work? Now people just bitch to win and the devs accomodate them.

It's not carebear mentality. Capcom doesn't give a shit about helping new players, if they did they'd introduce a ton of single player content that's been suggested in this thread. This is all about $ and exploiting new people for it.
 

alstein

Member
LOOOOL fuck that shit.

You think people are still playing SF4 because it was accessible? Fighting games don't have extreme longevity with casuals, this is a terrible idea. Longevity comes from the hardcore and competitive. Accessibility comes fr barriers to entry, aka is the game fun, and how much does it cost? Basically, DoTA and LoL.

Ugh. Capcom you are really idiotic if this is true.

The thing is the base constantly shrinks with a hardcore game over iterations. If DOTA2 kept pumping out expansions, they'd lose players gradually over time. (still make tons of money)

Capcom isn't competent enough to go the KI route, flat out.

Honestly I rather see Fatal Fury come back and not as a pachinko slot machine.

*brofist* If I ever won the lottery and a gazillion bucks, I'd buy SNK and Lab Zero, just to make Mike Z work on that game with 14 chars (As bad as the Marvel patch fanfic was, you should see the notebook I have for Fatal Fury, and this is with a trimmed-down roster to make sure each char got treated properly)
 
What they should do is use the same engine to make two different style of games. Same characters, same assets, everything...but one with a F2P/P2W model and the other more like a traditional fighter.

It would not take much labor for them to do that, and the two can have their own communities. They should support a cross-buy or discount credit option tho, so if you buy one version you get a percentage off the purchase of the other.

Get the casuals with one version, maintain hardcore/community respect with the other one. Let them choose to cross over on their own prerogative.
 

Agent X

Member
SF4 was never accessible for newcomers though. That's just what their PR department wanted you to believe.

I would say that SF4 was accessible, compared to most other fighting games on the market at the time. There was a lot of meat in the game if you wanted to take the time to learn all of the techniques and elevate your skills to a higher level. However, for casuals who just want to fiddle around with their friends, it's probably the closest thing to SF2 since SF2 itself.
 

Ferrio

Banned
I would say that SF4 was accessible, compared to most other fighting games on the market at the time. There was a lot of meat in the game if you wanted to take the time to learn all of the techniques and elevate your skills to a higher level. However, for casuals who just want to fiddle around with their friends, it's probably the closest thing to SF2 since SF2 itself.

Exactly. The game is just as playable for newbies as SF2 was, if not easier.
 

vg260

Member
For SFV, there should not be a standard EX meter that fills up normally. Instead, have a $ meter that indicates your balance on your Capcom online account and each EX move costs a little bit, but you can use as many as you have funds for. You can load up funds before every match depending on how skilled your opponent is.
 

alstein

Member
Looks like Third Strike will still be the best Street Fighter.

You 3S heads really need to look at Yatagarasu when it hits Steam. It's like 3S but with OG SNK artstyle and a smarter parry system.


Also, if SFV ends up this bad, at least USFIV will be on Steam for as long as Steam is around. Worst comes to worst, the SFIV community can always project M the game.
 

nded

Member
I hate this Carebear mentality of gaming. What happened to getting good or putting in work? Now people just bitch to win and the devs accomodate them.

This doesn't really accommodate less-skilled players since more experienced players would presumably also be able to purchase buffs and could take better advantage of them. I don't think even beginners were enticed by the SFxT gem system, on the whole. Just seems like Capcom grabbing at any opportunity to nickel and dime customers.
 
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