CreeperBlocks
Banned
Is SNK making a new KOF?
Honestly I rather see Fatal Fury come back and not as a pachinko slot machine.
Is SNK making a new KOF?
Links are kind of essential to fighting games though, unless you go full dial a combo and juggle heavy like the recent MK games. But I don't know if that's still SF at that point. I guess they could make them (links) more lenient if anything.
A large part of the problem has to do with the inability of FGs to get good matchmaking systems due to structural issues.This isn't necessarily bad. It would depend on the implementation and ability to recognise such advantaged-by-pay users, as well as rewarding those who defeat such players suitably for being more skilled against such an opponent with a handicap level/advantage given.
While it sounds awful, I'd wait to see what they do, how they price it and if it is actually going to unevenly favour a certain player
Is SNK making a new KOF?
Yeah. They're starting from scratch again and going with a Street Fighter IV/Guilty Gear Xrd style of cel-shaded 3D models. The hand-drawn sprites of XII and XIII were probably way too expensive and way, way too time-consuming to be feasible for them to get the roster anywhere near the size it should be.
SF4 was never accessible for newcomers though. That's just what their PR department wanted you to believe.You think people are still playing SF4 because it was accessible?
Oh they will. Capcpom greed knows no bounds.lol they wont do that p2win stuff, im not worried
excite
SF4 is here to stay baby!
10 more years!
Skullgirls was the only fighter with pure hand drawn art (aside from 3D models of stuff like Big Band's instruments and Painwheel's... wheel). KOF XII and XIII were 3D models that were then drawn over with sprites.Yeah. They're starting from scratch again and going with a Street Fighter IV/Guilty Gear Xrd style of cel-shaded 3D models. The hand-drawn sprites of XII and XIII were probably way too expensive and way, way too time-consuming to be feasible for them to get the roster anywhere near the size it should be.
lol they wont do that p2win stuff, im not worried
excite
Honestly I rather see Fatal Fury come back and not as a pachinko slot machine.
I understand why they would want to do this from a financial perspective. The challenge is to balance it properly between your hardcore and casual audience. I don't think Capcom has got the talent in place to pull it off right now.
One of the first reason why casual won't even touch multiplayer is because they feel that they aren't good enough. Pay 2 win is a waste of time and most casual wouldn't use it anyway imo. Some people buy SF just because they love the characters and the moves and play the game casually / aka between friends only. It takes time to learn a SF game, even beyond execution as you need to learn the concept of the neutral game, playing footsies, applying pressure and how to control the space.
If they want a bigger audience, focus on making an entertaining single player campaign such as what Mortal Kombat 9 or X will do. The extra fluff will help sell the game to the masses, because Mortal Kombat sure didn't sell about 4 million copies because of it's competitive aspect. Even Starcraft 2 went in this direction as the focus on the singleplayer campaign is much bigger than it was in the original. The RTS is another genre that is shrinking and Blizzard made the campaign more involving in order to sell as much copies of the game as they could since they know the competitive crowd is rather small (and they got blown up by the "esport" popularity of moba such as League of Legend and DOTA 2).
What they need to do:
- Proper tutorials for each character.
- Proper systems tutorial. Perhaps have something similar to the Vesper Arcade tutorial, but available for free and integrated into the game.
- A challenge mode that actually uses practical combos. Highlight why these are good as optional plain text. A write-up of each BnB, and where to use it, is an afternoon of interns working.
- In-game wiki/lexicon of FG terms and system mechanics.
- On the extreme side: Look into input buffers for linked normals/specials. Core facets of the engine make the game hard to get into.
- Jettison Double QCF/HCF motions. These are rarely moves that are "too powerful". Save for mid-range reaction punishes against projectiles/slow pokes, who's really scared of raw ultra? You can compensate by further delaying startup of Supers/Ultras.
- More comprehensive matchmaking. Give new players the ability to say "Yes, if your matchmaking times out, don't just put me in a match with an A-rank player". More support for 1v1, long-set matchmaking.
- Better implementation of rollback netcode. A key to a BIG community, is online play. While locals will never go away, you won't reach GIGANTOESPORTS without solid netplay.
- No pay-for key systems (Gems). If you have to monetize, please, for the love of god, use the League/KI model. Characters on rotation. Vanity items. Namco-style Universal attachments. There's so many ways to monetize that don't revolve around fucking with core gameplay mechanics. Players will benefit more from good tutorials than a $1 auto-block gem.
Oversaturation of the market is part of what brought on those dark days.A game being played=/=a game being popular, making money, etc.
Trust me, you don't want to go into the fucking dark days from when MvC2 came out to when SF4 came out, that's some zombie shit. It's hilarious that you bring up 3s too, considering that shit fucking died so quick after SFIV came out it basically never existed.
And to be blunt, who cares what you want? If you want to play old games, you're more than welcome to, but the reality is they need to start now, or they fall into the dark ages again. People don't just want to play the old games over and over and over again. Not enough people do for it to be useful, anyway.
pay-for-advantage
SF4 was never accessible for newcomers though. That's just what their PR department wanted you to believe.
Oversaturation of the market is part of what brought on those dark days.
But like I said, I'm glad development is starting now, and it would seem that SF4 will still enjoy a 10 year lifespan anyway, so what's to argue about?
I hate this Carebear mentality of gaming. What happened to getting good or putting in work? Now people just bitch to win and the devs accomodate them.
LOOOOL fuck that shit.
You think people are still playing SF4 because it was accessible? Fighting games don't have extreme longevity with casuals, this is a terrible idea. Longevity comes from the hardcore and competitive. Accessibility comes fr barriers to entry, aka is the game fun, and how much does it cost? Basically, DoTA and LoL.
Ugh. Capcom you are really idiotic if this is true.
Honestly I rather see Fatal Fury come back and not as a pachinko slot machine.
SF4 was never accessible for newcomers though. That's just what their PR department wanted you to believe.
I would say that SF4 was accessible, compared to most other fighting games on the market at the time. There was a lot of meat in the game if you wanted to take the time to learn all of the techniques and elevate your skills to a higher level. However, for casuals who just want to fiddle around with their friends, it's probably the closest thing to SF2 since SF2 itself.
Looks like Third Strike will still be the best Street Fighter.
I hate this Carebear mentality of gaming. What happened to getting good or putting in work? Now people just bitch to win and the devs accomodate them.
You 3S heads really need to look at Yatagarasu when it hits Steam. It's like 3S but with OG SNK artstyle and a smarter parry system..