MisterGrey3000
Member
I've enjoyed them all too, just ALBW really struck all the wrong cords. Outside of the blatant problems with the dungeons and puzzles was the way the characters and the story were treated, everything felt so bland and underdeveloped that I had a hard time enjoying it.
The presentation was pretty damn bland but I would chalk that up to the fact that they were dead set on copying ALTTP's archaic presentation. I don't think the game play structure had much to do with what happened there. The art style for Zelda U(and the bit of music that was played)gives me a lot of hope in terms of story, characters, themes, and other things like that.
And as for Link, he is required for a Zelda game to be a Zelda game to me, I'm not strictly against a female Link but I'd vastly prefer being able to just play as good old Link, no customization please as I'd rather he just stay a semi-character who is blank but is still a character.
Yeah, a customizable character is a huge "no no" for me. It doesn't fit the style of the mainline series at all. They might as well make a brand new fantasy IP or spin-off at that point.
finally, all this talk about reinventing Zelda is honestly worrisome to me, I don't want to see too many things change, so it's hard for me to be hyped.
Same here.
Especially when those new changes don't mesh well with the puzzle design aspect of the series.