you go to hell!Hay guyz. Gonna go play some TitanFall and Destiny. They're both really fun games. Who's with me?
you go to hell and you die!
I'll be on around 8:30 PM
you go to hell!Hay guyz. Gonna go play some TitanFall and Destiny. They're both really fun games. Who's with me?
you go to hell!
you go to hell and you die!
I'll be on around 8:30 PM
There is much more story in Diablo 3, As for concrete examples:
- There are characters: Leah, Cain, Imperius, Maghda, Adriah, Tyreal, Ahzmodan, Zoltun Khule, Malthael and a bunch more.
- There are events, stuff happens in the story... unlike destiny which ya know, actually nothing really happens.
- There is an intro, a middle, and end... even a twist. In Destiny you wake up, you scan stuff, you go to venus, then a robot lady gives you a nice gun and thats it.
- There are classic story telling elements in D3 story, there is a messenger (tyrael), there is a trickster (leah), there is a conflict (heaven-hell)
- Unlike Destiny lore-plot exposition is done trough nice cutscenes during key events, and in game voice over.
I don't want to sound like I think D3 story is good, is not... but it is far more elaborated than the Destiny one, which IMO lacks the minimun requirements to be called a history.
Agree with this post. A lot.
Uh, why would you try slow down hype for your product, especially if people like it? And what resolution issue? The game runs at 792p, they said that, they also said they were looking into bumping the resolution.They NEVER tried to slow the hype, they rolled with it. If you want obfuscation and misleading info just look up anything Respawn ever said about their "single player game".
If you think Respawn are such good guys and heroes then please explain the resolution debacle. It's totally clear that they were less than forthright regarding that and textures and etc. , these are businesses.
"Please. I'm not trying to start shit but come on man"No. I'm not whinging at all. I understand Marketing and PR. I have a degree in it. The person I was responding to was whinging about Respawn never making promises and how honest they are. Basically it was a Respawn apologist post humanizing them as a corporate entity. Complete and utter bullshit in fact.
Uh, I could have worded that better...but in my defense I said pressure from Activision, as in they cost them time and money and stress. Just look at Halo 2's development hell.Look at the first bolded part. You guys choose to attack me and praise the guy who doesn't even know who the fucking publisher of the game he is defending is! It's EA, by the way, not Activision. EA made them cut content, Activision sued them and made their lives miserable.
.
Hay guyz. Gonna go play some TitanFall and Destiny. They're both really fun games. Who's with me?
Oh god bishoptl. Don't ban me I'm still learning this site If I did anything wrong I'm sorry lol
Oh god bishoptl. Don't ban me I'm still learning this site If I did anything wrong I'm sorry lol
Yeah I pretty much derailed an entire thread with my first post...so on that note I'll get back on topic. Take care.Haha. We can agree on that one. I had the same thought when I saw him. Sorry to come across shitty. I just needed to take a break from this thread. It's all just differing opinions so it's all good.
That Angry Joe video brought up something that happened to me that I didn't even realize until now. They really did design the perfect system to make me not care about loot. In every other loot driven game, finding rare stuff is exciting. Diablo, Borderlands, Monster Hunter, all those games where I randomly find something that powerful or that I can use to craft something powerful is an instant hype button for me. But Destiny actually conditioned me to not give a shit about anything that drops, ever. Blue engrams are fodder for dismantling. Do I need more weapon parts? Nope. Well, might as well clear up space in my inventory.
And on those (extremely) rare occasions where I find a purple, I already know it's most likely to also be some dismantle fodder or some shards. Instead of having the "Holy shit, that's awesome, I can't wait to see what that is" reaction, it's more of an "Eh.. Do I need shards to upgrade anything? Yeah, but I'd also have to go run around in a circle picking up 60 or so rust iron.. eh.. I guess I'll pick it up."
They took a loot driven game and developed the best environment possible to ensure that I'm never excited about it. That's kind of incredible, just from a design perspective.
That Angry Joe video brought up something that happened to me that I didn't even realize until now. They really did design the perfect system to make me not care about loot. In every other loot driven game, finding rare stuff is exciting. Diablo, Borderlands, Monster Hunter, all those games where I randomly find something that powerful or that I can use to craft something powerful is an instant hype button for me. But Destiny actually conditioned me to not give a shit about anything that drops, ever. Blue engrams are fodder for dismantling. Do I need more weapon parts? Nope. Well, might as well clear up space in my inventory.
And on those (extremely) rare occasions where I find a purple, I already know it's most likely to also be some dismantle fodder or some shards. Instead of having the "Holy shit, that's awesome, I can't wait to see what that is" reaction, it's more of an "Eh.. Do I need shards to upgrade anything? Yeah, but I'd also have to go run around in a circle picking up 60 or so rust iron.. eh.. I guess I'll pick it up."
They took a loot driven game and developed the best environment possible to ensure that I'm never excited about it. That's kind of incredible, just from a design perspective.
My first post here...so here we go.
I really hate it when people talk about Titanfall and Destiny in the same sentence.
Everyone says the game is bad because it doesnt have "enough content" yet those same people complain about "Bloat" in games and say that they have too many weapons that are the same, to many gimmicks, etc. Titanfall is all about the gameplay just like the Halo, Quake, Doom, Tribes, CS, etc. You don't see people lamenting that CS only has a few weapons now do you? That's because the gameplay is fucking good.
Respawn made the game with 64 employees (standard dev team has 200+ people), under constant stress from the Activision lawsuit, and literally ran out out money halfway through development, and still ended up creating a game that sold millions. They had to scrap a lot of things to even get the game shipped. If they'd had more money and less pressure from activision they'd have had a lot more modes and even a single player but they had to scrap it. http://www.joystiq.com/2014/04/17/behind-the-scenes-final-hours-of-titanfall-app-now-available/
Bungie never had any issue with money, at all. They have over 500 employees, they didn't have to deal with a lawsuit, they didn't have to convince people that their company could make good games, they didn't have any issue that the Respawn guys had. Whats their excuse for not having custom games and everything else? What' their excuse for empty worlds? Piss poor social features?
And you know what else? Theres not a single thing Respawn ever said that misrepresented their game. They never mislead people about what was in it or what the game was about at any point. It was always a multiplayer game with some game mode that had people talking. They never said their story would be compared to star wars.
So when Titanfall got amazing scores, it got them because it did everything it set out to do. Destiny got average scores because it didn't.
you go to hell!
you go to hell and you die!
I'll be on around 8:30 PM
There is so much about this game that I'd love to understand, in terms of how things came about to the form we now see them, from a design perspective.They took a loot driven game and developed the best environment possible to ensure that I'm never excited about it. That's kind of incredible, just from a design perspective.
So I got 4 legendaries about 40 minutes ago from doing normal stuff like Vanguard strikes and Crucible matches. I have been stuck on level 24 as a Titan for a while now and went to cryptarch to see the goods I got!
Great game. Its super fun
you go to hell!
you go to hell and you die!
I'll be on around 8:30 PM
Jesus Christ...if it makes you feel better, i know your feels all to well my friend *stares at 4 legendary class items that are all Warlock*
I fucking hate this game.
My first post here...so here we go.
I really hate it when people talk about Titanfall and Destiny in the same sentence.
Everyone says the game is bad because it doesnt have "enough content" yet those same people complain about "Bloat" in games and say that they have too many weapons that are the same, to many gimmicks, etc. Titanfall is all about the gameplay just like the Halo, Quake, Doom, Tribes, CS, etc. You don't see people lamenting that CS only has a few weapons now do you? That's because the gameplay is fucking good.
Respawn made the game with 64 employees (standard dev team has 200+ people), under constant stress from the Activision lawsuit, and literally ran out out money halfway through development, and still ended up creating a game that sold millions. They had to scrap a lot of things to even get the game shipped. If they'd had more money and less pressure from activision they'd have had a lot more modes and even a single player but they had to scrap it. http://www.joystiq.com/2014/04/17/behind-the-scenes-final-hours-of-titanfall-app-now-available/
Bungie never had any issue with money, at all. They have over 500 employees, they didn't have to deal with a lawsuit, they didn't have to convince people that their company could make good games, they didn't have any issue that the Respawn guys had. Whats their excuse for not having custom games and everything else? What' their excuse for empty worlds? Piss poor social features?
And you know what else? Theres not a single thing Respawn ever said that misrepresented their game. They never mislead people about what was in it or what the game was about at any point. It was always a multiplayer game with some game mode that had people talking. They never said their story would be compared to star wars.
So when Titanfall got amazing scores, it got them because it did everything it set out to do. Destiny got average scores because it didn't.
Fun? Fun!? What casual drivel. There are plenty of logical arguments the professionals have put together in their reviews that objectively prove Destiny is a bad game. If you want fun stick with iPhone games, at least they're cheaper and won't necessitate demanding a refund! The only explanation for you enjoying the game is that you're a lowest common denominator gamer and have been duped by Bungie.
More accurate truths have never been spokenBish is too busy counting pixels on his screen to care about friend invites.
Pretty sure he's kidding.Wouldn't it be the other way around? Those duped by the Bungie hype would be more disappointed in it rather than enjoy it. And where are the reviews you speak of that says Destiny is a bad game? Reviews look more positive than negative.
I came in with no expectations, lvl20 and still having a blast. It's a game that appeals to my demographic - casual gamer.
Thanks. There's a lot of criticism about Titanfall and that it's totally fair game but I also think a lot of it is misdirected at the same time.Well said.
It's just so strange. Once you hit the level cap, there is no incentive to continue playing. What do you play? The strikes for the 3rd time that require a time commitment with a random chance of getting something good?
The unbalanced MP with 4 game modes (1 being a smaller version of another mode) that rewards worse players more often than the good ones ?
Or the mediocre story missions for some arbitrary amount of XP that doesn't matter?
The only logical way to actually progress is the loot cave and that is just a definitive waste of time.
I turn the game on to look at the bounties in the hopes that I have a chance at an exotic one and that's it. Really pisses me off.
Give me evidence of the drops being performance based or I'm going to call bullshit. I regularly outperform people by a wide margin and get half the points for my team and get shit while the 0-15 guy gets an exotic.The pvp which i gaurantee you ive played more of than you is not that unbalanced if it all with drops according to performance, maybe 40/60 depending on your kill death ratio. As ive improved to consistently do well the drops rates are very similar to when i first started. Honestly the whole best people at pvp should get best drops is silly. It would chase people away. The drops should be a simple dice roll.
The only problem, as I stated before is that most people like Titanfall and find no fault with it's gameplay, and never were never lead to think that the game was anything other than multiplayer only game with, their main problem steams from the lack of content or variety.
Destiny and Watch_Dogs however, have a problem with people finding fault not only in what was misrepresented about the final product, but also in the core gameplay mechanics, and the lack of variety/content. And that's what sets them apart.
And I think I went off topic again...
Pretty sure he's kidding.
Thanks. There's a lot of criticism about Titanfall and that it's totally fair game but I also think a lot of it is misdirected at the same time.
Personally, of the big three I feel that Titanfall was the only one that succeeded.
Titanfall was said to be a PvP only game that was focused on being fun having solid gameplay and that's what it was mainly hyped on. It was a throwback to the old school gameplay/balance first concept and people loved it. The main reason for my posts was to point out that people who say Titanfall failed to live up to its hype like Destiny and Watch_Dogs is IMO wrong.
In my mind, I think one people say Titanfall didn't live up to the "hype" because when people realized that all there was to the game was the gameplay, that wasn't enough. I mean what's the number one thing people say when they talk about why they don't play anymore? "I loved the game but it didn't have enough content" Most of the time, they don't say it was a bad game. People tend to admit it's an excellent one, it just didn't have enough.
So if a game "lacks content" then it's bad no matter how fun it is to a lot of people. This obviously isn't true but Titanfall fell victim to it, the high price tag for what should have been a 40 dollar game didn't help. (This is of course ignoring other flaws that people who simply don't like the game would talk about)
I believe it's relevant to Destiny because when people talk about Destiny what do they do? They talk about the lack of content, they say it's repetitive, that it was nothing like it was promised, (Bungie saying we could explore Saturn's rings the, "all that is explorable" quote) that the story wasn't there, (Bungie comparing it to Star Wars, LOTR, saying the story would have a beginning, middle, and end)
And I think it's important to make distinctions, Titanfall did everything it set out to do even if it wasn't as big of a hit as Microsoft was hoping (though 2 million physical copies in NA alone, and that's not counting physical sales in other countries, or digital sales from the TF bundle is not a failure by any means). So when people say Titanfall failed, they really mean to say it didn't sell 16 million copies and didn't have 50,000 guns. There's no lack of praise for the game even from people who don't play it anymore, and it's metacritic of 86 (higher than W_D by six and Destiny by 8 I believe) goes to back that up.
However Watch_Dogs and Destiny are different. They promised a much different product and many people (Not knocking anyone who enjoys the game, however just as you are allowed to enjoy the game, we are allowed to be critical) thought they would deliver on it. With Destiny in particular, people defended that to the death; they said:
"It's just the Alpha guys, the Beta will be much better.
It's just the Beta guys, the full game will be much better.
You're still not level 20 guys, the game doesn't really start till you're level 20.
You haven't put 20 hours in yet guys, the game changes a lot after 20 hours.
The full game is just the foundation guys, wait till they release DLC."
And just like Titanfall, they were judged by the content in their game, only unlike Titanfall, a lot of people found fault with the actual gameplay mechanics or promised features, and simply over just a perceived lack of content. But not even the most stout defender of Watch_Dogs and Destiny can honestly say they are anything like we were promised initially.
And that's kind of why I feel that it's a relevant distinction, you have to understand exactly what it is people are talking about when they talk about hype and failure.
When a hyped game "lives up to the hype" and gets great reviews. The people who love the game argue that people who dislike the game are "haters" and that it's a bandwagon. When a hyped game doesn't live up to to the hype, it's because people "don't understand" and "they were paid to give bad reviews" and they complain that all people do is whine while the only reason you don't see more defense of the game is because they are all playing it.
The reviews of Destiny are extremely telling because it also leads to people acting exactly like the above or finding scrapegoats, like with Titanfall "That game doesn't deserve its rating because it lacks content and didn't live up to the hype." It's like people have to have a justification, it's not just Destiny it's this game too!
The only problem, as I stated before is that most people like Titanfall and find no fault with it's gameplay, and never were never lead to think that the game was anything other than multiplayer only game with, their main problem steams from the lack of content or variety.
Destiny and Watch_Dogs however, have a problem with people finding fault not only in what was misrepresented about the final product, but also in the core gameplay mechanics, and the lack of variety/content. And that's what sets them apart.
And I think I went off topic again...
It's almost sickening when people support random drops and "everyone wins!" mentality. So the guy that does the best on the team should have the same amount of chance to get a drop as the guy that does the worst on the team? It's completely random and an absolute joke, it makes players not want to try. What's the point of trying, you can do horrible and still get the same amount of loot as the guy that's actually giving effort.
I think you forgot something, the actual activity of playing the pvp and becoming better! The loot aspect has blinded so many people it's just sad.
There's literally no point. The game is terribly balanced, there's no reason to try and get better, it's a roll of the dice.
Bungie is basically saying "Who cares if you are great, average, or horrible, everybody wins!"
I don't care for that mentality, and it's not the Bungie I know.
1. Dear god, snip the post don't quote the entire thing.Its funny you praise Titanfalls gameplay and in most of the reviews posted in the OP they say the game plays great. Most posters in this thread say the mechanics in destiny are great its the structure they dont like.
Something you will have to understand is Titanfall while being excellent was half a game at release. It was not a throw back. Old school MP games had tons of maps and community support. Titanfall had few maps and zero support or customization. It was barebones. Titanfall makes destiny look like an all you can eat buffet of content in comparison.
This is coming from someone who likes titanfall. I played the crap out of it on release. Then the same 6 maps got boring and i shelved it when the first dlc was the same barebones offering.
I've been talking with a lot of friend about this, as it's been about a week since I've played and there is nothing that has made me want to return. A few of us were discussing some of the things that had been mentioned in interviews, the content we had seen in dev videos, and even stuff some things we heard straight out of Bungie (we know a couple people up there). Most of this was not present in what we bought.
May jump back in for the raid or those other missions we're supposed to get, but at this point I've decided on my actions. Before October 9th, I'm taking the game back to GameStop for my "guaranteed" $40 trade-in.
I suppose that making it a $20 1-month rental evens it out for me. Was not really content with the... content... that I bought. Pretty? Sure. Fun? I can only handle shooting the same exact enemies with different names / numbers attached to them for so many hours... and PvE with fireteam was more fun than most crucible stuff
Give me evidence of the drops being performance based or I'm going to call bullshit. I regularly outperform people by a wide margin and get half the points for my team and get shit while the 0-15 guy gets an exotic.
Also, Crucible balanced? What makes you think that?
I'm better than 99% of the people I play against. The game is way to easy and incredibly unbalanced.I think you forgot something, the actual activity of playing the pvp and becoming better! The loot aspect has blinded so many people it's just sad.
I never said they were. They are simple loot rolls the way it should be. Ive played 100s of matches, you know how many exotics ive seen drop? 2. 2 total.
No one cares that you have a great k/d besides you. Its a simple loot roll and thats the way it should be imho.
I never said they were. They are simple loot rolls the way it should be. Ive played 100s of matches, you know how many exotics ive seen drop? 2. 2 total.
No one cares that you have a great k/d besides you. Its a simple loot roll and thats the way it should be imho.
Simple loot rolls are the way 100% of rewards should be dished out? Never anything skill-based?
1. Dear god, snip the post don't quote the entire thing.
2. Uh, I never gave my personal impressions of the Destiny. I stated what others were saying about Destiny/W_D and I contrasted that with Titanfall's hype. As a matter of fact, I really enjoy Destiny's gameplay, I just think some core aspects are flawed. Titanfall is faaaaar from being perfect but I find the ways people compare it to Destiny and W_D to be flawed hence my post.
3. I can't really argue that point. But again I'm talking about gameplay and ingame content only, so it kind of doesn't apply either.
4. Titanfall had 15 maps so I don't understand where this "only six maps" comes from unless you never played the game.
I'm better than 99% of the people I play against. The game is way to easy and incredibly unbalanced.
The PvE of this game I really enjoy. I absolutely despise the PvP, and I've played a ton of competitive shooters, so Destiny's bad PvP just sticks out to me, especially the balancing.
"The pvp which i gaurantee you ive played more of than you is not that unbalanced if it all with drops according to performance, maybe 40/60 depending on your kill death ratio"
-gatti-man, PG 247, 9/22/2014, -
Simple loot rolls are the way 100% of rewards should be dished out? Never anything skill-based?
Give me evidence of the drops being performance based or I'm going to call bullshit. I regularly outperform people by a wide margin and get half the points for my team and get shit while the 0-15 guy gets an exotic.
Also, Crucible balanced? What makes you think that?
Holy mother of god. I said I never gave my opinion of Destiny in my other post, then I went to explain what I did think of Destiny in that post.2. Im not giving my opinion on destiny's gameplay i just think its flawed. Thats like the definition of an opinion.
4. I played titanfall on x1. Look at my post history or gamer tag gatti-man (it may or may not have the hyphen). Saying it has 15 maps is true but not true. Some maps were exclusive to modes most people rarely played. I can only remember 6. Even 15 is pathetic for an mp only game. By comparison destiny has 40 maps if you count the SP content. Its tiny and really unbelievable. I remember playing TF on release saying to myself "wow the beta really was the entire game minus two titans".
I'm okay with adjusting it but that's a tad too far. Top player should be the only one with a CHANCE to get an exotic, materials, or legendary items.Top player gets guaranteed Legendary(With small chance at Exotic), and material/blue engram/shader
Thats totally ridiculous. But its your opinion. Good luck.I just thought about something that would help loot-
Top player gets guaranteed Legendary(With small chance at Exotic), and material/blue engram/shader
2nd most player gets 2 blues/material/etc
3rd player gets 1 blue/etc
And that's it. You got in last place? Do it again, Guardian. The Crucible is no place for mercy.</lord Shaxx>