Outlast did it successfully
Outlast was a great game. The game went on a couple hours more than it should have but it was a great game. Comfortably my favourite PS4 game I got with PS Plus.Thats a rather liberal use of the term successfully. That game was fun for about 5 minutes, after that it was hot garbage.
Amnesia did the hide and seek mechanic much, much better.
Outlast did it successfully
I really, really hope I can disable Depth of Field blur.
You can't. Best you could do is slow it down so you can get away. Sort of like Nemesis in RE3.
Maybe a mod on PC will allow this, but it's a conscious design choice by the developers, as mentioned in a previous Dev-diary video. The idea to impair the players view when checking for motion so that you have to use it sparingly. Racking up the fear factor.
This and GTA are the only games I am looking forward to in 2014 and 2015.
What's survivor mode? Is it just harder or game restarts when you die?
I'm now in media black out mode.
$26 for the pre-order was well spent.
GTA V for PC is in January 2015.Nice, looks good. Hope the final game delivers.
What?
I didn't watch the vid because I have been doing a media blackout of the game once I knew I wanted it. Getting this and Driveclub on the 7th. Can't wait!
game looks so good
gimme Rift version
Not until the end of the game though. Before that you can knock him down but not kill him....but you can kill Nemesis in RE3
This ain't a legit reason to me. It's enough having it in the bottom corner, so when I'm glancing at it (as I would in real life), the rest of the screen is gonna be out of focus anyway. Artificial depth of field like that is just silly.
I don't know there is something about the alien just casually walking around in the open that bothers me.
I would imagine he is part of Best Buy's gamers club or something.Wow, do you have a link please ?
I'm very interested in playing this game, although I am a bit concerned about the motion sensor. The guy in the first video spent most of the time not knowing where to go (although that could be representative of the game mode). If I were playing the game, I would get confused too. At the same time, having a giant arrow or a Dead Space light path could take a person out of it.
I'm very interested in playing this game, although I am a bit concerned about the motion sensor. The guy in the first video spent most of the time not knowing where to go (although that could be representative of the game mode). If I were playing the game, I would get confused too. At the same time, having a giant arrow or a Dead Space light path could take a person out of it.
first of all, I don't think alien isolation is a zero combat game. you get weapons and gadgets and stuff and there are things you fight against. I've seen videos where you get a gun, FPS style, and friggin shoot a synthetic man, and then throw a bomb at him and light him on fire. It's already well beyond Outlast.
second of all, Outlast sucked shit. I hate Outlast. I hate Outlast deeply. I don't hate the people who made Outlast, and I recognize their skill and talent, but the game design is BROKEN. it's FLAWED. A game like this brings tension from a FIGHT or FLIGHT decision. A choice. Should I try to fight? Maybe this will be a hard fight, or maybe I don't have enough ammo, maybe I should run instead. This choice -- This is the SOURCE of fear and suspense. A game like Outlast is just a carnival ride. It's scary for a bit, but after you realize there's nothing to it and the outcome of everything is the same and there are no actual choices, it becomes a boring, pointless, routine snore. The scares were 100% gone for me by hour 2. 100%.
Retail version doesn't have Rift support, although I suppose there is Vorpx.Could cause the very first Rift-induced death.
Of many.
GI did not have problems with variety after first 8 hours
https://www.youtube.com/watch?v=xxUv4Ba5mys
Yup, and it's really irritating, as well.Artificial depth of field like that is just silly.
Yup, and it's really irritating, as well.