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Bayonetta 2 Review Thread - Metacritic: one billion-hit combo, buy it kids

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Einbroch

Banned
Dan is fucking weird.

Hates anime, completely closed off to anything wacky. Like, obnoxiously so. Blatantly and seriously dismisses anything crazy that isn't wrestling. Then he goes and rates this game a 5/5. Not saying it doesn't deserve it if that's how he feels, but...whu?
 
Major props to Nintendo and Platinum. Well deserved to both.

I won't get a chance to play it but I'm VERY HAPPY this game got made. Bayo 1 was one of my top 3 games of last gen on the 360.
 

Astral Dog

Member
Dan is fucking weird.

Hates anime, completely closed off to anything wacky. Like, obnoxiously so. Blatantly and seriously dismisses anything crazy that isn't wrestling. Then he goes and rates this game a 5/5. Not saying it doesn't deserve it if that's how he feels, but...whu?

The game must be that good !
 

Doesn't sound like he's planning on buying a Wii U for a while and lists of 87% scoring games probably won't change his mind!

If anything him buying the original on 360 will make him more likely to buy a Wii U if he falls in love with Bayo 1 and needs that sequel in his life.
 
NG Black, DMC3 and Bayonetta are the holy trinity of action games. This sounds like it can comfortably hang with those 3 so pretty great.

If you have a 360 and aren't planning on getting a Wii U any time soon, go grab the original asap.
Never played the dmc series, I'm glad you didn't mention metal gear rising, I couldn't even bring myself to finish that game. I agree about Black though. Masterpiece of a game.

Gonna have to grab the 360 original, thanks.
 
These overwhelming positive reviews are hard to ignore. I wasn't planing on getting this right away, but after reading these reviews I've now pre-ordered it on Amazon. So I'll be getting it on release day!
 

Revenile

Member
Still waitin on that GT review, they managed to pop out Evil Within, Fifa and The Vanishing of Whosawhatsis, but not Bayonetta 2. Sad.
 

Rulp

Member
I'm happy to see the extremely positive reception. Only console game in the last year that actually looked good to me! I knew this game would be a masterpiece but everyone kept saying it would go under the radar. However reviews like this will be hard to ignore and it looks like it's picking up traction. Hopefully there will be more releases in the genre and Platinum will make more great games!
 

Realyn

Member
Still waitin on that GT review, they managed to pop out Evil Within, Fifa and The Vanishing of Whosawhatsis, but not Bayonetta 2. Sad.

Am I the only one who for the most part only cares about GT reviews? Halfway through last gen(2008? 2009?) the big sites really went to shit for me. I won't say that payed reviews and all that aren't happening with GT, but for me personally they have the least amount of hyperbole.
 

Revenile

Member
Am I the only one who for the most part only cares about GT reviews? Halfway through last gen(2008? 2009?) the big sites really went to shit for me. I won't say that payed reviews and all that aren't happening with GT, but for me personally they have the least amount of hyperbole.

I don't care about their scores really, cause there's been some... questionable choices there in my eyes. I do like how much GAMEPLAY they show though.
 
J

Jotamide

Unconfirmed Member
Guys, is Bayo 1 a pre-order/first print bonus or will it be included in all copies of the game from now on?
 
Could someone help sell me on the game? I've played the demo and it looks amazing, but the gameplay of this and similar games just feels like random button mashing while knowing when to press the dodge button. Where's the depth?
 

jetjevons

Bish loves my games!
Could someone help sell me on the game? I've played the demo and it looks amazing, but the gameplay of this and similar games just feels like random button mashing while knowing when to press the dodge button. Where's the depth?

You get pure platinum on the demo yet? There's plenty of depth to the combat. The demo is just easy to demonstrate accessibility.
 
You get pure platinum on the demo yet? There's plenty of depth to the combat. The demo is just easy to demonstrate accessibility.

All I'm feeling the difference between rankings is is magically knowing when to press the dodge button. I know there has to be something more to it.
 

Antiwhippy

the holder of the trombone
Dan is fucking weird.

Hates anime, completely closed off to anything wacky. Like, obnoxiously so. Blatantly and seriously dismisses anything crazy that isn't wrestling. Then he goes and rates this game a 5/5. Not saying it doesn't deserve it if that's how he feels, but...whu?

He doesn't hate anime, he's in denial about liking anime.
 

SlickVic

Member
Dan is fucking weird.

Hates anime, completely closed off to anything wacky. Like, obnoxiously so. Blatantly and seriously dismisses anything crazy that isn't wrestling. Then he goes and rates this game a 5/5. Not saying it doesn't deserve it if that's how he feels, but...whu?

Not sure what anime has to do with it to be honest. If this is a super fun game, I don't see one's past predilections really getting in the way of that. Doesn't sound like much of a stretch that anyone who enjoys a good action game probably should check this out.
 
All I'm feeling the difference between rankings is is magically knowing when to press the dodge button. I know there has to be something more to it.

Combos have a lot to do with it as well. You have to mix it up. Not to mention different weapons with totally different play styles and even more combos.
 
All I'm feeling the difference between rankings is is magically knowing when to press the dodge button. I know there has to be something more to it.

Well.....no. The difference between rankings comes down to combo variety + length, fast times (while balancing the combo score), and avoiding damage. This gets more and more challenging as you increase the difficulty which can significantly change enemy attack rates, or enemy types altogether. And like ShockingAlberto stated, the dodge mechanic and proper use of it isn't "magic."

The demo is on, like, baby mode. Doesn't even scratch the surface of what Bayonetta is beyond the spectacle of it.
 

Brandon F

Well congratulations! You got yourself caught!
Am I the only one who for the most part only cares about GT reviews? Halfway through last gen(2008? 2009?) the big sites really went to shit for me. I won't say that payed reviews and all that aren't happening with GT, but for me personally they have the least amount of hyperbole.

Not alone. I have found GT has been the most consistently trustworthy or at least the best at providing the most discerning arguments to the contrary. Certainly the best when utilizing edited footage to directly showcase both meaningful praise and critiques.

Not that anything they say about Bayo 2 will likely be surprising at this point, but I typically just even enjoy the fluid writing and focused delivery of their review process and I certainly am eager to witness their conclusion as well.
 
Combos have a lot to do with it as well. You have to mix it up. Not to mention different weapons with totally different play styles and even more combos.

Well.....no. The difference between rankings comes down to combo variety + length, fast times (while balancing the combo score), and avoiding damage. This gets more and more challenging as you increase the difficulty which can significantly change enemy attack rates, or enemy types altogether. And like ShockingAlberto stated, the dodge mechanic and proper use of it isn't "magic."

The demo is on, like, baby mode. Doesn't even scratch the surface of what Bayonetta is beyond the spectacle of it.

So it's mash the buttons with in slightly different patterns while dodging when the game tells you to? I still think there has to be something I'm missing. With so many combos it feels like it doesn't matter what you do as long as you keep doing damage.
 
So it's mash the buttons with in slightly different patterns while dodging when the game tells you to? I still think there has to be something I'm missing. With so many combos it feels like it doesn't matter what you do as long as you keep doing damage.

Do you play fighting games by any chance?
 

Mesoian

Member
Dan is fucking weird.

Hates anime, completely closed off to anything wacky. Like, obnoxiously so. Blatantly and seriously dismisses anything crazy that isn't wrestling. Then he goes and rates this game a 5/5. Not saying it doesn't deserve it if that's how he feels, but...whu?

Dan's hatred of anime is exaggerated. If Dan watched a collection of the important fights in One Piece, he would love that show.

"anime is for jerks" is a giant bomb meme. They've all seen their fair share of it, they just didn't decide to go super into it like some other people have.
 
So it's mash the buttons with in slightly different patterns while dodging when the game tells you to? I still think there has to be something I'm missing. With so many combos it feels like it doesn't matter what you do as long as you keep doing damage.

The game doesn't tell you anything. This isn't exactly Punch Out where you can memorize attack patterns. I'm not exactly sure what you're looking for here. Platinum is known for making some of the hardest games where skill is actually required. The demo is basically dummy mode. Try taunting at enemies and see what happens.
 

ZeroX03

Banned
So it's mash the buttons with in slightly different patterns while dodging when the game tells you to? I still think there has to be something I'm missing. With so many combos it feels like it doesn't matter what you do as long as you keep doing damage.

Are you switching between weapons in fights?
Are you launching enemies with the variety of skills?
Are you practicing the combos and aware of how they deal damage differently, work in an AOE, etc?
Have you shaved down your time to as short as possible?

You're also playing the game at the bare minimum. There's a lot more to unlock that adds to your options in combat.

Just mashing and dodging will probably get you through the game (I haven't played Bayo 2 yet) but it won't net you a high score or work at higher difficulties.
 
The game doesn't tell you anything. This isn't exactly Punch Out where you can memorize attack patterns. I'm not exactly sure what you're looking for here. Platinum is known for making some of the hardest games where skill is actually required. The demo is basically dummy mode. Try taunting at enemies and see what happens.

Somebody earlier said that the enemies signal when they're about to attack when I suggested that you have to magically know when do dodge. Now you're saying they're not?

I'm just trying to figure out where this difficulty and depth comes from.

I'm not seeing any difference between the attacks and there's a one button dodge. The only difficulty I can see with that is bullshit-level.
 
Somebody earlier said that the enemies signal when they're about to attack when I suggested that you have to magically know when do dodge. Now you're saying they're not?

I'm just trying to figure out where this difficulty and depth comes from.

I'm not seeing any difference between the attacks and there's a one button dodge. The only difficulty I can see with that is bullshit-level.

The game doesn't inform the player on the specifics of the score outside of combo, damage taken, and time. The enemies have tells. GUMMY was speaking on the former topic.

The beauty of the game comes from understanding the Dodge Offset mechanic, here, which is required reading for approaching Bayonetta from a gameplay standpoint
 
Are you switching between weapons in fights?
Are you launching enemies with the variety of skills?
Are you practicing the combos and aware of how they deal damage differently, work in an AOE, etc?
Have you shaved down your time to as short as possible?

You're also playing the game at the bare minimum. There's a lot more to unlock that adds to your options in combat.

Just mashing and dodging will probably get you through the game (I haven't played Bayo 2 yet) but it won't net you a high score or work at higher difficulties.

Are there other weapons in the demo? They said nothing about it.
Sometimes enemies get launched in the air. Now I'm just button mashing an enemy in the air.
I have no idea what combos are doing that, or where my combos begin and end. Too much is going on at once for me to learn cause and effect. Am I supposed to see a drastic difference between "kick kick kick punch" and "kick kick kick kick punch"?
And I played it twice because I didn't see a need to play it a third time.
 
Somebody earlier said that the enemies signal when they're about to attack when I suggested that you have to magically know when do dodge. Now you're saying they're not?

I'm just trying to figure out where this difficulty and depth comes from.

I'm not seeing any difference between the attacks and there's a one button dodge. The only difficulty I can see with that is bullshit-level.

Of course they signal when they're about to attack. It's not just hits out of nowhere but I meant they don't wind up for a second or two. You have to have timing, especially when dealing with multiple enemies at once. Not to mention enemies will have distance attacks, shields, and projectiles. It's about figuring out what the best tactic to use for enemies while not taking damage, doing it quickly and using combos. I don't mean using the same combo either, you have to link them together, deciding to use torture attacks to kill a tough enemy or the Umbran climax to fight off a bunch of enemies instead.

Are there other weapons in the demo? They said nothing about it.
Sometimes enemies get launched in the air. Now I'm just button mashing an enemy in the air.
I have no idea what combos are doing that, or where my combos begin and end. Too much is going on at once for me to learn cause and effect. Am I supposed to see a drastic difference between "kick kick kick punch" and "kick kick kick kick punch"?
And I played it twice because I didn't see a need to play it a third time.

Yes. There's another weapon you can use. It tells you how to switch weapons when they show you the controls. There is a training mode that they put you in so you can see what combos can do. Also you know when they end when you pull a wicked weave, when you summon a huge fist or kick out of the ground.
 

ZeroX03

Banned
Are there other weapons in the demo? They said nothing about it.
Sometimes enemies get launched in the air. Now I'm just button mashing an enemy in the air.
I have no idea what combos are doing that, or where my combos begin and end. Too much is going on at once for me to learn cause and effect. Am I supposed to see a drastic difference between "kick kick kick punch" and "kick kick kick kick punch"?
And I played it twice because I didn't see a need to play it a third time.

Press R to switch weapons. You can't do this in the tutorial part. Yes they probably should've showed you in the tutorial. The two in the demo are quite different, the other one is a lot better at AOE and can enemies up off the ground.

Hold ZR + back + attack for one-hit launchers.

During the tutorial you also get a part where you can go through the combo list. Didn't you experiment with those to see what each one does?
 
Are there other weapons in the demo? They said nothing about it.
Sometimes enemies get launched in the air. Now I'm just button mashing an enemy in the air.
I have no idea what combos are doing that, or where my combos begin and end. Too much is going on at once for me to learn cause and effect. Am I supposed to see a drastic difference between "kick kick kick punch" and "kick kick kick kick punch"?
And I played it twice because I didn't see a need to play it a third time.

you can use sword in the demo..press R to switch weapons

and you can also taunt enemy (with d-pad) to make them in rage mode which increases the difficulty
 
are you seriously wasting your time explaining shit to someone trying their hardest not to understand

No, they're wasting their time explaining shit to someone who just does not understand the genre. Douche.

Anyway for the people who were actually helpful, I'll give the demo another shot tomorrow and play around with changing weapons and stuff. Thanks.
 

exfatal

Member
Are there other weapons in the demo? They said nothing about it.
Sometimes enemies get launched in the air. Now I'm just button mashing an enemy in the air.
I have no idea what combos are doing that, or where my combos begin and end. Too much is going on at once for me to learn cause and effect. Am I supposed to see a drastic difference between "kick kick kick punch" and "kick kick kick kick punch"?
And I played it twice because I didn't see a need to play it a third time.
kick kick kick (.) punch that period means a slight pause bayonetta has a tell for these pauses too. after the pause continue the input. the combo should be noticeable different. launching enemies into the air gives u a chance to continue u combo's without giving the eneime a chance to counter attack or to avoid other enemies ont he ground. to do this is --> r1 kick. some other combos lead into air combo's its up to you to know when to utilize these to finish off your enemies quickly and stylishly. Also for the scoring they give you a ton of combos because repeating the same combo over and over again doesn't increase your score if anything its a negative impact. you got to mix it up and sow off bayonetta's sexiness while destroying angels and demons . hope this clears up any misunderstanding u have about the game

Ps as for other weapons, press r2 i beleive or l1 and u switch to swords and whip (all packed with different combos also u can switch weapons mid combo if you feeling fancy
 
Are there other weapons in the demo? They said nothing about it.
Sometimes enemies get launched in the air. Now I'm just button mashing an enemy in the air.
I have no idea what combos are doing that, or where my combos begin and end. Too much is going on at once for me to learn cause and effect. Am I supposed to see a drastic difference between "kick kick kick punch" and "kick kick kick kick punch"?
And I played it twice because I didn't see a need to play it a third time.

They said there's a switch weapons button on the control screen when you started the demo.

You're admitting that you have no idea what combos do or what combos you're even performing, and you wonder where the depth is? Isn't it pretty obvious that there's a lot of depth in the combo system if that is the case?

The end of the tutorial (with one enemy and the move list on the side) is the best place to see what different combos do. Unfortunately I don't think you can change weapons during that in the demo. In original Bayonetta that same area was used as the loading screen which was handy for learning the combos, not sure if the same is true for the sequel.
 

Stardust_Comet

Neo Member
Somebody earlier said that the enemies signal when they're about to attack when I suggested that you have to magically know when do dodge. Now you're saying they're not?

I'm just trying to figure out where this difficulty and depth comes from.

I'm not seeing any difference between the attacks and there's a one button dodge. The only difficulty I can see with that is bullshit-level.

What people mean by signalling is that you can see when an enemy is about to attack. Such as, a big enemy will raise its fist so you know it's about to crash that fist into the ground. Or an enemy with a lance may shift their lance to the side so you know it's about to do a slash.

It's kind of like in a real fight. There are tattle tale signs for when an opponent will do a certain sort of attack. You just have to learn to take notice of these signs so that you know when to react fast enough to block or dodge.
 
They said there's a switch weapons button on the control screen when you started the demo.

You're admitting that you have no idea what combos do or what combos you're even performing, and you wonder where the depth is? Isn't it pretty obvious that there's a lot of depth in the combo system if that is the case?

The end of the tutorial (with one enemy and the move list on the side) is the best place to see what different combos do. Unfortunately I don't think you can change weapons during that in the demo. In original Bayonetta that same area was used as the loading screen which was handy for learning the combos, not sure if the same is true for the sequel.

I was admitting that the game didn't do a good enough job showing me that the combos overall are different enough to bother distinguishing between. I could keep pressing anything and beat the demo without breaking a sweat.
 
I was admitting that the game didn't do a good enough job showing me that the combos overall are different enough to bother distinguishing between. I could keep pressing anything and beat the demo without breaking a sweat.

If your sole desire is to get through the game, then I don't think games like this are for you. Which is okay, not every game needs to be for everyone.

Games like Bayonetta are more about the experience of playing well than limping across the finish line.
 
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