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Dragon Age: Inquisition |OT| As the Blight fades, BioWare returns

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Neoweee

Member
Walking around with your party you should hear banter every 20 minutes at least. I had the bug but fast traveling and resting at camps fixed it for me. No banter for nearly 20 hours and now it happenes every 10 to 15 minutes.

It's an insidious bug since you can go so long without even knowing what you're missing out on. Had no idea Blackwall had such a sense of humor :/

It's more complicated than that. Triggers don't proc at a set rate. As best I can tell, it has a % chance to shoot each time you do X, where X is a large number of things. 10~15 is an estimate based on regular play, but plot related banter from characters or your Inquisitor can "replace" banter.

Basically, does your party banter? Are you using three characters that you haven't really used before? Are they talking, at all? Beyond that it's hard to say. I've "thought" I might have the bug a few times, only for it to get wildly crushed as what I'm doing slightly changes and the flood begins.

Cole talks a TON in Crestwood, but I heard no quest-independent banter while doing the huge sidequest there. Other times I had a long string of it at about 5 minute intervals after taking a high level group of "new" characters I hadn't used in a while to clean up lower level quests in zone I hadn't been to in a while.
 
Just beat the game. Pretty good stuff, had a lot of fun with it.

Question about On Burning Wings trophy (huge spoilers):
that was supposed to pop when I met Flemeth, right? Never unlocked so I was just wondering.
 

Minions

Member
ppoZBIH.png


herman-cain-smile.gif

Good lord....



I can't turn in the sharper white claws quest. Hopefully this gets patched.
 
Walking around with your party you should hear banter every 20 minutes at least. I had the bug but fast traveling and resting at camps fixed it for me. No banter for nearly 20 hours and now it happenes every 10 to 15 minutes.

It's an insidious bug since you can go so long without even knowing what you're missing out on. Had no idea Blackwall had such a sense of humor :/

How do you fix it? I go way more than 20 minutes with nothing and I fast travel and rest a lot.
 

hlhbk

Member
It's more complicated than that. Triggers don't proc at a set rate. As best I can tell, it has a % chance to shoot each time you do X, where X is a large number of things. 10~15 is an estimate based on regular play, but plot related banter from characters or your Inquisitor can "replace" banter.

Basically, does your party banter? Are you using three characters that you haven't really used before? Are they talking, at all? Beyond that it's hard to say. I've "thought" I might have the bug a few times, only for it to get wildly crushed as what I'm doing slightly changes and the flood begins.

Cole talks a TON in Crestwood, but I heard no quest-independent banter while doing the huge sidequest there. Other times I had a long string of it at about 5 minute intervals after taking a high level group of "new" characters I hadn't used in a while to clean up lower level quests in zone I hadn't been to in a while.

I don't want to miss anything. How do I ensure I don't?
 

Blackthorn

"hello?" "this is vagina"
So I upgraded the courtyard choosing the infirmary option but I can't see a difference. Is this a bug or are my wounded and weary still expected to lie on the grass?
 

Ralemont

not me
Nope, later. Still, should've unlocked for you, though.

Not necessarily. It never popped for me: What Pride Had Wrought spoilers:
you need to be the one to drink from the Well so that you tame a dragon to fight against Corpyfish's dragon. I had Morrigan drink and be the dragon and it never popped. Perhaps it's a bugged trophy like the dragon slayer one, though.

I don't want to miss anything. How do I ensure I don't?

There's no guaranteed way which is why BW is having trouble replicating it, but the two fixes that seem to work for the most people are 1: never fast travel from world map, always from War Table, and 2) completed quests can still for whatever reason be flagged as new, hover over them in your completed journal to mark them as read and then when you exit you'll have a bunch of quests completed. After that people have said people started talking regularly.
 

Malreyn

Member
So I upgraded the courtyard choosing the infirmary option but I can't see a difference. Is this a bug or are my wounded and weary still expected to lie on the grass?

There should be a new room next to the requisitions room with a nurse tending to the wounded
 

tskeeve

Member
Anyone else a bit frustrated by how much this game beats you over the head with the Andrastian religion? I understand the Chantry and Andraste worship is a big religion in Thedas, but it does feel a bit odd in a roleplaying game to be forced into the role of a religious leader. I also feel like they've built out all this interesting religious diversity into the lore, but we don't get to make meaningful choices regarding that. What about the Pantheist humans in Rivain? Basically no mention of that in this game. And no matter how much I choose to resist the Maker/Chantry/Herald in my dialogue options, the game just moves forward with it. I'm not necessarily against religion in my games, but it does feel strangely limited in a roleplaying game to be forced into this with no real alternative.

Other than that, the game has been really fun so far.
 
Just watched my wife play for a while and it seems I most certainly have the party banter bug on both my characters. On her game Cass, Varric and Solas wont shut up! 5 minutes in Hinterlands and I have heard three pieces of banter New to me.

Is this thing account based? Only difference is that she skipped making an Origin account. Othervise we have same PS4, same disc etc.

I might log in as her next time and start 3rd character just to see what happens.
 
Anyone else a bit frustrated by how much this game beats you over the head with the Andrastian religion? I understand the Chantry and Andraste worship is a big religion in Thedas, but it does feel a bit odd in a roleplaying game to be forced into the role of a religious leader. I also feel like they've built out all this interesting religious diversity into the lore, but we don't get to make meaningful choices regarding that. What about the Pantheist humans in Rivain? Basically no mention of that in this game. And no matter how much I choose to resist the Maker/Chantry/Herald in my dialogue options, the game just moves forward with it. I'm not necessarily against religion in my games, but it does feel strangely limited in a roleplaying game to be forced into this with no real alternative.

Other than that, the game has been really fun so far.

Yeah, those are my thoughts exactly. It gets a little annoying. Like angry joe said in his review, there is an illusion of choice. I'm
Paraphrasing a bit, but that comes to mind on several occasions.
 

tcrunch

Member
Anyone else a bit frustrated by how much this game beats you over the head with the Andrastian religion? I understand the Chantry and Andraste worship is a big religion in Thedas, but it does feel a bit odd in a roleplaying game to be forced into the role of a religious leader. I also feel like they've built out all this interesting religious diversity into the lore, but we don't get to make meaningful choices regarding that. What about the Pantheist humans in Rivain? Basically no mention of that in this game. And no matter how much I choose to resist the Maker/Chantry/Herald in my dialogue options, the game just moves forward with it. I'm not necessarily against religion in my games, but it does feel strangely limited in a roleplaying game to be forced into this with no real alternative.

Other than that, the game has been really fun so far.

Well there's plenty of options to say "no" or "I'm not sure" about the Herald stuff in dialogues. What you can't escape is that a bunch of religious folk in Thedas think your glowing hand makes you a divine authority. This notion is carefully cultivated by your advisers in order to support the Inquisition's goals.
 
N
There's no guaranteed way which is why BW is having trouble replicating it, but the two fixes that seem to work for the most people are 1: never fast travel from world map, always from War Table, and 2) completed quests can still for whatever reason be flagged as new, hover over them in your completed journal to mark them as read and then when you exit you'll have a bunch of quests completed. After that people have said people started talking regularly.

To clarify- the fast travel only applies from Skyhold. I believe you can fast travel as you want from there but, when in Skyhold, only leave by fast travel via War Table.

And it seems like there is nothing you can do to get regular banter in the Western Approach.
 

Ralemont

not me
Anyone else a bit frustrated by how much this game beats you over the head with the Andrastian religion? I understand the Chantry and Andraste worship is a big religion in Thedas, but it does feel a bit odd in a roleplaying game to be forced into the role of a religious leader. I also feel like they've built out all this interesting religious diversity into the lore, but we don't get to make meaningful choices regarding that. What about the Pantheist humans in Rivain? Basically no mention of that in this game. And no matter how much I choose to resist the Maker/Chantry/Herald in my dialogue options, the game just moves forward with it. I'm not necessarily against religion in my games, but it does feel strangely limited in a roleplaying game to be forced into this with no real alternative.

Other than that, the game has been really fun so far.

The game doesn't take place in Rivain: it takes place in Orlais and Ferelden and is formed by members/former members of the Chantry. It makes perfect sense that the main focus would be on the Chantry and that you would be seen as a religious leader given what happens in the beginning of the game. Role-playing isn't role-playing without limitations: a role is defined just as much by barriers as by freedom. I've some someone complaining about not being able to dissolve the Chantry, which would be a ridiculous option if presented since the Inquisitor has no such power and the other important members of the Inquisition wouldn't go along with it anyway. What Inquisition does beautifully is allow you to define your character with dialogue choices regarding their position as religious leader and their position regarding the Chantry, and have the game react accordingly (one of the main outcomes at the end of the game depends entirely on your story and dialogue choices regarding the Chantry).

Besides (last third of game vague spoilers):
Everything from What Pride Hath Wrought on is about the Elven Gods anyway, not Andraste. Unless you believe like I do that they are different names for the same figures.

To clarify- the fast travel only applies from Skyhold. I believe you can fast travel as you want from there but, when in Skyhold, only leave by fast travel via War Table.

Even then some say never leave a map through World Map but from the border exits. There's just too much anecdotal workarounds right now. :/
 
Aaaaand that's done. Over a hundred hours poured into one single playthrough, it's almost inconceivable how long it took me to beat it. Some pitfalls along the way, but overall this is the best game I've played in a long, long time.
 

Cetra

Member
So... 40 hours in on two characters. I'm... not liking this game at all. It's a glitchy mess. Too much meaningless content that gates story content. The map is useless which is a cardinal sin in a game with areas this big. It just feels like they went too far in the opposite direction from DA2. I don't even know whats happening in the story because there so much boring bullshit busy work gameplay between story bits.

If the game was more focused and less buggy, it would do a lot to alleviate these issues. But I'm so sick of finding camps, planting banners, etc. in zones so big and filled with crap gameplay content. I see alot of people calling this "MMO like", I mean yeah fetch quests happen in MMOs... but these are even awful by MMO standards. There is good stuff here, it's just overwhelmed by boring and tedious stuff.
 

Darklord

Banned
So... 40 hours in on two characters. I'm... not liking this game at all. It's a glitchy mess. Too much meaningless content that gates story content. The map is useless which is a cardinal sin in a game with areas this big. It just feels like they went too far in the opposite direction from DA2. I don't even know whats happening in the story because there so much boring bullshit busy work gameplay between story bits.

If the game was more focused and less buggy, it would do a lot to alleviate these issues. But I'm so sick of finding camps, planting banners, etc. in zones so big and filled with crap gameplay content. I see alot of people calling this "MMO like", I mean yeah fetch quests happen in MMOs... but these are even awful by MMO standards. There is good stuff here, it's just overwhelmed by boring and tedious stuff.

You know you can skip most of the fetch quests. I only do the ones that are related to characters, the rest I might find over time but that's it.
 

Cetra

Member
You know you can skip most of the fetch quests. I only do the ones that are related to characters, the rest I might find over time but that's it.

Yeah but the game is really awful at telling you which quests are important vs which ones aren't. Be that for party member quests or main story. And gating story progression behind Power is just awful. Need to go do more boring crap before you can do anything fun! WTF is that horseshit? I'm the Inquisitor. I wanna kill the big bad. But I can't until I do my chores and earn enough allowance.
 

tskeeve

Member
The game doesn't take place in Rivain: it takes place in Orlais and Ferelden and is formed by members/former members of the Chantry. It makes perfect sense that the main focus would be on the Chantry and that you would be seen as a religious leader given what happens in the beginning of the game. Role-playing isn't role-playing without limitations: a role is defined just as much by barriers as by freedom. I've some someone complaining about not being able to dissolve the Chantry, which would be a ridiculous option if presented since the Inquisitor has no such power and the other important members of the Inquisition wouldn't go along with it anyway. What Inquisition does beautifully is allow you to define your character with dialogue choices regarding their position as religious leader and their position regarding the Chantry, and have the game react accordingly (one of the main outcomes at the end of the game depends entirely on your story and dialogue choices regarding the Chantry).

Fair points - I've only just finished Here Lies the Abyss so I guess I'm not far enough to see how my choices are going to effect the ending. I don't know if I agree with you entirely about the roleplaying-limitation argument though. Roleplaying usually does involve some sort of limitations, but if you go far enough down the limitation path, you're not really roleplaying in the traditional game sense, you're actually playing a preset character. There is basically no gamestate in which you can choose to not be acknowledged as the Herald of Andraste and people accept that. That - to me - is a huge limitation that is affecting my enjoyment of the game. I'm not saying it's totally unreasonable for them to have made the game this way. I just don't particularly like that aspect of it.

Also, while the game takes place in Orlais and Ferelden, there are characters who are of Rivaini heritage but who never mention anything about that culture or religion (i.e. Vivienne.). It actually collides with the lore that seems to paint Rivain as this extremely foreign and exotic place with wildly different customs and religion, when you have characters who just totally pretend that facet of their background doesn't exist.

Not to mention, if I choose Qunari or Dwarf (haven't done Elven yet), I'm STILL accepted as the Herald. It's so forced. It's always played off as, "You were the right person for the job at the right time, therefore you = Herald." Again, I'm not saying the Herald role is completely unbelievable as it is implemented now, but I don't think it's done very well by roleplaying standards.
 

Neoweee

Member
Yeah but the game is really awful at telling you which quests are important vs which ones aren't. Be that for party member quests or main story. And gating story progression behind Power is just awful. Need to go do more boring crap before you can do anything fun! WTF is that horseshit? I'm the Inquisitor. I wanna kill the big bad. But I can't until I do my chores and earn enough allowance.

It does a better job than any game ever.

Inquisitor's Path Tab: Main Quests
The Inner Circle: Companion Quests

Done. Explicit. Unambiguous.

There's enough Power sitting behind fun Rift battles that also give tons of Exp and Influence.
 

Darklord

Banned
Yeah but the game is really awful at telling you which quests are important vs which ones aren't. Be that for party member quests or main story. And gating story progression behind Power is just awful. Need to go do more boring crap before you can do anything fun! WTF is that horseshit? I'm the Inquisitor. I wanna kill the big bad. But I can't until I do my chores and earn enough allowance.

What do you mean? It specifically has the main quests and character related quests in it's own journal tab. You get a ton of power. Some(or all?) quests flat out say you get power for it. You can generally tell what the more interesting side quests are too since they are more character focused or tell you about it at the start of a new zone.
 

Cetra

Member
It does a better job than any game ever.

Inquisitor's Path Tab: Main Quests
The Inner Circle: Companion Quests

Done. Explicit. Unambiguous.

There's enough Power sitting behind fun Rift battles that also give tons of Exp and Influence.

Rift Battles fun? Maybe the first 10... After that Pressing X to watch the Green Lazer Force got old really fast.
 

Dresden

Member
The game gives you so much power that you're never really barred from doing story quests, unless the main questline is the only one you want to do. Which is a fair complaint - that's definitely gating - but I don't think it's a big deal, and most importantly, you're never required to collect 10 ore or kill 10 goats to actually progress.
 
The biggest letdown of the "chosen one" conceit in this game is that Thedas will perceive you as the Herald whether you're human, elf, dwarf, or qunari, which simply doesn't jive with the setting's deeply ingrained fantastic racism. No amount of propaganda, no matter how convincing, is going to convince thousands of Andrastrian soldiers to allow themselves to be led by a heathen qunari.

I realize that this is a holdout from when humans were the only playable race and that having the story wildly diverge depending on your race simply isn't feasible, but it would still be nice to be able to choose what kind of leader you want to be to your men. That said I'm grateful we get to choose our race at all so I'm willing to take the bad along with the good.
 

tcrunch

Member
I wish I could be that dude from the templar mission
Fade sequence that ends up taking over the country and imprisoning his own advisers
.
 

Cetra

Member
The game gives you so much power that you're never really barred from doing story quests, unless the main questline is the only one you want to do. Which is a fair complaint - that's definitely gating - but I don't think it's a big deal, and most importantly, you're never required to collect 10 ore or kill 10 goats to actually progress.

Yeah, the main story is the only interesting thing I've found, and it's even riddled with cliches enough that it can be annoying at times. Outside of that the only real fun and engaging thing I've found are the Dragon battles. But those are few and far between in the grand scheme of the game.

Everything outside of that is so tedious and meandering it just feels like a massive slog to get through.
 

dralla

Member
I started this last night and my god it is gorgeous but I don't really know what I'm doing with the combat. I started on Hard as I heard it was a little more tactical. How viable is the tactical mode for combat? Right now I just switch between my characters and hold R2 and use some abilities. Is the combat simply about messing around with things until you understand it better or will they explicitly explain things? Are certain enemies weak to certain attacks, ect? Is there a beastiary of sorts to check that out? Does my class even matter or will I be fighting with a party of 4 the whole game where I'll get to use them all? I spent the majority of my time walking around town, talking to people.
 

tskeeve

Member
The biggest letdown of the "chosen one" conceit in this game is that Thedas will perceive you as the Herald whether you're human, elf, dwarf, or qunari, which simply doesn't jive with the setting's deeply ingrained fantastic racism. No amount of propaganda, no matter how convincing, is going to convince thousands of Andrastrian soldiers to allow themselves to be led by a heathen qunari.

I realize that this is a holdout from when humans were the only playable race and that having the story wildly diverge depending on your race simply isn't feasible, but it would still be nice to be able to choose what kind of leader you want to be to your men. That said I'm grateful we get to choose our race at all so I'm willing to take the bad along with the good.

Completely agreed. I suppose it's just too much work to make it work very differently for each race (or even to include other human backgrounds) but it just doesn't make sense that in a world of religious extremism and racial tension, and in which a Free Marches city (Kirkwall) burned thanks to the Qunari, a Qunari is readily accepted as the Herald of Andraste by the inquisition and its followers within 30 minutes of the game's opening. I know it's implausible, but how great would it be if there were two main story threads - one in which you lead the inquisition organization as the Herald, and another in which you lead your rag-tag group of companions in an underground movement to close the rifts.
 

Ralemont

not me
Fair points - I've only just finished Here Lies the Abyss so I guess I'm not far enough to see how my choices are going to effect the ending. I don't know if I agree with you entirely about the roleplaying-limitation argument though. Roleplaying usually does involve some sort of limitations, but if you go far enough down the limitation path, you're not really roleplaying in the traditional game sense, you're actually playing a preset character. There is basically no gamestate in which you can choose to not be acknowledged as the Herald of Andraste and people accept that. That - to me - is a huge limitation that is affecting my enjoyment of the game. I'm not saying it's totally unreasonable for them to have made the game this way. I just don't particularly like that aspect of it.

There's several dialogue wheels coming for you soon that you'll enjoy, then. While you can never make everyone stop calling you the Herald there are several instances with characters that require you to take a more official stance on what happens in the Fade. IIRC in both of them you can go against the idea that Andraste choice you.

Also, while the game takes place in Orlais and Ferelden, there are characters who are of Rivaini heritage but who never mention anything about that culture or religion (i.e. Vivienne.). It actually collides with the lore that seems to paint Rivain as this extremely foreign and exotic place with wildly different customs and religion, when you have characters who just totally pretend that facet of their background doesn't exist.

Vivienne may be of Rivaini descent but she's Ferelden and has spent a lot of her life in the Orlesian court. I wouldn't expect her to know any more about Rivaini culture than African-Americans about Africa.

However, I agree with the general idea of seeing more of Thedas. The first three games have been spent in Chantry-dominated lands. I'm really hoping DA4 centers on the two most interesting places left in Thedas: Tevinter and the Qunari being at war. Rivain as a formerly conquered Qun land can play a role in that.

Not to mention, if I choose Qunari or Dwarf (haven't done Elven yet), I'm STILL accepted as the Herald. It's so forced. It's always played off as, "You were the right person for the job at the right time, therefore you = Herald." Again, I'm not saying the Herald role is completely unbelievable as it is implemented now, but I don't think it's done very well by roleplaying standards.

I haven't played as a non-human yet (just started an elf playthrough) but I agree in principle that playing a non-human should cause more resistance. I'd also argue that after Haven people are so desperate for hope that I think it's okay for them to believe you're the Herald at that point (because they need to) but I'm hoping for some more doubters while in Haven.

Edit: Related to that, anyone else think Chancellor Roderick is really well-done? He starts off being the typical BioWare slimy politician but as Haven progresses up till the Dawn singing scene he really became something more.
 

Hystzen

Member
The amount of collateral damage you do with archers lance is hilarious sometimes. Shoot a freeman and find 2 dead halla further back who where just wondering around at wrong time.
 

Ahasverus

Member
Guys seriously I've had Leliana doing some table mission for 8 hours and she still has 7 hours left. It's called "A friend in Qiarius". Also I can't start my specialization quest and I'm level 13 already. Is my game bugged?
 

Admodieus

Member
Around what level should I be to try and tangle with
the dragon in the Hinterlands?
Saw it while I was setting up a campsite.
 

Neoweee

Member
Guys seriously I've had Leliana doing some table mission for 8 hours and she still has 7 hours left. It's called "A friend in Qiarius". Also I can't start my specialization quest and I'm level 13 already. Is my game bugged?

There are some really long ones. Like, almost 20 hours.

Time advances when you aren't playing. Come back tomorrow or later today.

Rift Battles fun? Maybe the first 10... After that Pressing X to watch the Green Lazer Force got old really fast.

On Nightmare, at least, they're fun, but the Rift Ultimate is way too overpowered for the more hectic Phase 2 fights.
 
The game was getting too samey for me, so I swapped out my 2nd mage and went for a dagger Cole.

I'm actually having a ton of fun witching to him instead of playing my mage. He can do some seriously big dmg numbers. Especially with mark of death + hidden blades. But it's fun to just stealth behind an enemy, 1-shot kill, stealth again, another 1-shot kill...

I loaded him up with as much stanima as I could so he could spam skills.

It's made me want to try another playthrough as a dagger rogue, but something tells me it will take a while to get that fun. The assassin specialization really helps a lot.
 
Yeah I too found it weird that when you hire a mercenary he works for you. ;)

Eh, it goes deeper then that. The absence of meaningful substantive questing is what's the problem. Finding Iron Bull and immediately having him join the party would be okay, if there was some sort of story-based *thing* to do with him there. Or if you got introduced to him while he's looking for his second in command, that Krem guy who kinda sounds like a girl. Like, if you had to team up to rescue Krem from some camp of evil Templars. And along the way, you get to have some conversations. And then after the successful rescue, Iron Bull decides to join up, because you've earned his respect.

And yeah, that's one of those tropes that BioWare tends to do a lot in their other games, but hey, it works. It's good, substantive questing that helps you feel like there's some connection.

But instead, he just joins up with your party and you immediately get to go off and... kill random spiders in generic caves and plant banners and search for glowy shards. It feels very lacking. And Iron Bull, he's been on this beach with his Marauders for a while now, so you'd think they'd have some knowledge of stuff going on. Maybe he'd have some interesting quests in that region to do, something that's been a problem for his mercs. But no, you're just roaming around planting banners and picking up shards. Filler bullshit.

And when you're not planting banners and picking up random shards, you're back at your headquarters looking at the the war table and launching little missions on that map that provide no gameplay. Again... where is the substance? When it's there, like Dorian's introductory mission, it's friggin awesome, but man... it feels way too rare and fleeting.
 
Hell. Yes.

You know how OP this will be on my Assassin Archer who already has Hidden Blades? Each hit from the Hidden Blades (5 hits) will have a 10% chance to cast Hidden Blades (5 hits) again for 100% weapon damage per each hit.


Farm those Red Templars at Emprise du Lion, people.
 
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