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Uncharted 4 Gameplay Demo [Up: Sony - Was running at 30 fps]

vpance

Member
It amazes me that this is 1080p/60 and open world

While the individual elements alone in MGS5 are no match for Uncharted, as a whole I think I like it better because the jungle is put together more realistically, due to being open world. Uncharted excels in creating those little sandbox arena type areas, but the faux playground jungles are a bit of a turn off to me.
 
Game is still impressive, it just didn't shut down everything else on console this gen like ND has in the past. Which is good, it'll force them to step it up. If the game launches at 30 I expect it'll look substantially better than this demo, if it's 60 then it'll be impressive by that merit.

Yeah. I figure by release it will either look like this at 60 or they will polish it up at solid 30 if they can't get a stable 60. But what this has me excited for is their next release. U1 to u2 was a huge step. Granted it prolly won't be that big since the ps4 is easier to develop for and they have prolly learned some stuff from lou remastered. I really want a savage starlight game. We don't need lou2. At least not yet. Revisit it in 5 years and have ellie be grown up.
 

Chinner

Banned
MGSV has some good animations, but the transitions are pretty clunky. From what we've seen, I would give the nod to UC4 easily. That doesn't mean that MGSV is bad though.
 

Lord Error

Insane For Sony
U2 and U3 were deferred.
Actually i found Ryse's AA much more stable than one in U4 gameplay.
Sure, it is blurry, especially on screenshots, but damn it gets rid of aliasing better than anything i've seen and i played games with downsampling and MSAA and postAA like Skyrim.
Rose looks mostly unstable in terms of image quality when the surfaces with tiny detail go into DOF, but that may have nothing do with AA. Who knows, ND's solution might be some kind of new PPAA, but it's free of practically all problems that mar various PP solutions, and I wouldn't assume that the game is deferred because their PS3 games were.
 
Rose looks most unstable in terms of image quality when the surfaces with tiny detail go into DOF, but that may have nothing do with AA. Who knows, ND's solution might be some kind of new PPAA, but it's free of practically all problems that mar various PP solutions, and I wouldn't assume that the game is deferred because their PS3 games were.

True, would be interesting to see what they do.
 

charsace

Member
I think it is important to understand the modeling process Naughty Dog uses to craft their game. Naughty Dog always begins with a hi resolution sculpt built in Zbrush. I think on ps4, I heard these are million polygon plus models. They extract the normal map from this model. Later this information is applied to the low res model to transfer some of the details of the hi res model to the low res model. This hi res model is scaled down for the in game cut scenes.

Uncharted 3 used around 30,000 -50000 models for both cutscenes and realtime models. Naughty Dog uses the same model for the cut scenes and for the real time model so the transition is more seamless.

However, the lighting, texture resolution, and shadowing are dulled down for the in game model. What this means that while the real time model looks great when viewed from a certain distance away from the camera, the model loses detail as you get closer. They also LODs for entities other than Drake. These means as the camera is further away from the entity, it can be constructed with less detail to save resources.

While the modeling and assets look to be on the same level, it is pretty obvious the lighting and texture resolution is dialed down from the e3 teaser. It's great that most people won't notice as Naughty Dog has always hoped for this even with their previous games.

The original teaser's lighting and shadowing rivaled what you could achieve using Maya with Vray or MentalRay. Still in comparison to other games, it looks great especially with Naughty Dog's amazing facial animation.

Here is how each model looks like in each stage using Laz and Drake models for the previous Uncharted games.

RzKF9rX.png
You just described the industry standard pipeline? What are trying to do in laying out the industry standard for creating character models?
 

Yiazmat

Member
Uncharted 1 was the first Sony game with HDR, Killzone 2 and 3 never had that.

GOW3 didn't have god rays, Uncharted 3 and TLOU did.

So no. ND incorporated more significant graphical effects into their games than any other studio in SCEWW.
People always forget about Polyphony Digital, but I think they had far more effects into their games. GT6 had FP32 HDR, dynamic lighting and weather, adaptive tessellation, bokeh depth of field, vector textures, volumetric smoke and more all running at a higher resolution and framerate.
 
Kudos to them but it looks way worse than Uncharted 4. They are completely different games however.

MGSV is infinitely more impressive to me than UC4 purely because it can push those visuals in an open world environment and at 60fps, Uncharted promised 60fps and the E3 footage looked very impressive, but it's a linear game which now seemingly runs at 30fps, that doesn't impress me as much. Also, "way worse" is a ridiculous and exaggerated statement, the lighting in MGSV for example looks superior to UC4's imo.

Don't get me wrong, I'm not saying UC looks unimpressive, it looks great by any standard (anyone who says otherwise is crazy), but other games this gen look better imo, and this demo didn't blow me away as much as I expected it to.
 

KKRT00

Member
Rose looks most unstable in terms of image quality when the surfaces with tiny detail go into DOF, but that may have nothing do with AA. Who knows, ND's solution might be some kind of new PPAA, but it's free of practically all problems that mar various PP solutions, and I wouldn't assume that the game is deferred because their PS3 games were.

I know what You mean, but on PC its not a problem, because of increased resolution. Generally, its due to DoF being half-res and it scales with resolution.
You can see similar behavior in The Order and they are actually using quarter-res DoF.
 

Conduit

Banned
I just noticed something. During fighting, Nathan and that guy get wet

okazks.gif


After that, Nathan punch that guy and water spreads. Neat detail.

giphy.gif
 
Game is still impressive, it just didn't shut down everything else on console this gen like ND has in the past. Which is good, it'll force them to step it up. If the game launches at 30 I expect it'll look substantially better than this demo, if it's 60 then it'll be impressive by that merit.

But ND never shut everything else out .
I am a huge ND fan but GG, SSM , QD, Rockstar just to name few were also really good.
 

omonimo

Banned
I just noticed something. During fighting, Nathan and that guy get wet

okazks.gif


After that, Nathan punch that guy and water spreads. Neat detail.

giphy.gif
Jeez. I mean and people here said tech wise it's disappointing. Look the hair animation of Nate. The attention in the details it's really impressive. Unity my balls.
 

EvB

Member
People always forget about Polyphony Digital, but I think they had far more effects into their games. GT6 had FP32 HDR, dynamic lighting and weather, adaptive tessellation, bokeh depth of field, vector textures, volumetric smoke and more all running at a higher resolution and framerate.

"Adaptive tessalation"
 
I just noticed something. During fighting, Nathan and that guy get wet

http://a.pomf.se/okazks.gif[/IMG

After that, Nathan punch that guy and water spreads. Neat detail.

[IMG]http://media.giphy.com/media/yoJC2G1ulOijVqdPCE/giphy.gif[][/QUOTE]
Indeed. Great attention to detail.
Also, if you remember the part when a guy grabs his leg while falling, Nathan kicks him in the face and the dude gets a nosebleed as a result.
Just a small little detail that adds to the immersion.


Edit: oh guys.. Maybe not quote the gifs for people that have problems with them loading? Just a suggestion.
 

gamerMan

Member
You just described the industry standard pipeline? What are trying to do in laying out the industry standard for creating character models?

Sorry, if I laid out the obvious. My point was that Naughty Dog uses the same models in cut scenes and in the game. The only difference is the lighting and shadowing is a bit lower in realtime.

In an interview here is what Naughty Dog said when asked are the in-game models any different from the cutscene models?

"Nope, the in game models are the exact same models that are used in the cutscenes. They also use the exact same textures. There really is no difference between them at all.

The only difference between the cutscenes and in game is a little higher quality lighting and shadowing. Hopefully not too noticeably different. We really wanted to keep the players immersed as much as possible. This meant using the same assets across the board."

IMO, the lighting and shadowing are a little lower for the gameplay footage, but that's just my opinion. I still think it is amazing what Naughty Dog achieved here.
Sorry, you're making a good point, but I'm afraid I have to nick pick as that cutscene model is from UC2 and not UC3.... Ultimately it doesn't matter from the point, but it'll just make the comparison more conisistent!

You are right.

5AjmPjp.png
 
I consider that not what you will be seeing when running around and playing the game.
You won't see that detail when Nate is not in closeup, right (as is normal even in reality). But i think this model goes seemlessly from closeup to thirdperson full body i think.

Ofcoure a lot of detail gets lost in video-compression also.
 

Hubble

Member
Kudos of them to show the game so early.

I'm really disappointed by the graphics though. They look just ok to me, nothing special.

It's weird because I kind of got less excited for the game after watching this. Same ole Drake jumping and climbing things. I am more curious on Tomb Raider now.
 

quickwhips

Member
Never played a Uncharted game but I wil be picking up game day one. I hope multiplayer will be good. I guess it will be p2p though?
 
You won't see that detail when Nate is not in closeup, right (as is normal even in reality). But i think this model goes seemlessly from closeup to thirdperson full body i think.

I don't doubt that the model is the exact same. LoTF does the same exact thing. I can zoom into the playable character and still see the details of the face just like in the cutscenes.

What I'm saying is that looking at Drake from behind (which will be more than 90% of the time) doesn't look anywhere near as good as his close up frames. Basically it's not the most complex model we have seen in actual gameplay.
 
I don't doubt that the model is the exact same. LoTF does the same exact thing. I can zoom into the playable character and still see the details of the face just like in the cutscenes.

What I'm saying is that looking at Drake from behind (which will be more than 90% of the time) doesn't look anywhere near as good as his close up frames. Basically it's not the most complex model we have seen in actual gameplay.
I find this post confusing. You won't see the details of his beard, skin, eyes and sweat when you see him full body from behind, from a distance, no.
Or would you like more detail in his clothes from behind? A more interesting backside, so to say.
 
I find this post confusing. You won't see the details of his beard, skin, eyes and sweat when you see him full body from behind, from a distance, no.
Or would you like more detail in his clothes from behind? A more interesting backside, so to say.

This. I want to see the same amount of attention to detail to his clothing as his face.

Like this:
p47skQOmp


Or this:

iqD1YjcEp
 
This. I want to see the same amount of attention to detail to his clothing as his face.

Like this:
https://imageshack.com/i/p47skQOmp[/img

Or this:

[img]https://imageshack.com/i/iqD1YjcEp[/img[/QUOTE]
Okay, but this is a guy in a tshirt and some jeans.
Not sure what they could do. He'll probably look better/ more detailed with a couple of guns and stuff on his back like Joel in TLoU.
 
It's also stupid to declare this demo better looking than anything out on consoles. You guys really need to look at your own comments not just the comments of people countering them..

Why is it stupid? If people want to believe that, who are you to tell them they're wrong? Just say that you disagree, and leave it at that. Everyone's trying to prove their opinion to be the only correct choice; who gives a shit? You should be grateful that there are many games coming out that look amazing; this need for one or the other to be head and shoulders above the others is irrational and silly.
 
Why is it stupid? If people want to believe that, who are you to tell them they're wrong? Just say that you disagree, and leave it at that. Everyone's trying to prove their opinion to be the only correct choice; who gives a shit? You should be grateful that there are many games coming out that look amazing; this need for one or the other to be head and shoulders above the others is irrational and silly.

I am compelled to agree with you!
 
I am compelled to agree with you!

While I'm not going to say it looks better than maxed out PC games or anything. I believe them when they say its going to be a phenomenal looking game at 60fps, up there with the best.

Just because the hardware is easier to work with doesn't mean they won't exploit it as much as possible.
 

ChawlieTheFair

pip pip cheerio you slags!
Just watched it, overall extremely impressed. Mobility and gameplay options seems to have decently expanded from 3. Graphical attention and animation in particular was amazing, particularly with the mud and the bullets when hitting rocks and similar. The guns sounded thumping and I'm glad they are using TLoU crosshair.
 

Loofy

Member
Okay, but this is a guy in a tshirt and some jeans.
Not sure what they could do. He'll probably look better/ more detailed with a couple of guns and stuff on his back like Joel in TLoU.
In the cutscene model his shirt was flowing in the wind. That effect seemed to disappear during gameplay..
 

NinjaBoiX

Member
What is this glitch people keep mentioning? I watched it twice, looked amazing and didn't see anything that stuck out as a glitch.
 

Fezan

Member
Well, as a whole, sure, I agree. I'm not very fond of the way Crysis 3 looks, actually. I much prefer a simpler game at a crazy high resolution. I'm mindblown by the way Dark Souls and FFXIII look on PC, but I don't really care that much about the way Crysis 3 looks. But it's the "some things that it does better" that will decide which one is pushing the hardware more than the other, which I guess is the point of comparing graphics.

That said, if we're talking about a closed platform, I haven't seen anything better than Uncharted 4, no matter which criteria we're using. AC Unity on PC is in my opinion better looking than this demo, but on PS4 it's 900p 20~30fps, which is a mess.

I can't wait to see this at either 60fps or better graphics because of the switch to 30.

Haven't played unity so cant comment on it .
 
In the cutscene model his shirt was flowing in the wind. That effect seemed to disappear during gameplay..
That's a bit off the topic we were discussing but i haven't noticed it. Ofcourse a constantly vibrating shirt would be kind of distracting but i'll gladly look at the trailer again. It's nice to see people discovering more and more details. He was on top of a ledge in that part. Maybe that's a difference.
 
All this and the game has another year of polish to go.

Game looks phenomenal already, and looks to be the most expansive Uncharted yet. That draw distance is ridiculous. And the trees/plants look amazing. Flawless lighting and the animations look fantastic.

RAD is doing some sort of lunacy with The Order but both games are indeed impressive.
 
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