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Uncharted 4 Gameplay Demo [Up: Sony - Was running at 30 fps]

Overall, I think the game looked fantastic, but there was something really weird going on with his leg animations while climbing sometimes. Not sure if they are still working on those or if I'm just not used to them yet.
 
Despite the Naughty Gods label, they weren't ever notably ahead of Sony's other studios graphically. KZ2 blew Uncharted away, and they never bested GoW3 to me.

They made better games than GG and SSM obviously, but graphically I don't think they were in another league or something.

Uncharted 1 was the first Sony game with HDR, Killzone 2 and 3 never had that.


GOW3 didn't have god rays, Uncharted 3 and TLOU did.

So no. ND incorporated more significant graphical effects into their games than any other studio in SCEWW.
 

charsace

Member
If you are talking about ACU it looks great on PC .
On consoles that is a whole other ball game.

Say a game look great on PC compare to consoles don't mean much as it should be that way .

The game looks great consoles. Character models, textures, animations, shaders are all still top notch on console. 900P and lesser AA doesn't change that.
 

jackdoe

Member
The fact that an open world game can not just have the great technological level, but also look like they are on the same level as more linear games is a first and that should shut up all the people who talk about this gen not being a big jump.

IMO from a tech perspective Rockstar was the most impressive developer last gen. I personally can't wait to see what they deliver after ACU and the upgraded version of GTA 5 that they have given us so far.
To be fair, AC Unity is pretty much broken on consoles so it isn't quite as impressive and would be a poor choice to use to demonstrate that this gen is a big jump. I'd imagine that when your game is dropping down to low framerates in the teens and hovers near 25 fps while running at a 1600 x 900 resolution, you can make an open world game look pretty close to a linear game pretty easily given the resources to generate the assets.
 

JP

Member
Many of the "arguments" happening here seem to be completely subjective and boil down to little more than people preferring one thing over another and no amount of discussion makes those opinions right or wrong. People could obviously also discuss this objectively using numbers such as the number of polygons, rendering pipelines used, etc but that is separate to most of what's happening on here.

On a personal level I thought it looked fantastic and I enjoyed the more open and free form gameplay that it suggested will be in the game. Not everybody will agree but in all honesty it doesn't really matter.

When it comes to being objective (I know it's pre-alpha) what do we know about the technology? I'm sure DF will be picking through the demo and publishing an article in the next few days but always find the technical stuff interesting even if I don't pretend to understand all of it.
 

kinggroin

Banned
The game looks great consoles. Character models, textures, animations, shaders are all still top notch on console. 900P and lesser AA doesn't change that.

Agreed. The best looking realistic game as a whole on consoles IMO.

Of course YMMV depending on how easily you can or can't see beyong sheer IQ flaws.
 

RetroStu

Banned
Yeah GFX wise i don't think anyone can say with a straight face they were ahead of GG or SSM first party wise.
Them being naught gods came for the all around package and shit load of game of the year awards

Uncharted 2 -

uncharted_2_among_thieves-943119.jpg

u05-2308ef1.jpg

09.jpg.jpg

u04-2308ebc.jpg


Uncharted 3 -

0MCau.jpg

uncharted3drakesdecep9mpdf.jpg

P6PHrbQ.jpg

uncharted3drakesdecepwx5kv.jpg
 

kinggroin

Banned
Uncharted 1 was the first Sony game with HDR, Killzone 2 and 3 never had that.


GOW3 didn't have god rays, Uncharted 3 and TLOU did.

So no. ND incorporated more significant graphical effects into their games than any other studio in SCEWW.

God rays. That's what does it for this poster.


Proof, there won't ever be a definitive answer in this debate.
 

Cole Slaw

Banned
Naughty Dog is going to deliver, hard.

Their games are going to revolutionize the industry, starting with Uncharted 4.

Tomb Raider is but the start, it will be one of many to flatter the Dogs with cheap imitations.

Uncharted 4 is going to be the start of its own genre.
 
God rays. That's what does it for this poster.


Proof, there won't ever be a definitive answer in this debate.

God rays is such a beautifully inaccurate term also.

There are two types in realty, simple screen space stuff, and then actual volumetrics which emulate the medium of particles in the air being illumuniated.

UC3 has the second type for certain lights for example.
Naughty Dog is going to deliver, hard.

Their games are going to revolutionize the industry, starting with Uncharted 4.

Tomb Raider is but the start, it will be one of many to flatter the Dogs with cheap imitations.

Uncharted 4 is going to be the start of its own genre.

Please be the best sarcastic post on GAF since a while.
 

Gbraga

Member
It's 1080/30 for Uncharted right now and they haven't answered questions as to whether or not their target is still 60.

You're absolutely right, but this is pre-alpha/alpha, so I think it's also fair to assume that they achieved this level of details while aiming for 60, whether or not they're aiming for 30 now.

If they are indeed aiming for 30 now, I also think it's safe to assume that there will be graphical improvements.
 

Seanspeed

Banned
1080p/60fps game versus sub1080p/30fps game. It would be an achievement for RAD not to outdo ND.
Still no confirmation that this will still be a 60fps game. No confirmation that it wont be, but we do know what we've demoed is only 30fps, so its possible that the previous 60fps target has been shifted.

EDIT: Ah, see that's been covered, sorry.
 
The game looks great consoles. Character models, textures, animations, shaders are all still top notch on console. 900P and lesser AA doesn't change that.

SSS is grossly exaggerated in ACU, it's like everybody is toxically drunk and they're red ALL over, real people don't look like that at all.
 
The game looks great consoles. Character models, textures, animations, shaders are all still top notch on console. 900P and lesser AA doesn't change that.

It still looks good but it changes how impressive it is to some people compare to other consoles games.
Some things matter to people more than others so of course that going effect there judgement .
 
It really is insane. Whatever one thinks of The Order - and given that they do the filmic black bars technique to be able to technically have the game running at a lower resolution - one has to be stunned at the visuals on display.

Naughty Dog, the gauntlet has been thrown down :p

God Of War 4 will destroy them both graphically, and by a wide margin.
 

Great-God

Banned
And TLOU is beyond all those gross AO solutions and has soft shadows.
(Seriously, they are great for characters instead of those enormous outlines)
 

MAX PAYMENT

Member
The environment looks really plasticy to me. Almost cartoonish.
I see they fixed one of my annoyances, drake now holds his flash light and aims ito instead of it mysteriously shining in the direction the camera faces.

But my biggest annoyance in the uncharted series is the over acting. Drake just makes noises far too often and has to talk or comment about everything. Sometimes it's cool and appropriate, other times it feels like silence is uncomfortable to the voice director, so they feel the need to have some kind of verbal noise every 10 seconds. I hate it.
 

Great-God

Banned
Bad AO does that, good AO does not.

Also, the AO stuff in TLOU requires hand placed arttist stuff.
Yeah, i read about it. It's not for every game, no one is implementing that in an open world game, but where you can use it (Uncharted 4 dit it too in the demo) it looks better than other solutions.
Edit: I don't know if anyone else noticed it, but drake's hips are much larger than in previous games, he's less stilised, more realistic, perhaps he just worked out his lower body.
 

Gbraga

Member
The environment looks really plasticy to me. Almost cartoonish.
I see they fixed one of my annoyances, drake now holds his flash light and aims ito instead of it mysteriously shining in the direction the camera faces.

But my biggest annoyance in the uncharted series is the over acting. Drake just makes noises far too often and has to talk or comment about everything. Sometimes it's cool and appropriate, other times it feels like silence is uncomfortable to the voice director, so they feel the need to have some kind of verbal noise every 10 seconds. I hate it.

I think it's about keeping in character, acting during gameplay and all that.

They play a section of the game and have Nolan North watching it by their side, and record everything he comments, like "ha! popcorn machine!", and then put it in the game. So this isn't just the voice director throwing random "ahh" noises, is Nolan North acting during gameplay as if it was a regular cutscene.

I think it's neat.
 
I understand that its not the nextgen mind blowing graphics that we expect from ND, I think it looks amazing and better than anything lastgen. We have to wait for NDs next game... remember the difference between Uncharted 1 and 2... thats when our jaws really dropped.
 
You can see just how longer his jaw line is, it definitely softens him up and makes him look less gaunt and old imo.

nope. what you're seeing in the reveal shot is not the jawline, it's the beardline, which is equal on the other shot. You can only see the jawline because of the illumination on the gameplay vid shot.

No, you keep calling people out for making exaggerated comments, but then you make absurd comments of your own. TR:DE on PS4 looks vastly better than Uncharted 3 on PS3. No contest.

character models: no
Animation: no
mesh resolution: okay, maybe, but not well used either way.
Effects: understandably yes, but only due to vram being vastly superior
resolution: yes.

Save for resolution, nothing makes TR get the visual edge in perception.
 

TyrantII

Member
Question:

Did RAD actually outdo Naughty Dog in visuals?

Kind of difficult to compare given how far along RAD's game is compared to the build U4 was at, but man... I will say Ready at Dawn's visual detail is crazy.


City Corridor Shooter vs Semi-Open arenas in a jungle

One is much harder to pull off, while the other is easier to showcase tech.

Both look great and seems to iteratively using next features to push wow factors
 

cackhyena

Member
The environment looks really plasticy to me. Almost cartoonish.
I see they fixed one of my annoyances, drake now holds his flash light and aims ito instead of it mysteriously shining in the direction the camera faces.

But my biggest annoyance in the uncharted series is the over acting. Drake just makes noises far too often and has to talk or comment about everything. Sometimes it's cool and appropriate, other times it feels like silence is uncomfortable to the voice director, so they feel the need to have some kind of verbal noise every 10 seconds. I hate it.
Yeah, don't agree with any of that. Part of the charm is his quips in the heat of things. And plasticy? Looks more realistic than the previous version ever did.
 

nOoblet16

Member
Sure, IQ and framerate are not like the reveal, but hey, at least there's a backdrop now ! and AI ! I think it was well worth the tradeoff :p

I never expected ND to be able to deliver that kind of fidelity, IQ and framerate ingame, but Drake himself doesn't look that different tbh; it's mostly the dramatic lighting making details stand out.
Go compare MGS V characters in "stormy night" and "sunset" lighting conditions and you'll see how much of a difference it makes. The wet-ish, night lighting trick has been used since Geow and always managed to make games look so much more convincing.

I'm quite liking the scenery (which in a game like Uncharted should always be the priority over characters' faces) and the pacing here. Not sure i like Drake's redesign. I mean, it's a good design it itself; they made him less handsome and more interesting, big nose and all but i think they changed him a bit too much.



It's easy when you don't have to deal with U4 open vistas and amount of foliage etc.

edit: and 537600 pixels less :p
Well to be fair Order is also running 4*MSAA (and I guess they will mix it with a post process AA roo like Forza horizon), that takes up considerable amount of bandwidth..compared to just post process AA.
 
Question:

Did RAD actually outdo Naughty Dog in visuals?

Kind of difficult to compare given how far along RAD's game is compared to the build U4 was at, but man... I will say Ready at Dawn's visual detail is crazy.
We don't even know if U4 demo was an old build or not. So, it is too early to say who is better than the other.
 

Kevyt

Member
I am sorry, but your post embarasses me.

You basically say, Naughty dog are magicians (this typical naughty gods crap) and just because RAD is not ND (even though their game is more accurate from a rendering perspective), it isnt as good.

Tell me what you know about the UC4 rendering pipeline, please, enlighten me to its magic that is somehow more "magical" than everything else.

I apologize that my post embarrasses you. I'm not saying that RAD is not as good as ND, I'm just saying that in regards to Amir0x's question of whether RAD outdid ND in the visuals department. All I'm saying is no, I don't think so. I'm also pointing out why I don't think the Order is that visually impressive as some people claim. My last statement is a hyperbole, an over-exaggeration not to be taken serious.
 

KKRT00

Member
character models: no
Animation: no
mesh resolution: okay, maybe, but not well used either way.
Effects: understandably yes, but only due to vram being vastly superior
resolution: yes.

Save for resolution, nothing makes TR get the visual edge in perception.

Joke post? Everything except for some volumetric lights in U3 is better in Tomb Raider.
 

psn

Member
The environment looks really plasticy to me. Almost cartoonish.
I see they fixed one of my annoyances, drake now holds his flash light and aims ito instead of it mysteriously shining in the direction the camera faces.

But my biggest annoyance in the uncharted series is the over acting. Drake just makes noises far too often and has to talk or comment about everything. Sometimes it's cool and appropriate, other times it feels like silence is uncomfortable to the voice director, so they feel the need to have some kind of verbal noise every 10 seconds. I hate it.

Did you watch the gamersyde video? Had the same feeling while watching the compressed stream.

If not, you have to watch it because the difference is really really big.
http://www.gamersyde.com/hqstream_uncharted_4_a_thief_s_end_psx_gameplay_demo-33743_en.html
 
Joke post? Everything except for some volumetric lights in U3 is better in Tomb Raider.

If you mean last gen version, then I don't agree. U3 clearly looks more impressive to me. To put it bluntly, the production values are just a big notch above.

Obviously the PC and next gen versions of TR win out overall on visuals. I still find U3, given the respective hardware, a more impressive package however.
 
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