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The Order: 1886 Gets New Direct-Feed Screenshots From Obama

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Ricky_R

Member
The ad campaign shows they are alot of confidence

This obsession with embargos I will never get.

I don't really care about them, but you can't deny the relation there usually is with games that have embargoes close to release and mixed/poor reviews.

For some reason, though, I believe RAD is being overly protective in this case. Despite the likely scenario in which this game gets mixed reviews.
 

ced

Member
While I don't agree with them, there is nothing different about this review embargo than the majority of other game so let's not start the "concerns".
 

TomShoe

Banned
most reviews come with some notes about stuff that shouldn´t be mentioned in the review. And reviewers always (almost) stick to those notes.
But I guess the PS4 and it´s ability to stream and record gameplay has changed the way it used to work.

Huh, had no idea that even existed. I wonder if 2K told reviewers not to mention anything about DLC in their Evolve reviews.
 
Embargoes don't have to be like TLOU or Dragon Age to imply confidence. In fact, those are exceptions, because it's rare that publishers are SUPER confident to that extent.

As long as it's before release, or not cutting it tooo close. Second Son's embargo was also late, but it was a well received game with good reviews all around.
 
most reviews come with some notes about stuff that shouldn´t be mentioned in the review. And reviewers always (almost) stick to those notes.
But I guess the PS4 and it´s ability to stream and record gameplay has changed the way it used to work.

But from a reviewers PoV that shouldn't matter - they've still got the NDA. Whether they choose to break it is up to them/ no way to discern a review copy from someone who's snagged an early copy and willy-nilly uploading.
Embargoes don't have to be like TLOU or Dragon Age to imply confidence. In fact, those are exceptions, because it's rare that publishers are SUPER confident to that extent.
It certainly errs more towards it though.
 

Ricky_R

Member
most reviews come with some notes about stuff that shouldn´t be mentioned in the review. And reviewers always (almost) stick to those notes.
But I guess the PS4 and it´s ability to stream and record gameplay has changed the way it used to work.

I think I remember MGS4's embargo having somewhat unreasonable restrictions by Kojima. Was that the case?
 

JAYSIMPLE

Banned
I remember that uncharted 2 embargo. That was awesome made me so hyped!


Fingers crossed for this game

I don't believe it about the streaming function. I don't think the embargo Is down to spoilers. We will find out soon enough
 

dex3108

Member
Can someone please make a countdown timer till the review embargo? Time zones confuse me. : (

t1424350800z0.png
 
t1424350800z0.png


Edit: Beat like a dead fish.

Edit 2: Its 8 AM EST Thursday.

Edit 3: I recall I:SS had a similar embargo and that got pretty good reviews. For a game with no MP, this isn't bad.
 

Betty

Banned
I think I remember MGS4's embargo having somewhat unreasonable restrictions by Kojima. Was that the case?
They weren't allowed to talk about cutscenes length if I remember correctly.

Somehow we still learned how long both some and all of the cutscenes were anyway before launch.
 

Ricky_R

Member
no.. I just never reviewed that game.. lol

Ahh haha, alright.

Well, I also remember that Konami/Kojima flew reviewers to a resort (irrc) for a couple of days so they could play the game there.

They weren't allowed to talk about cutscenes length if I remember correctly.

Somehow we still learned how long both some and all of the cutscenes were anyway before launch.

Yeah... Not sure if talking about the chapter install structure was another one of the restrictions.
 
More people than you think played the MP of The Last of Us, and it's actually really good. I don't know if everybody that bought the PS4 version did, but a lot of people did. Muchn more than I think you might believe.

I went to the MP section looked at the numbers for the leaderboards and called you out on the incorrect number. That number is just my lowest ranked friend in the MP because I couldn't bother scrolling all the way down to see all the players Not everybody plays it, that much is obvious but to make it seem like it has little value is foolish.

http://community.us.playstation.com...bruary-Q-amp-A-With-Naughty-Dog/td-p/43044049

"What is the average number of people playing factions per day?" - Nick-A-30

We see anywhere between 5,000-10,000 players daily depending on day of the week, what content was released that period, and other factors.

I believe I'm pretty much on the ball.
 
Not an easy task. But I do think The Order will be more successful than Drake's Fortune was eight years ago and look at how big Uncharted is today.

Fair enough. I don't know how well Uncharted: Drake's Fortune sold initially, but I don't think The Order will eclipse that franchise or be successful enough for Galahad to replace Drake as the PS poster boy.
 

Lord Error

Insane For Sony
BTW, whilst artiscally awesome, secondary motion for clothe, hair, etc... is not at all new in games.
Cloth moves better than in any other game though, and it's not due to artistic reasons but because they simulate the air compression within it. I think part of what people think when they say "this looks like CG" is because clothes move like there's actual air under and around them (not just gravity affecting them), something that's been absent in other games (or at least not done nearly as well), and present in precomputed CG movie physics.

The lack of SSR is... well I dunno. SSR adds to the scene sometimes, but also detracts from the scene sometimes as it's painfully obvious hack that disappars, reappears, warps into the edges of the screen etc. Even the one game that used it better than any other I've seen - KZ:SF, still suffered from this in some scenes. I think for the whole movie/cg look they were going in this game, SSRs could potentially make it look less like CG and less natural due to it's sometimes scene-breaking uber-hackish nature.
 
Cloth moves better than in any other game though, and it's not due to artistic reasons but because they simulate the air compression within it. I think part of what people think when they say "this looks like CG" is because clothes move like there's actual air under and around them (not just gravity affecting them), something that's been absent in other games (or at least not done nearly as well), and present in precomputed CG movie physics.
Lots of games simulate the "rolling billow" (temporary trapping of air and presure differential): https://www.youtube.com/watch?v=0d4GtwgEQUw
https://www.youtube.com/watch?v=tU1tk3vnP5U
https://www.youtube.com/watch?v=imAVGMOnyyE
https://www.youtube.com/watch?v=tU1tk3vnP5U

I mean Cellfactor is nearly a decade old at this point.
The lack of SSR is... well I dunno. SSR adds to the scene sometimes, but also detracts from the scene sometimes as it's painfully obvious hack that disappars, reappears, warps into the edges of the screen etc. Even the one game that used it better than any other I've seen - KZ:SF, still suffered from this in some scenes. I think for the whole movie/cg look they were going in this game, SSRs could potentially make it look less like CG and less natural due to it's sometimes scene-breaking uber-hackish nature.
I think it is a missed opportunity to have it in IMO as it would typically only help. There is not a lot of ultra reflective materials in this game (I think on purpose to work better with the technology available), so SSRs problems would be even less pronounced as the contrast would be much lower and more glossy.
 

Begaria

Member
I'm getting a little concerned here.

Heh.

The only thing I'm concerned about is a release date embargo. I mean that generally though. I'd be even more concerned if the review copies weren't sent out until the day of release, but that doesn't appear to be the case here as more and more sites are getting their copies judging by some of your posts. Not to mention it looks like street dates are being broken.
 

Ishan

Junior Member
Fair enough. I don't know how well Uncharted: Drake's Fortune sold initially, but I don't think The Order will eclipse that franchise or be successful enough for Galahad to replace Drake as the PS poster boy.

an for now till uc4 it will remain drake then if nd decides to stop developing uc games and they get outsourced there's already someone is waiting . Ellie .tlou's success and impact can not be underestimated . Plus I think with the order it's about the whole lore . The pseudo steampunk the actual factions order werewolves all the various members in the team and their interactions . In such a situation it becomes less about only one person . I'm sure 1886 is completely Galahad's story . Not sure any sequels or prequels will be focussed on him completely . Case and point order promos have a bunch of them on the cover nd put drake on covers and the. Fought to have Ellie on the cover. I do think the order has potential to be a tent pole ps franchise tho
 

thebloo

Member
I don't really care about them, but you can't deny the relation there usually is with games that have embargoes close to release and mixed/poor reviews.

For some reason, though, I believe RAD is being overly protective in this case. Despite the likely scenario in which this game gets mixed reviews.

There's no relation, it's just confirmation bias. If a game has an embargo and then it sucks, you'll remember it. If it's good, you won't. Embargoes are there to generate a concentrated amount of hype for a product and they're usually set in stone long before you can actually know if the product is good or not.
 
I think Order stories set around (but not necessarily directly in) the events of WW1 or Vietnam could be pretty interesting. Of course, the technology has the potential to be quite different and the events themselves may not even happen given the changes to the timeline.
 

viveks86

Member
There's no relation, it's just confirmation bias. If a game has an embargo and then it sucks, you'll remember it. If it's good, you won't. Embargoes are there to generate a concentrated amount of hype for a product and they're usually set in stone long before you can actually know if the product is good or not.

This
 

Ricky_R

Member
There's no relation, it's just confirmation bias. If a game has an embargo and then it sucks, you'll remember it. If it's good, you won't. Embargoes are there to generate a concentrated amount of hype for a product and they're usually set in stone long before you can actually know if the product is good or not.

You're possibly right. That makes sense.
 

Wakka212

Member
About that review embargo. Hmmm......

I honestly don't care what it receives since I am already sold on it

Agreed. I pre-ordered this a week back and my hype levels have been exponentially increasing.

I'm definitely curious how a game like this reviews though. I'm fairly certain it will reach the goals RAD set out for it achieve but I wonder if it will be heavily docked for the lack of elements they purposely left out. I hope it is judged on how well it does what it was meant to.
 
There's no relation, it's just confirmation bias. If a game has an embargo and then it sucks, you'll remember it. If it's good, you won't. Embargoes are there to generate a concentrated amount of hype for a product and they're usually set in stone long before you can actually know if the product is good or not.

Yea plenty of games have late embargos and score good. GTAV embargo was the day before release if i recall
 
Guys, embargoes generally have nothing to do with the quality of the game except in special circumstances. Plenty of games have had even release day embargoes and be good. Take Dying Light for example, many thought it was going to end up shit, it didn't. As the poster above said, they are usually determined a long time before.

And especially with a game like this, they probably don't want any of the secrets and surprises getting out as they probably will in some of the reviews.
 
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