People who don't make games shouldn't be telling the people who make games how to make games, no matter the intent.
If she wants to see a difference, she should get her hands dirty and make the difference herself, lead by example.
"She's done this through a series of online videos for her non-profit, Feminist Frequency, and in lectures at conferences and even at some game studios."
Didn't she take half of the KS funds as salary and release only 2 episodes in 2014? What is the concept of profit being rejected here? Is this official or Stephen Totilo's input? Genuine question, I had no idea this was considered "non-profit".
I guess she does not like fan service.I don't understand the bolded, does she mean to not have ass shots in cutscenes?
People who don't make games shouldn't be telling the people who make games how to make games, no matter the intent.
If she wants to see a difference, she should get her hands dirty and make the difference herself, lead by example.
People who don't make games shouldn't be telling the people who make games how to make games, no matter the intent.
If she wants to see a difference, she should get her hands dirty and make the difference herself, lead by example.
I don't understand the bolded, does she mean to not have ass shots in cutscenes?
Are you fucking serious? So no more game reviews, no movie critics, nothing? That's a... peculiar way of looking at things.
Awesome (and well deserved) shout-out for Never Alone:
You ever watched a tennis game?That second last bullet. I thought it was just me being perverted but I always did think some female pain sounds had a weird sexual tone to them.
R.I.P. Bayonetta
Shorter version, if you just want the list of the list of what she says are "Eight things developers can do to make games less shitty for women", paraphrased from my notes... not that a lot of this pertain to action games and probably make more sense if you're thinking about first and third-person shooters, the Arkham games, and stuff like that:
Avoid the Smurfette principle (don't have just one female character in an ensemble cast, let alone one whose personality is more or less "girl" or "woman.")
"Lingerie is not armor" (Dress female characters as something other than sex objects.)
Have female characters of various body types
Don't over-emphasize female characters' rear ends, not any more than you would the average male character's.
Include more female characters of color.
Animate female characters to move the way normal women, soldiers or athletes would move.
Record female character voiceover so that pain sounds painful, not orgasmic
Include female enemies, but don't sexualize those enemies
I respect her right to say whatever she wants, and I hate how gamers have attacked. i even agree with her on some things That said, her list comes across as a bit extreme. Instead of suggestions she comes across as demands.
Total posted the eight things mentioned in the talk in the comments:
R.I.P. Bayonetta
Pretty decent list, but I don't see the big deal with this one. There is nothing wrong with making characters look attractive - especially in fantasy universes.
These all seem like reasonable requests.
Too bad the inclusion of these ideas isn't going to sell more video games. No one (not many) is going to bother.
7 out of 8 aint bad, Kojima. It aint bad at all.
If I could play a version of Bayonetta that I didn't find embarrassing to be caught dead interacting with, I'd certainly buy it.
Disclaimer: This is my view. I'm not saying that by enjoying or not taking issue with Bayonetta that there's something wrong with you/anyone.
The changes she suggests themselves are pretty sensisble. More realistic animations and less sexual grubting during combat for women aren't going to earth shattering differences, but work out well for the way women in games are presented.
Shout-out to Dark Souls for their armour designs! <3
Huh? Is this actually a big problem? I've not heard a lot of games where the female screams and such sound orgasmic compared to the male ones. The only time I've ever heard someone say that a death sounded orgasmic in a game was Dark Souls, and they were talking about the male sounds.Record female character voiceover so that pain sounds painful, not orgasmic
I think we need a few more posts explaining what a non-profit is.
You ever watched a tennis game?
Here's the list:
Avoid the Smurfette principle (don't have just one female character in an ensemble cast, let alone one whose personality is more or less "girl" or "woman.")
"Lingerie is not armor" (Dress female characters as something other than sex objects.)
Have female characters of various body types
Don't over-emphasize female characters' rear ends, not any more than you would the average male character's.
Include more female characters of color.
Animate female characters to move the way normal women, soldiers or athletes would move.
Record female character voiceover so that pain sounds painful, not orgasmic
Include female enemies, but don't sexualize those enemies
Very reasonable.
Avoid the Smurfette principle (don't have just one female character in an ensemble cast, let alone one whose personality is more or less "girl" or "woman.")
There's a difference between being a critic and demanding change by focusing your existence on changing someone else.
Well.... On one hand, yeah, there is always going to be a market for people who want the scantily clad armors, so totally removing them as per demand would leave them out in the cold, at the same time I think she needs something a little more forceful than "pretty please".I respect her right to say whatever she wants, and I hate how gamers have attacked her. i even agree with her on some things That said, her list comes across as a bit extreme. Instead of suggestions she comes across as giving demands.
I'm sorry, but if I'm a character designer and I'm paid for my views and my perspective I draw what I want within reason. This quote sounds very absolutist imo.
And I always side with the artists on this stuff, if you don't like don't buy it.
my 2 cents
I still don't get what is so controversial about her... or even her "approach". Nor do I get the hate directed towards her.
To me, there's no reason to be ashamed about sexuality. If your confident, go ahead and strut it - doesn't matter what your gender / race is.I don't know. I don't think bayonetta would've suffered as a game if they made her walk look like less of a runway strut and took out the ass shots.
:
Avoid the Smurfette principle (don't have just one female character in an ensemble cast, let alone one whose personality is more or less "girl" or "woman.")
"Lingerie is not armor" (Dress female characters as something other than sex objects.)
Have female characters of various body types
Don't over-emphasize female characters' rear ends, not any more than you would the average male character's.
Include more female characters of color.
Animate female characters to move the way normal women, soldiers or athletes would move.
Record female character voiceover so that pain sounds painful, not orgasmic
Include female enemies, but don't sexualize those enemies
Then you are looking for DMC4.
Well...6. MGS4 and 5 have some skimpy outfits being toted as gear that's sufficient for armed combat.