Should've done that after everyone complained about it in the demo. The game was sent to die (critically) .
They don't have to change their metacritic score, that can remain as low as the reviewer wants. But they should all acknowledge when a patch improves the base experience of the game. If not, there's no incentive for companies to issue patches at all, other than for critical bugs.Fuck that. The ubiquity of patches has already made publishers a lot more willing to rush games to market. At this point the only thing keeping them even slightly honest is that they might get some critical reviews that'll stay on Metacritic long after they release the patch that fixes them.
Should've done that after everyone complained about it in the demo. The game was sent to die (critically) .
Chû Totoro;159316909 said:Good. I hope they patch the EU demo too so I can try it again because it clearly made me avoid a purchase. I'm not that much into this genre but it could be refreshing... when I tried it was too slow.
Edit: I remembered wrong, sorry. It does speed up enemy attacks too, but goes back to normal speed during Overwatch. Gah, I feel stupid. Guess I wasn't paying enough attention when I was playing.Does it speed up the animations for when the enemies actually attack you too? Because that would be kind of balls. The problem with the enemy turns is the time spent looking directly at a wall or absolutely nothing of interest, that's the part that needs skipped.
They don't have to change their metacritic score, that can remain as low as the reviewer wants. But they should all acknowledge when a patch improves the base experience of the game. If not, there's no incentive for companies to issue patches at all, other than for critical bugs.
The fact that reviews are still relevant to new consumers even when their criticisms are outdated is problematic. Games can improve and mutate to acknowledge their own problems, but reviews can just be abandoned into the wild with little regard to future consumers.
Maybe they did. Maybe game development takes time.
Valkria Chronicles didnt have a speed up option and no one said a word.
Good to hear! I had been kind of concerned that there might be drawbacks to speeding up the turns, as well, but it's looking like there aren't any!Nope. The game will go back to normal speed when an enemy attacks you or when you attack them in Overwatch.
Sorry, I got it screwed up. It does speed up enemy attacks, but will go back to normal speed during Overwatch. I don't know how I messed that up. I should've been paying more attention when I played.Good to hear! I had been kind of concerned that there might be drawbacks to speeding up the turns, as well, but it's looking like there aren't any!
That information mainly benefits those who already have the game and are willing to seek that information out. An article or announcement about a patch can quickly fall off the radar, but reviews will always be there, and are always easy to find. People who want to know if they'll like the game may just use those reviews. And if they do, a review that is no longer accurate could prevent them from playing something they would genuinely enjoy.But the information on what patches have changed is freely available, so I'm not sure what benefit republishing the changelog at the bottom of a review is going to have.
Got the patch on og 3DS. Speed increase is noticeable but moving the camera is slightly jarring with it on.
A tradeoff wss to be expected though.
So is the speed... sped up in general or is it something you can trigger/toggle?
They won't patch a demo. Play it again while factoring in that the enemy turns will be faster. That should do it. You already know if you like the gameplay or not anyway. If it didn't appeal to you before it won't appeal to you now with faster turns either.
Obviously the update is only out in the US since the game isn't out anywhere else until mid-May.
Of course not. How would a game update work for the demo?!
Why would they need to? It'll be a day-1 download for EU/AU/JP.
They patched the demo.
But to be the lunar advocate
You die often in Bloodborne and have to warp from place to place to fast travel. That shit adds up. So no, Bloodborne shouldn't get a free pass.bloodborne is a lot faster.. and even then.. this is a different kind of game, one in which I have to sit and wait doing nothing for minutes until the enemy finishes, this patch addresses a complaint from everyone, that never happened to bloodborne
I almost feel like outlets should re-review this game, with how much this featured as a minus.
Undoubtedly they are to thank for the patch. But does that mean we have to keep the reviews as they are for posterity?If the complaints werent there in the first place, from things like reviews, there might have never been a patch addressing this. So, reviews are probably to thank for this.
Add it as a footnote and nothing more.I almost feel like outlets should re-review this game, with how much this featured as a minus.
They patched the demo.
The what now?
Undoubtedly they are to thank for the patch. But does that mean we have to keep the reviews as they are for posterity?
Ya'll complain too much. Turn waiting wasn't even bad.
The fact that picking a squad is totally guesswork since you don't get to see any sort of layout of a level before you start it also seems like a bad decision in a strategy game.
So what your saying is there's a conspiracy against Nintendo in the industry?Yes, but of course they won't. They never re-review Nintendo games no matter how much better they get with patches.
Of course not. How would a game update work for the demo?!
Undoubtedly they are to thank for the patch. But does that mean we have to keep the reviews as they are for posterity?
Quickly! To the Twittermobile! #NintendoGateSo what your saying is there's a conspiracy against Nintendo in the industry?
The moving enemy weak points can be an annoyance, but I didn't think it was all that bad once I learned to time my shots. To me, it kinda added a fun, skill based element to the shooting actually. I do think that there were some enemy hitboxes that could've been better, but that wasn't a big deal most of the timeI'm tempted to pick this up but the other big complaint reviewers had, that enemies are constantly animating so that they're weak points are swaying back and forth and in and out of your crosshairs, still sounds really annoying.
The fact that picking a squad is totally guesswork since you don't get to see any sort of layout of a level before you start it also seems like a bad decision in a strategy game.
It's really cool that not only listened to feedback but addressed it so quickly, part of me wants to buy it just to reward that. On the other hand the thing they fixed was far from the games only problem.