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Code Name S.T.E.A.M. v 1.1.0 update OUT NOW (option to speed up enemy turns 2x/3x!!!)

Riposte

Member
Turns weren't that big of a deal in the first place if you handle similar games. If you like the game enough to buy it now, you probably would have liked it before. The opposite is also true.
 

Junahu

Member
Fuck that. The ubiquity of patches has already made publishers a lot more willing to rush games to market. At this point the only thing keeping them even slightly honest is that they might get some critical reviews that'll stay on Metacritic long after they release the patch that fixes them.
They don't have to change their metacritic score, that can remain as low as the reviewer wants. But they should all acknowledge when a patch improves the base experience of the game. If not, there's no incentive for companies to issue patches at all, other than for critical bugs.

The fact that reviews are still relevant to new consumers even when their criticisms are outdated is problematic. Games can improve and mutate to acknowledge their own problems, but reviews can just be abandoned into the wild with little regard to future consumers.
 
Good. I hope they patch the EU demo too so I can try it again because it clearly made me avoid a purchase. I'm not that much into this genre but it could be refreshing... when I tried it was too slow.

But like a lot of people are saying I'm not sure this very particular type of games would suffer a lot from being "slow". It's a turn based game so it's always "slow" compared to more traditional games. Now computer turn being less slow is good for everyone of course.

and don't kill me people, I don't like BB too (boring, repetitive and not even hard)... even if I don't know why bring it here?!?
 

TheMoon

Member
Should've done that after everyone complained about it in the demo. The game was sent to die (critically) .

Maybe they did. Maybe game development takes time.

Chû Totoro;159316909 said:
Good. I hope they patch the EU demo too so I can try it again because it clearly made me avoid a purchase. I'm not that much into this genre but it could be refreshing... when I tried it was too slow.

They won't patch a demo. Play it again while factoring in that the enemy turns will be faster. That should do it. You already know if you like the gameplay or not anyway. If it didn't appeal to you before it won't appeal to you now with faster turns either.
 
I just played through the first mission with the patch, and dang, even at just 2x speed with my standard 3DS, enemy turns are much faster. They added a simple speed toggle on the top right of the bottom screen that you can just keep on at all times, it's awesome! This update is going to make my second playthrough a much quicker experience.

Does it speed up the animations for when the enemies actually attack you too? Because that would be kind of balls. The problem with the enemy turns is the time spent looking directly at a wall or absolutely nothing of interest, that's the part that needs skipped.
Edit: I remembered wrong, sorry. It does speed up enemy attacks too, but goes back to normal speed during Overwatch. Gah, I feel stupid. Guess I wasn't paying enough attention when I was playing.
 
They don't have to change their metacritic score, that can remain as low as the reviewer wants. But they should all acknowledge when a patch improves the base experience of the game. If not, there's no incentive for companies to issue patches at all, other than for critical bugs.

The fact that reviews are still relevant to new consumers even when their criticisms are outdated is problematic. Games can improve and mutate to acknowledge their own problems, but reviews can just be abandoned into the wild with little regard to future consumers.

But the information on what patches have changed is freely available, so I'm not sure what benefit republishing the changelog at the bottom of a review is going to have.
 
Maybe they did. Maybe game development takes time.

I'm surprised at the "quickness" they patched it.

I thought there was a good chance they'd try to mend it but Nintendo seems to be getting better at listening to people.

I mean, if they added a map on screen in Mario Kart 8 and changed the order of selecting options(next race), then I knew they'd strongly consider fixing this which is more impactful.
 

Somnid

Member
This is great, this was one of my main complaints. My others have somewhat subsided as I get further into the game. Went from being being rather tepid to really enjoying this game.
 

Nyoro SF

Member
Valkria Chronicles didnt have a speed up option and no one said a word.

Valkyria Chronicles didn't need a speed up option because enemy units move and react very fast already, plus with the top-down view and the line-of-sight being wide for units means you can see what the enemy is up to most of the time (though fog of war is still in effect). Made it a lot more interactive and fun (and terrifying) for the user watching the enemy.

Plus the computer in VC1 is more reactive, so it won't waste turns trying to do frontal assaults and get itself killed in most missions. It'll end its own turn early if it feels like it can't engage you from a defensive position yet. Very convenient.
 

L95

Member
Cool, I wasn't too bothered by turn times, but it doesn't hurt to be able to speed them up.
 
I haven't played it with the patch yet because of Etrian Mystery Dungeon.

The people asking about re-reviews or amended reviews after the patch.. might be talking about reviewers who said they didn't even finish the game, or only spent a few hours on the game before reviewing it, due to the enemy turns.

I suspect that some of the "lower" reviews have to do with the main character voice actors and their relation to certain controversies.
 
Good to hear! I had been kind of concerned that there might be drawbacks to speeding up the turns, as well, but it's looking like there aren't any!
Sorry, I got it screwed up. It does speed up enemy attacks, but will go back to normal speed during Overwatch. I don't know how I messed that up. I should've been paying more attention when I played.
 

Junahu

Member
But the information on what patches have changed is freely available, so I'm not sure what benefit republishing the changelog at the bottom of a review is going to have.
That information mainly benefits those who already have the game and are willing to seek that information out. An article or announcement about a patch can quickly fall off the radar, but reviews will always be there, and are always easy to find. People who want to know if they'll like the game may just use those reviews. And if they do, a review that is no longer accurate could prevent them from playing something they would genuinely enjoy.
 

Regiruler

Member
Got the patch on og 3DS. Speed increase is noticeable but moving the camera is slightly jarring with it on.

A tradeoff wss to be expected though.
 

Robin64

Member
They won't patch a demo. Play it again while factoring in that the enemy turns will be faster. That should do it. You already know if you like the gameplay or not anyway. If it didn't appeal to you before it won't appeal to you now with faster turns either.

They patched the demo.

:)

h7ljL2F.png
 

L~A

Member
Obviously the update is only out in the US since the game isn't out anywhere else until mid-May.



Of course not. How would a game update work for the demo?!



Why would they need to? It'll be a day-1 download for EU/AU/JP.

They patched the demo.

:)

h7ljL2F.png

Hey, I was gonna post that! :p

But to be the lunar advocate, they didn't really update it, they released a new demo, ha ha.
 

Meffer

Member
bloodborne is a lot faster.. and even then.. this is a different kind of game, one in which I have to sit and wait doing nothing for minutes until the enemy finishes, this patch addresses a complaint from everyone, that never happened to bloodborne
You die often in Bloodborne and have to warp from place to place to fast travel. That shit adds up. So no, Bloodborne shouldn't get a free pass.
 

Listonosh

Member
I almost feel like outlets should re-review this game, with how much this featured as a minus.

If the complaints werent there in the first place, from things like reviews, there might have never been a patch addressing this. So, reviews are probably to thank for this.
 

Junahu

Member
If the complaints werent there in the first place, from things like reviews, there might have never been a patch addressing this. So, reviews are probably to thank for this.
Undoubtedly they are to thank for the patch. But does that mean we have to keep the reviews as they are for posterity?
 
I might get this game now that it is fixed. It is the only thing from the demo I did not like otherwise it played fantastically. Too bad they lost money initially.
 

JB2448

Member
I was prompted to update my demo and I didn't even have to go into the eShop to update it, so even if it was simply downloading a new build of the entire demo, my system still properly treated it like an update. And yeah, this speed boost is certainly getting me to legitimately consider the game. Once I play through Xenoblade Chronicles 3D, I think I'll pick this up.
 
I'm tempted to pick this up but the other big complaint reviewers had, that enemies are constantly animating so that they're weak points are swaying back and forth and in and out of your crosshairs, still sounds really annoying.

The fact that picking a squad is totally guesswork since you don't get to see any sort of layout of a level before you start it also seems like a bad decision in a strategy game.

It's really cool that not only listened to feedback but addressed it so quickly, part of me wants to buy it just to reward that. On the other hand the thing they fixed was far from the games only problem.
 

Formless

Member
The wait turns were fine in some levels and bad in others. Mainly if the movement is useful to the player it's fine. If some random crawlers are moving all the way on the other side of a builder/mountain it's not a huge concern.
 

TheMoon

Member
The fact that picking a squad is totally guesswork since you don't get to see any sort of layout of a level before you start it also seems like a bad decision in a strategy game.

It's not guesswork since you can just hit the "recommended" (or whatever it's called) button and it gives you a squad suited to complete the mission.
 

EvilMario

Will QA for food.
It's not the length of time the turns were in most games. I can wait just as long in a game like Fire Emblem for instance. It was the fact that you have no map and only visually have your character's line of sight to look at turning the turns. Obviously this is a design decision that they made for the player to factor in to their strategy, but I'm not sure it makes the game anymore 'fun'. Being able to speed up enemy turns will definitely help the matter, but doesn't resolve all the issues I have with the title.
 

Glix

Member
I've just finished
London
so I'm still way early and I welcome this.

Although I had no complaints to begin with.

I'm pretty sure the slow turns was a design choice and I get it. They were trying to make you play a certain way. By giving you the time to switch between dudes while the AI is going, they encouraged you to do that, and to see how important something like vision is, etc.. When the public response was so negative, they decided to give in and make people happy, rather than dig in their heels and be stubborn and try to force everyone to play "their way". I say good on them.
 
I'm tempted to pick this up but the other big complaint reviewers had, that enemies are constantly animating so that they're weak points are swaying back and forth and in and out of your crosshairs, still sounds really annoying.

The fact that picking a squad is totally guesswork since you don't get to see any sort of layout of a level before you start it also seems like a bad decision in a strategy game.

It's really cool that not only listened to feedback but addressed it so quickly, part of me wants to buy it just to reward that. On the other hand the thing they fixed was far from the games only problem.
The moving enemy weak points can be an annoyance, but I didn't think it was all that bad once I learned to time my shots. To me, it kinda added a fun, skill based element to the shooting actually. I do think that there were some enemy hitboxes that could've been better, but that wasn't a big deal most of the time

And while yes, picking a squad is guesswork the first time you play a mission, you can always start it, check your positions, see what you're up against, then quickly restart the mission and change your squad to better suit the mission with no penalty. And yeah, you can just choose the "Recommended" squad too, that will give you an small idea of what you need. I do still think they should've made it so that you could see the layout before starting a mission though; it was a odd design choice.
 
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