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Halo 5 Gameplay Demo (E3 2015)

Yeah, we don't need any of that shit. Once the novelty fades, you're left with a bunch of gimmicks that get in your way.
Halo had you crouch while jumping to get that tiny little bit more of lift, which was appreciated but awkward, especially in first person. This looks like a better move to accomplish the same.

I don't understand the issue.
 

TBLFordy

Banned
He clambored didn't he? Seemed like they were showing off that new move there, along with the ground-pound a little later.

I had to laugh when I saw similar movements in the Doom demo this morning. Not that it's exclusive to any one game but I thought "heh, visor, double jump/boost thingie, mantle, poundy finishers.......lol"
 
I understand that, but when Bungie first demoed Halo 3 they showed us Tsavo Highway, which was quite linear and scripted by Halo standards, but still opened up in areas to allow for varied approaches. You could tackle that level on foot, in one of several vehicles, and with an aggressive or cautious approach using many different weapons and equipment types.

Can the same be said of this Halo 5 level? Not that I can see.


Uhh, Bungie's imprint is the thing that defines Halo. 343 could respect the series' essence while still evolving it, if they wanted to. I'm talking about things like open levels with lots of different approaches and a wide range of weapons and vehicles, clean art design that helps players get an easy read of the environment and enemies, and the lone warrior in a hostile environment kind of tone that gave earlier Halo campaigns their distinct feeling. There was a sense of solitude that's missing now. And 343 doesn't seem to respect the fundamentals of good game design that make Bungie's games so fun to replay.

Instead they're turning Halo into a different beast.


Yes I'm 12.


Yeah...

There was that larger open area towards the tail end of the demo, but the "lol what are thumbs" difficulty level they were rocking didn't really do it its due.
 
Ugh those scripted events. I hope those are all that there are in the whole game. Knowing 343 though, I doubt it.

It's like MS miss CoD opening their show so they went and got some footage that looked as close to it as possible.

At least warzone sounds like it could be interesting. In theory anyway.
 
Nah, the ground falls beneath him then cue the standard COD etc. 1st person scramble and dramatic moment. It's rubbish.
I'm with you on the whole running through stuff falling apart bits, in all of the e3 demos so far. Does absolutely nothing for me and everybody does it.

But I'm actually happy about clamber. Its fast, provides better feedback than crouch-jumping, and seems to play well into the multiplayer map designs.
 

Hubble

Member
That barely resembled the Halo I know.

- Enormous God of War-like setpieces
- A linear scripted level
- Squad based combat
- Gimmicky sequences that interrupt gameplay
- More awful Prometheans
- Unremarkable music that disappears into the background
- Everything's so busy and shiny

How am I supposed to explore the environments with my squad barking at me all the time? Where's the open level design that promotes sandbox gameplay? Is all that scripted stuff really going to be enjoyable on the fifth, tenth, or thirtieth replay? Why can't we have a campaign full of levels like The Silent Cartographer and Assault on the Control Room?

The game looks well made on the surface, but judging by that demo alone, 343 seems to have doubled down on a lot of the things I didn't like in Halo 4. I'm very uneasy about Halo 5 now. This doesn't look like the back-to-basics sequel I wanted. Bungie's imprint on the series seems all but gone.

Fans: We want huge awesome, unscripted environments with big encounters and more moments like "The Ark" and "The Covenant" from Halo 3...

343: Okay, here's this entirely heavily scripted, linear, straight corridor level design scenario.

wut.

I'm kinda at a loss for words.

I am at a loss for words too. I really thought 343 was going to show a fantastic Halo demo, but it is clear they do not understand the franchise and what is Halo. I expected a big open world campaign snippet and not a linear COD experience. And as you said, people want to play as Master Chief and identify with him. Quite amazing really. I really thought they were going to get the campaign reveal right and combine Halo elements to a great open world sandbox demo, and it was amazingly underwhelming.

I am also not too excited for Warzone. I think BTB offers enough players for enjoyment and some coordination, but 24 is too much chaos for a Halo game. I can already see the shitfest in online matches. It is clear from a lot of things that 343 often think of what is "cool", what is going on with COD, rather than quality.

More Promotheans did not look good either in the game. I immediately thought this just watching the demo. The charm or fun art style of the covenant was gone.

That ground pound was just lol. Like is that even realistic for a future soldier? Looked absolutely ridiculous. That part should go on Youtube.

This was the worse Halo demo shown in history. It really could have and should have stole E3, and I thought it would, I thought but it did not even come close. I thought Halo was a good underdog pick to make a surprising winner of E3 because it is such a well known franchise that, that is flying under the radar and perfect candidate to come to the front again. Not even a little bit. You can see the level of excitement did not increase during the demo, especially for a Halo game with little rapturous applause. The Halo brand is surely declining with 343. Excitement has not been raised and that is the measure for success at E3.

Let's be honest. Did that Halo 5 demo make you more excited for the game or less? Amazing.
 

Monocle

Member
Halo had you crouch while jumping to get that tiny little bit more of lift, which was appreciated but awkward, especially in first person. This looks like a better move to accomplish the same.

I don't understand the issue.
The crouch jump wasn't context sensitive, so you could use it for shortcuts in conjunction with grenade jumps, or in combat to jump over enemies or obstacles. In short, it fit with the older Halos' design philosophy where Bungie gave you a set of useful tools that worked everywhere, all the time. The designers didn't impose their preconceived ideas of how to play the game.

I'm going to hazard a guess that clambering doesn't work on enemies or mid to large sized vehicles.
 

Estocolmo

Member
Looks awesome and can't wait to play it.

Little hint of Cortana in there. Buck being the leveled headed Spartan keeping things real. The Domain was not destroyed?! Chief was chosen by the forerunner because of his geas and he's now AWOL?! And of course the return of the King, the Arbiter!

Chief is AWOL? Well thats probablt what they want you to think but on many pictures and marketing there have been photos of MC with Blue team.
 

SatansReverence

Hipster Princess
Halo had you crouch while jumping to get that tiny little bit more of lift, which was appreciated but awkward, especially in first person. This looks like a better move to accomplish the same.

I don't understand the issue.

You're exactly the kind of person 343 wants in their focus tests.

"But but but crouch jumping just isn't immersive enough!"

I'm with you on the whole running through stuff falling apart bits, in all of the e3 demos so far. Does absolutely nothing for me and everybody does it.

But I'm actually happy about clamber. Its fast, provides better feedback than crouch-jumping, and seems to play well into the multiplayer map designs.

NeoGAF. Where needing to stop shooting, turn around and clamber up a wall is an improvement over never needing to stop shooting, never needing to turn around and simply jumping up said wall backwards...
 
The crouch jump wasn't context sensitive, so you could use it for shortcuts in conjunction with grenade jumps, or in combat to jump over enemies or obstacles. ...

I'm going to hazard a guess that clambering doesn't work on enemies or mid to large sized vehicles.
Clamber enemies? Hah, interesting idea, and I get where you're coming from. But I don't think this maps to mantling in other games - only being usable where its programmed to be. I didn't get that sense from seeing it used in the Halo 5 multiplayer beta anyway, but I didn't play it. If you're right about how it works that would be disappointing.

You're exactly the kind of person 343 wants in their focus tests.

"But but but crouch jumping just isn't immersive enough!"
More like I don't mind another take at the same idea. Crouch jumping is not a sacred cow of mine. If I can clamber anywhere I could crouch-jump then whats the problem?

But you're right in one sense - I've never expected Bungie's Halo from 343.
 

Dynasty8

Member
Disappointing to see 343i still doesn't understand what made Halo 1-3 great :/

Glad to see 343i understands that it is time to move the series to a new direction.

The Halo fatigue settled in after playing the same game over and over. Having put 40 hours into the Beta, Halo 5 is amazing.
 
Looks awesome! The beta from last year was the only stable thing to come out of MCC so it should be a much smoother launch this time around.
 

SatansReverence

Hipster Princess
More like I don't mind another take at the same idea. Crouch jumping is not a sacred cow of mine. If I can clamber anywhere I could crouch-jump then whats the problem?

Another take on the same idea? ugh...

What do you need to do when you clamber up a wall?

What do you need to do when you crouch jump?

One is significantly superior from a gameplay perspective. One is to immerse the cod crowd.
 
The crouch jump wasn't context sensitive, so you could use it for shortcuts in conjunction with grenade jumps, or in combat to jump over enemies or obstacles. In short, it fit with the older Halos' design philosophy where Bungie gave you a set of useful tools that worked everywhere, all the time. The designers didn't impose their preconceived ideas of how to play the game.

I'm going to hazard a guess that clambering doesn't work on enemies or mid to large sized vehicles.

Crouch jumping is going to be back now that the ground pound is on melee.
 

EBE

Member
thought it was a good demo. people were very hyped at the conference.
did look a bit linear but that isnt something im worried about
 

Monocle

Member
Glad to see 343i understands that it is time to move the series to a new direction.

The Halo fatigue settled in after playing the same game over and over. Having put 40 hours into the Beta, Halo 5 is amazing.
Can we get specific about what kind of new direction you have in mind, and why it's obviously better than the old direction? I'm struggling to see what's wrong with open levels, a simple set of highly adaptable mechanics, and uncluttered art. 343 could take Bungie's design principles and run almost anywhere they want with them, and still end up with a good Halo game. Instead they seem to favor muddled overstimulation, an abundance of scripted moments and context sensitive features, and linearity. That's bad design, or at least dull by-the-numbers style-over-substance design, not the fresh direction you say the series needs.
 
Looks about as linear as every other halo game... People forget easily.

Also it looks to be a covy level like high charity in halo 2.

Looked pretty good to me, but I also liked halo 4 campaign so I'm probably in the minority.
 

VeeP

Member
Halo has totally lost me. The action sequences on rails do nothing for me. I miss the halo roots of big outdoor environments, exploration, wonder. The call of duty/ battlefield lifeless storytelling is a horrible trend in FPSes.

All the Halo games have missions like this, corridor style gameplay.

My guess is the reason they show this is because it's easier to show a scripted/fairly scripted demo than a very open/sandbox style demo.

This mission was also perfect to show the new squad commands.

And in the final trailer in the end we saw some very large open environments.
 

SatansReverence

Hipster Princess
Looks about as linear as every other halo game... People forget easily.

lol...

Halo 1-3 you moved from playground to play ground. The ultimate path was linear but with large sandbox areas between.

Halo 4 was for the most part a corridor shooter and Halo 5 looks the same.
 

Leyasu

Banned
Glad to see 343i understands that it is time to move the series to a new direction.

The Halo fatigue settled in after playing the same game over and over. Having put 40 hours into the Beta, Halo 5 is amazing.

Amen. The beta was amazing.

I cant wait to play this.

So because of this demo, the game is now going to be a corridor shooter??

I can just imagine how briny the community thread is now...
 
I thought it was alright... My problems stem from the fact that they showed very little in terms of actual gameplay and just went with a fairly linear and very scripted bit. Im almost certain the final game won't be like that.

I was much more impressed with what they showed at E3 with Halo 4 a few years back.
 

Monocle

Member
Amen. The beta was amazing.

I cant wait to play this.

So because of this demo, the game is now going to be a corridor shooter??

I can just imagine how briny the community thread is now...
Lol imagine all the tearful children who want a good sequel with the kind of gameplay they enjoy. Haha.
 

Waaghals

Member
I was not terribly impressed, but they probably chose one of the more scripted sequences so it would demo better.

Bungie did the same with Reach after they got negative reactions to the ODST presentation that was just a "let's play".

Worst case scenario it will be a pretty good shooter, if not a Halo game.
 

Monocle

Member
Have you played this? Was it corridor after corridor?? Endless corridors?
I've played all the Halo games leading up to this one for thousands of hours. I'd like to think I can identify good gameplay and my favorite aspects of Halo by now.

BTW, if it's wrong to react to a demo that's supposed to represent the game, what's the point of the demo? To dazzle the audience with pretty flashes and generate excitement for... a completely different kind of game?
 

spootime

Member
I think people are judging this too harshly based off a single slice of E3 gameplay. Open area missions with multiple routes of attack aren't really conducive to good E3 trailer gameplay. Its a bit harsh to judge it so prematurely.
 

BraXzy

Member
Fans: We want huge awesome, unscripted environments with big encounters and more moments like "The Ark" and "The Covenant" from Halo 3...

343: Okay, here's this entirely heavily scripted, linear, straight corridor level design scenario.

wut.

I'm kinda at a loss for words.

I was pretty disappointed too :(

As much as I hate to admit it, and I know looks aren't everything, I was really underwhelmed by the visuals. It doesn't feel like a step from Halo 4 nevermind a leap. I think one of my big problems with the recent games is, all the models have a plastic toy look to them, like the geometry and the low res textures on vehicles. It didn't look bad& I was just hoping my jaw would drop.

I was also really surprised that they never showed a Chief segment, unless I missed that?

Will rewatch the stuff in a proper video though and have a think.
 

Leyasu

Banned
I've played all the Halo games leading up to this one for thousands of hours. I'd like to think I can identify good gameplay by now.


We'll see what this is all about in October. I think that it is going to great in all honesty.

I saw your edit, ofcourse the demo was to wow the audience. But Josh Holmes said right after it had finished that it would be massive or some shit like that. I think that the portion they showed was perhaps not the flashiest, or perhaps they want to save those parts for the release? Who knows, but I certainly didn't come away thinking "corridor shooter"... Thats after thousands of hours on all the halos as well!
 

FordGTGuy

Banned
I was pretty disappointed too :(

As much as I hate to admit it, and I know looks aren't everything, I was really underwhelmed by the visuals. It doesn't feel like a step from Halo 4 nevermind a leap. I think one of my big problems with the recent games is, all the models have a plastic toy look to them, like the geometry and the low res textures on vehicles. It didn't look bad& I was just hoping my jaw would drop.

I was also really surprised that they never showed a Chief segment, unless I missed that?

Will rewatch the stuff in a proper video though and have a think.

Is this a joke?

Honestly?
 

leeh

Member
This thread I just can't even. I love how any FPS with some action in, and modernized a little is just "COD".

The game looked good, after playing the alpha, it feels really good, and that was even at alpha. It just felt right, and that new mode looks really good.

What would make people happy? This looks great.
 

Arnie

Member
I just found the entire demonstration to be really boring. And those that know me on here will understand how much I love the franchise. But this just didn't grab me. Hopefully it was because this section in particular was chosen as a showpiece for the conference, when actually the game will play much more to my tastes.

But man, those fucking Prometheans. Shit, lifeless opponents in 4 and they looked equally dumb here. Just moping around waiting to be shot. And they look ridiculous. They aren't organic enough, they just feel like robots.

The multiplayer arena stuff sounds great and might push me to explore the game (i'm yet to pickup an X1) but truthfully the campaign demo did not grab me one bit. And I wish it had.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
I thought the single player campaign looked good. I know I will play it alone since the hype for Halo has died among my friends, MCC was the last nail in the coffin for them :(
 

Leyasu

Banned
I hope so. One of the reasons I chose to buy an XB1 over a PS4 was the Halo franchise.

Same! I had both pre-ordered, until my gf told me september 2013 that she was expecting our second kid..... Only one console for after that. Halo and the thought of playing on dedicated servers was what made me buy it.
 
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