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What neogaf thinks of Watch_Dogs ?

OoooOokay... I got my feedback, it's the same as the last year when the game was released.

Thank you guys for sharing your thoughts, I think I will pass on it "again".
 
The very definition of boring and lifeless and the absolute worst of the triple a industry, I'd imagine development was basically a list of things open world games have then the team checked the boxes, I have never played a more sterile and bland game in my entire life.
 
I liked it. I more or less ignored the story bits, which is good advice for the entire medium of games BTW, and got a lot out of the main mission design and some of the fixer contract maps and convoy interception side missions. The online play is actually quite fun as well.

You will absolute HATE the game if you let yourself get too bogged down with UbiGame collectible/completionist crap, though.
 

speedomodel

Member
Really enjoyed it. Lost interest in the story about halfway through but it got better towards the end for sure.

Overall, I think it got more hate then it deserved and I'm very excited to see where they take the series.
 

16BitNova

Member
I enjoyed it. The graphics were clean. The gameplay was really solid. And the world was awesome to play in. Though being from Chicago I may be a little bias here. If you're looking for a decent open world game with fun gunplay. Pick it up. Also, I don't know how the online community numbers are holding up but, hacking into someone's game was so much fun.
 

Derp

Member
Really mediocre. Played through it though.

Aside from all the problems people have already mentioned, I also hated everything to do with the vehicles. Car models were rubbish. Car physics was rubbish. Car variety was rubbish.
 

ISee

Member
Was way overhyped before release.
Sadly the story was flat and sometimes even boring. Gameplay wise it was ok, graphicly speaking I expected a lot more but it wasn't bad.

Overall ok, but not great. 7.5/10
 

boskee

Member
It's okay. Just your standard Ubisoft title that doesn't add anything new or interesting to the genre but is solid if you like that kind of games. I think the word that I am looking for is mediocre.
 
It's the culmination of Ubisoft game design over the last decade. Large open world with little to do in it beyond collectibles, bloated with repetitive side missions, towers everywhere to reveal the map, pointless economy system, uninspiring map with too many icons, little variety in mission structure, etc.

It's like playing an AC game mixed with Far Cry, GTA, and Splinter Cell stealth mechanics sprinkled on top. The hacking aspect is under utilized, despite being the hook of the game. It's not a bad game, but it does nothing new for the open world genre and is literally a by-the-numbers melting pot of Ubisoft design and mechanics. I made the mistake of playing this right after Far Cry 3 and AC4 and got so bored with it. Doesn't help that the protag is dull as a rock and the story is a typical revenge plot.
 

Roussow

Member
Some of the tightest cover shooting gameplay in an open world game, I enjoyed the hacking immensely, but I understand people thinking it was too easy.
 

Sojiro

Member
A good game that got shit on way too much.
Not great, good.

After picking it up a few months ago this is exactly what I think as well. The story isn't super amazing (most open world games imo are not much better) but I think its enjoyable enough, and there is a good bit to do, although not quite to GTA levels. I don't know, I feel as though the downgrade betrayal already set the game up to be "horrible" despite how it actually turned out.
 
Painfully average game OP.

I'd advise you stay away from it unless you desperately want to play as a boring protag, with crummy driving mechanics and unfulfilling hacking gameplay.

The only great thing about WD is the gang hideouts, but that's not worth the admission price.

Edit: OP made the right call it seems!
 

MikeDown

Banned
Water physics look neat I guess. Everything else is pretty bad. Hacking has minimal effect on gameplay, only situations you really make use of it is when the game wants you to in various story missions. It brings nothing new to the table, just another GTA clone. Characters are very unlikable, especially the main guy. Comes off as arrogant prick as he mopes around the city, character is not very well fleshed out beyond that. AI needs work, thing that really bugged me is the cops and gangs team up to try and kill you. That is just lazy in the development process. Furthermore the game is riddled with glitches and various other bugs, worst offender of all is prolly the bad driving physics.
 

CTLance

Member
The story.

Augh.

I only watched someone else play, if I had played myself I'd have broken the controller in two, I think.

Plus the downgradeathon and the Ubi specific open world collectathon gameplay.

I mean, if you have nothing else to play, by all means, go ahead, it's still a lot of content, and gameplay-wise it's not that bad. Better than being bored, I guess.

I'd rather suggest you get a deal at the gog or steam sale though. Just pick at random.
 
Only game i've played for ages where I really enjoyed sneaking around, and only one i've finished for a good while.

Cheap? Give it a go, it's actually not as bad as anyone says.
 

Dishy

Unconfirmed Member
Paid full price on day one. I regret this purchase till today. Only played through the first two Acts. it was just too boring to continue, unfortunately. I gave it a chance.
 

tioslash

Member
I spent quite a considerable time playing the Online Hacking Mode, which despite its many exploits, I had a lot of fun with.

The single player portion is nothing special really. I didn´t think it was a terrible game, but definitely not as good as I expected to be.
 

Skux

Member
Actually has the best shooting and cover system I've seen in an open world game.

The online cat-and-mouse is basically hide and seek but can be really intense.

Unfortunately the story and characters are pretty bad, though the last third picks up in pace quite nicely.

There are some clever uses of the line-of-sight hacking gameplay but they are few and far between.

3/5
 

RP912

Banned
I enjoyed the game. Sure the game had it's share of problems, but I loved the concept of Watch_Dogs. The side missions were hit and miss, the multiplayer was ok (fuck the invasion mode), and overall the game was a good change of pace compared to GTA 5 which I didn't feel anything towards the game.

It's a 7 to 8 type of game that didn't deserve the hate it received.
 
+ Fun hacking mechanic
+ Extremely good shooting mechanic
+ Some well designed scenarios
+ Despite downgrades, still nice looking

- Lame story
- Embarassing characters
- Limited open world
- Some very out of place scenarios
- Outstayed it's welcome

Overall it was perhaps a 6.5
 

Lgndryhr

Member
I enjoyed the game for the first 50% or so then after that got bored. I forced myself to finish it. After that I haven't bought a single Ubisoft game and sold Watch Dogs.
 

Horns

Member
It's not a bad game if you get it for a good price and keep your expectations realistic (GAF can be bad at this.) I liked it for what it was. My only complaint is with Ubisoft open world games. Initially they feel fresh, but after a while you quickly see the same scripted events in the same locations.
 

Kssio_Aug

Member
Pretty bad overall...
The gameplay itself is actually ok, but the main character, the story, and the graphics are all a tremenduous let down.

The game is full of washed textures, pop-ins everywhere and MC desing is a terrible joke.

Bought it for 60% disccount, and other then the graphics I had a good impression when I just started. But then that cheesy dialogues killed the mood of the game for me. So I decided to play other games and that's still there to play and eveytime I think to try again I just feel its not really a good idea.
 

_machine

Member
Really liked it myself. Simply put, it's a really well made title that doesn't necessarily provide you with much of a new experience still has:

-really well-crafted world with enough of visual variety
-really solid game mechanics from the driving to the shooting and the hacking might be simple, but it offers a nice twist and decisions to the gameplay
-memorable mission design with the story and interesting setpieces even if the story itself isn't anything particularly strong and Aiden as a human being is bit of an idiot
-fun side quest design in form of criminal convoys that give you full freedom to stop various different convoys or the gang hideouts that let you takeout targets in any way you want to
-really solid graphics and good performance on PC (280X/i920 setup)

If these are things you are looking for I'd recommend picking it up. I certainly still remember my experience very positively and it gripped me throughout it's time.
 

Sendero

Member
Lot's of people hated it for the whole "downgrade" affair.

I loved it. Well, not the single player campaign mind you (acting is quite poor, most characters are not likable at all, and the story is constantly at odds with itself).

But the open world is entertaining, the transition between sneak and combat is pretty nifty and the multiplayer has a lot of potential. I would definitively welcome a sequel.


Anyone that constantly play Open world games may be too burned out to enjoy it, though.
 
-It has good mechanics (smooth stealth and shooting, hacking that can be used in different ways, a bit of emergent gameplay given how the system's work)
-The activities and side missions contained in the world are a notch better than your usual Ubisoft game. The little puzzles and challenges were entertaining making it feel less a collectathon, the side missions allow for some player's freedom that made the sandbox part of the game shine
-Good graphics, though dull in the art direction
-Driving was "fine", not the best, but not bad. Some racing missions were pretty fun.
-Dull main character, some really bad plot moments.
-Great minigames (spider tank! zombie apoc racing! chess puzzles!)
-Interesting multiplayer

Now, GTA5 and Sleeping Dogs, that's some overrated games in GAF. Writing only helps you so much when the base game isn't very good.
 
Having just completed it on PS4, I'd say it's worth a go. However, I've not played an open-world game for some years so my expectations of it may have been lower than others here!

The story was okay and I didn't have a problem with Aiden, but I did notice that the side missions didn't sit as well with the character.

I also know much was made of the downgrade in graphics but as I was LTTP I knew not to expect great things. Saying that there were definitely occasions when it looked spectacular.

Wish there was more to the hacking but maybe the next instalment will expand on that.

Don't know what your motor skills are like but the drinking game trophy is a right pain in the arse!!!
 

TheRed

Member
I enjoyed it, the stealth and shooting is really good for an open world, better than GTAV to me. I also enjoyed the driving. I look forward to a sequel.
 

Braag

Member
I thought it's decent. Had a lot of fun with it at first but quickly grew bored cause most of the side missions were all the same. Also the story meh.
 

GeeTeeCee

Member
It's a fairly enjoyable, blandly inoffensive open world Ubisoft game. Fairly entertaining online invasion mechanics. I played through the whole thing on release but haven't given much thought to it since then.

Also, the Bad Blood DLC is way better than the main game, if only because the DLC main character isn't an unlikeable douche, unlike Aiden "Iconic hat" Pierce.

True story, I had to check Wikipedia just now because I could not remember the main character's name. Worst video game protagonist in years.
 

mclem

Member
I'm actually playing it currently. And I'm personally not particularly opposed to Ubisoft Game in all its forms; I'm not averse to collecting lots of icons from a map. In that light:

There's some nice ideas at the heart of it, but the implementation of those ideas is boils down to 'press button to make thing happen'. Also, it goes too far, to an absurd degree. It's just plain daft when you're standing on a scissor lift next to the control panel, and yet supposedly you're hacking it to control it. The damn buttons are there!

Are you meant to be able to hack every CTOS server room without entering the restricted zone at all? I did that for one, and it was quite satisfying, but I wasn't clear if that was a one-off or if it was meant to be possible for all of them.

There's occasionally a discussion that crops up here and elsewhere about how people would like to see "An open world game where you can enter every building!", then other people point out that quite quickly you'd find that most of that is irrelevant. I think Watch_Dogs reflects that sentiment quite nicely in a different way: It sounds awesome on paper to see that every NPC has a few character traits you can inspect, which gives way to much less excitement after you've played for a bit and reached a stage remarkably early on (I've not yet finished Act I, but done a ton of side content) where you only care about the few NPCs who have things you can take advantage of, with all the rest being just flavour.

Aiden has an irritating lack of self-awareness, at least at the stage I've got to. If they're trying to create an underlying message about how having so much data out there invades your privacy, actively encouraging the protagonist to even more directly invade privacy and revel in the voyeurism seems a bit dumb. You can't criticise something and at the same time encourage it unless you handle it much better than Watch_Dogs has thus far. I had similar criticisms about Connor in AC3, how the tone of how he was handled in gameplay differed from the way the storyline seemed to want me to perceive him.

There's an odd lack of balance in the minigames' progression requirements; five of the six minigames can be fully-done (as far as the progression wheel is concerned, at least) in just a few sessions, whereas to fully complete the drinking minigame takes thirty sessions, that can get quite long. And it's not even particularly difficult! I only failed it twice, and once was through not realising that going to the system menu didn't pause it, the other was having a sudden mental block about what some of the nomenclature meant. That drags on, and it's irritating because I was quite pleased at how non-demanding the other minigame progression requirements were.

The core idea of the real-world puzzle-solving - figuring out how to get line-of-sight on the things you want to hack - is actually rather good, although there's some odd inconsistencies: Why can I hack a switchbox from a camera when I can't hack it from being closer than that camera is? I do rather like that QR code challenges, too, although the various forms of "Follow this electrical line to get to a switchbox to open this device" got rather tedious rather quickly.

I accept that Aiden isn't an Assassin, but still, his parkour's a little weirdly dumb. If a gantry is just a few feet away from a rooftop I'd expect him to be able to make that jump, not leap over the railing to his death. Stealth movement is a bit fiddly, too. I feel like I'm meant to be exploring stealth options for the most part (the gunplay is a bit weedy, which seems odd when they've bothered to implement so many weapons) but it's all too easy to have Aiden decide to dive in a direction I wasn't trying to convey.

I love the idea of stealth driving, but think the current implementation is a little too unwieldy. And while we're on the subject of driving, taking out other cars (most notably in the convoys) starts out a bit too hard, with too few offensive options, and after unlocking a few abilities becomes far too easy, with too many offensive options. A middle ground would be nice.

The multiplayer invasion stuff is a nice idea, but a bit limited. That might partially be down to the opposition I've come up against, though. If I can stand on top of a car and shotgun an aggressor in the face, they may perhaps be better off using more refined tactics!

Clara bothers me. I quite like her personality - at least, what I've seen of it so far, but her character design is a bit too much "Let's make someone who looks as relentlessly countercultural as possible". It feels a little bit like some executive's idea of trendiness.

Oh, and a petty final thing: whoever signed off on distinguishing between two actions on a target as being "Take Down" and "Knock Down" deserves some harsh words. When viewing one in isolation is not sufficient to immediately know if you're allowed to kill or not without a little thought, you've goofed.


So, in short: It's much like recent Assassin's Creed. I don't particularly dislike it, irritants aside (and there's a lot of irritants this time around) but it doesn't particularly get my heart racing in any way. It's bland, which given how much potential the premise has, is something of a disappointment.
 

MrHoot

Member
Average to me. Not bad although very buggy at release, as it's custom for Ubisoft game it seems. But also, on one hand, nothing to catch my attention on the long term, and the promised hacking skills were kinda underwhelming. When the better open world modern time games came along (like GTA), watch dogs quickly became obsolete
 
Felt like Assassin's Creed 1, as in there's a lot of room for improvement but the way every damn open world Ubisoft games are nowadays, it'll probably get overshadowed by everything else.

Their main core pillar was hacking, and there simply wasn't enough of a point to it. I didn't mind the characters or the story but it needed more considering its hype. It's main flaw was trying to go up against Rockstar and Ubisoft Montreal just doesn't have it in them yet.

I loved the gunplay though. The driving was also decent. I think it gets a lot of hate mainly because of the downgrade, Ubisoft hate and the overall hype not being met.

I most likely won't be getting the sequel until its in the discount bin. Will no longer support Ubisoft for a long while after seeing what they have done to Ghost Recon at E3. The bastardization of a fantastic franchise.

Best wishes.
 
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