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Final Fantasy 7 Remake Announced (First on PS4)

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Fun fact: You mash X to win more battles in FFVII than in FFXIII.

I'd check that fact again :p

You hit the circle button to select commands in FF7

3.jpg


Materia Keeper, Demon Wall, Ruby and Emerald weapon among many other say otherwise. Maybe you should have played it without following a guide.

Two of those bosses were optional... FF7 is a really easy game, comparatively.
 

MoxManiac

Member
Materia Keeper, Demon Wall, Ruby and Emerald weapon among many other say otherwise. Maybe you should have played it without following a guide.

Optional stuff doesn't really count in this context. He's right, FF7 is piss easy aside from some obscure side content.
 

Skilletor

Member
Materia Keeper, Demon Wall, Ruby and Emerald weapon among many other say otherwise. Maybe you should have played it without following a guide.

Are you really trying to say FF7 isn't piss easy, and doing so by including two of the optional endgame bosses? lol
 

Lost Fragment

Obsessed with 4chan
Yeah I can't think of a single non-optional boss in FF7 that isn't a pushover. Demon wall maybe.

But when that game first came out I rented a PSX to play it and it didn't come with a memory card. I died to the last boss you have to fight right before getting out of Midgar after leaving the Playstation on all night to not lose my progress, so I will forever hate that motherfucker.
 

Skilletor

Member
Yeah I can't think of a single non-optional boss in FF7 that isn't a pushover. Demon wall maybe.

But when that game first came out I rented a PSX to play it and it didn't come with a memory card. I died to the last boss you have to fight right before getting out of Midgar after leaving the Playstation on all night to not lose my progress, so I will forever hate that motherfucker.

I just got there again. Forgot to switch my materia for the active party members.

Still won, but it was super hard. Forgoing materia actually makes the game super fun.
 
So Final Fantasy VII was an introductory JRPG that was fairly easy to get through, and had optional harder enemies for hardcore players. Sounds like great design to me.
 

Skilletor

Member
So Final Fantasy VII was an introductory JRPG that was fairly easy to get through, and had optional harder enemies for hardcore players. Sounds like great design to me.

That's pretty much every FF since 6.

I don't see anybody saying it's bad design, but let's not pretend that FFs, especially in the PSX era and beyond, are challenging games.
 
Yeah I can't think of a single non-optional boss in FF7 that isn't a pushover. Demon wall maybe.

But when that game first came out I rented a PSX to play it and it didn't come with a memory card. I died to the last boss you have to fight right before getting out of Midgar after leaving the Playstation on all night to not lose my progress, so I will forever hate that motherfucker.

MotorBall-ffvii-upright.png


You have the opportunity to change Materia/heal before fighting it IIRC.
 

Two Words

Member
Here are some ways they could keep the ATB in the game, but more fun and realistic.

-Enemies show damage. The more damage an enemy has, the more damaged it appears.
-Able to target specific body parts. Head hits can cause enemies to miss more often, leg hits can cause enemies to dodge less often, arm hits can cause an enemy to do less damage, body hits can cause an enemy to buckle over and lose attack turns.The same effects can happen to your characters.
-Put a greater emphasis on character placement. Not just in 3 rows, but in a 3D space.
-Give different potiions a toxicity cooldown to avoid over-reliance on it.
-Have super versions of each enemy that is a much bigger challenge to kill, regardless of your level. These enemies would scale to your level to some degree and can randomly occur in place of the normal versions.
-Use a mechanic similar to FFX-2 so that chained attacks can cause extra damage, and the same can occur to your characters.
-Different spells/attacks should be leveled up the more you use them for different traits.
-Introduce battles that require more than 3 characters. Not every battle should let you use the full roster, but key fights like the optional bosses and Sephiroth/Jenova should allow you to use your whole roster. This would allow them to make these boss encounters much grander in scale and difficulty.
 

Lemondish

Member
I never understood the complaint about "press x to win" (wasn't it O anyway?). Sure all the low level encounters were easy but I don't expect a difficult fight for every battle, and most of the bosses offered a challenge provided you weren't over-leveled.

The issue is that difficulty was the one way the game had to make combat fun.

Easy fights in FF7s ATB system are boring. And the game is ridiculously easy.

I'm confident that whatever they provide, it will be enjoyable.
 
I am 110% for pre-rendered backgrounds, can you imagine how good they'd look!? But if they do it, they need to do them at 4k (for the future) so we arent locked into low resolutions (relatively) backgrounds when we are playing this on PC or other 4k devices in the future.

Pre-rendered environments are so good that they even made dungeons fun to explore, like the PS1-era FF games for instance. There's always a certain level of artistic quality where they're concerned, and you were usually guaranteed some nice eye candy with all the little details and visual flair inherent in each individual screen, as opposed to something like say FFXII, which used fully 3D environments and always had the camera behind the character while he ran around some massively dull looking environments. I still remember that huge, barren desert area with the oil rig that was such a huge fucking chore to get through.

I'd love Remake to go in the same direction as the original and utilise that same kind of aesthetic, but alas, pre-rendered is just not trendy these days. It'll end up resembling something more akin to XV than VII when it comes to level design.
 
Eh...been forever since I played, but I did autobattle all the way until I made it to whatever the open area is called. I did switch paradigms, but I still did autobattle. Don't remember what Vile Peaks were.

System had potential, but it didn't keep me interested or engaged enough to try and figure it out, or force me into situations where I had to mix things up.

I autobattled until chapter 10 or 11? Then quit. Garbage battle system, dumbed down character stats, pointless leveling system, no real loot/character equipment. Can't believe people are defending that shit.
 

Koozek

Member
this is a terrible false dichotomy, there are plenty of better, more suitable paths to take.

No, they're saying that if they could choose between a button-mashy turn-based system or a button-mashy action-based system they would take latter. Not that there wouldn't be better alternatives than button-mashy ones. But let's be realistic, since pretty much every FF with a turn-based system or ATB was like that, it's likely that FFVIIR would be, too, even if it was action-based. Main-line FFs just always have been supposed to be accessible and easy.
 
The more I think about it, the more I want the game to play in real-time like XV. Just make it that I can control everyone in the party.
 
Aside from the chimera boss in the ice cavern on disc two, there really wasn't a challenging storyline boss. The boss in the Shinra mansion was hard but he was also optional. And, of course, the two WEAPONS.

Not anymore.

Vincent is a canon character now, so his inclusion in the REMAKE is necessary.

IIRC you had to open up the safe in Nibel Mansion to get Vincent.
 
How are they going to pull off meeting Yuffie?
I can see them making an actual wooded area to explore that is part of reaching Wutai and you run into her.
 

Pagusas

Elden Member
Not anymore.

Vincent is a canon character now, so his inclusion in the REMAKE is necessary.

IIRC you had to open up the safe in Nibel Mansion to get Vincent.

Why do we all keep assuming that optional things will suddenly be mandatory? Have they said as much, or are we just assuming because AC exist now that the plot of FF7 must now be 100% airtight and linear?
 

Cagey

Banned
If you grinded and got KOTOR. Sure. For those who wondered in at 55 without good materia, armor, Super Nova summon owned you hard. Silence, Frog, Poison , Berserk.

Of course on replay I did it much much better.

Yep. First playthrough I ever did, I didn't know KOTR or Gold Chocobos or other special materia existed. Plenty of the bosses in the game destroyed me because I was underleveled a bit and didn't have all the best materia.
 

Koozek

Member
Why do we all keep assuming that optional things will suddenly be mandatory? Have they said as much, or are we just assuming because AC exist now that the plot of FF7 must now be 100% airtight and linear?

Production costs for two characters are too high nowadays (voice acting, cutscene mo-cap, battle animations, etc.) to make them optional where possibly only a small precentage of players sees the work. Isn't worth the investment. I wonder what SE'll do.
 

Skilletor

Member
Because that would make the battles even more uninvolving. Mashing the button makes you at least feel like you're actually doing something. Holding all the time is also more tiring in longer battles.

Well, okay, cool, as long as you "feel" like you're doing something, even though you're already mashing and not really making decisions. Keep the illusion strong.

Also...I really don't know what to say if holding a button is tiring. Takes a lot less effort than mashing does.
 

Go_Ly_Dow

Member
I don't see why UE4 can't do most of these thing's, the engine gets updated regularily, it's no longer the same thing upon release of ue4 (it has more stuff), even then it could do most/practically all of the thing's you mention especially the day/night and weather.

I would be surprised if at this point it can't do all what you just wrote (i'm not sure about the seamless map's though but with the recent releases i don't think that should be an issue due to them wanting the engine to be more open world capable thus making lot's of improvements and additions). It's an advanced and extensive engine constantly being updated.

That's good to know. I'm not well informed on these matters so its reassuring that VII won't look cheap in comparison!
 
I want them to explain how Vincent and Yuffie helped fight Sephiroth and somehow went to evacuate Midgar before the others arrived with the airship.
 
yeah but i dont want this to be FFXV controlling one dude we already get that in FFXV o_O
Action RPG does not imply only one controllable character (Type-0 has 14 playable characters, Kingdom Hearts BBS has 3, etc etc).

I'd check that fact again :p

You hit the circle button to select commands in FF7
Well, fuck me...

I'm still right about the mashing though =X
this is a terrible false dichotomy, there are plenty of better, more suitable paths to take.
Balance the ATB to actually require strategy and preparation.

That is a better, more suitable path that they will NOT take because if there's one thing the game won't change is it's difficulty. It has to be easy enough for anyone to play.

The game will be easy, so if it has to be easy, at least do it with an Action system.

Adding difficulty options is also a better and more suitable path to take, but I guarantee you they won't be programming multiple AIs for each difficulty level so that it actually requires strategy. So Action also works better when your difficulty solution is to just increase stats on the enemies.
 
This is what makes me believe they wont be optional this time.
ffvii_advent_children_screens_0031.jpg


While it might not be the best example I can see them making those two an integral part of taking Sephiroth down.
 

SkylineRKR

Member
Uhh what? Ruby and Emerald weapon were hard, yes, they were also obscure and optional bosses, and they were the only hard bosses of the game. I played all of it without a guide back in 1997 and never struggled with it except for the two Weapons. I also remember reviews such as the one in GameFan, which was ridiculously fanboyish (I still remember the GameFan quote at the back of the disc box, "Quite possibly the greatest game ever made", lol...), admitting that the game was pathetically easy.

Yeah it was an easy game. But it was good for a first RPG. It was almost everyone's first basically.

You could get through it without properly mixing materia. Boss health caps were low.
 

Go_Ly_Dow

Member
I always found this pretty tragic. He idolized Sephiroth as a young lad, wanted to get away from his home town and chase a dream where he could emulate this famous guy and then return to his home town as a 1st class SOLDIER and impress everyone including Tifa. Instead he remained basically what he thought was a "nobody" by becoming just a Shinra grunt, and wanted to hide his shame from everyone when he returned.

Then the very same guy he idolized goes crazy, becomes convinced he is a superior being and without a care in the world slaughtered everyone in the village like insects including Cloud's mother just because he saw them as weak and standing in his path, razing everything and everyone Cloud took for granted growing up (except Tifa who survived in the end) to the ground.

It always made me happy that it was Cloud, not because he was the main character but because he was revealed as one of the "little people", who was the one that somehow summoned the strength to kick Sephiroth's ass in that moment and damage his ego.

Putting it in to perspective and reading this makes depressed Advent Children cloud a more believable person than "let's mosey" FF7 Cloud.

Let's not forget being with Zack in his dying moments.
 

Lindsay

Dot Hacked
If regular encounters and boss fights were made more challenging so that using smart materia combination and exploiting enemy weaknesses are essential to win, your issue would have been a non-issue.
Isn't that FFX? It was fun the first time through but I dun want VII ta go down the path of "oh well this enemy only takes significant damage from guns better swap in Barrett or Vincent!" for every single lil battle in the game ~_~;

I like my turn-based "easy mode" FFVII just the way it is!

Vincent was a turk ?
He mentions this as part of his introduction when joining the team in FFVII!

You hit the circle button to select commands in FF7

3.jpg
To be fair FFVII did have FULLY CUSTOMIZABLE CONTROLS so maybe some
monsters
out there were spamming the X button! The remake better allow me to set the buttons to classic style! Either way mashing/holding the attack button is still doing it wrong. Magic is pretty OP and cheap to cast throughout the game.

I want them to explain how Vincent and Yuffie helped fight Sephiroth and somehow went to evacuate Midgar before the others arrived with the airship.
The same way Aeris got from Temple of the Ancient / Gongaga to the northern continent alone, without jacking the Tiny Bronco. Magic!
 

Sephzilla

Member
I'm now worried they're going to fuck this up :/

How do you make a skinny guy with a surfboard sized broadsword who fights Godzilla sized super weapons "realistic". If anything I would hope they'd go further towards the over the top Advent Children style because at least that reasonably lined up with the ridiculousness of some of the later-game fights.
 

_Zento

Member
I trust Nomura to pull off whatever he sets out to do battle-wise, but when he says 'realistic' without straying TOO far from the original formula I'd imagine maybe no battle transition (in-field battle ala FFXII) with a faster ATB (ala FFX-2) perhaps?
 

Two Words

Member
So people that are arguing between turned based and action combat, which Sephiroth fight did you like better? FFVII or Kingdom Hearts?
 

Sami+

Member
If this really is an Action RPG, I'm out. I really don't need another one of these games, considering that's all we get on HD consoles.

I guess this is the reality of AAA console development, gotta appeal to the lowest common denominator. Super depressing.

Yo have I been sleeping on some amazing Nomura-esque Action RPG's this gen because comments like this are really confusing me
 
Because that would make the battles even more uninvolving. Mashing the button makes you at least feel like you're actually doing something. Holding all the time is also more tiring in longer battles.
I felt it was a nice touch.. and most people I showed that found it nice.
 

TheContact

Member
Yo have I been sleeping on some amazing Nomura-esque Action RPG's this gen because comments like this are really confusing me

I'm not doubting they can't make a good action game but ff7 it's not an action game it's a turn based RPG and to make it otherwise would be a huge deviation from the core gameplay of ff7
 

Lindsay

Dot Hacked
So people that are arguing between turned based and action combat, which Sephiroth fight did you like better? FFVII or Kingdom Hearts?
I never played a KH game but I did battle it out with Sephiroth in Crisis Core. I liked that games battle system but it really only works for that game. Something like that doesn't work for VII. For the people complaining about characters/monsters standing around between attack they could do like Skies of Arcadia an constantly have everything on screen moving around an crap but it needs ta stay turn-based with the whole team controllable!
 

Sami+

Member
I'm not doubting they can't make a good action game but ff7 it's not an action game it's a turn based RPG and to make it otherwise would be a huge deviation from the core gameplay of ff7

Eh. It's been nearly 20 years. If I wanted to play FF7 I'd play FF7.

Frankly I welcome something new and my biggest fear is a weird half measure turn based but not combat system like XII or Xenoblade or every MMO ever. HATE that shit so much. Turn based is fine. I guess. I don't really like it much anymore honestly. I really hope it's action based.
 
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