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Fighting Games Weekly | July 27 - Aug 2 | Beta luck next time

Zissou

Member
honestly I think forums are the worst way to convey information to new players. Navigating forums are obtuse and people dont compile the data into at least one post or a central location. I dont want to dig through 100 pages of nonsense to find a certain thing. I'd rather have a wiki that has an aggregate of all the info and shit about the game as a resource compared to a forum.

Like I hated when srk updated their forums and all the old links stopped working, Or in dustloop if you click on the Xrd 101 guide, it says click this link which just links back to the same page. wtf

Trying to learn a new fighting game is always kind of a nightmare. There is rarely a good and obvious way to start. With mvc3 I was lucky in that everyone was starting fresh and I got in on the ground floor, so between the OT on GAF, very active discussion on SRK at the time, and streams with helpful commentary (WNF with marvel... I miss you), I was able to piece things together.

With guilty gear, it my first time trying to learn an established fighter from scratch and it suuuuuuuuucked. I was sifting through info from a million different versions of the game and advice from dudes who'd been playing the game so long they couldn't put themselves in the mindset of a beginner.
 
Guys I played the best fighting ever at Cali burst yesterday.

cmXAr9z.jpg


This game has free alpha counters that you can guard cancel anything in block stun for any move (even backdashing out of block stun), this character mermaid is top 2 easy if not the best. He has a sonic boom motion command grab that moves forward a bit and has a sick hitbox that you can combo into.

If anyone did any move I would just guard cancel command grab and blow them up.

He also has an SRK that has him coming out of the ground like Sektor.

Oh and when your life gets below 25% you can use your super which is a 2 button command and every super is unlockable and deals 40-60% life.

That game is so dumb, that game is so good.

The US get all the best games BibleThump
 
Trying to learn a new fighting game is always kind of a nightmare.

Personally, i really love that discovery period where you're checking out a whole new roster and trying to settle on a main though. It's why i play everything under the sun for at least a little bit.
 

Zissou

Member
Personally, i really love that discovery period where you're checking out a whole new roster and trying to settle on a main though. It's why i play everything under the sun for at least a little bit.

Starting fresh in a new (to you) game is really fun, but it's also a lot of work (though this applies more to older/established games/series). This leads to me being very picky about what games I invest time into, especially since fighting game info is so poorly organized that just tracking down and consuming the content you need to gain competency takes so long that it'd be impossible to seriously learn more than one game at a time.
 

alstein

Member
Personally, i really love that discovery period where you're checking out a whole new roster and trying to settle on a main though. It's why i play everything under the sun for at least a little bit.

I'm the exact same way. Games become less fun to me when the tech starts getting discovered and options start getting more limited.
 

Numb

Member
I'm the exact same way. Games become less fun to me when the tech starts getting discovered and options start getting more limited.

Getting in on those early weeks is fun and helps you transition into the tech naturally.
Getting in on a game like a year later is hard and you get an info dump before you even touch it.
 

shaowebb

Member
Holy hell...okay. I think I'm gonna have to play more Arcana Heart 3 Love Max. I'm seeing crazy shit in this game. I need to study this and then some.

lFUR9oE.gif

gSPCj4v.gif

Insane tourney in japan on the new title Arcana Heart 3 Love Max Six Stars

I knew the game had some great footsies and tools like homing dash, dash cancels, baroque style stuff, and more but geez this is just way beyond what I suspected. Plus some of these movesets and their setups are crazy as fuck. Polimar style glyph cancels, Trap cards, dagger rings that explodes like photon array whenever you tell them too, Jojo style stands, just fucking crazy.

Why does it have to have such a bad theme though :(
 
Holy hell...okay. I think I'm gonna have to play more Arcana Heart 3 Love Max. I'm seeing crazy shit in this game. I need to study this and then some.

lFUR9oE.gif

gSPCj4v.gif

Insane tourney in japan on the new title Arcana Heart 3 Love Max Six Stars

I knew the game had some great footsies and tools like homing dash, dash cancels, baroque style stuff, and more but geez this is just way beyond what I suspected. Plus some of these movesets and their setups are crazy as fuck. Polimar style glyph cancels, Trap cards, dagger rings that explodes like photon array whenever you tell them too, Jojo style stands, just fucking crazy.

Why does it have to have such a bad theme though :(

Heh, I remember when I nabbed it because I read it had some interesting mechanics and when I got my hands on training mode it was like opening a giant toybox :D
...problem is none of the peeps at my fight meet were interested. I think one said "You make it sound interesting but I don't want to be arrested" :p
 

shaowebb

Member
Heh, I remember when I nabbed it because I read it had some interesting mechanics and when I got my hands on training mode it was like opening a giant toybox :D
...problem is none of the peeps at my fight meet were interested. I think one said "You make it sound interesting but I don't want to be arrested" :p

Yeah its nuts. Hard as shit to overcome the crazy over the top moe. Even anime fans know this one pushes itself a bit heavy handedly. But GOD the tech is insane!

Just look at this shit. This character can plant kunai rings on the ground that dont go away and at any point can summon them to ERUPT in a huge spreadshot that goes upwards from the ground till it clears the stage ceiling. Now look at what this person does after a knockdown they earn.
vB4ZrHw.gif


They get up and block because they are terrified of the pressure that this person is about to unleash in the corner and get THROWN into the ring and then the person jumps above them on wakeup. What do you fucking do there?! You gotta block the corner mixups and if you do you eat the throw into an even worse scenario. Plus if you do block you still gotta guess high low. Go ham and wakeup with shit? If they throw meaty your dusted. Eat the throw and then what? You crouching block you get hit high by the jump in. You hit a button you get bopped by both. Front dash and you corner yourself...only hope is back dash and pray you clear the ring. Plus even then...the jumper has a HOMING DASH. If they just jumped and raw hit homing dash into their attack they are gonna chase you no matter what so you aint catching a break.

Plus every character has the homing dash and dash cancels on their stuff so every character has Magneto combos! @_@

This game is insane.
 

shaowebb

Member
I assume the online for Love Max is already dead?

Story I heard was it launched digitally during the time when PSN was down forever and when it came back it had pretty much gotten folks to drop it because after buying a game they had no online on PS3 forever to play it...one forced outage burned it hard.

Thing is I haven't even attempted online yet. I 've been in the lab :p
This thing might be okay now. I haven't checked. Its definitely an amazing game though. I need to dissect this thing HARD for tech. So much shit here that I need to consider...
 
The region locked online for Love Max sure didn't help either.

That actually pissed me off so much i passed on the game. Then last week i played it at a friend and kinda caved in anyway. All the small changes really add up to make it nicer than vanilla AH3. Now if only the stupid gameshop would hurry up and put it in the mail already...
 

shaowebb

Member
The region locked online for Love Max sure didn't help either.

That actually pissed me off so much i passed on the game. Then last week i played it at a friend and kinda caved in anyway. All the small changes really add up to make it nicer than vanilla AH3. Now if only the stupid gameshop would hurry up and put it in the mail already...

shit...if this game had japanese players online with us it'd teach us soooooooo much.
 

LegatoB

Member
wrong game
Yeah, that was the first console release of Arcana Heart 3. LOVEMAX!!!!! came out quite a bit later, but online play between disc regions is blocked, so anyone who imported it can't play with anyone who bought the US disc and vice versa. It's a blow-up all around.

AH3 is a really cool game and the go-to counter example any time someone starts talking about how gameplay is the only thing that matters and graphics/character designs totally aren't important to fighting games developing a community of devoted players.
 

NEO0MJ

Member
...problem is none of the peeps at my fight meet were interested. I think one said "You make it sound interesting but I don't want to be arrested" :p

They're not wrong, lol. Game is just too freaky at times. If they removed the moe blobs with masculine, bald american men I wouldn't mind picking it up.
 

Tripon

Member
Rules for Capcom Cup Pro Tour Asian Finals:

Capcom Pro Tour Asia Grand Finals

The Asia Finals will be held in a round-robin format.

The matches will be played in a first-to-five format, with no deuce rules. The first player to win 2 99-seconds round wins a game and earns a point. First player to gain 5 points wins the match.
Players will be granted points based on how much they won a match by. For example, if a player wins 3-0, he gets 3 points. If a player loses 2-3, they get -1 points.

Round-robin rankings will be determined by win/lose record, then by head to head and then by points differential

The top 2 players at the end of the round-robin will play each other to determine the winner. Both players will play a race to 7 to determine the winner. The player that is ranked 1st from the round-robin stage is allowed to lose 1 set of a race to 7 games to be the winner of Capcom Pro Tour Asia, while the player that is ranked 2nd from the round-robin stage has to win 2 sets of a race to 7 games to be the winner of Capcom Pro Tour Asia

http://www.beastapac.com/rules/

With Grand Finals being Best of 13, with a bracket reset, we might see 26 matches. Also, so far, Infiltration, Bonchan, Xian, Nemo, have qualified for the finals. With Taiwan, Hong Kong, Saigon, Cheng Du, and Singapore left.

If we see people like Xian keep on competing, as in people who already have CPT spots, but want to get into the CPTA finals and win, its a good chance that that this spot will go to an open spot. There's a good chance of this happening since Gamerbee is hosting and T.O.ing the Taiwan major, and guys like Tokido, and Momochi will likely go to either Hong Kong, Saigon, and Singapore. Infiltration already said he's going to Hong Kong, but he already has a spot, so if he wins again, it'll go to the 2nd place person.

Xhao Hai or Dark Jiewa will probably win the Cheng Du event.
 

BakedYams

Slayer of Combofiends
『Inaba Resident』;173874438 said:
I like anime but Arcana always seemed too anime to the point where I just turned the other way. You're making me want to look pass it and try it out. Game sounds really fun

Why you talking about Skullgirls like that? Its a great game!
Kappa

Rules for Capcom Cup Pro Tour Asian Finals:

http://www.beastapac.com/rules/

With Grand Finals being Best of 13, with a bracket reset, we might see 26 matches. Also, so far, Infiltration, Bonchan, Xian, Nemo, have qualified for the finals. With Taiwan, Hong Kong, Saigon, Cheng Du, and Singapore left.

If we see people like Xian keep on competing, as in people who already have CPT spots, but want to get into the CPTA finals and win, its a good chance that that this spot will go to an open spot. There's a good chance of this happening since Gamerbee is hosting and T.O.ing the Taiwan major, and guys like Tokido, and Momochi will likely go to either Hong Kong, Saigon, and Singapore. Infiltration already said he's going to Hong Kong, but he already has a spot, so if he wins again, it'll go to the 2nd place person.

Xhao Hai or Dark Jiewa will probably win the Cheng Du event.

Man, I feel like SFV is coming a little too early now with all the players still evolving the meta for the game and discovering character matchups that are actually viable. Who knew Juri would be seen twice in top 8? lol

I legit have no idea how to fight rolento brehs
snoop.png

Good luck trying to understand Rolento breh, even I struggle playing against the character once he's in my face. Best thing to do is just bait out rolls and punish them properly. Other than that, if you can get Rolento in the corner and read the ex wall bounce thing he does, you are good to go.

Edit:

Funny story, I was playing casuals and won a lot of them, every person that faced me was filled with salt saying: "This dude can get out of fucking everything!"

I'm telling you man, people are too lazy to figure out the matchup and instead just complain about it. That nerf buff adapt shirt speaks for itself.
 

mbpm1

Member
Good luck trying to understand Rolento breh, even I struggle playing against the character once he's in my face. Best thing to do is just bait out rolls and punish them properly. Other than that, if you can get Rolento in the corner and read the ex wall bounce thing he does, you are good to go.

Well Rolento does get rekt by his own gimmicks pretty well too
 
Rules for Capcom Cup Pro Tour Asian Finals:



http://www.beastapac.com/rules/

With Grand Finals being Best of 13, with a bracket reset, we might see 26 matches. Also, so far, Infiltration, Bonchan, Xian, Nemo, have qualified for the finals. With Taiwan, Hong Kong, Saigon, Cheng Du, and Singapore left.

If we see people like Xian keep on competing, as in people who already have CPT spots, but want to get into the CPTA finals and win, its a good chance that that this spot will go to an open spot. There's a good chance of this happening since Gamerbee is hosting and T.O.ing the Taiwan major, and guys like Tokido, and Momochi will likely go to either Hong Kong, Saigon, and Singapore. Infiltration already said he's going to Hong Kong, but he already has a spot, so if he wins again, it'll go to the 2nd place person.

Xhao Hai or Dark Jiewa will probably win the Cheng Du event.

This is what I wanted for Topanga and Canada Cup Masters Series. Round Robin is great, but the lack of a true Grand Finals match between the top two players doesn't give us the closure we want in a tournament. In some cases, the victor was already determined well in advance and the final 2-3 matches were done just for the sake of finishing the event with grace and respect.

Although I must say, I'm not a fan of the 2nd place guy having to win two FT7's. That's just overkill IMO, I'd rather the 1st place guy just have a handicap. Lets say he gets 1 or maybe even 2 game lead to start. So the 1st place finisher only has to win 5 or 6 while the 2nd place finisher has to actually win 7.
 
Rules for Capcom Cup Pro Tour Asian Finals:



http://www.beastapac.com/rules/

With Grand Finals being Best of 13, with a bracket reset, we might see 26 matches. Also, so far, Infiltration, Bonchan, Xian, Nemo, have qualified for the finals. With Taiwan, Hong Kong, Saigon, Cheng Du, and Singapore left.

If we see people like Xian keep on competing, as in people who already have CPT spots, but want to get into the CPTA finals and win, its a good chance that that this spot will go to an open spot. There's a good chance of this happening since Gamerbee is hosting and T.O.ing the Taiwan major, and guys like Tokido, and Momochi will likely go to either Hong Kong, Saigon, and Singapore. Infiltration already said he's going to Hong Kong, but he already has a spot, so if he wins again, it'll go to the 2nd place person.

Xhao Hai or Dark Jiewa will probably win the Cheng Du event.

Nemo is rooting for all of the qualified players to get in so he gets the qualified spot automatically/easier. CPT Asia Finals doesn't go by the same rules to get a qualified spot. You can be outside the top 4 and still get the spot if the players in front have all already qualified.

This is what I wanted for Topanga and Canada Cup Masters Series. Round Robin is great, but the lack of a true Grand Finals match between the top two players doesn't give us the closure we want in a tournament. In some cases, the victor was already determined well in advance and the final 2-3 matches were done just for the sake of finishing the event with grace and respect.

Although I must say, I'm not a fan of the 2nd place guy having to win two FT7's. That's just overkill IMO, I'd rather the 1st place guy just have a handicap. Lets say he gets 1 or maybe even 2 game lead to start. So the 1st place finisher only has to win 5 or 6 while the 2nd place finisher has to actually win 7.

I don't think it's necessary. The last game not having much on the line isn't that bad considering there will be something on the line in the 2nd or 3rd to last game played. I think that's enough considering how many games/days there are in Topanga.

Topanga World League 2: Tournament wasn't decided until the final match
Topanga League 4: Tournament wasn't decided until the 3rd to last match
Topanga World League: Tournament wasn't decided until the final match

I also think Topanga solved that problem by leaving the last 2 days up in there. At World League 2 they only announced who was playing who for the 1st 2 days and then based on the results, decided who would play who on the final 2 days.
 

Onemic

Member
Edit:

Funny story, I was playing casuals and won a lot of them, every person that faced me was filled with salt saying: "This dude can get out of fucking everything!"

I'm telling you man, people are too lazy to figure out the matchup and instead just complain about it. That nerf buff adapt shirt speaks for itself.

But you complain about Elena :p
 

Tripon

Member
Nemo is rooting for all of the qualified players to get in so he gets the qualified spot automatically/easier. CPT Asia Finals doesn't go by the same rules to get a qualified spot. You can be outside the top 4 and still get the spot if the players in front have all already qualified.



I don't think it's necessary. The last game not having much on the line isn't that bad considering there will be something on the line in the 2nd or 3rd to last game played. I think that's enough considering how many games/days there are in Topanga.

Topanga World League 2: Tournament wasn't decided until the final match
Topanga League 4: Tournament wasn't decided until the 3rd to last match
Topanga World League: Tournament wasn't decided until the final match

I also think Topanga solved that problem by leaving the last 2 days up in there. At World League 2 they only announced who was playing who for the 1st 2 days and then based on the results, decided who would play who on the final 2 days.

Bon-chan still hasn't automatically qualified. Guess they're both rooting for more automatic qualifiers.
 
Bon-chan still hasn't automatically qualified. Guess they're both rooting for more automatic qualifiers.

Yeah. I don't think Nemo really needs the auto spot anymore either after his EVO performance. He already has a good amount of points. The CPT Asia Finals and the ranking event that accompanies it doesn't give out points so all of the people in the Asia Finals will already practically be guaranteed in.
 

shaowebb

Member
They're not wrong, lol. Game is just too freaky at times. If they removed the moe blobs with masculine, bald american men I wouldn't mind picking it up.
Honestly I think that the Arcana Heart combat design needs to be done on a Dragon Ball Z game. The homing dashes equate to all the crazy flight, the cancel systems make it so fast it pulls off the DBZ flurries, and the rest is flashy and crazy enough to work for their movesets. Hell even the Arcana could refer to their "training technique" and depending how you chose to "train" you get the bonuses each Arcana lays out. Hyperbolic Time Chamber? Time arcana's stuff. Sensu bean to recover stronger than before? Plant Arcana...etc etc. It'd fucking storm every country as the top draw.
I love working out new fun character designs :p

Same :p
 
Remember that pre EVO 2014 discussion between all the top players? I think it's interesting looking back at some of things they mentioned.

http://www.4gamer.net/games/225/G022539/20140704102/index_3.html

NRS why?

Daigo: If you take, for example, Gunslinger Stratos, updates come very often so you don't really mind it. You could make the claim that this type of game focuses more on your battle technique rather than on your character selection, so if my selected character becomes unusable after 1 month, it wouldn't be a big problem. However, I personally feel that fighting games should not change the strength of characters so frequently as it does not match the genre.

Tokido: The idea of picking a character and practicing with one's utmost effort would disappear.

Daigo: If Ultra Street Fighter 4 were to have continual updates in such short spans, the number of people that would alter their levels of competition would probably increase. Every time there is a balance change, people would just pick among the top 3 ranked characters. If that were to happen, the true quintessence of fighting games would be lost.

Kazunoko: In other words people would flock to the same characters and it would be harder to display individual styles of play.

PR Rog also just said recently that he thinks playing multiple games at the highest level hurts you overall as a player. Tokido these days plays fewer fighting games and has been getting better results since he made that decision.

4Gamer: This is a slight change in topic. Daigo, you've said in the past that you don't simply want to enter in tournaments, but also show high level play as well. How does everyone feel about entering tournaments?

Tokido: Well, the higher the prize is, the higher the motivation.

Bonchan: This is absolute.

4Gamer: Tokido, among all the pro Japanese gamers, you've competed in many tournaments.

Tokido: Yes even now that's the case. Whatever the case may be, a pro player can strive to make his presence known by winning. However in order for fighting games become to better, my current method must change. This topic is related to the USF4 update as well.

4Gamer: What exactly do you mean?

Tokido: I believe that I should not only display my fighting style on the surface level, but spend more time to create deeper strategies. In this way, I can establish a fighting style entirely unique to me, and I will eventually win in the long run. That's why this year I'm going to focus solely on King of Fighters 13 and USF4.

Itazan: Wow, this is considerably fewer titles you are entering than before.
 
Honestly I think that the Arcana Heart combat design needs to be done on a Dragon Ball Z game. The homing dashes equate to all the crazy flight, the cancel systems make it so fast it pulls off the DBZ flurries, and the rest is flashy and crazy enough to work for their movesets. Hell even the Arcana could refer to their "training technique" and depending how you chose to "train" you get the bonuses each Arcana lays out. Hyperbolic Time Chamber? Time arcana's stuff. Sensu bean to recover stronger than before? Plant Arcana...etc etc. It'd fucking storm every country as the top draw.
The ability to 'build' your character by combining the two halves is something I like a lot. E.g. take water grappler girl, you could help her get in with earth arcana to give her super armour on her dashes plus increase your health, perhaps water arcana instead to make you immune to chip damage, or you could even go the other way and grab heart arcana instead to balance out your close range prowess with some pew pew lasers but at the cost of less health overall :3

It's a very clever little game in general. Thing is, that also hurts it beyond just it's... uh... niche aesthetic. For example I actually found someone long after I bought the game who was genuinely interested but when we sat down it suddenly dawned on me that I couldn't for the heck of me remember the nuances or even some of the core basics of half of it. Like, I initially forgot what made the flower arcana seeds you plant grow (it's time but I wasn't sure if it was that or taking damage, doing damage, etc ) or even what the different flowers did or when the optimum time to harvest the different types was. I also couldn't remember if it was plant or flower initially as they both do seed stuff XD There's a heck of a lot of systems in there to remember :s

They're not wrong, lol. Game is just too freaky at times. If they removed the moe blobs with masculine, bald american men I wouldn't mind picking it up.
Sounds like something Harada would mockingly say :3
 
The ability to 'build' your character by combining the two halves is something I like a lot. E.g. take water grappler girl, you could help her get in with earth arcana to give her super armour on her dashes plus increase your health, perhaps water arcana instead to make you immune to chip damage, or you could even go the other way and grab heart arcana instead to balance out your close range prowess with some pew pew lasers but at the cost of less health overall :3

Is there a lot of variety in character/arcana combinations at high level play or does there end up being a "best" arcana for each character that everyone uses?
 
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