will read the full article later, but what you have quoted here is simply not for everyone out there. not every girl thinks the same.
i hate this "perception" of "oh, we have to appeal to girls" or "we shouldnt be sexists in videogames" bla bla bla.
games should just be games. they should tell a story or offer a certain type of gameplay to a certain audience.
i never heard of the movies industry that they, as a collective tried to appeal the deaf and blind people. or a certain type of no movies-watching folks.
of people are interested, they will watch/play. the problem of gamers is, that there are people out there who are simply basement dwellers who try to be "masterrace".
when i was a kid, there were 2 girls in kindergarten who swapped gameboy games. none of us had problems with it.
i think this whole discussion came up with the internet. my two little sisters have played games too, but they simply have other interests these days.
i see games as watching movies or reading books. games shouldnt try to appeal a certain audience, it should be the other way around. i know tons of girls who are into the expendables or fast and furious movies, so i dont get this whole discussion.
I really hope that most gamers don't desire a 17 year old cheerleader, much less have sweaty fever dreams about them.
most are into murder and war, you can have sweet dreams now
What the hell is wrong with you? Why are you comparing women to the blind and deaf?
Almost all movie theater chains have at least a couple rooms in each theater dedicated to the deaf and blind actually. They give you devices to watch/hear the movie without disturbing other patrons.
Here's AMC's page on it, for instance https://www.amctheatres.com/assistive-moviegoing
i never heard of the movies industry that they, as a collective tried to appeal the deaf and blind people.
i never said that. i only judge people who try to put up such things.Being a woman is not a disability. Get some fucking perspective.
will read the full article later, but what you have quoted here is simply not for everyone out there. not every girl thinks the same.
i hate this "perception" of "oh, we have to appeal to girls" or "we shouldnt be sexists in videogames" bla bla bla.
games should just be games. they should tell a story or offer a certain type of gameplay to a certain audience.
i never heard of the movies industry that they, as a collective tried to appeal the deaf and blind people. or a certain type of no movies-watching folks.
of people are interested, they will watch/play. the problem of gamers is, that there are people out there who are simply basement dwellers who try to be "masterrace".
when i was a kid, there were 2 girls in kindergarten who swapped gameboy games. none of us had problems with it.
i think this whole discussion came up with the internet. my two little sisters have played games too, but they simply have other interests these days.
i see games as watching movies or reading books. games shouldnt try to appeal a certain audience, it should be the other way around. i know tons of girls who are into the expendables or fast and furious movies, so i dont get this whole discussion.
Fuck anyone who thinks like this.will read the full article later, but what you have quoted here is simply not for everyone out there. not every girl thinks the same.
i hate this "perception" of "oh, we have to appeal to girls" or "we shouldnt be sexists in videogames" bla bla bla.
games should just be games. they should tell a story or offer a certain type of gameplay to a certain audience.
i never heard of the movies industry that they, as a collective tried to appeal the deaf and blind people. or a certain type of no movies-watching folks.
of people are interested, they will watch/play. the problem of gamers is, that there are people out there who are simply basement dwellers who try to be "masterrace".
when i was a kid, there were 2 girls in kindergarten who swapped gameboy games. none of us had problems with it.
i think this whole discussion came up with the internet. my two little sisters have played games too, but they simply have other interests these days.
i see games as watching movies or reading books. games shouldnt try to appeal a certain audience, it should be the other way around. i know tons of girls who are into the expendables or fast and furious movies, so i dont get this whole discussion.
My sister (23) always feels uncomfortable in Game Stop.
She likes games like GTA and Zelda, but shopping in a game store, the workers try to awkwardly flirt with her or steer her towards games like Wii Fit which she has no interest in, so she doesn't go the game store anymore and just buys everything online.
She also doesn't dare use a headset when playing games online. Which is pretty sad that she feels she can't do that.
Harry who? Doubt anyone could give a damn about some random guy's rules, let alone gamestop employees. But still, they shouldn't have done that.That's absolutely disgusting on the part of the Gamestop employees. Both in terms of the ethics of hitting on a customer, but also breaking the first rule of sales as set forth by Harry Selfridge. The customer should always be made to feel welcome and comfortable in the store.
I think the "games aren't for girls" attitude is kind of a hangover from a time when that was much truer than it is now. That idea is going to be hard to dispel, regardless of how much the games themselves have changed over the years.
Until we manage to unstick it, girls are going to continue to drift away from gaming as they get older for fear of ridicule from their peers. The further they drift, the more their perception of games will be shaped by the titles with the most visible and expensive advertising, rather than the many fantastic games that don't skew towards traditionally male interests. And so the whole thing loops on and on.
I see this mentioned often, but I don't think it's true. Here are Atari commercials from the 70's
https://www.youtube.com/watch?v=2KVgvtwOe_g
You'll notice something that they pretty much all have in common is that they feature boys or men playing games. Rarely were girls or women featured in those commercials. That alone would create a perception of who they're designed for. It's the same theme that you'll find with 80's gaming commercials. Or what about Nintendo calling their most popular device the Gameboy? Gaming has always been pushed toward males.
The proportion of game players who are women is higher for adults than children.
Based on the numbers in the ESA survey, 59% of under 18s who play games are men, while the split among adults is 50/50
So, this article is a little strange to me. It's concluded with a big list of things women want from games, and seems to ignore that there are a ton of games that deliver on that, more being made and lots of lots of women playing them.
I can attest that it was much easier to find a woman who would play video games without judgement in the early 80s than it was to find one who would even by the late 80s, and the introduction of a more aggressively male marketing strategy was the primary reason.
There was a difference between "commercials only featuring men", which was an unfortunate staple of pre-80s advertising, and advertising that actually targeted men exclusively.
But is that because marketing was different then, or a result of the internet really becoming widespread after that? That alone changed things a lot as you were no longer just seeing what you and your friends were doing and thinking, but rather what the world was thought of things. So while your group of friends may have included girls that played, when you went online the gaming sites and forums just featured mostly guys talking about them. Thinking back to the 90's and a site like IGN, I can't remember any women working there. It was entirely male dominated, at least in terms of the major faces of the site like Matt, Peer, Doug, Jay etc. The internet certainly played a major role in shaping how things currently are in the industry.
Article makes a good point about the advertising. All these so-called forward-looking indie games that are getting accolades are probably completely unknown to the public at large. Most people who don't follow gaming websites or log into XBL and Steam every day probably don't know about Life is Strange or even Cities Skylines. They know about Game of War, Call of Duty, and possibly Assassin's Creed.
Another big issue I've been thinking about for a while: Steam itself is not advertised to the general public at all, at least not in the US from what I can see. It has become very popular with PC gamers and is known to a lot of console gamers, but I've never seen any actual advertisement of Steam outside of Steam itself. Maybe some of the more popular games that require Steam on PC just become vectors for it and I haven't been watching. Maybe enough mainstream people decided to get Call of Duty or Skyrim on PC and were exposed to Steam that way, or maybe it happened when they tried to download DOTA 2. Either way, I have seen no outreach of Steam to people not already playing video games, despite how many family-friendly games there actually are on Steam.
All the sectors that actually do deliberately outreach to people not already playing consoles or logging into Steam are, as the article says, "disqualified."