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Eurogamer Miyamoto interview: Future of 3D Mario (Galaxy)

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The issue is they wanted the cockpit view running the exact same as the TV. The Wii U is ancient hardware wise. Instead of using the gamepad for a boring cockpit view, they should have went the more traditional route.

That does not excuse the fact that there's nothing on screen. I couldn't care less if the game looks like StarFox on the SNES as long as there's something going on.

I mean, I have faith in Miyamoto and I know their design choices will finally make sense in the end (somehow), but to claim right now that barely any gameplay is a "simplistic design choice" is ridiculous.
 
Wow, I was really hoping from the thread title that there would be some shred of evidence on the next 3D installment... Nope. From the tone, it doesn't even sound like there is anything in active development.
 
I think he's saying that the hardware is good but they need more CPU to work with

Which is interesting, as I think it's the first time a Nintendo figure has pointed to the CPU as the main issue with the system - something that's been talked about by enthusiasts and industry peeps since launch.
 

Vanille

Member
But it wasn't difficult to control, which I think is Miyamoto's qualm with 3D Mario games. It can get some getting used to.

Galaxy is one of the easiest Mario games to control, though. By trying to shoehorn in 2D mechanics like the run button, they've actually made it harder to control.
 

The Technomancer

card-carrying scientician
The fact that he thinks, in 2015, that players still haven't come to terms with a 3D camera is kind of mind boggling to me.

Who Nintendo is thinking about as an audience is often much broader than who much of the industry is thinking about as an audience.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Galaxy 3 would be an amazing NX launch title.
 

Sophia

Member
The fact that he thinks, in 2015, that players still haven't come to terms with a 3D camera is kind of mind boggling to me.

When our local Wal-Mart had Super Mario Galaxy set up in the Wii kiosks, there were tons of people who never even made it past the rabbits at the beginning. I saw a young girl and what I presume was her grandfather try and fail at that for like almost ten minutes.

People really do have difficulty with 3D movement, especially those who have never touched a video game beyond basic mobile ones in their lives.
 
Galaxy is one of the easiest Mario games to control, though. By trying to shoehorn in 2D mechanics like the run button, they've actually made it harder to control.

I know it seems easy for you, but my Gf (for example) has a harder time with it than 2D Mario games. In fact, due to the way some levels are made, Galaxy 2 is actually easier for her. Miyamoto is looking for a sweet spot, and he (believes he) hasn't found it.
 

entremet

Member
I think he's right about 3d mario because Nintendo has always used Mario as their intro to gaming of sorts.

3D gaming is still too complex for most people.

The 3D mario games are great for moderate gamers, though.
 

rex

Member
Nintendos constant worrying about whether players can control
mario in 3d space is totally bizarre. The sales of sm 64, smg, and 3d land have been remarkably consistent across different platforms with very different installed bases. Its also clear the 30m ceiling for 2d mario was simply a function of the casual crazy wii userbase.

If people truly had problems playing sm 64 that didnt stop nintendo from releasing it on ds where it was barely playable and had the same camera issues. It didnt stop players from buying 10m copies knowing full well what they were getting into. Miyamotos obsession about this doesnt make sense.

And to use splatoon as an example of acclimating players to 3d cameras is another strange comment. Didnt this already happen 20 years ago?
 

ZeroGravity

Member
The fact that he thinks, in 2015, that players still haven't come to terms with a 3D camera is kind of mind boggling to me.
I've known people who've played games all their lives still have difficulty dealing with gaming in a three-dimensional space. Miyamoto is absolutely right.
 
nintendo's constant babying of their fanbase is infuriating. its been 20 years since mario 64. people get 3D cameras now. they really do. not just xxXhardcoreXxx gamers. even normal people can figure that shit out.
 

MrBadger

Member
Galaxy is one of the easiest Mario games to control, though. By trying to shoehorn in 2D mechanics like the run button, they've actually made it harder to control.

3D World's limited analogue movement makes it much less likely for players to accidentally wander off edges, and using a button to control when you walk and run is far easier than tilting the stick a specific distance
 

The Technomancer

card-carrying scientician
nintendo's constant babying of their fanbase is infuriating. its been 20 years since mario 64. people get 3D cameras now. they really do. not just xxXhardcoreXxx gamers. even normal people can figure that shit out.

Arguments that the normal audience isn't buying anymore have some weight. Arguments that they understand 3D cameras now are much shakier.
 

JoeM86

Member
oh god, miyamoto is so out of touch.

How so? Because he wants to expand the audience and consider people who aren't comfortable with 3D camera mechanics rather than focus on the hardcore audience?

Think about the wider audience rather than just you. Nintendo try to cater their games for everyone, and not just the happy hardcore, and sometimes that means concessions have to be made
 
The fact that he thinks, in 2015, that players still haven't come to terms with a 3D camera is kind of mind boggling to me.

My mom can play new super Mario bros just fine but gets super confused with the camera and doing jumps accurately in the 3D games
 
The fact that he thinks, in 2015, that players still haven't come to terms with a 3D camera is kind of mind boggling to me.

A lot of people are used to open world 3D... you don't fall, you don't fail, etc.

People think platformers are easy but anyone trying to 100% a Mario or a DK game could tell you this. 100% GTA V is way easier.

Also clearly for casual or newcomers this is still an issue :/
 

JMDSO

Unconfirmed Member
My mom can play new super Mario bros just fine but gets super confused with managing the camera and doing jumps accurately in the 3D games

Who cares about your mom? She's a dirty female casual who doesn't deserve to play video games.

Not being serious, but sometimes I wonder if people feel that the only games that should be made are the ones they want.
 

Zero²

Member
I agree with Miyamoto, at least from a personal observation point. I'm the only one that can play 3D marios well in my family, everyone else is just too bothered to learn the controls, now you go to 2D games and everyone wants to play.
Same thing with splatoon :(
 
"too difficult" and now we have babies r' us super mario 3d land/world (save for a few levels in each).

it makes me sad to read this

How so? Because he wants to expand the audience and consider people who aren't comfortable with 3D camera mechanics rather than focus on the hardcore audience?

Think about the wider audience rather than just you. Nintendo try to cater their games for everyone, and not just the happy hardcore, and sometimes that means concessions have to be made

the problem is that it is very difficult to cater to both the dedicated and casual gamer crowds at the same time, but possible. but it rarely happens, meanwhile the casual crowd hops from game to game, platform to platform, and it can be detrimental catering to them over the more dedicated long-term fanbase (see Halo 4 online population loss).

look at mario 64's sales and long-lasting popularity among the gaming world and tell people with a straight-face that difficulty is bad. unless of course you try to chase the adhd quickplay mobile crowd but that isn't a smart long-term strategy.
 
Zero²;177843140 said:
I agree with Miyamoto, at least from a personal observation point. I'm the only one that can play 3D marios well in my family, everyone else is just too bothered to learn the controls, now you go to 2D games and everyone wants to play.
Same thing with splatoon :(

but would any of them actually buy a console and the game if you didn't?
 

The Technomancer

card-carrying scientician
Who cares about your mom? She's a dirty female casual who doesn't deserve to play video games.

Not being serious, but sometimes I wonder if people feel that the only games that should be made are the ones they want.

Its important to remember also that we're not just talking about making games for "moms and dads" or whatever, but also for the kids of today who have not been playing Mario for 20 years.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
All the wrong noises I'd want to hear from Miyamoto going forward. Its got to the point now where I can't wait for him to retire and just let the new talent take over completely without him as a roadblock.
 
Who cares about your mom? She's a dirty female casual who doesn't deserve to play video games.

Not being serious, but sometimes I wonder if people feel that the only games that should be made are the ones they want.

I see no reason why we can't have both. Nintendo just seems to be cranking out way too many 2d platformers this generation. :(
 
"maybe us making it too difficult.”

Get out of here, we need more challenging 3D marios games.

Exactly!
Miyamoto just confirmed that the Mario series is now dead to me. Galaxy 2 and 3D land were such a bore with their trivial difficulty. (I didn't even bother with 3D world)

IMO Mario rpgs were garabage, Starfox and Metroid look terrible, Pokemon is stagnant, F-Zero is dead and idc about Pikmin in the least. Only worthwhile IP remaining from Nintendo is Zelda. At least my wallet is happy I guess.
 

Zalman

Member
NeoGAF isn't the world, guys. There are definitely people who find 3D Mario games intimidating and hard to control. Why do you think the 2D games always sell more?
 

NeonZ

Member
When our local Wal-Mart had Super Mario Galaxy set up in the Wii kiosks, there were tons of people who never even made it past the rabbits at the beginning. I saw a young girl and what I presume was her grandfather try and fail at that for like almost ten minutes.

Those rabbits were a pretty bad tutorial though. I remember taking a while with them the first time I played Galaxy, even though I had completed all of Sunshine. They don't really teach anything useful for most of the game and yet can be rather frustrating.
 

JoeM86

Member
Exactly!
Miyamoto just confirmed that the Mario series is now dead to me. Galaxy 2 and 3D land were such a bore with their trivial difficulty. (I didn't even bother with 3D world)

IMO Mario rpgs were garabage, Starfox and Metroid look terrible, Pokemon is stagnant, F-Zero is dead and idc about Pikmin in the least. Only worthwhile IP remaining from Nintendo is Zelda. At least my wallet is happy I guess.
Why? He said there's opportunity for both options.

Did you read what he actually said or just the stuff about 3D camera movement being an issue for some players?
 

Heroman

Banned
Exactly!
Miyamoto just confirmed that the Mario series is now dead to me. Galaxy 2 and 3D land were such a bore with their trivial difficulty. (I didn't even bother with 3D world)

IMO Mario rpgs were garabage, Starfox and Metroid look terrible, Pokemon is stagnant, F-Zero is dead and idc about Pikmin in the least. Only worthwhile IP remaining from Nintendo is Zelda. At least my wallet is happy I guess.
But outside of lost level Mario games have never been that challenging.
 
How so? Because he wants to expand the audience and consider people who aren't comfortable with 3D camera mechanics rather than focus on the hardcore audience?

Think about the wider audience rather than just you. Nintendo try to cater their games for everyone, and not just the happy hardcore, and sometimes that means concessions have to be made

The expanded audience that Nintendo use to cater for are happy playing on their phones and tablets.

Sony don't try and focus on the wider audience and they are doing just fine..

Honestly when Nintendo give interviews these days they just sound like relics of the past and it saddens me because Nintendo were my favourite gaming company and they are just so lost in the past.
 
The fact that he thinks, in 2015, that players still haven't come to terms with a 3D camera is kind of mind boggling to me.

There are not many 3d platformers in general and many platformers or action games in 3d have limited movement options and camera to prevent nausea. If you play games like mario sunshine or mario 64 (or other 3d platformers of the n64 or gamecube era) they can be really puke inducing.
 
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