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Pokemon Super Mystery Dungeon |OT| Where You Are the Pokemon

Seil

Member
So

I can just

take a level 50 Salamence anywhere I want to

Yeah. But due to the large level gap, it'll be unavailable for a few missions after you use it.

Edit: Lol I hate when I do that, didn't notice page change =p

You will eventually get your hands on numerous high leveled Pokemon, though, so you could get a rotation going if you want. I tend to not, but I do use them occasionally.
 

TrickRoom

Member
So, I just reached the theatre.

The sheer amount of items, pokemon, traps, and mechanics that they introduced in those dungeons feels like the taste of a real "final dungeon", except in manageable numbers of floors. It's at this point I've stopped liking this game and started loving it.
 

Berordn

Member
Blue Rescue is not a 56 game at all. 7/10 at worst.

It seems reviewers don't really get Pokemon Mysterious Dungeon games.

I'm sure they're turned off by the repitition and slow pacing, on top of the mundane story they start off with.

If you can get to the halfway point they always pick up and end up great games, but I guess I could understand why they end up scoring low. They have the deck stacked against them.
 

Joqu

Member
Blue Rescue is not a 56 game at all. 7/10 at worst.

It seems reviewers don't really get Pokemon Mysterious Dungeon games.

It's a genre thing for sure, pretty niche and hardcore, but I do think it's weird. Unless the game's some strange new concept when I read a review I want to know if it's a good game in its genre and not how much the reviewer dislikes that particular type of game. But hey, maybe that's just me.

Though while I haven't played Etrian Mystery Dungeon yet that game did get pretty good reviews from the looks of it. Wonder if it's really that different from PMD? I'd expect it to be similar. It's not the Pokémon branding is it?
 
http://www.metacritic.com/game/ds/pokemon-mystery-dungeon-explorers-of-sky

54/100

Nintendo needs to rejuvenate this brand or scuttle it entirely. We're sick of going through dungeons. Show us something new.

Explorers of Sky is a bizarre mix of child-like presentation with hardcore gameplay mechanics which have long since been abandoned by most other hardcore games

Ultimately, most players are probably still better off sticking to 'purer' roguelikes such as Shiren the Wanderer or standard RPGs such the core Pokemon titles.

Pokémon Mystery Dungeon: Explorers of Sky does not add anything relevant to the series and it is not an evolution at all compared to Explorers of Darkness and Explorers of Time. This installment is clearly designed to squeeze moneys out of the franchise, aiming to kids who will eventually love to enter the world of pokémons once again.

Weak, tiresome and devoid of almost any excitement whatsoever.

Yeesh

That was one of the best Pokemon games I've ever played and easily one of the best Spin Offs since Stadium 2. It had a great story and wasn't that hard...
 
To be fair, Explorers of Sky didn't add much over Time/Darkness. When it was announced, I was surprised of its existence

It was basically the definitive version, right? I'm not sure why Pokemon always adds a third version later down the road but i always pick that one up. Docking points off of it for not adding new content seems disingenuous
 
To be fair, Explorers of Sky didn't add much over Time/Darkness. When it was announced, I was surprised of its existence

Time isn't much better 60/100

This recurrent rehash is branding to serve the genre, and of little benefit to Poke-fans.

I almost forgot "rehash" was a buzzword for any game Nintendo put out back in the mid 2000s that people didn't particularly care for. Even if it made no sense in context.

Younger players might get a kick out seeing their favourite Pokemon in a new light, but others should probably stick to 'purer' roguelikes like Shiren, or more standard RPGs like the core Pokemon titles.

But...

If you've wanted to play Rogue-like games in the past, but found them to be a bit too unforgiving, this is an exceedingly good alternative to look into.

GameSpy gets it.
 

Berordn

Member
I almost forgot "rehash" was a buzzword for any game Nintendo put out back in the mid 2000s that people didn't particularly care for. Even if it made no sense in context.

At least this is one of the games where it does make sense.

Though I'm glad they abandoned the version thing for the new releases. Really made little sense before.
 

JoeM86

Member
At least this is one of the games where it does make sense.

Though I'm glad they abandoned the version thing for the new releases. Really made little sense before.

Agreed. It works in the main series because of the entire trade concept. It made no sense in the Dungeon series
 

Cody_D165

Banned
Picked up the game and took the personality quiz. Game gave me Squirtle, I'm in love with it already.

I'm having a blast with it. Forgot how much fun a good dungeon crawler can be.
 

Crayolan

Member
So Explorers of Sky is way too expensive, but I can get Time for a reasonable price. Is Sky worth paying double (or triple) for?

Sky is the definitive version, with the main attraction being the special episodes which focus on characters other than you and your partner, allowing you to play as them and get some background on them. The one exception is the final special episode, which instead of showing you past events, allows you to continue the main story in a way you couldn't in Time and Darkness. Sorry for being a bit vague but it's hard to explain without spoilers, especially if you haven't played Time or Darkness first.

Anyway, while the special episodes are quite good IMO, I don't think they're worth double or triple the asking price when you can play Time/Darkness for cheaper. You can still fully appreciate the story and still enjoy an enormous post game without Sky. I didn't play Sky until just this year and never felt like the original games were missing anything.
 

Dreavus

Member
I haven't played a mystery dungeon game in ages. Does this play anything like Shiren the Wanderer (on DS)? That was more of a "try and get to the end in one go, but unlock things along the way if you fail", where as this seems more like a story you play through. Am I completely off base?
 
Yeah but it's not "mature" so you know western reviewers :p

Anyway, the official Japanese youtube has uploaded 4 special episodes of plot, unavailable in the games

Episode 1: https://www.youtube.com/watch?v=R-14nETDbZs
Episode 2: https://www.youtube.com/watch?v=fZy9JoJQFug
Episode 3: https://www.youtube.com/watch?v=y4NE004XfLY
Episode 4: https://www.youtube.com/watch?v=QXEg2dAnCns
You have 1 = 4, 2 = 3, and so on. lol

But yeah they were funny and adorable. Liked them.
 

Boss Doggie

all my loli wolf companions are so moe
That Z Unown bringing the Z hype train.
FUx4neV.jpg

Wait.

Wat.

Nuzleaf
was turning everyone to stone????????

????

lmao

I had an equivalent Xenoblade reaction for that lol
 

Battlechili

Banned
I actually have the game now!
I'm a Fennekin and my partner is a Riolu. I'm really surprised by how natural the dialogue is and how smooth the dungeon crawling is. This is a HUGE improvement over the first game. Its less strain on the eyes, and its easier to care about the characters and what's going on. They feel more real.

Don't really get why we're all kids going to school though. Kinda cool feature: The jukebox can be used even when the 3DS is on sleep, so you can close the 3DS and still listen to music from the game.
 
In what ways is this game a rogue like? Is it just the randomized dungeons? Because I usually think of a rogue like as having to completely start over again after each death, with maybe some gold or items some small thing saved. But in this, it appears as if you have a world map, and once you clear a dungeon, you move on to the next one, etc. A little confused. And will this be too tough for a 5 year old? He loves the mainline Pokemon on 3DS.
 

Berordn

Member
In what ways is this game a rogue like? Is it just the randomized dungeons? Because I usually think of a rogue like as having to completely start over again after each death, with maybe some gold or items some small thing saved. But in this, it appears as if you have a world map, and once you clear a dungeon, you move on to the next one, etc. A little confused. And will this be too tough for a 5 year old? He loves the mainline Pokemon on 3DS.

Roguelike isn't correct for PMD. Dungeons are randomized but there's no permadeath and there's tons of dungeons with different settings and gimmicks. You don't visit too many for the purpose of just getting to the end, but rather to complete requests for other Pokemon to have them join your dungeon team.

The game's actually kind of challenging and has quite a few difficulty spikes early on. I don't know that it'd be a good choice for someone that young, but I'm not a good judge for that.
 
Roguelike isn't correct for PMD. Dungeons are randomized but there's no permadeath and there's tons of dungeons with different settings and gimmicks. You don't visit too many for the purpose of just getting to the end, but rather to complete requests for other Pokemon to have them join your dungeon team.

The game's actually kind of challenging and has quite a few difficulty spikes early on. I don't know that it'd be a good choice for someone that young, but I'm not a good judge for that.

Great thanks for the reply. I think we'll give it a shot and if it's too hard, then maybe I will play it! LOL. Thanks again.
 

Joqu

Member
I think roguelike fits just fine, I know permadeath is a staple for the genre but I've always considered the randomly designed element to be the most important with these games. PMD's just on the more forgiving side of things... for the most part. But hey, genre definitions are a tricky thing.

That said when you're going through one of PMD's ridiculously long post-game dungeons you might as well be dying permanently if you fail deep in those things. Or at least that's how that makes me feel. :p

I actually have the game now!
I'm a Fennekin and my partner is a Riolu. I'm really surprised by how natural the dialogue is and how smooth the dungeon crawling is. This is a HUGE improvement over the first game. Its less strain on the eyes, and its easier to care about the characters and what's going on. They feel more real.

Don't really get why we're all kids going to school though. Kinda cool feature: The jukebox can be used even when the 3DS is on sleep, so you can close the 3DS and still listen to music from the game.

Nice! So you've only played the first game before this? I didn't realize that. Have fun~
 
Roguelike isn't correct for PMD. Dungeons are randomized but there's no permadeath and there's tons of dungeons with different settings and gimmicks. You don't visit too many for the purpose of just getting to the end, but rather to complete requests for other Pokemon to have them join your dungeon team.

The game's actually kind of challenging and has quite a few difficulty spikes early on. I don't know that it'd be a good choice for someone that young, but I'm not a good judge for that.

This doesn't have the permadeath (although you do lose your money and items if your entire team is defeated), but I'd definitely still call it a roguelike. It even plays like the original roguelikes, in that the entire map takes a turn when you do, movement is tile-based, and things can kill you really suddenly.
 

Berordn

Member
This doesn't have the permadeath (although you do lose your money and items if your entire team is defeated), but I'd definitely still call it a roguelike. It even plays like the original roguelikes, in that the entire map takes a turn when you do, movement is tile-based, and things can kill you really suddenly.

Permadeath is one of the defining features of a roguelike, though it does veer closer to them than most, particularly with inventory and resource management.

It's a wiggly term anyway. Easier to just call PMD a dungeon crawler.
 

Seil

Member
Permadeath is one of the defining features of a roguelike, though it does veer closer to them than most, particularly with inventory and resource management.

It's a wiggly term anyway. Easier to just call PMD a dungeon crawler.

Yeah, the gameplay is in the style of a roguelike, but it's not a roguelike. Though I'd rather have people calling this a roguelike than say Spelunky or Rogue Legacy since they're on the opposite side of things, permadeath but not actual roguelike-style gameplay lol.
 

Battlechili

Banned
Made it to Chapter 6. I see what people meant about this game taking a while before you get your freedom. But that's okay; the dialogue and relationships are cute. I imagine it must suck to replay this game though to have to deal with the lengthy beginning.
Although I made my partner Riolu upset. :( I said that he can sometimes be annoying and now he doesn't walk with me anymore....
Nice! So you've only played the first game before this? I didn't realize that. Have fun~
Mhm. My first and only PMD game was Red Rescue Team before this. I really loved Red Rescue Team and I was surprised at how critically unliked it was. After all the trailers and things I heard about Super Mystery Dungeon a ways before release, I got really excited and decided it was time I get back into the series.
 
So I started playing with game today. Loving it so far. The hyperactive partner really works since I chose Piplup. But can someone tell me I'm not crazy, and Red Rescue Team started off with the same story of two bullies picking on a weakling and making me go save them? I swear I've done this before lol

Also, I never knew turtwig had the ability to pull his legs in his shell like a real turtle. Amused me when he did that when he fell asleep. Glad I named the little guy Stomper :p
 

Evilkazz

Banned
What are the recommended levels in this game? As it's gone on I've started to find it pretty difficult. With enemies that shoot from across the room doing half or more of my health in 1 shot (not even super effective). I dont usually bring more than 4 or 5 reviver seeds and a handful of berries which I suppose could be the problem.

Though not to sound like it's that difficult. There are plenty of items you get that can help you through dungeons (orbs,wands,etc). It's just that I can be a little stubborn using them and end up paying for it.

Basically, I'm at the Submerged Cave and lvl 21/22. Is that too low considering I keep getting 2 shotted? Or is that on par with others?
 

Pokemaniac

Member
What are the recommended levels in this game? As it's gone on I've started to find it pretty difficult. With enemies that shoot from across the room doing half or more of my health in 1 shot (not even super effective). I dont usually bring more than 4 or 5 reviver seeds and a handful of berries which I suppose could be the problem.

Though not to sound like it's that difficult. There are plenty of items you get that can help you through dungeons (orbs,wands,etc). It's just that I can be a little stubborn using them and end up paying for it.

Basically, I'm at the Submerged Cave and lvl 21/22. Is that too low considering I keep getting 2 shotted? Or is that on par with others?

That sounds like about where I was at that point. This game (and the main story in particular) really seems to be balanced around smartly using your items.
 

Meffer

Member
So I started playing with game today. Loving it so far. The hyperactive partner really works since I chose Piplup. But can someone tell me I'm not crazy, and Red Rescue Team started off with the same story of two bullies picking on a weakling and making me go save them? I swear I've done this before lol

Also, I never knew turtwig had the ability to pull his legs in his shell like a real turtle. Amused me when he did that when he fell asleep. Glad I named the little guy Stomper :p
Yyyuuuuuuppp, this spinoff series follows the same story every time. Human turned Pokemon with no memory, group of bullies, meets partner that wants adventure, bad stuff happens with the MC related in some way or blamed all together, sets off with partner on hard part of game to prove innocence, finds the reason why bad stuff is happening and the MC is the solution, defeats the bad stuff and the MC goes back to his home planet but decides to stay and the adventure continues. Rinse and repeat for every title.
 
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