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Halo 5 Forge

Homeboyd

Member
fuck fuck fuck

just noticed this today

guess the cross map jaggies are still in
prEkIiX.jpg


Oh yeah, they're back.
 
Urgg that map does look bad boy, I'm counting like two colors in there.

Hoping someone makes it more visually appealing after forge launches...
 

Christof

Neo Member
The new Recurve map is set on the Glacier forge canvas, and it's possible to actually escape the map and explore the Glacier map in custom games. It's absolutely massive. Amazing potential for forge.

If you want to see the Glacier map (it's seriously huge) and how to explore it, I made a video: https://www.youtube.com/watch?v=W2VhTOP7dL4

Quoting from OT2.

I haven't had a chance to do this for myself yet. Can you get down into the canyon? would be cool if it was in the sidewinder horseshoe shape.
 

HTupolev

Member
Those UNSC base interiors on Basin and Deadlock actually look damned good. Sort of a Mirror's Edge meets Doom thing going on.
 

ShamePain

Banned
Ugh, the ugly low res shadows make it even worse, I'd rather have them removed in forge, because that doesn't look good at all.
 
Ugh, the ugly low res shadows make it even worse, I'd rather have them removed in forge, because that doesn't look good at all.

You don't know what the fuck you are talking about pal, this is the best Forge has ever been and will continue to improve periodically once its out.
 

belushy

Banned
Since they can upgrade forge at any time, I'm definitely looking forward to it. The potential for texture packs and additional objects are cool, too. Hoping forge launches with additional gametypes, too.... Oddball, KOTH, Assault, etc.
 

Raide

Member
With the November update out, I certainly hope a flood of Forge information appears. Sure it won't really matter to the majority in HaloGAF but there is a dedicated community who are desperate for more information. I also hope the expanded Forge will draw new people into Forging too.


If 343 keep supporting Warzone etc, then I do hope they have the same thoughts in terms of supporting Forge.
 

belushy

Banned
With the November update out, I certainly hope a flood of Forge information appears. Sure it won't really matter to the majority in HaloGAF but there is a dedicated community who are desperate for more information. I also hope the expanded Forge will draw new people into Forging too.


If 343 keep supporting Warzone etc, then I do hope they have the same thoughts in terms of supporting Forge.

Yeah what I'm hoping for the December Update:

1. Forge (we already know we're getting this)
2. File Sharing
3. Maybe a new Warzone map.
 

Raide

Member
Yeah what I'm hoping for the December Update:

1. Forge (we already know we're getting this)
2. File Sharing
3. Maybe a new Warzone map.

Yeah they really need to outline the FileShare plans.

Also, there needs to be some cosmetic unlocks for Forge Users. :D
 

blakep267

Member
With the November update out, I certainly hope a flood of Forge information appears. Sure it won't really matter to the majority in HaloGAF but there is a dedicated community who are desperate for more information. I also hope the expanded Forge will draw new people into Forging too.


If 343 keep supporting Warzone etc, then I do hope they have the same thoughts in terms of supporting Forge.
Well I wonder how the enemy AI would be incorporated into a war zone forge. Like is it it like Mario maker where you can just plop down a few hunters here and there in timers etc
 

Raide

Member
Well I wonder how the enemy AI would be incorporated into a war zone forge. Like is it it like Mario maker where you can just plop down a few hunters here and there in timers etc

It cannot be that much more intensive to drop down monster spawns in a map and have things timed. The A.I never seems to wander far anyway, so its not like they are having a nice walk through the map (I wish they would)

Forging FireFight maps is one of my dreams for Halo5 but I just don't seem them doing it or giving people that much power over content.
 

NOKYARD

Member
Well I wonder how the enemy AI would be incorporated into a war zone forge. Like is it it like Mario maker where you can just plop down a few hunters here and there in timers etc
No Warzone in Forge, or Forge in Warzone. They are completely different environments and very little can be transposed from one to the other.

Yo Nokyard, did they fix the precision rotation bug? You know the one that would mess with using walls as floors.
They said they fixed it but i ran into a similar issue when copy/pasting an entire base. They promised to look into it again.
 

nillapuddin

Member
xpost from fakegaf

I just want to say that I am 50% disappointing with the Forge maps that shipped out.

(I was pretty flustered when I typed this, as you can see, whatever)

In my opinion there are many sloppy mistakes, poor piece selection and balancing over-sights that boggle my mind.

I know nobody cares, but I am seeing things in these maps that are Halo 3 era mistakes.
I dont feel like doing a thesis on this, but if you will indulge a few short clips

Fake Headlong
http://xboxclips.com/nillapuddin626/751f01d7-5787-4e88-bcb4-91038fab1290

Shitty Longbow (This is the worst)
http://xboxclips.com/nillapuddin626/c846ab2f-f919-45b9-a62b-47a60052a87c

Fake Standoff, Nok/343 did a great job with it tbh, the piece selection to create the bases are varied and therefore has some overlap, but nothing egregious and overall I really like it,
However, a small nitpick about this
http://xboxclips.com/nillapuddin626/7ec47d71-aa78-4e64-a9f1-d6c20a0fa774
and Is this intentional?
http://xboxclips.com/nillapuddin626/32f7b4d7-1706-40c7-bcd9-844d1ed1b970

Basin
overall stays away from drama really well, but rocks clip into the walls in Blue base, unforgivable.
(seriously, the interior of the base is like 10 pieces, dont let fucking rocks clip into them)

well, thats just like, my opinion man
 

Madness

Member
No Warzone in Forge, or Forge in Warzone. They are completely different environments and very little can be transposed from one to the other.

They said they fixed it but i ran into a similar issue when copy/pasting an entire base. They promised to look into it again.

Not even stuff like vehicles or weapons? Wouldn't it be smart to have tundra variants of vehicles on the snow maps? Get things like CE pistol as starting weapon for custom matches, use some of the legendary weapons like SPNKr as on map pickups? I get you can't use things like Warzone base assets and what not, but weapons and vehicles should be allowed right?
 

Defect

Member
Not even stuff like vehicles or weapons? Wouldn't it be smart to have tundra variants of vehicles on the snow maps? Get things like CE pistol as starting weapon for custom matches, use some of the legendary weapons like SPNKr as on map pickups? I get you can't use things like Warzone base assets and what not, but weapons and vehicles should be allowed right?

I think weapons and vehicles would be fine but they just won't allow it.

Dat req money.
 
xpost from fakegaf

I just want to say that I am 50% disappointing with the Forge maps that shipped out.

(I was pretty flustered when I typed this, as you can see, whatever)

In my opinion there are many sloppy mistakes, poor piece selection and balancing over-sights that boggle my mind.

I know nobody cares, but I am seeing things in these maps that are Halo 3 era mistakes.
I dont feel like doing a thesis on this, but if you will indulge a few short clips

Fake Headlong
http://xboxclips.com/nillapuddin626/751f01d7-5787-4e88-bcb4-91038fab1290

Shitty Longbow (This is the worst)
http://xboxclips.com/nillapuddin626/c846ab2f-f919-45b9-a62b-47a60052a87c

Fake Standoff, Nok/343 did a great job with it tbh, the piece selection to create the bases are varied and therefore has some overlap, but nothing egregious and overall I really like it,
However, a small nitpick about this
http://xboxclips.com/nillapuddin626/7ec47d71-aa78-4e64-a9f1-d6c20a0fa774
and Is this intentional?
http://xboxclips.com/nillapuddin626/32f7b4d7-1706-40c7-bcd9-844d1ed1b970

Basin
overall stays away from drama really well, but rocks clip into the walls in Blue base, unforgivable.
(seriously, the interior of the base is like 10 pieces, dont let fucking rocks clip into them)

well, thats just like, my opinion man

Those first two remind me of the bullshit automatic repositioning that would happen in earlier Forges. As somebody who obsesses over that kind of thing, hopefully that isn't the case in this new version!
 
xpost from fakegaf

I just want to say that I am 50% disappointing with the Forge maps that shipped out.

I know some people will say it's no big deal, but this definitely bothers me as well. The grenade holes don't really matter because it's very rare that you'll lose a grenade to one of them (or exploit it to kill an unsuspecting player). Inconsistent geometry however is definitely a problem. The one by the shotgun on Headlong is the worst offender - i noticed it immediately and also had to shake my head as it has already caught my grenades a few times.

Patching holes is one thing that you may not necessarily find at first, but that kind of polish is to be expected of a Forge map, especially if it's going into matchmaking. Again, the others I can excuse, but that ramp on Headlong is unacceptable.
 

Raide

Member
I know some people will say it's no big deal, but this definitely bothers me as well. The grenade holes don't really matter because it's very rare that you'll lose a grenade to one of them (or exploit it to kill an unsuspecting player). Inconsistent geometry however is definitely a problem. The one by the shotgun on Headlong is the worst offender - i noticed it immediately and also had to shake my head as it has already caught my grenades a few times.

Patching holes is one thing that you may not necessarily find at first, but that kind of polish is to be expected of a Forge map, especially if it's going into matchmaking. Again, the others I can excuse, but that ramp on Headlong is unacceptable.

I tend to be pretty fussy about patching holes but when I start building a map, I am looking at the most barebones layout I can get and then start prettying things up.

The ramp thing bugs me no end, as does flat object with ridges in them. The ramp stuff just takes a quick tweak but its frustrating to find one and have to tweak a huge amount of geometry to make sure everything now matches. :D The Copy and paste stuff will make the building of symmetrical maps so much easier. Especially when building a specific team base.
 
I tend to be pretty fussy about patching holes but when I start building a map, I am looking at the most barebones layout I can get and then start prettying things up.

The ramp thing bugs me no end, as does flat object with ridges in them. The ramp stuff just takes a quick tweak but its frustrating to find one and have to tweak a huge amount of geometry to make sure everything now matches. :D The Copy and paste stuff will make the building of symmetrical maps so much easier. Especially when building a specific team base.

I tend to build very cleanly unless i'm massing out a rough canvas. I don't know whether these guys were building roughly or not, but I don't think they would have let a rookie mistake pass. The headlong ramp can be fixed in a blink.
 

Raide

Member
I tend to build very cleanly unless i'm massing out a rough canvas. I don't know whether these guys were building roughly or not, but I don't think they would have let a rookie mistake pass. The headlong ramp can be fixed in a blink.

I think the more you use Forge, the more you see and try to catch those little annoyances. Hell, its why we have ForgeGAF games to tend out maps! I am looking forward to those returning.

I am not sure how much time or how pressured the Forge team were at 343 but the Spring Episode said that 343 went back to tidy up and tweak those maps, so did they miss some of this stuff?
 
I think the more you use Forge, the more you see and try to catch those little annoyances. Hell, its why we have ForgeGAF games to tend out maps! I am looking forward to those returning.

I am not sure how much time or how pressured the Forge team were at 343 but the Spring Episode said that 343 went back to tidy up and tweak those maps, so did they miss some of this stuff?

They had about 4 days to learn the editor and build the maps (which is pretty impressive). 343 did a clean sweep of most of them except Headlong, which got the least amount of attention. Still, I don't think its author intended for it to have those inconsistencies since he's a seasoned Forger.

Am sure they'll get cleaned up again next month so it's good to make them known.
 

NOKYARD

Member
Not even stuff like vehicles or weapons? Wouldn't it be smart to have tundra variants of vehicles on the snow maps? Get things like CE pistol as starting weapon for custom matches, use some of the legendary weapons like SPNKr as on map pickups? I get you can't use things like Warzone base assets and what not, but weapons and vehicles should be allowed right?
There are technical reasons (which went WAY over my head) as to why some objects can't be transposed from Warzone to Forge. I believe the item would have to be stripped down to the wire frame then built up from scratch, requiring input from almost every department which works on such items (art, audio, scripting, balance, testing, etc.) They didn't say it was impossible but that it would take a great deal of effort form all corners of the studio.

[edit] I am not sure if the above description covers Weapons and Vehicles, or merely decorative items. It was a pretty broad conversation with very few specifics. The point to take away is that they can not simply pluck an item out of Warzone and drop it into Forge without a considerable amount of resource allocation.
I think weapons and vehicles would be fine but they just won't allow it.

Dat req money.
If you want such items included in Forge i suggest you ask politely, in great numbers, rather than accusing them of omitting such items for nefarious reasons.

Those first two remind me of the bullshit automatic repositioning that would happen in earlier Forges. As somebody who obsesses over that kind of thing, hopefully that isn't the case in this new version!
I was annoyed when a similar glitch (which was subsequently fix'd) shuffled the back half of my map while i was there. The new forge tools allowed me to repair it in 2 or 3 minutes, where it would have taken 20 to 30 minutes in previous titles.
Fake Standoff, Nok/343 did a great job with it tbh, the piece selection to create the bases are varied and therefore has some overlap, but nothing egregious and overall I really like it,
However, a small nitpick about this
http://xboxclips.com/nillapuddin626/...1-d6c20a0fa774
and Is this intentional?
http://xboxclips.com/nillapuddin626/...9-844d1ed1b970
Since you cross posted nilla's question i will cross post my answer to the Deadlock part:

Most of the base is interior is noting but placeholder and is no where near complete. The switched doors and shutters are not functional yet.

The only areas i completed were the sneaky tunnels, the front and back doorways, and the rear tunnel. Even that area is incomplete since they ended up using the 'electric wave' glass panels in place of the clear ones i originally used. Those back hallways were supposed to use a blue electric crackle gobo in blue base, and a transformer fire/flame gobo under the glass floor in the red base.

Picture this as an electric effect.
dwjaRfM.gif

Yes, you can place these in Forge. That's similar to how the back blue hallway will look once complete.

The curving splines in the floor were supposed to continue throughout the base and branch off into the rooms and doorways creating a more organic flow through the bases, almost as it the UNSC builders were attempting to emulate a cross between Covenant and Forerunner construction techniques.

I am talking with forgers who specialize in spawning and other technical areas to help bring the map up to spec. This map is going to be spectacular once it's finished.
 

BraXzy

Member
So Nok, did you get the impression you guys could polish up the maps come December and obviously with a look over from 343, have those pushed into matchmaking to replace the current stuff?
 

belushy

Banned
Nok there is still some unannounced forge features, right? I'd hope we get a video soon, or a blog talking about those.
 

Bsigg12

Member
Thanks for all the input Nok. Can't wait to see your map in action once you've had time to fix, adjust and add the things you want.
 

FyreWulff

Member
Is there a reason it was 6v6?

Sometimes it was because a map was maybe being considered for a 6v6 mode that never showed up. Sometimes it was because that's all I could get together for test sessions that night, but it had a full 8v8 for BTB tests at some other night.

What'd I would be looking for at that stage would be bad spawns, traps, geometry faults/escape holes, performance. Load up the film and switch around to people to see what they ran into, run the film in 2-split to eyeball any frame drops, etc

Also sometimes this videos will show me playing weirdly, often that was about the 10th time or so playing the map, so I was doing stuff like pretending to be someone that doesn't use sprint to see if the mancannons would work, etc.
 
I dont like how in basin half of the map has black walls and black trees and overall black crush because the sun is on the other side. Makes it hard to see sometimes.
 

Madness

Member
There are technical reasons (which went WAY over my head) as to why game play objects can't be transposed from Warzone to Forge. I believe the item would have to be stripped down to the wire frame then built up from scratch, requiring input from almost every department which works on such items (art, audio, scripting, balance, testing, etc.) They didn't say it was impossible but that it would take a great deal of effort form all corners of the studio. If you want such items included in Forge i suggest you ask politely, in great numbers, rather than accusing them of omitting such items for nefarious reasons.


I was annoyed when a similar glitch (which was subsequently fix'd) shuffled the back half of my map while i was there. The new forge tools allowed me to repair it in 2 or 3 minutes, where it would have taken 20 to 30 minutes in previous titles.

Since you cross posted nilla's question i will cross post my answer to the Deadlock part:

I didn't accuse them of anything though. Just asked you whethet new vehicles and things like legendary weapons could be used. Think you might be referring to the second poster?
 

NOKYARD

Member
Nok there is still some unannounced forge features, right? I'd hope we get a video soon, or a blog talking about those.
I have no information on that but i would expect they are preparing videos to be released prior to launch. The controls alone are very complex for even seasoned forgers so i expect they plan to release some form of tutorial.

[edit]
I didn't accuse them of anything though. Just asked you whethet new vehicles and things like legendary weapons could be used. Think you might be referring to the second poster?
Sorry about that Madness. Fix'd.
 
Sometimes it was because a map was maybe being considered for a 6v6 mode that never showed up. Sometimes it was because that's all I could get together for test sessions that night, but it had a full 8v8 for BTB tests at some other night.

What'd I would be looking for at that stage would be bad spawns, traps, geometry faults/escape holes, performance. Load up the film and switch around to people to see what they ran into, run the film in 2-split to eyeball any frame drops, etc

Also sometimes this videos will show me playing weirdly, often that was about the 10th time or so playing the map, so I was doing stuff like pretending to be someone that doesn't use sprint to see if the mancannons would work, etc.

yea i'm not sure that would have worked for 6v6 at all. 4v4s with DMRs was pushing it, and you guys played BTB on it? that's insane.

think i mentioned previously that i was looking into a redesign. i think the base concept (no pun intended) has potential, but it needs way more elevation and substantial geometry. I'll be able to do both and make it look much nicer in Halo 5, and the best part is I wont have to wall it off. Like you said, the only reason I did that was to make it so you couldn't tell where the map was.

i threw some cross sections together last month to try to find the map's "center". there are two bases and a bridge in the middle, so i thought about how i would make that more interesting before I start branching out onto the sides.

 

FyreWulff

Member
yea i'm not sure that would have worked for 6v6 at all. 4v4s with DMRs was pushing it, and you guys played BTB on it? that's insane.

Also sometimes it was just because that's who was in the party and I wanted to stress a map without having to kick/manage the party because that usually started a domino effect of people dropping the party.

Like that video on Affinity where I made everyone have flame trails. I was just trying to get a 360 to combust at that point.
 
Also sometimes it was just because that's who was in the party and I wanted to stress a map without having to kick/manage the party because that usually started a domino effect of people dropping the party.

Like that video on Affinity where I made everyone have flame trails. I was just trying to get a 360 to combust at that point.

that brought back some memories. was a lot of fun building that map. playing it.... not so much. It was actually better in BTB objective than it was in 4s. I think I was in one of those flaming skull playtests.
 
Only thing that bums me out about Forge is that unless you have at least 7 friends who play regularly, it's pretty much closed off to you. Sure, they'll eventually do a best-of playlist, but other than that it's just making unusable maps for the fun of it.
 
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