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Oculus Rift pre-orders to open on January 6 8am pacific time

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Is SLI even going to matter on either platforms?

Hopefully, yes.

We now have (or should have) driver-level SLI-vr support for rendering each screen separately with a single card.

Couple that with foveated rendering in the feature and power problems are mostly solved.
 

LT Snoshado

Member
I'm actually pretty excited for the Rift now. I was definitely skeptical in years past but this thing looks really polished and well thought out. Can't wait for pricing!
 

Kelsdesu

Member
Hopefully, yes.

We now have (or should have) driver-level SLI-vr support for rendering each screen separately with a single card.

Couple that with foveated rendering in the feature and power problems are mostly solved.

Driver level, so the games coming out are not designed with SLI in mind? This is the case with most games anyway I suppose. I currently have a 970 and what these guys decide will dictate whether I go SLI or just opt for the 980ti.
 

RoyalFool

Banned
It's not surprising that most Gear VR developers are taking advantage of the small VR market and porting to Oculus. Your point though was that Oculus has a low barrier to entry and most games shown tomorrow will reflect that, as if people with weak hardware are going to buy an Oculus for GearVR ports. That's not the audience Oculus is targeting, and it's not the audience that's going to buy it. It's the dozens of PCVR-only titles; the ones people are talking about and Oculus are advertising that is going to be the focus. You cannot sustain a platform on thousands of 10 minute unity demoes, even though they will inevitably exist.

I'm not trying to troll you guys, its just you keep saying Oculus as a singular, from what I've seen I believe the store itself is the focus of the company, and the headset is just the flag ship product to enable users to get onto that store. The majority of games will be cross-platform, and the audience and therefore money simply won't exist for the next few years to support massive VR only titles, which is why they are already giving out funding to help get the launch titles off the ground.

We're a long way away from big budget VR exclusive games, so don't get your hopes too high. But I think people will be pretty blown away by some of the other applications (which won't be exclusive to just the flagship headset).
 

ValleyJoe

Neo Member
Sure, but async time warp is directly countering the dropped framerate. It's disingenuous to say a VR game is "playable" at lower framerates when it's using time warp.

Subsidized doesn't mean cheap, it means subsidized.
In all honesty, I haven't really read too much into Asynchronous Timewarp and how it works, but if there wasn't a built in framerate counter showing what Flight sim is running at, then I would have never guessed that it wasn't running at 75 hz. For me it is perfectly playable, and I've probably put 10 times as much playtime into it as I have any other game or demo. I don't even like Flight Sims really but it's so immersive in the Rift that It's got me hooked.

I'm not disagreeing with you by any means because frankly I don't have the knowledge regarding the working of Timewarp to even do so, but I also don't understand what you mean by it being disingenuous to say it's playable at lower framerates just because it's using Timewarp. If you mean that it's disingenuous to give people the impression that all games will be playable at lower framerates because of the magic of Async. Timewarp then yes I absolutely agree. Nobody should be expecting the Oculus to work well on a system that can't push it to it's recommended framerate. I guess I was just really impressed by how well Timewarp can hide a bad framerate when so many other demos I've played completely fall apart when they go below 75.
 
Neither Sony or Microsoft tried that internet basics bullshit.

Eh. Free Basics violates net neutrality, but it also offers free internet in areas that need it. i wouldn't call that evil. It's more like Facebook's recouping some of the money that they are putting up as well as minimizing the money spent(any site may submit to be in the Free Basics provided they show documentation they are minimizing the data footprint) to provide free internet to over a billion people. That's not evil. That's being charitable while realizing money is finite.
 
I'm not trying to troll you guys, its just you keep saying Oculus as a singular, from what I've seen I believe the store itself is the focus of the company, and the headset is just the flag ship product to enable users to get onto that store. The majority of games will be cross-platform, and the audience and therefore money simply won't exist for the next few years to support massive VR only titles, which is why they are already giving out funding to help get the launch titles off the ground.

We're a long way away from big budget VR exclusive games, so don't get your hopes too high. But I think people will be pretty blown away by some of the other applications (which won't be exclusive to just the flagship headset).
Like I added to my post, there is more to games than big budget AAA and mobile. A small indie team with a modest budget can easily create something that pushes a PC's hardware in VR. The budget of a VR game doesn't matter to me in the slightest, just the quality of the experience, but looking at your tag we seem to fundamentally disagree on aspects of the AAA/indie distinction. I will agree that if you're looking for huge budget AAA titles, VR is not where you'll find many in the near future. That just doesn't matter to me.
 
I'm not trying to troll you guys, its just you keep saying Oculus as a singular, from what I've seen I believe the store itself is the focus of the company, and the headset is just the flag ship product to enable users to get onto that store. The majority of games will be cross-platform, and the audience and therefore money simply won't exist for the next few years to support massive VR only titles, which is why they are already giving out funding to help get the launch titles off the ground.

We're a long way away from big budget VR exclusive games, so don't get your hopes too high. But I think people will be pretty blown away by some of the other applications (which won't be exclusive to just the flagship headset).

This is a pretty level headed assessment imo, but do expect devs to put a bit more care into up-porting titles also on gear than some slap dash rush job with same asset quality. That would be asinine, though I'm sure one or two will slip through to pad out the store at launch.

I just hope with more users than ever now we'll see a similar demo scene push as when dk1 launched, at least for a bit. DK2 felt dire in comparison.
 
"subsidized Rift hardware"

Did they originally say they wouldn't sell the Rift at a loss? Is this news?
When Palmer first started tweeting about high prices the other day, several people asked if they still planned to sell at cost, but none of them were among the people he responded to.

He did talk about subsidies, but he seemed to be referring to R&D costs and that sort of thing. It would be nice if the press pushed both them and Sony on their costs, to be honest. (I'm expecting Vive to be sold for a nice profit, since that's HTC's business and they never indicated otherwise.)
 
In all honesty, I haven't really read too much into Asynchronous Timewarp and how it works, but if there wasn't a built in framerate counter showing what Flight sim is running at, then I would have never guessed that it wasn't running at 75 hz. For me it is perfectly playable, and I've probably put 10 times as much playtime into it as I have any other game or demo. I don't even like Flight Sims really but it's so immersive in the Rift that It's got me hooked.

I'm not disagreeing with you by any means because frankly I don't have the knowledge regarding the working of Timewarp to even do so, but I also don't understand what you mean by it being disingenuous to say it's playable at lower framerates just because it's using Timewarp. If you mean that it's disingenuous to give people the impression that all games will be playable at lower framerates because of the magic of Async. Timewarp then yes I absolutely agree. Nobody should be expecting the Oculus to work well on a system that can't push it to it's recommended framerate. I guess I was just really impressed by how well Timewarp can hide a bad framerate when so many other demos I've played completely fall apart when they go below 75.

You don't understand. If a game is utilizing async time warp, then the reported (on-screen) frame rate is not the frame rate you are experiencing. That's why it's disingenuous to say < 75 fps frame rates are playable when you aren't actually experiencing those frame rates.
 

AwesomeMeat

PossumMeat
How is Oculus if someone using glasses??

Small glasses could fit in the DK1 / DK2 but not comfortably. We don't really know about the CV1 release because we don't have it yet. Oculus has said it is supposed to be more accommodating for glasses.

However - depending on your vision problems you might not actually need to wear your glasses. The DKs came with several sets of lenses and they helped with some vision problems and we can only assume the CV1 will do that same.
 

tomhan

Member
I'm not trying to troll you guys, its just you keep saying Oculus as a singular, from what I've seen I believe the store itself is the focus of the company, and the headset is just the flag ship product to enable users to get onto that store. The majority of games will be cross-platform, and the audience and therefore money simply won't exist for the next few years to support massive VR only titles, which is why they are already giving out funding to help get the launch titles off the ground.

We're a long way away from big budget VR exclusive games, so don't get your hopes too high. But I think people will be pretty blown away by some of the other applications (which won't be exclusive to just the flagship headset).

I largely agree with this and the majority of early games will be cross platform...but the reason I'm pre-ordering an oculus rift is because of the totally unique experiences that will transcend what any traditional video games can provide today. They may not be AAA games, there may not be a ton of them (especially to begin with) but there will be some and they will be fascinating.
 

Deasnutz

Banned
You don't understand. If a game is utilizing async time warp, then the reported (on-screen) frame rate is not the frame rate you are experiencing. That's why it's disingenuous to say < 75 fps frame rates are playable when you aren't actually experiencing those frame rates.

But his point was that it was acceptable no? Regardless of how the frame was drawn.
 
But his point was that it was acceptable no? Regardless of how the frame was drawn.

Most games do not utilize async time warp at this time. Saying sub-75 hz/unstable frame rates are ok in VR is very misleading. A well-qualified statement of "sub-optimal frame rates can be mitigated to a point by asynchronous time warp" would be far more accurate.
 
Dammit, I'm not ready to build a new PC! I was kind of hoping for a March/April release so I could save up funds. I mean, the Rift + a new PC (with a 980ti) is gonna be around $2k.
 
Oh shoot, my bad. Also read that other news about them only having support up to 0.6 on the SDK which the CV1 doesn't support which is kinda disappointing. Hopefully Oculus can work with them to get it up to speed by the time we get our headsets.

Totally agree. Elite was the one game I was taking for granted in my Rift purchase, and now to hear it likely won't be ready to go at launch is really disappointing.
 
so does anyone have a rough idea how this will work? will they ask for money upfront? full cost (i know its not currently known), deposit? nothing?
 

Seiru

Banned
OC7k4vL.png
 

Bookoo

Member
so does anyone have a rough idea how this will work? will they ask for money upfront? full cost (i know its not currently known), deposit? nothing?

Ah, so ship date isn't for months, then?

Pretty it's more of a comment on games industry taking preorders months in advance.

Chances are the ship date isn't until Mid-Feb at the earliest since apparently the kickstarter backers have until Feb 1 to get the survey in for their free rift.
 
Pretty it's more of a comment on games industry taking preorders months in advance.

Chances are the ship date isn't until Mid-Feb at the earliest since apparently the kickstarter backers have until Feb 1 to get the survey in for their free rift.

Hm, yes I suppose it could be read that way. We'll know tomorrow, probably!
 

rezn0r

Member
Tomorrow will be a great day! I cannot wait to finally have this locked in.

Great news about not being charged until shipped!

I shared my story on reddit of how I acquired the first prototype Palmer made(PR1), and my overall VR journey up to now if anyone is interested:

https://www.reddit.com/r/oculus/comments/3zmm92/how_i_acquired_pr1_and_a_small_story_of_my_vr/

I had actually opened your Reddit thread before leaving work and meant to read it later (now). Really cool story & post!
 

Alexlf

Member
Welp, Palmer just posted this to his twitter.

sYiMEx4.png


Might be nothing, but I have my fingers crossed.

For anyone that doesn't get it, the image means there's one more thing that hasn't been mentioned yet
 

Kaako

Felium Defensor
?
What is he talking about?
The practices in the video game industry when pre-orders are involved. On the flip side though, this genius(Palmer) is treating HARDWARE as if it is software in regards to pre-orders and bonuses/incentives lmfao.
 

Clawww

Member
Probably because there wasn't any real content for the dev kits aside from tech demos and underdeveloped indies. The few real games with any kind of support were usually a bitch to get working right.

This will be different. It will be a much more polished user experience with a lot more polished content to actually dive into.

and there will finally be a base for all sorts of new stuff to target. it's finally 'official' and that means a lot and is super exciting. there's so much to look forward to beyond just games, too. all sorts of media companies have already made headway. who knows what's waiting content-wise, and you get to be among the first to experience all this brand new shit.
 

Guymelef

Member
The practices in the video game industry when pre-orders are involved. On the flip side though, this genius(Palmer) is treating HARDWARE as if it is software in regards to pre-orders and bonuses/incentives lmfao.

But even software side, not charge until shipping day is SO common these days.
I mean, who pays the game month before release?
 
But even software side, not charge until shipping day is SO common these days.
I mean, who pays the game month before release?
Anyone who buys hardware from GameStop pays at least $50 at time of preorder. Other companies charge in different ways. I've even preordered special-edition software that charged the full amount up front (and was only available from one source).
 

Kaako

Felium Defensor
Are there only two launch titles?
Hell naw(I'm fairly certain). Those two are just the ones being bundled with the Rift.

Edit:
Tomorrow will be a great day! I cannot wait to finally have this locked in.

Great news about not being charged until shipped!

I shared my story on reddit of how I acquired the first prototype Palmer made(PR1), and my overall VR journey up to now if anyone is interested:

https://www.reddit.com/r/oculus/comments/3zmm92/how_i_acquired_pr1_and_a_small_story_of_my_vr/
Missed this earlier but what a fantastic read. Love it and glad the VR ball got some major, major traction within the last 5 years!
 

RCSI

Member
Tomorrow will be a great day! I cannot wait to finally have this locked in.

Great news about not being charged until shipped!

I shared my story on reddit of how I acquired the first prototype Palmer made(PR1), and my overall VR journey up to now if anyone is interested:

https://www.reddit.com/r/oculus/comments/3zmm92/how_i_acquired_pr1_and_a_small_story_of_my_vr/

A wonderful journey! I remember reading through those MTBS3D forum posts of the early prototypes around the time of the Kickstarter. Certainly historical context behind drive and passion of VR in those forum posts. :)
 
Hell naw(I'm fairly certain). Those two are just the ones being bundled with the Rift.
Other games have been mentioned as being launch titles, like The Climb by Crytech. And a number of games are due out within a few months of launch. Also, some games like Elite Dangerous are already out.
 
Welp, Palmer just posted this to his twitter.

http://i.imgur.com/sYiMEx4.png?1[

Might be nothing, but I have my fingers crossed.

[SPOILER]For anyone that doesn't get it, the image means there's one more thing that hasn't been mentioned yet[/SPOILER][/QUOTE]

The ultimate megaton would be Minecraft ready for launch. No way MS is letting that get bundled though.
 
Anyone who buys hardware from GameStop pays at least $50 at time of preorder. Other companies charge in different ways. I've even preordered special-edition software that charged the full amount up front (and was only available from one source).

That's on in store preorders. Most in store preorders will take a deposit.

Online preorders generally don't ask for cash upfront in the gaming industry unless it's for digital content.
 
Other games have been mentioned as being launch titles, like The Climb by Crytech. And a number of games are due out within a few months of launch. Also, some games like Elite Dangerous are already out.

Although ED won't be working with the CV1 at launch, so keep that in mind.

Dirt Rally and many others will be though I expect. I believe that if it works on SDK 0.7 or newer, it will work on CV1.
 
Other games have been mentioned as being launch titles, like The Climb by Crytech. And a number of games are due out within a few months of launch. Also, some games like Elite Dangerous are already out.

Elite is on some bullshit with VR at the moment, https://forums.frontier.co.uk/showthread.php?t=221107

Default Oculus pre order information
Hey everyone,

With the news that Oculus are starting pre order of their consumer version tomorrow, I wanted to just make a quick post to confirm that we are still actively working with Oculus but currently the only SDK we are able to officially support is 0.6.

We wanted to make sure you had as much up to date information as possible and will let you know as soon as we have any more information.

Fly safe, Commanders!
 

Kimawolf

Member
So, my cousin is wanting to get in on RIFT, but he only has a 760 TI and a AMD crap six core processor (likr an AMD FX 6300) .

I told him for sure the 760 need to be a 970 at least, but for his processor, does he need to get a new board to go to Intel, or does AMD have a processor which can run the Rift? He isn't trying to spend a lot (I told him to copy my set up (Inte 17/980ti set up) and he laughed. so what would be a good, reasonable intel processor if he has to change out from AMD?
 
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