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Gears of War: UE PC performance thread

Crisium

Member
wtfisthisshit.jpg

AMD DX12 drivers worse than nvidias?

Why has ashses bigger gains in DX12 on AMD cards than on nvidias? Just like hitman btw.

What is even supposed to be the problem with hitman? The crashes PCGH were reporting yesterday? Thats because they didn't have the new drivers yet.


Why ARK doesn't have DX12 yet? Because of nvidia! Here is what a dev said on their forums:

All 3 of the popular new DX12 ambassadors are interesting to me.

Gears of War is an odd example to lead the way for DX12, to me. It’s a 2006 source code DX9 UE3 game retooled for DX12, also featuring proprietary Nvidia lighting. It’s also not displaying the Multi-threaded CPU rendering that many hoped. It may be a sign of some DX12 games to come, but perhaps the less thorough, not built from the ground up titles.

Hitman doesn’t use proprietary technology, but it’s a GE game and they have stated in a press release the DX12 is targeted to use A-Sync Compute. This is one of AMD’s strengths in DX12. This may be why, so far, Hawaii GCN 1.1 with more ACE's is the only architecture to show positive scaling from DX11->12 at both 1080p and 1440p (so far, from one site, with incomplete testing, FWIW). We may see GE games and some neutral games target ACEs while Nvidia Gameworks may push their DX12 strengths such as conservative rasterization. It may or may not be typical of the market at large, and full proper benchmarks and patches have yet to come so it is a bit early to make a full judgement other than that Hawaii does well. We'll learn a lot more in a matter of a couple days.

AOTS appears to be the best example of a game that has really been DX12 focused, if only because of the oustanding Multi-threaded rendering that is the stuff of awe and puts Gears of War to shame. But it is still not final release, and is from a very small studio. And again it draws heavily on Asynchronous Compute, which not all DX12 have to necessarily do. Hopefully its Multi-threaded rendering becomes the norm for DX12, at the very least.

I want to see what other devs and publishers do, DICE specifically.
 
All 3 of the popular new DX12 ambassadors are interesting to me.

Gears of War is an odd example to lead the way for DX12, to me. It’s a 2006 source code DX9 UE3 game retooled for DX12, also featuring proprietary Nvidia lighting. It’s also not displaying the Multi-threaded CPU rendering that many hoped. It may be a sign of some DX12 games to come, but perhaps the less thorough, not built from the ground up titles.

Hitman doesn’t use proprietary technology, but it’s a GE game and they have stated in a press release the DX12 is targeted to use A-Sync Compute. This is one of AMD’s strengths in DX12. This may be why, so far, Hawaii GCN 1.1 with more ACE's is the only architecture to show positive scaling from DX11->12 at both 1080p and 1440p (so far, from one site, with incomplete testing, FWIW). We may see GE games and some neutral games target ACEs while Nvidia Gameworks may push their DX12 strengths such as conservative rasterization. It may or may not be typical of the market at large, and full proper benchmarks and patches have yet to come so it is a bit early to make a full judgement other than that Hawaii does well. We'll learn a lot more in a matter of a couple days.

AOTS appears to be the best example of a game that has really been DX12 focused, if only because of the oustanding Multi-threaded rendering that is the stuff of awe and puts Gears of War to shame. But it is still not final release, and is from a very small studio. And again it draws heavily on Asynchronous Compute, which not all DX12 have to necessarily do. Hopefully its Multi-threaded rendering becomes the norm for DX12, at the very least.

I want to see what other devs and publishers do, DICE specifically.

Amd already dominates nvidia in frostbite 3 without dx12. There isnt a single dx12 game where nvidia gains performance. More often than not they lose performance(when gpu limited.) It seems fairly certain what the most likely scenario going forward is.
 

dr_rus

Member
wtfisthisshit.jpg

AMD DX12 drivers worse than nvidias?

Why has ashses bigger gains in DX12 on AMD cards than on nvidias? Just like hitman btw.

What is even supposed to be the problem with hitman? The crashes PCGH were reporting yesterday? Thats because they didn't have the new drivers yet.


Why ARK doesn't have DX12 yet? Because of nvidia! Here is what a dev said on their forums:

Because AMD is the only IHV using concurrent async compute in sponsored titles which both AotS and Hitman are. There is nothing else in DX12 to make the same code run faster in a GPU limited scenario. NV has promised to add concurrent async via a driver update at some point but I'm starting to wonder if it will even happen for Maxwell.

The problem with Hitman is that you can't disable the vsync on GCN3 cards even on the newer drivers. Same issue happened in AotS earlier. There are other lesser issues as well as the apparent lack of concurrent async speed up on Tahiti GPU.

"Stable" refers to UE4 D3D12 implementation and the "parity" bit may also refer to it for all we know. So it's not "because of NVidia" or at least it's not only because of that.
 
Because AMD is the only IHV using concurrent async compute in sponsored titles which both AotS and Hitman are. There is nothing else in DX12 to make the same code run faster in a GPU limited scenario. NV has promised to add concurrent async via a driver update at some point but I'm starting to wonder if it will even happen for Maxwell.

The problem with Hitman is that you can't disable the vsync on GCN3 cards even on the newer drivers. Same issue happened in AotS earlier. There are other lesser issues as well as the apparent lack of concurrent async speed up on Tahiti GPU.

"Stable" refers to UE4 D3D12 implementation and the "parity" bit may also refer to it for all we know. So it's not "because of NVidia" or at least it's not only because of that.

nvidia never promised anything. all they have said is that its not enabled in their driver. other than that its been complete radio silence for over a half a year. its pretty much the standard response any company would have when their product is inferior in a given metric
 

dr_rus

Member
thats not a statement from nvidia. and oxides most recent statements are at odds with that 6 month old statement

That's a statement from NVidia because there were no denial on this from them and they've given it to Oxide fully knowing that they'll make it public. Oxide's most recent statements are not at odds with anything because there is no driver support still.
 

hlhbk

Member
Did they ever fix the Gsync issue? I am on the latest Nvidia drivers and still have the menu freezing problems?
 

Afro

Member
Did they ever fix the Gsync issue? I am on the latest Nvidia drivers and still have the menu freezing problems?

I just tested and it's completely fixed for me. Maybe you need to clean install your drivers using DDU? There should be zero menu freezing w/ G-Sync.
 

Kezen

Banned
Almost finished the SP (MP is not my cup of tea but I heard it's already deader than Marilyn Monroe) and honestly while I'm impressed by the environments the game as a whole is not impressive at all. I can't explain its hardware demands and this is a rare thing for me to say. Usually I can see a game requires X amount of horsepower, but Gears UE ? It's all static and there is no genuinely impressive feature.

It's standard DX11 UE3. Yet it manages to drop below 60fps on occasions, even with textures reduced to high.

I guess the old version of UE3 was never a good fit for DX12.
 

Durante

Member
wtfisthisshit.jpg

AMD DX12 drivers worse than nvidias?

Why has ashses bigger gains in DX12 on AMD cards than on nvidias? Just like hitman btw.
If you think that is impossible, then you are in for a rude awakening with DX12.

People wanted less driver control and they got it. With DX12, it's perfectly possible to write a game which runs fantastically well on Kepler but not Maxwell or GCN, or even one which performs great on GCN1.2 but craters in terms of performance on 1.0.
And you won't be able to blame the driver. (Well, you can blame it, but it won't be accurate :p)
 

pottuvoi

Banned
wtfisthisshit.jpg

AMD DX12 drivers worse than nvidias?

Why has ashses bigger gains in DX12 on AMD cards than on nvidias? Just like hitman btw.
Low dx11 performance on AMD is part the reason why the difference is so large.

Also it certainly looks like nvidia parts are harder to squeeze performance from. (it seems that their hardware has had more severe cases of performance pitfalls for last few generations.)
 

Kezen

Banned
Improvements incoming, maybe, perhaps, who knows.
https://gearsofwar.com/en-us/forums/a35773093fe74d3d9970e0a896b16d6d/threads/updates-coming-to-gears-ue-for-windows-10---updated-march-11/ce4e8579-c73b-49df-8a7d-cc76de6d83c4/posts

Hi everyone,

My name is Cam, I’m the Technical Director for Gears of War: Ultimate Edition on Windows 10. The team and I have been reading the forums and looking over social media and other gaming communities daily. Here’s an update on what we’re working on.

We have an update scheduled for next week that contains the following:
Performance optimizations
Refactor of texture settings to better reflect VRAM requirements and to better manage the texture levels for each setting.
Ambient Occlusion tweaks.
Tuned mouse coming out of roadie run.
Disabled mouse smoothing.
We will also be deploying some updated optimized playlists to help with matchmaking. We were hoping to get these out before the weekend but will instead get these out early next week.

There are some common questions that I’d like to cover here.

Textures not loading
This will be improved by the update next week. We’ll continue to make improvements here where we can.

NAT problems
We are looking into why this is happening. While we work on discovering the root cause, we are discussing changes we can do to help matchmaking if you are erroneously given the wrong NAT type.

Long Queues
Our playlist change coming early next week should help with this.

21:9 Support
We hear you and we are adding ultra-wide resolutions to the game.

Mouse Acceleration
Our update next week will disable mouse smoothing and increase the responsiveness coming out of roadie run. I’ll continue to read the feedback after the update.

Achievements not unlocking
We’re working on tracking down the reason this would happen.

Other items we are working on:
- Reducing hitches on start of level.
- Reducing hitches when streaming level chunks.
- Reducing audio stutter on older CPU’s.

Please continue to provide feedback and ask questions in our Technical Support forum as we are always listening. We greatly appreciate the feedback and thanks again for the support.
 

dr_rus

Member
A small performance comparison from here: PresentMon: Frame Time Performance Data for DX12 / UWP Games

gears-980tivsfuryx_0.png
 
Still suffering loads of problems.
Looking at the Windows store there are only 500 or so reviews. 500!! that is all.
The recent thread on The Division already has 430k users according to Steam Spy.
From PC Gamer:
I'm running a GTX Titan. I heard it stuttered in 4K, but I was happy to play at 1080p if it means the gears smoothly churn out war. But none of that has mattered.

On my PC with the texture quality on high or medium, Gears of War Ultimate Edition hesitates and stumbles over frames for up to 10 seconds at a time—often when transitioning between areas—with both audio and video hitching. (There are also some irritating audio problems on top of the stuttering: headshots scored from 400 yards away sound like they're right next to me.
http://www.pcgamer.com/gears-of-war-ultimate-edition-is-still-having-performance-issues/
 

Kezen

Banned
Still suffering loads of problems.
Looking at the Windows store there are only 500 or so reviews. 500!! that is all.
The recent thread on The Division already has 430k users according to Steam Spy.
From PC Gamer:

http://www.pcgamer.com/gears-of-war-ultimate-edition-is-still-having-performance-issues/

I never encountered stutter like that with my 980. It does exhibit this issue on occasion though, particularly when loading large levels and when I unlock an achievement.
 
I never encountered stutter like that with my 980. It does exhibit this issue on occasion though, particularly when loading large levels and when I unlock an achievement.

That's good to hear.
May I ask what resolution and settings are you running it at?
 
1080p. Textures set to high, everything else maxed.

4770K/16gb of 1600mhz ram to go with that.

Performance is okay I guess, but I remain unimpressed still.

It's good to know you can still enjoy it though.
But my goodness judging by your specs, your rig should be chewing up and spitting this game out!

How is the performance in multiplayer?
Are there any hitches?
 

Kezen

Banned
It's good to know you can still enjoy it though.
But my goodness judging by your specs, your rig should be chewing up and spitting this game out!

How is the performance in multiplayer?
Are there any hitches?

I don't play MP so I don't know. It apparently runs better because it's less taxing.
 

scitek

Member
God fucking damn it...this is the second time in as many updates it's redownloading the entire game instead of simply patching it. What gives?

wtf9xujg.jpg


EDIT: I bet I know what it is...

I deleted the logo files so I didn't have to watch them everytime the game boots. I bet there's no system in place with the Windows Store to just download missing files like Steam does, so it just downloads it all again. Dumb.
 

Kezen

Banned
The game runs better now. Much less stutter when loading new areas.

4770k @3.5ghz + gtx 980 + 16gb of 1600mhz ram.
 

Bl@de

Member
Great patch. Textures look like shit now, doesn't matter what settings I use (2GB GTX770). You can't force high resolution textures because the game does what it wants :/ Why even make a texture slider if it adjusts LOD all the time anyways (right in front of the character -.-)?
 

Carlius

Banned
great patch indeed..i was already buttery smooth but now i am even better. Good stuff. sorry to hear people are having issues, i am one of those lucky ones that hasnt had a single one yet....
 

Tahnit

Banned
how the hell could it have been released like this? I have the original Gears of war for windows and it played flawlessly on older hardware.
 

Carlius

Banned
how the hell could it have been released like this? I have the original Gears of war for windows and it played flawlessly on older hardware.

ya sorry, dont see what you are talking bout. game right now runs extremely smooth. the update was great. solid fps.
 

Bl@de

Member
ya sorry, dont see what you are talking bout. game right now runs extremely smooth. the update was great. solid fps.

Fps were never a problem for me. Agressive LOD on the textures is far more annoying. Will try to edit the config later this week.
 

epmode

Member
Machine activation limits? Always online? Any more details?

I don't think there are any crazy activation limits and you can play it offline.

However, the fact that's it's on the Windows 10 store means that you can't run third party programs to correct technical issues. Fraps and anything with an overlay won't work either. Modding is virtually impossible.
 

seph1roth

Member
Guys is there any way to unlock the FPS cap?

980Ti here, running the game with VSYNC disbled and the game runs at 60fps, no more.

I mean i'm happy with that but, i've seen a lot of people with framerates over 60fps in this thread.

btw, the latest version of the game is 1.7? The update doesn't appear in the store. Probably i have automatic updates, idk...
 

dr_rus

Member
Guys is there any way to unlock the FPS cap?

980Ti here, running the game with VSYNC disbled and the game runs at 60fps, no more.

I mean i'm happy with that but, i've seen a lot of people with framerates over 60fps in this thread.

btw, the latest version of the game is 1.7? The update doesn't appear in the store. Probably i have automatic updates, idk...

The game always runs with vsync. If you have a 144Hz display you'll be able to reach 144 fps but on a 60Hz display you're limited to 60.

Latest version is 1.7. You can check what version you have by going into "C:\Program Files\WindowsApps\" and looking at what version is shown in "Microsoft.DeltaPC_1.7.0.0_x64" folder.
 

Bl@de

Member
I adjusted the LOD levels for texture settings in the config. Runs better now on my GTX770. But there are still some weird instances, where textures will stay at the lowest detail settings and not adjust when you walk up to it. Other than that it runs great at 1080p in high settings.
 

Cels

Member
just thought i'd ask here since a lot of people in here would naturally have the PC version.

does the game use the impulse/vibration triggers on PC?
 
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