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PS4K information (~2x GPU power w/ clock+, new CPU, price, tent. Q1 2017)

kabel

Member
Here is one thing:
We can only upgrade the PS4 hard drive to 2TB, how will 4K gaming effect the size of the games?

Will Sony allow bigger hard drives to accommodate this?

I hope they allow external drives for it.

4K is the rendering output.

Nothing to do with the game size.
 

piccolo85

Member
Good, I (reluctantly) bulid a gaming PC mid gen the last two generations because the cycles were too long and games looked dated very quickly. I hope new, more powerful consoles every 3-4 years become the norm now while keeping backwards compatibility for 2-3 iterations!
 
So.... where did you get that from?

Getting what from where?

Ok I will try to explain my thought better :)

The rumors says that there will be games on the PS4K that runs better than the PS4... but still both systems are getting the same games... right?

For example GOW4.... the developers will take advantage of the new PS4K, but they will also make it run on the original PS4 with some sacrifices... right?

Ok...

SO... does that mean when GOW4 release.. it will have two versions one for the PS4K and another one for the original PS4 physically and digitally? because you can't adjust the setting from the console itself like PC.. it's different on consoles than PC the game itself is adjusted already for the console hardware.


Yes, basically. Devs will have two presets, and the consoles will use the preset they're supposed to.

Is that possible?
 

The God

Member
Also guys, I don't think this is Sony trying to get more money out of this generation (Well, obviously they want more money, but I guess this isn't the main reason why they're doing this). A big reason might be simply, that developers are unhappy. They have engines that can do magical things, but the hardware just can't support it and I can see this being frustrating as a developer.

So they ask for new systems that few people will buy?
 
"It was stated plainly and with no room for interpretation that there are developers that already have development kits for the PS4K and that they are making games that will directly target and take advantage of the higher specs of the PS4K. It was also stated that these games will in fact work for the PS4 but with considerable sacrifices made to performance. "

I'm sure many have already expressed disappointment over this, but this, IMO is the worst thing that can happen. New games being developed that will run like PS3 games if you don't have an upgraded machine.

I guess I have absolutely no choice but to pay whatever ridiculous price they will charge for it in Canada so I don't have to play games running at 20fps. This is not how I expected this gen to go.

I'm pretty sure what he meant to say was that the effects, resolution, and overal IQ would have to be scaled back when compared to the PS4K version, meaning it will still look and play like a PS4 game should (900p-1080p 30-60fps)

This doesn't mean that PS4 games are going to run at 720p 20fps. So many others have pointed this out in the thread already; this type of graphical scaling exists today on PC games and even console games. This is why moving to a less exotic and semi-custom x86 setup was such a good idea. These are PC parts that don't require some magical programming language to interface with the hardware.


High End PC: High resolution, high quality graphical effects, high frame rate

Mid Tier PC: 1080p-1440p. graphics scaled down for frame rate or frame rate scaled down for graphics

Entry Level PC: 1080p. graphics scaled down for frame rate or frame rate scaled down for graphics

Obviously with PC there are alot more scaling options when it comes to resolutions and effects at every tier but this gives you an idea of how scaling is going to look on PS4 vs PS4K, Xbone vs Xbone 4K. etc
 

HF2014

Member
Yes. We should all hope to see a new console fail. What?

Its not a new console. Call it PS5, its a new console. An upgraded system? Its like kissing goodbuy to the 80 millions who bought it, developpers will go lazy on current ps4, well ps4 will be consider last gen, cause the 4k will be the new gen. How the hell can you do that to a less than 3 years old system. I do have funds to get this new system, why supporting it? To see a faster new model come out in 2020? Im buying a console to dont have to upgrade a PC every 3 years.

This is going to be a sad day for console gaming if its really happening. I just hope its a big juicy rumor , im really praying for it.
 
Here is one thing:
We can only upgrade the PS4 hard drive to 2TB, how will 4K gaming effect the size of the games?

It won't for two reasons:

1.) Rendering a game natively at 4K isn't really tied to the size of the game's assets on disc.

2.) There's absolutely no way that a machine with only 2x the power of the PS4 will be capable of pushing native 4K for anything but the occasional indie title. Not even remotely close.

Thanks for the answers, I feel like an idiot now!

Not at all. It's a perfectly reasonable question to ask!
 

kabel

Member
Getting what from where?

Ok I will try to explain my thought better :)

The rumors says that there will be games on the PS4K that runs better than the PS4... but still both systems are getting the same games... right?

For example GOW4.... the developers will take advantage of the new PS4K, but they will also make it run on the original PS4 with some sacrifices... right?

Ok...

SO... does that mean when GOW4 release.. it will have two versions one for the PS4K and another one for the original PS4 physically and digitally? because you can't adjust the setting from the console itself like PC.. it's different on consoles than PC the game itself is adjusted already for the hardware.

So... ?



Is that possible?
Whats the problem with the game checking if it's a PS4 or a PS4K and auto-adjust?
One disk, can be played on PS4 and PS4K.
Is that possible?
You're not a pc gamer, are you?

There are so many pc games that auto-adjust the settings for you if you want to.
 

Papacheeks

Banned
New hardware isn't going to dictate this, developer ambition will. Last generation saw a lot of improvement in visuals because of the steep learning curve of both consoles. Even then many games performed poorly, not because of new hardware, but because of developer ambition. The PS3 and 360 had a much higher learning curve due to the development complexity, but they eventual hit that ceiling and games started to suffer.

This generation the consoles were based on much more familiar hardware with much better tools, the learning curve wasn't there for the most part. The fact is that these were fairly weak consoles to begin with, and the power ceiling was hit pretty quickly. There are minor improvements to be made for sure, but we are already at the point where better visuals are going to come at a cost of image quality or performance. Hell, just look at AC Unity from 2014. The developers goals were already greater than what the hardware could handle, so they had to dial it back for Syndicate.

Bringing out new hardware isn't going to change the fact that developers want to do more with their games, and they will make sacrifices to make their vision happen. What new hardware does is give people an option of seeing that vision come to life without the sacrifices. Does it mean that games will probably start dropping in resolution and running with lowered settings? Yes, but that was going to happen anyway.

No, not even close. Unity ran like shit not because of how advanced it was, I mean it did look stunning. But the engine was complete shit, and wasn't even an engine when they started development for Unity. And that carried over to Syndicate which is why that game got paired down so much. They still haven't optimized it.


Here:

It's a developer issue not hardware. During early PS3 days when western developers were trying hard to code of PS3 was it them or the hardware. Mainly the hardware because lack of documentation of tools. Which over time got better. But now that you look at x86 architecture and realize how easy it is to get game engines running on the system with little optimization.

Issue now is on developers, and has always been that way. PS2 was the weakest system out of xbox + gamecube. But it had the largest library of games. ANd people still made games like God of war 2 on it well into the PS3's life cycle. So it relies mostly on the developers. ANd in this generation where the architecture is much easier to develop on, and much easier to use engines that have universal documentation like unreal 4. There's no excuse not to get a full generation on these.

This whole thing is because of 4K, VR. Naughty dog, Sucker punch didn't raise their hands and go " Fuck we can;t put all these effects into the game, we need a beefier GPU". If anything most developers do nothing but talk on how robust these consoles are compared to last generation.
Go look at all the sub HD resolutions used for like Black ops 2 on PS3. Difference in what we have now is night and day. Games have better image quality that really take advantage of most non-4k tv sets.

Having an option for ultra bluray playback, and upscale 4k resolution is fine. But adding something that will or could cause discrepancy's between different versions of games, will only add to negativity, and ultimately decrease early adoption for new generation consoles.
 

Zukkoyaki

Member
I'm pretty sure what he meant to say was that the effects, resolution, and overal IQ would have to be scaled back when compared to the PS4K version, meaning it will still look and play like a PS4 game should (900p-1080p 30-60fps)

This doesn't mean that PS4 games are going to run at 720p 20fps. So many others have pointed this out in the thread already; this type of graphical scaling exists today on PC games and even console games.


High End PC: High resolution, high quality graphical effects, high frame rate

Mid Tier PC: 1080p-1440p. graphics scaled down for frame rate or frame rate scaled down for graphics

Entry Level PC: 1080p. graphics scaled down for frame rate or frame rate scaled down for graphics

Obviously with PC there are alot more scaling options when it comes to resolutions and effects at every tier but this gives you an idea of how scaling is going to look on PS4 vs PS4K, Xbone vs Xbone 4K. etc
A wild rational post appears!
 

butman

Member
How is assumed that the old games like Bloodborne or The Witcher 3 will work in PS4K?

1. They will automatically improve, scaling to 4k and running at 60fps? (like games performance act between the old and new3ds)
2. Developers must launch a patch?
3. Nothing will happen?
 
So.... Every game that will be released on the same generation console will have two versions ( physically and digitally ).

The PS4 and the PS4K.

Yep, that won't confuse some people at all.

The more I think it the less sense it makes to me.

Initially yeah it might not make sense.

Some casuals will inevitably be confused about the situation and they can't be blamed.
This is why Sony marketing will have to earn their bread to the nth degree and I'm sure that retail guys can explain everything well enough in store.
 

Alx

Member
because you can't adjust the setting from the console itself like PC.. it's different on consoles than PC the game itself is adjusted already for the hardware.

There's nothing preventing developers to have adjustable settings in a console game, it's just that they didn't need/want to with a single harware (and even then a few console games already have such settings).
And with only two different configurations to support, they could have those "switches" flip automatically when the game recognizes what kind of hardware it's running on.

There's no reason to believe there will be separate versions of the game for the different PS4 models, you'll still have a single one, with a "better on PS4K" banner on the box.
 
It won't for two reasons:

1.) Rendering a game natively at 4K isn't really tied to the size of the game's assets on disc.

2.) There's absolutely no way that a machine with only 2x the power of the PS4 will be capable of pushing native 4K for anything but the occasional indie title. Not even remotely close.

To be fair to the spirit of his question, however, if it were native 4k the possibility that game asset size would increase is likely. *Increase in that developers would be inclined to use higher resolution textures, for example.
 
We've barely had any good exclusives yet and PS4 is already about to become the shit box. Damn son.

Yes, this is ridiculous. Hasn't even been out for 2.5 years yet and they're already doing this shit? Guess I'll be 100% PC gaming. I'm not going to be paying to upgrade my PC GPU every few years and upgrade a console.

I'm also highly skeptical of this console's ability to run 4k gaming content.
 

gofreak

GAF's Bob Woodward
How is assumed that the old games like Bloodborne or The Witcher 3 will work in PS4K?

1. They will automatically improve, scaling to 4k and running at 60fps? (like games performance act between the old and new3ds)
2. Developers must launch a patch?
3. Nothing will happen?

The rumour in the OP says they would need to explicitly patch, otherwise will run the same as on the original.
 
Its not a new console. Call it PS5, its a new console. An upgraded system? Its like kissing goodbuy to the 80 millions who bought it, developpers will go lazy on current ps4, well ps4 will be consider last gen, cause the 4k will be the new gen. How the hell can you do that to a less than 3 years old system. I do have funds to get this new system, why supporting it? To see a faster new model come out in 2020? Im buying a console to dont have to upgrade a PC every 3 years.

This is going to be a sad day for console gaming if its really happening. I just hope its a big juicy rumor , im really praying for it.

Ok.
 

Error1355

Member
Well that's what I get for buying a launch PS4 I guess.

Outside of MLB The Show there is absolutely nothing on PS4 that I enjoy that I can't get on PC. *sigh*
 
I seriously dont understand the "this will fragment the userbase" argument. It has been pretty clear from day one since this rumor started that the games will work on both only the performance will differ. I dont think that means sub 30 fps for games but reduced shadows, aa, etc the same thing you find on PC settings or lowered resolution. This is pretty much what happens at the end of console generations anyway and while the PS3 took a while to get the most out of the PS4 will probably not offer the same improvments. So how is this bad? You can still keep your PS4 and play the same games as the ones on PS4k. It is not a generation leap where you will be blocked away or missing content because you dont want to uppgrade it is just visuals. I think it is fine to offer those who own a 4k tv or just want better versions of games to pay for it.

For me this just sounds like envy on those who wants this and are ready to pay for it. Like I said no one has mentioned exclusive games.
 
Yes, this is ridiculous. Hasn't even been out for 2.5 years yet and they're already doing this shit? Guess I'll be 100% PC gaming. I'm not going to be paying to upgrade my PC GPU every few years and upgrade a console.

I'm also highly skeptical of this console's ability to run 4k gaming content.

Sounds to me like you're not much of a console gamer to begin with. Nothing wrong with that, mind you.
 

Shahed

Member
So one game release ( physically and digitally ) but when it runs on the console.. it will adjust itself automatically to the kind of PS4 they are running on?

Sorry If I'm making no sense lol...

That won't be a problem. The same disc (or digital copy) would run on both differently. Kind of like if you put a PS1 disc in a PS1, PS2 or PS3 different things happen, or play a digital PSP game on PSP or Vita the option's are different. The base copy is the same and device it's being played on will tell it to do different things i.e. choose PS4 or PS4K settings
 

Papacheeks

Banned
Also guys, I don't think this is Sony trying to get more money out of this generation (Well, obviously they want more money, but I guess this isn't the main reason why they're doing this). A big reason might be simply, that developers are unhappy. They have engines that can do magical things, but the hardware just can't support it and I can see this being frustrating as a developer.

And where would there be any proof of that? Maybe XBox since it has a underpowered gpu and doesn't have GDD5 memory?

But where is there talk from developers who say these consoles suck, or are under-powered?

Because Ubisoft's shit engine, along with other's are the reasons we get shit like Unity. To have CD RED expect their initial reveal and current renderer of their engine build from 2013 to run on hardware priced at 399 is a little reaching?

And that's on developers, they probably built that mainly for PC thinking it could be scaled down, but even looking at current PC games, it's not hard to believe you would need a crazy gpu to make water look like what they had in 2013 reveal.
 

Raistlin

Post Count: 9999
I'm confused by the consternation in this thread.


Obviously we don't know all the details, but if we speculate on the rumors given thus far ... I have yet to see a good argument against this. From what we know, all games will be playable on PS4 and PS4K ... with new games that keep the PS4K in mind having upgraded graphics. There is no userbase fragmentation in the traditional sense, and nothing forcing you to purchase it.


Until we know more, the only conclusion I can come up with for people finding this so upsetting is either fear since this is a new concept for a mainstream console ... or ... it's like owners of the original are actually mad that someone else will be playing games with better graphics. Neither of which are rational, and the latter is pretty selfish and shallow.
 
Is it safe to assume that we still won't be getting much if any natively 4K games? The improvements will be in fps, textures etc. right?

I don't want to buy a 4K TV just yet.
 

Ferr986

Member
It's totally possible that I'm full of it, as I gave up PC gaming a long time ago, and maybe things are way better now. In the state of PC gaming today, is it pretty well guaranteed that I'd be able to park my ass on the couch and use a DS4 controller?

I'm playing every night on PC in my couch with my DS4. So yeah.
 
So, when we expect a PS5 to hit 2-3 years after the PS4K on which we've spend another 400-500, what will happen?

Another 2x power increase instead of a generational leap? Games then being PS4K&PS"5" only?
Basically a future of 2-3 year iterations from each manufacturer that are all basically Steam boxes?

Or a new traditional console which would render the PS4K's lifetime very short?

Maybe no PS5 at all and we ride out a very long gen? Possibly another PS4.5 a few additional years down the line. Making the PS4 era the last traditional console until they can go full cloud or something?
 

AmyS

Member
The size of games on disc and HDD would dramatically increase only with native 4K games with native 4K assets, textures, etc., which won't be happening before PS5, with much more powerful CPU/GPU and higher bandwidth memory.
 

Asd202

Member
How is assumed that the old games like Bloodborne or The Witcher 3 will work in PS4K?

1. They will automatically improve, scaling to 4k and running at 60fps? (like games performance act between the old and new3ds)
2. Developers must launch a patch?
3. Nothing will happen?

The game would need to get patched or rereleased.
 

Manu

Member
So when God of War 4 releases it will run like shit unless I buy a new console?

Way to make us feel like idiots for supporting you, Sony.
 

BennyBlanco

aka IMurRIVAL69
Is it safe to assume that we still won't be getting much if any natively 4K games? The improvements will be in fps, textures etc. right?

I don't want to buy a 4K TV just yet.

Of course it won't be rendering games in 4k. A better upscaling solution will probably go a long way tho.
 

Raide

Member
Is it safe to assume that we still won't be getting much if any natively 4K games? The improvements will be in fps, textures etc. right?

I don't want to buy a 4K TV just yet.

Indies probably. You would need a pretty hefty upgrade to make 4k viable on a home console. 2xGPU for the PS4 really won't cut it if even high end PC's struggle.
 

Peltz

Member
I'd say a 6-8 year lifecycle would've been okay, had PS4 and Xbox One been exceptionally powerful, as the PS3 was in 2006, and actually even more so, the Xbox 360 in 2005.

If you had an Xbox 360 in late 2005 or even early 2006, and you wanted a PC to match its gaming capability, you'd have to spend a few grand on on high-end desktop class hardware, and even then, it would only be more or less about equal. Certainly wouldn't have blown Xbox 360 out of the water. Lastgen consoles introduced three new high-end concepts for console developers: multi-core processing, HD rendering/asset creation, and complex fully programmable shaders on both MS and Sony hardware (yes, og Xbox had programmable shaders in 2001, but PS2 did not).

Those consoles were a huge leap and a massive hurdle for devs to come to grips with, expense for making quality games, and cost for MS and Sony to manufacture. On top of that, online multiplayer and a constant online ecosystem had to be standard, unlike the generation before, where Xbox Live launched a year after the og Xbox came out, PS2 barely had anything at all, and Dreamcast was dial-up.

Whereas, when PS4 and Xbox One launched in 2013, they were equivalent to a midrange gaming laptop GPU, and lowend laptop CPU. This was and is the HD remaster generation combined with full social media integration. Pretty incremental in itself. Nothing ground breaking.

As others have said, the traditional console cycle model is archaic and dates back to the 1970s & 80s.

This is not an argument in favor of PS4K, just where the industry is heading.

It's amazing how easy it is to forget all of this over the past ten years. Xbox 360 was a beast when it came out. I'd nearly forgot how much value we got out of console specs in previous generations.
 
So when God of War 4 releases it will run like shit unless I buy a new console?

Way to make us feel like idiots for supporting you, Sony.

NO. I think there needs to be a separate thread with infographics on how graphics and resolution scaling works.

Jesus. H.
 

RoadHazard

Gold Member
But they didnt launch the PS3 3 or 4 years after the launch of the ps2 either.

You appear to be ignoring that significant difference.

You mean like how they're not launching the PS5 3-4 years after the PS4? This is a PS4.5, and they will both run the same games.

You appear to be ignoring that significant difference.
 

BumRush

Member
The only frustrating thing about this to me is that I might wait on some of the big releases to play them in a better state. There's no way with a job, wife and kid that I'll be able to play...say...FFXV (or insert any 50+ hour RPG) more than once. If it's going to play and look better on the advanced hardware (a big "if" since we know next to nothing yet), should I wait?
 

Manu

Member
Why would that be the case?

Nothing in the rumors point to that.

"It was stated plainly and with no room for interpretation that there are developers that already have development kits for the PS4K and that they are making games that will directly target and take advantage of the higher specs of the PS4K. It was also stated that these games will in fact work for the PS4 but with considerable sacrifices made to performance."
 
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