Right. There is no reason these games should be full price games and then have the nerve to ask for more money from the get go.Games like this and Halo 5 should have been repriced at $40 or less considering the amount of microtransactionsI mean, not having micro transactions at all would be the best route.
Developer The Coalition has confirmed upcoming Xbox One shooter Gears of War 4 will include purchasable cosmetics items.
Players will be able to purchase crates filled with cards that have different levels of rarity, and offer cosmetic changes in-game.
It has a singleplayer and multiplayer, why not 60 bucks? Once again things purchased can be unlocked supposedly in game. No need to spend money if one chooses not to. 40 dollars for single player plus multiplayer. Nah you trippin.Right. There is no reason these games should be full price games and then have the nerve to ask for more money from the get go.Games like this and Halo 5 should have been repriced at $40 or less considering the amount of microtransactions
Guys its ok, it uses the same model as csgo.
i have spent over $900 on cs go please save me
Guys its ok, it uses the same model as csgo.
i have spent over $900 on cs go please save me
Until they pull a COD Black Ops 3 and put new weapons in them later!
Doesn't make it any less true thoSo you don't care about art and graphical craftsmenship, so all companies should abandon that. I see. No thanks.
And "call of duty looks like shit and sells millions!" Is the lamest arguement in the world.
The tortured logic in these explanations is always wince inducing. They're using cards and RNG not because of some magic feeling, but because it will bring in far more revenue than simple cosmetic item purchases because it makes every purchase a gamble.
And nowhere in the OP or article does it state that microtransactions will fund free maps. Is that idea coming from somewhere else?
They did it right in Arena, definitely, but they req'd Warzone imho.Paid cosmetics are 100% fine with me, as long as the maps stay free. Halo 5 did things perfectly.
The tortured logic in these explanations is always wince inducing. They're using cards and RNG not because of some magic feeling, but because it will bring in far more revenue than simple cosmetic item purchases because it makes every purchase a gamble.
And nowhere in the OP or article does it state that microtransactions will fund free maps. Is that idea coming from somewhere else?
Regarding the "why can't I just buy what I actually want instead of this lottery?"
It's foolish to release a game where your players can reach a state where you don't need to spend any more money. If you want to make money, always have something in the store that someone can buy. If you can spend $900 and still not have everything, and keep going, you're doing it right, from a publisher's perspective.
If you let people buy what they want, you put a ceiling on how much they can spend. Ideally you don't want that ceiling to ever be seen. That's how you make money.
And nowhere in the OP or article does it state that microtransactions will fund free maps. Is that idea coming from somewhere else?
Regarding the "why can't I just buy what I actually want instead of this lottery?"
It's foolish to release a game where your players can reach a state where you don't need to spend any more money. If you want to make money, always have something in the store that someone can buy. If you can spend $900 and still not have everything, and keep going, you're doing it right, from a publisher's perspective.
If you let people buy what they want, you put a ceiling on how much they can spend. Ideally you don't want that ceiling to ever be seen. That's how you make money.
And thats a horrible thought from a consumers perspective/outlook.
How much to get Sam back in the mix?
Haha fun analogy, but i dont care about this from a business standpoint. The industry is way too bloated with extraenous bullcrap and it needs to take a good look at itself.
Im in it from a consumers ( you know the people who buy the damn games ) perspective. I just want a complete product for a fair price that will offer a certain amount of entertainment. I understand why from a publisher and perhaps developer viewpoint this is an interesting way to do it. But it lacks total respect for the customer.
Whatever happened to, you do some cool shit you get a cool reward.
Oh right that went away with cheats and it brought us an industry and general perception that its all fine and dandy to nickle and dime your customers.
im not saying all games do this in a bad way but mostly these ( especially rng focussed ) paid content in a 60 dollar product is imo terrible.
The tortured logic in these explanations is always wince inducing. They're using cards and RNG not because of some magic feeling, but because it will bring in far more revenue than simple cosmetic item purchases because it makes every purchase a gamble.
And nowhere in the OP or article does it state that microtransactions will fund free maps. Is that idea coming from somewhere else?
Just going to remind everyone. no one is forcing you to buy any DLC.
It's a replacement for selling traditional map packs and DLC for a lot of games.
Makes a lot of money, but doesn't split up your community, and helps keep everyone engaged if they bought the base product.
Since Hearthstone is in the OP, using Blizzard as another example, Overwatch has free maps, modes, and heroes for the life of the product, but you can buy cosmetic loot crates if you want to earn them faster than the base rate. This pays for the continued development of the game.
Uhh, they have released new maps for free along with the best versions of these returning modes. What wool was pulled over people's eyes?Fantastic point. It's just a gamble.
As for REQs/Micro transactions funding maps. Halo 5 shipped with series staples missing and drip feed them back under the guise of free DLC and new core content is pretty laughable. It's all look at these new REQs but just a gamble if you get them. They've pulled the wool over people's eyes.
Should've just followed Halo 5's model to a T. Rotating maps is a stupid idea.
And no this doesnt create free maps. The maps are only in rotation for 1 free month, afyer that youll have to buy them as well.
To be completely fair, the nickel and diming is our own fault. The rise of the used game market, whether or not people want to admit it and no matter how much people try to justify it, has hurt the video game industry. And that's on us, as consumers.
Microsoft is really aggressive with all these microtransactions stuff in their 1st party games this gen, hu? First it was Forza 5 then Halo 5 and now Gears 5 (eh 4 sry). Glad that Sony don't follow this trend too much (yet). Uncharted 4 will be the first game with these "loot" crates. Thanks CoD I guess
It's a replacement for selling traditional map packs and DLC for a lot of games.
Makes a lot of money, but doesn't split up your community, and helps keep everyone engaged if they bought the base product.
Can't wait to see the card systems in Recore and Scalebound.
Guys its ok, it uses the same model as csgo.
i have spent over $900 on cs go please save me
Wait correct me if I'm wrong but Gears Of War 4 is still selling maps. They just rotate in and out each month and you lose them after if you don't pay right?
http://www.eurogamer.net/articles/2...ltiplayer-changes-things-up-in-some-cool-ways
http://www.neogaf.com/forum/showthread.php?t=1207726