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Gears of War 4 has microtransactions for cosmetic loot crates

PAULINK

I microwave steaks.
Guys its ok, it uses the same model as csgo.

i have spent over $900 on cs go please save me
 

najehe

Banned
I mean, not having micro transactions at all would be the best route.
Right. There is no reason these games should be full price games and then have the nerve to ask for more money from the get go.Games like this and Halo 5 should have been repriced at $40 or less considering the amount of microtransactions
 

Megatron

Member
Eh. I would be more interested if it wasnt random. I could see buying a really sick weapon skin, but not so interested in buying random bundles that may have skins I dont like or for weapons or characters I dont use. But cool that its a choice. Would be a nice pre order bonus...
 

spannicus

Member
Right. There is no reason these games should be full price games and then have the nerve to ask for more money from the get go.Games like this and Halo 5 should have been repriced at $40 or less considering the amount of microtransactions
It has a singleplayer and multiplayer, why not 60 bucks? Once again things purchased can be unlocked supposedly in game. No need to spend money if one chooses not to. 40 dollars for single player plus multiplayer. Nah you trippin.
Its getting crazy in here im out smh.
 
Guys its ok, it uses the same model as csgo.

i have spent over $900 on cs go please save me

It doesn't seem to be the exact same in that there seems to be a way to open crates without having to pay. Or at least I hope it isn't because I spent like 5 bucks on skins in CSGO and could already see it becoming addicting so I just stopped immediately.
 
The tortured logic in these explanations is always wince inducing. They're using cards and RNG not because of some magic feeling, but because it will bring in far more revenue than simple cosmetic item purchases because it makes every purchase a gamble.

And nowhere in the OP or article does it state that microtransactions will fund free maps. Is that idea coming from somewhere else?
 

jesu

Member
The tortured logic in these explanations is always wince inducing. They're using cards and RNG not because of some magic feeling, but because it will bring in far more revenue than simple cosmetic item purchases because it makes every purchase a gamble.

And nowhere in the OP or article does it state that microtransactions will fund free maps. Is that idea coming from somewhere else?

It kind of does have free maps, but the method they are using sounds shit.

http://www.neogaf.com/forum/showthread.php?t=1207726
 
It seems like Microsoft really isnt against microtransactions like loot crates and stupid cards in their first party games. Cant stand this stuff.

The fact that Halo players still defend the shitty ReqPacks existence with arguments like "But the money goes to a giant prize pool for pro players" is just funny.
 

joecanada

Member
its all about want/need. I'm still perfectly happy I never bought BF4 DLC or season pass.... I actually did it because of the messed up launch but even now I realize I can enjoy the base game and I am betting the base game has the healthiest population anyway.... let people buy cosmetics if they want or even map packs, not me.
 

Outrun

Member
The tortured logic in these explanations is always wince inducing. They're using cards and RNG not because of some magic feeling, but because it will bring in far more revenue than simple cosmetic item purchases because it makes every purchase a gamble.

And nowhere in the OP or article does it state that microtransactions will fund free maps. Is that idea coming from somewhere else?

Thou speaketh the truth.
 

barit

Member
Microsoft is really aggressive with all these microtransactions stuff in their 1st party games this gen, hu? First it was Forza 5 then Halo 5 and now Gears 5 (eh 4 sry). Glad that Sony don't follow this trend too much (yet). Uncharted 4 will be the first game with these "loot" crates. Thanks CoD I guess
 
D

Deleted member 47027

Unconfirmed Member
Regarding the "why can't I just buy what I actually want instead of this lottery?"

It's foolish to release a game where your players can reach a state where you don't need to spend any more money. If you want to make money, always have something in the store that someone can buy. If you can spend $900 and still not have everything, and keep going, you're doing it right, from a publisher's perspective.

If you let people buy what they want, you put a ceiling on how much they can spend. Ideally you don't want that ceiling to ever be seen. That's how you make money.
 

Outrun

Member
Regarding the "why can't I just buy what I actually want instead of this lottery?"

It's foolish to release a game where your players can reach a state where you don't need to spend any more money. If you want to make money, always have something in the store that someone can buy. If you can spend $900 and still not have everything, and keep going, you're doing it right, from a publisher's perspective.

If you let people buy what they want, you put a ceiling on how much they can spend. Ideally you don't want that ceiling to ever be seen. That's how you make money.

Nicely put, Vincent K McMahon.
 

Gestault

Member
And nowhere in the OP or article does it state that microtransactions will fund free maps. Is that idea coming from somewhere else?

I think it's just the outside confirmation that all the new maps are put in matchmaking rotation without needing to buy them. For private games, they're free initially then purchase-only. So compared to before, they're basically free.
 

MMaRsu

Banned
Regarding the "why can't I just buy what I actually want instead of this lottery?"

It's foolish to release a game where your players can reach a state where you don't need to spend any more money. If you want to make money, always have something in the store that someone can buy. If you can spend $900 and still not have everything, and keep going, you're doing it right, from a publisher's perspective.

If you let people buy what they want, you put a ceiling on how much they can spend. Ideally you don't want that ceiling to ever be seen. That's how you make money.

And thats a horrible thought from a consumers perspective/outlook.
 

creatchee

Member
And thats a horrible thought from a consumers perspective/outlook.

Imagine a pack of collectible trading cards - Magic The Gathering let's say. Each pack comes with a bunch of common cards, a few uncommon cards and a rare card. Sometimes, one of those cards is a special foil card that looks really cool. Each card has a resale value dependant on the market i.e. not all rares are worth the same. So an especially good card might go for ten bucks at a shop vs five for an entire pack and a chance at getting that card or any combination of other cards.

People buy packs for the rare and foil cards, not common or uncommon ones. Hell - people buy boxes and even CASES to do so.

Now let's say that Wizards, who own Magic, decide that they will sell individual cards at low and regulated prices. Do you think that people will still buy packs, boxes and cases in the same volume that they do for the current random chance? Furthermore, do you think that this would be a smart business decision?
 

MMaRsu

Banned
Haha fun analogy, but i dont care about this from a business standpoint. The industry is way too bloated with extraenous bullcrap and it needs to take a good look at itself.

Im in it from a consumers ( you know the people who buy the damn games ) perspective. I just want a complete product for a fair price that will offer a certain amount of entertainment. I understand why from a publisher and perhaps developer viewpoint this is an interesting way to do it. But it lacks total respect for the customer.

Whatever happened to, you do some cool shit you get a cool reward.

Oh right that went away with cheats and it brought us an industry and general perception that its all fine and dandy to nickle and dime your customers.

im not saying all games do this in a bad way but mostly these ( especially rng focussed ) paid content in a 60 dollar product is imo terrible.
 

Moofers

Member
Yeah I understand the need for studios to make money in order to have everyone keep a job after the game launches, but at the end of the day I'm still a consumer and what is important to me is that the game can still function offline in 5-10 years when I'm hosting a LAN at a gathering or something. It sounds like Coalition is doing everything right here in terms of making that happen. I'm not a fan of the rotating map because eventually somebody's favorite won't be playable in general matchmaking (which sucks) but at least the maps are all free to everyone, without segmenting the player base.

Paying money for random card packs is fine as long as it is just visual flair. If it were weapons and important gameplay stuff like in Halo, then its a different story. Thank God they're not taking that route though. Gears will still be Gears.
 

creatchee

Member
Haha fun analogy, but i dont care about this from a business standpoint. The industry is way too bloated with extraenous bullcrap and it needs to take a good look at itself.

Im in it from a consumers ( you know the people who buy the damn games ) perspective. I just want a complete product for a fair price that will offer a certain amount of entertainment. I understand why from a publisher and perhaps developer viewpoint this is an interesting way to do it. But it lacks total respect for the customer.

Whatever happened to, you do some cool shit you get a cool reward.

Oh right that went away with cheats and it brought us an industry and general perception that its all fine and dandy to nickle and dime your customers.

im not saying all games do this in a bad way but mostly these ( especially rng focussed ) paid content in a 60 dollar product is imo terrible.

To be completely fair, the nickel and diming is our own fault. The rise of the used game market, whether or not people want to admit it and no matter how much people try to justify it, has hurt the video game industry. And that's on us, as consumers, wanting to get a better deal and not pay full retail/not pay the people who actually made the game to play it. In order for games to stay at 59 bucks new, they have to put something out that can't be resold via third party and will go directly into their coffers.

As I said earlier in the thread - gaming is cheaper than it was in the past. Games used to be 69 bucks or more for a fraction of the content that we get for today's releases (some exceptions apply on both ends, but it's true in general). Adjust for inflation and we're talking maybe a 100 dollars a game if prices increased over time. But they have gone down instead. Now developmental costs haven't gone down - they've gone way up (especially on your bigger games). That money has to be made up somewhere. And since gamers make it abundantly clear that they only want to pay 59 dollars for a game (if they even buy it new), then we get DLC and microtransactions.
 

malfcn

Member
12512233_1131613600202847_763082128583394624_n.jpg
 

jelly

Member
The tortured logic in these explanations is always wince inducing. They're using cards and RNG not because of some magic feeling, but because it will bring in far more revenue than simple cosmetic item purchases because it makes every purchase a gamble.

And nowhere in the OP or article does it state that microtransactions will fund free maps. Is that idea coming from somewhere else?

Fantastic point. It's just a gamble.

As for REQs/Micro transactions funding maps. Halo 5 shipped with series staples missing and drip feed them back under the guise of free DLC and new core content is pretty laughable. It's all look at these new REQs but just a gamble if you get them. They've pulled the wool over people's eyes.
 
D

Deleted member 47027

Unconfirmed Member
To be fair most consumers want this and don't waffle over a hundred bucks or so
 
D

Deleted member 47027

Unconfirmed Member
Is "Vintage" meaning "found at the bottom of the sea"?
 

Meia

Member
It's a replacement for selling traditional map packs and DLC for a lot of games.

Makes a lot of money, but doesn't split up your community, and helps keep everyone engaged if they bought the base product.

Since Hearthstone is in the OP, using Blizzard as another example, Overwatch has free maps, modes, and heroes for the life of the product, but you can buy cosmetic loot crates if you want to earn them faster than the base rate. This pays for the continued development of the game.


I mean, it sounds disgusting to me since I'm so used to these games selling map packs/season passes as their DLC model. Is that being changed with games these days, or is it a case of these developers wanting even more money on top of what they've always gotten?
 
Fantastic point. It's just a gamble.

As for REQs/Micro transactions funding maps. Halo 5 shipped with series staples missing and drip feed them back under the guise of free DLC and new core content is pretty laughable. It's all look at these new REQs but just a gamble if you get them. They've pulled the wool over people's eyes.
Uhh, they have released new maps for free along with the best versions of these returning modes. What wool was pulled over people's eyes?
 
Should've just followed Halo 5's model to a T. Rotating maps is a stupid idea.

And no this doesnt create free maps. The maps are only in rotation for 1 free month, afyer that youll have to buy them as well.

wait, what? Really? That's lame.

Given how popular MS' games have been on PC lately, I don't think I want to invest in a Season Pass for this game if the community is going to be dead in a month. I was hoping they'd just give the maps for free in light of these microtransactions, but I guess not.
 

MMaRsu

Banned
To be completely fair, the nickel and diming is our own fault. The rise of the used game market, whether or not people want to admit it and no matter how much people try to justify it, has hurt the video game industry. And that's on us, as consumers.


I agree that the nickel and diming is on us, because we bought into it from the start with the Oblivion Horse armor.

But not because of the used game market. The used game market actually improved and is improving the gaming industry. Because if people all keep their games, people with less income wont be able to purchase say a second hand game, or maybe just buy one game a year unstead of 4. And the people selling their old games wont be able to fund new games they are buying using cash from their old games.

That the used game market has caused this downward spiral into season pass dlc, microtransaction based industry is ridiculous.

Its the rise of mobile gaming and dlc in general, in which research has shown if you hold the carrot in front of the gamer, he will be all too eager to click that buy button and see what awaits him/her.

Gaming is also in no way cheaper then it used to be, sorry friend. When I bought FF7 for my PSX for instance you got an amazing full experience, and were not expexted to pay more after the fact.

Almost every game these days expect you to pay more after the fact.
 
Microsoft is really aggressive with all these microtransactions stuff in their 1st party games this gen, hu? First it was Forza 5 then Halo 5 and now Gears 5 (eh 4 sry). Glad that Sony don't follow this trend too much (yet). Uncharted 4 will be the first game with these "loot" crates. Thanks CoD I guess

Uncharted 3 and The Last of Us multiplayer modes have pay-to-win weapon DLC. No crates though, glad about that. If Uncharted 4 crates start out as cosmetic only, you can expect weapons to be part of them later - Sony has a history here and I'm sure they have seen Black Ops 3 rake in the cash.
 
It's a replacement for selling traditional map packs and DLC for a lot of games.

Makes a lot of money, but doesn't split up your community, and helps keep everyone engaged if they bought the base product.

Wait correct me if I'm wrong but Gears Of War 4 is still selling maps. They just rotate in and out each month and you lose them after if you don't pay right?

http://www.eurogamer.net/articles/2...ltiplayer-changes-things-up-in-some-cool-ways

http://www.neogaf.com/forum/showthread.php?t=1207726
 

Havik

Member
Are there even big budget multiplayer games without microtransactions these days? I guess it became the standard instead of an increase in retail prices.
 

BeforeU

Oft hope is born when all is forlorn.
Expected, don't see any problem. Hopefully they also make DLC free like Halo 5
 

Shpeshal Nick

aka Collingwood
I'm stunned anyone could have an issue with this.

It's allowed maps to become free for multiplayer games and is the most optional of optional DLC models you could ask for.

I expect Titanfall 2 will implement the exact same system for their burn cards. Which is more than fine.
 
Wait correct me if I'm wrong but Gears Of War 4 is still selling maps. They just rotate in and out each month and you lose them after if you don't pay right?

http://www.eurogamer.net/articles/2...ltiplayer-changes-things-up-in-some-cool-ways

http://www.neogaf.com/forum/showthread.php?t=1207726

From the way I understand it, you are just paying for em in private matches. I don't think that if you buy em you will be able to matchmake in em since they are rotating em in and out of the playlists. They dont want to fragment the userbase.
 
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